I remember hacking the music from Wizball to use in a demo and found it played too slowly so I just called the play routine twice. It played at the right speed but sounded wrong somehow. A few years later I realized that I should have called it a second time half a screen refresh later. Using a buffer to store the SID registers and transfer them back later is something I've never thought about. Excellent video and Magic Demo!
@@FairLight1337 I took a short break last weekend to a place in the UK called Morpeth, and couldn't believe it when the road from the south into the town was the B1337 !
I love Trident's explanations. He's giving away all the magic tricks that I tried to figure out back when I started watching "newer" demos on x64sc. I mean, the code is there. The bitmaps are in RAM. It's just that I've grown old and I need TLDRs now. During the heydays in the late 80:s / early 90:s I would simply freeze using my Action Replay and examine the code in the machine code monitor. But it got to a point where all this speed code and interleaved code got really nasty to reverse engineer. I suppose there are better tools now that I could use, but again, getting older. Escos / stable rasters, yeah I got that. FLI is still to this day an amazing technique to me. I know precisely how to do it, but it still blows my mind. Anything post FLI is just ... magic to me.
@@FairLight1337 Yeah, I realize that. The tool chain you can deploy on a Linux machine, such as mine, is going to blow anything out of the water in comparison to my old Final Cartridge/CCS Mon/Action Replay. It's just that ... I'm getting older. :D Love the channel btw, and I subbed.
Regarding "Flescos" being a new graphics mode. The Old Atari 2600 game "Video chess" from 1982 pretty much used the same idea to render all the chess pieces. They did not have enough sprites to fill the entire screen though, and you can hardly call it Hi Res... :-) ruclips.net/video/68MkTwPJ-04/видео.html
In 90s was always amazed by the cracks and demos. Would never get to that level, even struggled with Pascal in college. So seeing these is interesting as always wanted something like this in the 90s explaining it all.
@@FairLight1337 It was the VIC-II dizer, which is a lumacode device. They even fixed the problem with FLESCOS. "Starting with 20.5.2024 all boards will ship with the newest firmware 2.5 which adds compatibility with the newly invented FLESCOS effect."
Very interesting explanations by Adam! In my C64 time, ghost byte, double speed sid and skipping the badline completely was not invented yet (Yes, I'm really old)
Talked to Trident last year at Edison. An epic dude. We need to get you on an interview sometime on Ericade Radio! Peace!
Ping me at bacchus@fairlight.to for any schedule of that!
I remember hacking the music from Wizball to use in a demo and found it played too slowly so I just called the play routine twice. It played at the right speed but sounded wrong somehow. A few years later I realized that I should have called it a second time half a screen refresh later. Using a buffer to store the SID registers and transfer them back later is something I've never thought about. Excellent video and Magic Demo!
Humble thanks!
@@FairLight1337 I took a short break last weekend to a place in the UK called Morpeth, and couldn't believe it when the road from the south into the town was the B1337 !
Ha ha ha :)
I love Trident's explanations. He's giving away all the magic tricks that I tried to figure out back when I started watching "newer" demos on x64sc. I mean, the code is there. The bitmaps are in RAM. It's just that I've grown old and I need TLDRs now.
During the heydays in the late 80:s / early 90:s I would simply freeze using my Action Replay and examine the code in the machine code monitor. But it got to a point where all this speed code and interleaved code got really nasty to reverse engineer. I suppose there are better tools now that I could use, but again, getting older. Escos / stable rasters, yeah I got that. FLI is still to this day an amazing technique to me. I know precisely how to do it, but it still blows my mind. Anything post FLI is just ... magic to me.
Retro debugger is THE tool for looking behind the scene for demos where the TLDR isn't a video on RUclips :)
@@FairLight1337 Yeah, I realize that. The tool chain you can deploy on a Linux machine, such as mine, is going to blow anything out of the water in comparison to my old Final Cartridge/CCS Mon/Action Replay. It's just that ... I'm getting older. :D Love the channel btw, and I subbed.
Thanks and I love the support.
The episode I've been waiting for 😊
Looking forward to your comments after seeing it!
Just incredible.
Glad you like it :)
Black 64 magic
More tricks that you might see are indeed at play.
Regarding "Flescos" being a new graphics mode. The Old Atari 2600 game "Video chess" from 1982 pretty much used the same idea to render all the chess pieces. They did not have enough sprites to fill the entire screen though, and you can hardly call it Hi Res... :-) ruclips.net/video/68MkTwPJ-04/видео.html
I agree they share a common idea. Here we have enough sprites but we cant use all while also open the border, as we run out of CPU cycles.
love this kind of videos. also looking forward to the creative one... greets, syndrom
Humble thanks. Please help by sharing to anyone potentially interested...
Just wanted to thank you for the great memories your group gave me as a kid. ❤
Our pleasure, and we of course strive to continue to deliver :)
In 90s was always amazed by the cracks and demos. Would never get to that level, even struggled with Pascal in college. So seeing these is interesting as always wanted something like this in the 90s explaining it all.
Now you see how its done. Just get on with it :)
Howdy Hackers!
Howdy indeed :)
The DEgkrok hahaha
Dough hook doesnt have the same ring to it... ;)
Was it the LumaCode addon for the C= 64?
You mean the thing that failed between the compo machine and the projector? I dont recall the name. Anyone else able to help out?
@@FairLight1337 It was the VIC-II dizer, which is a lumacode device. They even fixed the problem with FLESCOS. "Starting with 20.5.2024 all boards will ship with the newest firmware 2.5 which adds compatibility with the newly invented FLESCOS effect."
Fairlight - Moving requirements
Another really great episode, thank you both! It's great to hear how all these effects are created.
Humble thanks
Great!😍
Thanks :)
Very interesting explanations by Adam! In my C64 time, ghost byte, double speed sid and skipping the badline completely was not invented yet (Yes, I'm really old)
We are all old. Or rather, we are experienced...
@@FairLight1337 And I am now X expanded 🙂
Ha ha ha :)