Amazing episode with all the insights from FLT demo factory! Thank you Guyz for all details shared. A thing to note: use the correct font for the demo script to succeed! :D
Glad you liked it. We figured not everyone would care most for the technical details . I must admit I am also quite impressed by the structure of things. Adam rules in that aspect as well!
I feel like some mention of sequencing and blocking would have been important: Like you mentioned the last few minutes of the demo you were really pushing for more memory space, but the entire credits sequence is obviously quite lavish. It must have been done early in the priority list. Did you put importance on the sections that fall in the demo and what must stick and what mustn't?
The entire end is lavish? You mean its one that takes a lot of space? Im just asking the questions here so I dont have answers. Possibly Joachim can add details...
If you mean some kind of story boarding early in the process getting the story to work for the whole demo? I did that with Mojo but not this one because the script was so good and also very easy to see that this is going to work when made as a demo. Also Adam wanted it to be a more dynamic process. Then of course we some small story boards for certain parts like the war room and taxi sequence. The hard thing with this type of demo is that its very tough to story board code effects because it's a bit of a chicken or egg situation. Taxi and war room is much easier to just draw up. Then there is the big challenge understanding where to put the swap disk parts so it fits the pacing and story. Early on you have no clue when the disk will be full and it might be that you have to put the swap disk in a bad place that doesnt suit the story at all. So we had to keep a very close eye on how much the disks filled up. We had to do some shuffling around to make it all fit. The upgraded compression in the new version of the loader was something that was almost a dealbreaker for us.
@@SEGAClownboss The work on demos and stories are almost never linear. You have to get the main message/story to work and then later you can start filling it out with details. So work is going on all over the timeline of the demo at once.
You mention: "The video with Adam, where we talk about the technical details"... Can I get a Link? I SO want to "an additional 2 nice hours of the gory details of this"
At your service: ruclips.net/video/VlMmUb7VtxM/видео.html There are episodes about the In Business and The Ghost as well. Just scroll through the items.
Amazing episode with all the insights from FLT demo factory! Thank you Guyz for all details shared. A thing to note: use the correct font for the demo script to succeed! :D
You are most welcome!
Finally found the time to watch this - awesome video, guys!
Humble thanks pal!
Awesome! I'm watching and listening instead of working (of course) 😎
Ha ha ha. Sorry for the negative impact on productivity we have :)
@@FairLight1337 😂
Hope its worth it... :)
Yeah, the second 13:37 making of video arrived! Thanks for this great interview giving more interesting insights!
Glad you liked it. We figured not everyone would care most for the technical details . I must admit I am also quite impressed by the structure of things. Adam rules in that aspect as well!
What a faboulous team! 🤩
We are mighty proud of them :)
Yes may there be many more !
Lets hope there will. You have seen a few more since this, but possibly with a tad bit of lower ambition.
Great video, interesting to hear about your process!
I must admit I feel for Fegolhuzz a bit, too bad the audio part isn't really covered here.
Getting a slice of the time in a company of talkative people is sometimes hard :)
An interview with absolute Wizards!!!
Agree. I am humble grateful to have them onboard!
Is there any official shop of Fairlight:? :) I need some T-Shirts :))
There is. Feel free to go crazy :)
www.redbubble.com/people/fairlight-flt/shop?ref=artist_title_name
@@FairLight1337probably add to the description. I came looking for this too.
That would be the general description and not every single video?
I feel like some mention of sequencing and blocking would have been important: Like you mentioned the last few minutes of the demo you were really pushing for more memory space, but the entire credits sequence is obviously quite lavish. It must have been done early in the priority list. Did you put importance on the sections that fall in the demo and what must stick and what mustn't?
The entire end is lavish? You mean its one that takes a lot of space?
Im just asking the questions here so I dont have answers. Possibly Joachim can add details...
@@FairLight1337 yes! If you ran out of space while linearly devising the demo, then obviously there wouldn't be room for the credits sequence
It opened up a lot when they update the loader to one that supported 40 tracks. I dont know about any more than we had in the video.
If you mean some kind of story boarding early in the process getting the story to work for the whole demo? I did that with Mojo but not this one because the script was so good and also very easy to see that this is going to work when made as a demo. Also Adam wanted it to be a more dynamic process.
Then of course we some small story boards for certain parts like the war room and taxi sequence. The hard thing with this type of demo is that its very tough to story board code effects because it's a bit of a chicken or egg situation. Taxi and war room is much easier to just draw up.
Then there is the big challenge understanding where to put the swap disk parts so it fits the pacing and story. Early on you have no clue when the disk will be full and it might be that you have to put the swap disk in a bad place that doesnt suit the story at all. So we had to keep a very close eye on how much the disks filled up. We had to do some shuffling around to make it all fit. The upgraded compression in the new version of the loader was something that was almost a dealbreaker for us.
@@SEGAClownboss The work on demos and stories are almost never linear. You have to get the main message/story to work and then later you can start filling it out with details. So work is going on all over the timeline of the demo at once.
very interesting, thank you for doing this
You are welcome. Please help by sharing with anyone you think might be interested.
You mention: "The video with Adam, where we talk about the technical details"... Can I get a Link? I SO want to "an additional 2 nice hours of the gory details of this"
ruclips.net/video/VlMmUb7VtxM/видео.htmlsi=vQKOTmovK6ODXJ8k
At your service:
ruclips.net/video/VlMmUb7VtxM/видео.html
There are episodes about the In Business and The Ghost as well. Just scroll through the items.
This demo was created by humans? I'm confused...
Every pixel, note and line of code. Only a few strings were added by AI.