Terra Ware
Terra Ware
  • Видео 451
  • Просмотров 1 009 176
The First Descendant Ray Tracing is a Mixed Bag, Low Quality Lumen VS Hardware Accelerated RTX
I've been playing around with the ray tracing in The First Descendant and found it interesting enough to want to make a video about it. Point out some of the good and the bad also to point out that the latest Hotfix 1.0.2 has nerfed lumen reflections.
Music by: Karl Casey @WhiteBatAudio
PC SETUP:
ASUS TUF OC RTX 4090 - Graphics Card
Sapphire Nitro+ RX 7900XTX
AMD Ryzen 7 7800X 3D - 8 Core Processor
360 AIO H150i Corsair Elite Capellix
32GB 6200 mhz CL30 DDR5 Memory
ASUS ROG Strix X670E - A Gaming WiFi Motherboard
ASUS TUF Gaming 1000 Watt 80 Plus Gold ATX 3.0 Fully Modular Power Supply
1TB Samsung 980 Pro NVME SSD Operating System Drive
2TB Samsung 980 Pro NVME SSD Game Drive
Lian Li 011 Dynamic EV...
Просмотров: 56

Видео

The First Descendant - 6800XT VS RTX 3080Ti - 4K & 1440P - Native, RT, DLSS, FSR, Frame Gen ETC
Просмотров 4332 часа назад
I test out The First Descendant on my RX 6800XT and RTX 3080Ti with a Ryzen 5900X. We examine multiple environments in multiple resolutions and graphical settings to select a winner. Footage was captured with Nvidia Shadowplay and AMD Relive respectively. PC SETUP: ROG Strix LC OC RX 6800XT ROG Strix OC RTX 3080Ti Ryzen 9 5900X CPU (Corsair H100i ELITE CAPELLIX 240mm AIO white) ROG Strix B550-F...
The First Descendant [4K] Nvidia RTX 4090 VS AMD RX 7900XTX - Ray Tracing, Native, DLSS, FSR.
Просмотров 2,7 тыс.7 часов назад
I compare my two of my best GPU's overclocked in The First Descendant at 4K. We look at the open world and a dungeon in this video cycling through graphical presets, ray tracing, native 4K resolution and FSR and DLSS. PC SETUP: ASUS TUF OC RTX 4090 - Graphics Card Sapphire Nitro RX 7900XTX AMD Ryzen 7 7800X 3D - 8 Core Processor 360 AIO H150i Corsair Elite Capellix 32GB 6200 mhz CL30 DDR5 Memor...
FSR 3.1 vs XeSS vs DLSS, Radeon vs GeForce, Spiderman and Miles Morales (is FSR Better on AMD?)
Просмотров 53212 часов назад
I look at FSR 3.1, DLSS 3.7, XeSS 1.3 and TAA in Marvel's Spiderman and Miles Morales with the focus being image quality. I also tackle the theory that FSR looks better on AMD in this video although it's not the focus. I'll make a separate video for that looking at multiple games. FSR and XeSS footage used in VS comparisons was captured with an RX 7900XTX. DLSS and TAA footage was captured with...
The First Descendant - RTX 4090, Ryzen 7800X 3D [UW] Ray Tracing | DLAA | FSR3 | Frame Gen | ETC
Просмотров 2,4 тыс.19 часов назад
We take a look at The First Descendant looking at the PC performance and visuals. We examine native resolution, ray tracing, DLAA, FSR Native AA and compare DLSS vs FSR frame generation and more. 00:00 Intro 00:41 Ultra Ray Tracing DLAA 01:42 Ray Tracing Bug 02:46 RT OFF 04:41 DLSS Quality 06:42 DLSS Frame Generation 08:52 FSR Frame Generation 10:55 DLSS vs FSR Frame Generation #thefirstdescend...
AMD FSR 3.1 vs DLSS - Radeon vs GeForce - TAA, Quality, Balance, Perfomance etc
Просмотров 8 тыс.День назад
We examine the image quality differences between FSR 3.1 and DLSS in Ratchet and Clank Rift Apart. Has FSR caught up to DLSS? That's what we aim to find out in this video. The target resolution is 1440P, with all graphical settings maxed out, including ray tracing of course. We compare both FSR and DLSS to TAA at native resolution as well as a referencing point. All DLSS footage has been captur...
Still Wakes the Deep [4K] RTX 4090 - 7800X 3D - UE5 Immersive Horror -Game Pass Missing Features
Просмотров 57814 дней назад
This is a beautiful Unreal Engine 5 horror game with an interesting setting and excellent voice acting. I don't normally play horror games but I was intrigued and felt compelled to keep playing. It was quite immersive and scary at times and while these type of games aren't my jam I did enjoy my time. Peripherals: Steelseries Aerox 9 Wireless Mouse Steelseries Apex Pro TKL Keyboard Steelseries A...
DOOM - RTX 4090 - 7800X 3D [6K] UW (20 Million Pixels)
Просмотров 1,6 тыс.14 дней назад
I've made my way towards the end of DOOM (2016) on my RTX 4090 build at 6880 X 2880 ultrawide resolution. This game is timeless. Peripherals: Steelseries Aerox 9 Wireless Mouse Steelseries Apex Pro TKL Keyboard Steelseries Arctis 7 Wireless Headset Display: Alienware AW3423DW (3440 x 1440) QD-OLED G-Sync Ultimate PC SETUP: ASUS TUF OC RTX 4090 - Graphics Card AMD Ryzen 7 7800X 3D - 8 Core Proce...
That Nintendo Direct was GREAT - Metroid Prime, Mario & Luigi, Zelda and MORE!
Просмотров 7821 день назад
This was the best Nintendo Direct in quite some time for me. Finally seeing a trailer for Metroid Prime 4 was a delightful surprise which caried over to a brand new Mario & Luigi and a brand new top down Legend of Zelda game. Many third party trailers looked really good as well. There were many wholesome games in this direct and I'm all for it. 00:00 Metroid Prime 4 03:38 Mario & Luigi Brothers...
Elden Ring - RTX 4090, Ryzen 7800X 3D - Uncapped FPS, Ray Tracing, Ultrawide, Increased FOV
Просмотров 99621 день назад
I decided to come back to Elden Ring after a more than one year absence to look at it on a new ultrawide monitor setup. Oxford King's ultrawide tutorial video ruclips.net/video/O2Z4O7MXHDI/видео.htmlsi=UHecsS3mXTTQqkx- Thumbnail background image created by: Gr1mdec (Steam) PC SETUP: ASUS TUF OC RTX 4090 - Graphics Card AMD Ryzen 7 7800X 3D - 8 Core Processor 360 AIO H150i Corsair Elite Capellix...
Shin Megami Tensei V: Vengeance [PC] ULTRAWIDE Mod Tutorial (Step by Step)
Просмотров 1,5 тыс.21 день назад
I show you how to mod ultrawide support for SMT V Vengeance on PC. Prima Games page: primagames.com/tips/how-to-fix-shin-megami-tensei-v-vengeance-ultrawide-issue 00:00 Tutorial 00:45 Gameplay #shinmegamitenseiv #pcgaming #ultrawide
Shin Megami Tensei V: Vengeance - PC vs Steam Deck - Stutters vs Perfection?
Просмотров 48921 день назад
I compare SMT V on a high end AMD RX 7900XTX PC against the Steam Deck with some interesting but not entirely unexpected results. Devices used: Steam Deck OLED (512GB) PC Sapphire Nitro RX 7900XTX Ryzen 9 5900X CPU (Corsair H100i ELITE CAPELLIX 240mm AIO white) ROG Strix B550-F Gaming WiFi Motherboard 32GB Trident Z Neo 3600mhz CL16 (8GB x 4) 1TB WD Black SN850 NVMe SSD (PCIe Gen 4) 1TB WD Blac...
Once Human [4K] AMD RX 7900XTX AWESOME Lovecraftian MMO (STEAM DEMO)
Просмотров 2,2 тыс.21 день назад
I check out the new Steam demo of the upcoming post-apocalyptic MMO, Once Human. We explore a bit of the world on an RX 7900XTX/Ryzen 5900X PC build at 4K taking in the scenery and crafting our way into a more capable character. PC SETUP: Sapphire Nitro RX 7900XTX Ryzen 9 5900X CPU (Corsair H100i ELITE CAPELLIX 240mm AIO white) ROG Strix B550-F Gaming WiFi Motherboard 32GB Trident Z Neo 3600mhz...
DOOM [8K] AMD RX 7900XTX
Просмотров 2,4 тыс.Месяц назад
The recent reveal of DOOM The Dark Ages had me wanting to go back where it all began, DOOM 2016 and start another playthrough on more modern high end PC gaming hardware. PC SETUP: Sapphire Nitro RX 7900XTX Ryzen 9 5900X CPU (Corsair H100i ELITE CAPELLIX 240mm AIO white) ROG Strix B550-F Gaming WiFi Motherboard 32GB Trident Z Neo 3600mhz CL16 (8GB x 4) 1TB WD Black SN850 NVMe SSD (PCIe Gen 4) 1T...
Test Drive Unlimited Solar Crown - RX 6800XT - Ryzen 5900X - 1440P Native and FSR, HOW IS IT? (DEMO)
Просмотров 476Месяц назад
Test Drive Unlimited Solar Crown - RX 6800XT - Ryzen 5900X - 1440P Native and FSR, HOW IS IT? (DEMO)
Test Drive Unlimited Solar Crown - AMD RX 7900XTX, Ryzen 7800X 3D - 4K, 1440P and Optimized Settings
Просмотров 900Месяц назад
Test Drive Unlimited Solar Crown - AMD RX 7900XTX, Ryzen 7800X 3D - 4K, 1440P and Optimized Settings
Test Drive Unlimited Solar Crown - RTX 4090, Ryzen 7800X 3D, UW - BAD PC PORT?🙄
Просмотров 2,3 тыс.Месяц назад
Test Drive Unlimited Solar Crown - RTX 4090, Ryzen 7800X 3D, UW - BAD PC PORT?🙄
Ghost of Tsushima - RTX 4090 to Steam Deck. Perfect PC Port?
Просмотров 208Месяц назад
Ghost of Tsushima - RTX 4090 to Steam Deck. Perfect PC Port?
My ASUS RMA Experience
Просмотров 317Месяц назад
My ASUS RMA Experience
XDefiant on AMD Radeon is it Good? RX 7900 XTX - 6800 XT - RX 580 - R9 270X (1080P, 1440P, 4K)
Просмотров 1 тыс.Месяц назад
XDefiant on AMD Radeon is it Good? RX 7900 XTX - 6800 XT - RX 580 - R9 270X (1080P, 1440P, 4K)
XDefiant - Four Generations of AMD RYZEN (2000, 3000, 5000, 7000 and X3D)
Просмотров 881Месяц назад
XDefiant - Four Generations of AMD RYZEN (2000, 3000, 5000, 7000 and X3D)
PC Gaming Obsessions and Losing Sight of What's IMPORTANT?
Просмотров 2,5 тыс.Месяц назад
PC Gaming Obsessions and Losing Sight of What's IMPORTANT?
Senua's Saga Hellblade 2 [4K] Nvidia RTX 4090 vs AMD RX 7900XTX - Native and DLSS vs FSR
Просмотров 3,9 тыс.Месяц назад
Senua's Saga Hellblade 2 [4K] Nvidia RTX 4090 vs AMD RX 7900XTX - Native and DLSS vs FSR
Ghost of Tsushima - Nvidia RTX 3080Ti VS AMD RX 6800XT - 4K and 1440P
Просмотров 2 тыс.Месяц назад
Ghost of Tsushima - Nvidia RTX 3080Ti VS AMD RX 6800XT - 4K and 1440P
Senua's Saga: Hellblade II [4K] AMD RX 7900XTX - Native, FSR and Optimized Settings (4K - 100FPS)
Просмотров 1,6 тыс.Месяц назад
Senua's Saga: Hellblade II [4K] AMD RX 7900XTX - Native, FSR and Optimized Settings (4K - 100FPS)
Senua's Saga: Hellblade II [4K] Nvidia RTX 4090, Ryzen 7800X 3D - Native, DLAA, DLSS, FG + MORE
Просмотров 2,1 тыс.Месяц назад
Senua's Saga: Hellblade II [4K] Nvidia RTX 4090, Ryzen 7800X 3D - Native, DLAA, DLSS, FG MORE
Ghost of Tsushima [4K] Nvidia RTX 4090 VS AMD RX 7900XTX - Native, DLSS vs FSR, FG + MORE
Просмотров 35 тыс.Месяц назад
Ghost of Tsushima [4K] Nvidia RTX 4090 VS AMD RX 7900XTX - Native, DLSS vs FSR, FG MORE
Ghost of Tsushima PC - Nvidia RTX 3080Ti are there VRAM ISSUES? (4K + 1440P)
Просмотров 4,2 тыс.Месяц назад
Ghost of Tsushima PC - Nvidia RTX 3080Ti are there VRAM ISSUES? (4K 1440P)
Ghost of Tsushima PC on AMD RX 6800XT Very Impressive Numbers (4K 1440P)
Просмотров 4 тыс.Месяц назад
Ghost of Tsushima PC on AMD RX 6800XT Very Impressive Numbers (4K 1440P)
Ghost of Tsushima [4K] - RX 7900XTX, Ryzen 7800X 3D - Native, FSR 3, Frame Gen + MORE
Просмотров 2,9 тыс.Месяц назад
Ghost of Tsushima [4K] - RX 7900XTX, Ryzen 7800X 3D - Native, FSR 3, Frame Gen MORE

Комментарии

  • @marztein
    @marztein 53 минуты назад

    nice video

  • @Spratty-wb3is
    @Spratty-wb3is Час назад

    Dude your RT analysis is on point! I get people don't like the performance hit from RT, but hardware RT done well makes a big difference in visuals for me. I'm not sure this is a game I'm particularly bothered about using RT in, but some of it looks good!

    • @TerraWare
      @TerraWare 51 минуту назад

      The RT reflections look really nice. The lumen ones are quite bad.

  • @Profetorum
    @Profetorum Час назад

    I feel like in most cases it doesn't necessarily look *better* , it just looks different

    • @anthonymurphy342
      @anthonymurphy342 Час назад

      Exactly

    • @TerraWare
      @TerraWare Час назад

      Sometimes it doesn't even look much different like the desert map. The reflections look really nice though. Too bad it seems to be restricted to certain surfaces and materials and or zones.

  • @TerraWare
    @TerraWare Час назад

    I enjoyed digging into this one. I'm a big fan of ray tracing and the implementation of it in this game was kind of allover the place so I figured it deserved a closer look. Also the latest update seems to have dumbed down the lumen reflections which didn't look great to begin with but they now look pretty bad imo. Bring back hardware accelerated reflections.

  • @Spratty-wb3is
    @Spratty-wb3is 11 часов назад

    Thats a big win for the 6800xt!!!.. How did you find FSR3 frame gen runs in this game? I switched back to my AMD system last night and had to turn it off..

    • @TerraWare
      @TerraWare 11 часов назад

      I haven't played with it enabled in any meaningful way. Did take a look at it briefly in my first First Descendant video looking at the 4090 in ultrawide I felt DLSS 3 looked a bit better. Got some jerky ui icons I pointed out but thats about the extent. Here it looked fine enough I guess. What's your thoughts on it? I assume you probably have used it more than I.

    • @Spratty-wb3is
      @Spratty-wb3is 11 часов назад

      @TerraWare I've been running the 4080 4k no RT with a mixture of high/ultra and dlss quality/frame gen and it's been great. I swapped over last night and ran the 7900xtx with same settings but obviously FSR and it felt terrible. Admittedly I'm gonna have to check as I didn't think at the time I might have gone over my 144hz refresh with no vsync. But I found FSR quality too blurry anyway so ran 10mins with FSR AA and Frame gen and that also felt terrible.. I was 70-80fps before frame gen so shouldn't have been an issue? I ended up playing medium settings 4k no upscale or frame gen and that felt the best for me. I'll need to look further into it but was interested to see if you'd noticed anything..

    • @Spratty-wb3is
      @Spratty-wb3is 11 часов назад

      Oh I'm also playing M&K on both systems so maybe that's something to do with it?

    • @TerraWare
      @TerraWare 10 часов назад

      @@Spratty-wb3is FSR upscaling doesn't look good in this game it's way too soft. I too play with M+K btw but yeah I haven't played with FG in any meaningful way. May check it out today since I have some time.

    • @jrminate
      @jrminate 4 часа назад

      @@Spratty-wb3is Try the 7900xtx with TSR at quality mode. TSR is just so much better IMO.

  • @pilvisus
    @pilvisus 12 часов назад

    www.youtube.com/@pilvisus

  • @Profetorum
    @Profetorum 14 часов назад

    6800xt the goat :)

  • @nimaarg3066
    @nimaarg3066 15 часов назад

    AMD is better at asynchronous computing. That is why their cards generate more frames. AMD FG relies on that.

  • @XDDX_NZ
    @XDDX_NZ 17 часов назад

    I always say this and I'll say it again: I love how many frames FSR frame gen gives on AMD cards, especially at higher res. To see the 6800XT get that many frames at 4k is really satisfying to see.

  • @deadman8284
    @deadman8284 18 часов назад

    Bla bla bla. 4090 is shit. I will never buy it 7900xtx or wait 5000

  • @jrminate
    @jrminate 18 часов назад

    This is what I was trying to tell people in one of your other videos on the first descendant and how good it ran on my 6950xt. Then I got bombarded by all the nvidia boys saying amd is crap lol.. Its all fun and games though and everyone likes to troll nowadays. I myself am both an Amd and Nvidia boy though I like both.

    • @TerraWare
      @TerraWare 11 часов назад

      It happens lol. Some people are opinionated online and some just don't know. It's one of the reasons why I like to look at this stuff, for my own curiosity too.

  • @msg360
    @msg360 18 часов назад

    something sus about this video

    • @jrminate
      @jrminate 18 часов назад

      Its not sus, most of the bigger channels or tech websites normally just test with max settings and with RT on both gpu's so people automatically think nvidia is better overall. Its not the case when you start testing with different settings and scenarios. They both have strengths and weaknesses in certain scenarios and games. Not 1 brand is faster in every single game released, (not everyone can afford and rtx 4090). The dude buys both brands just like I do, I like both brands.

    • @TerraWare
      @TerraWare 11 часов назад

      Not really. I come up with scenarios I want to test and I run same exact settings on both GPU's and than compare the footage of both, log averages and 1% lows at the end of the run and compare them. If you pause at the end of each chapter you can see the numbers on RTSS match the averages and 1% lows numbers. I don't know exactly how they compare until I edit the footage anyway. I don't have some emotional attachment to either brand although I do primarily game on my 4090 just to be transparent. I find DLSS to be really awesome technology but I always aim to be fair.

  • @silverwerewolf975
    @silverwerewolf975 21 час назад

    Barely 60 with upscaling? fucking unoptimized shit

  • @roki977
    @roki977 22 часа назад

    You can use AMD FG without FSR on my 7800xt and i am quite impressed how good it works in this game. I didnt pixel peep but in gaming i cant see any flaws even if i look for them. Big one for AMD, this game in my opinion.. I am playing 1440p high with FG close to 180hz referesh rate of my monitor and its quite nice exp.. Interesting my 7800xt alocates a lot more vram than in this test, from 10 to 12gb and i have almost no stuttering with RT..

    • @TerraWare
      @TerraWare 21 час назад

      Could've been a fluke but that you have to use FSR to get frame gen to show up in the settings. You can however use FSR Native AA for this that works too.

    • @roki977
      @roki977 21 час назад

      @@TerraWare You are right..

    • @Maxz155
      @Maxz155 18 часов назад

      FSR FG works good locking the fps, but FSR upscaler is really bad implemented, same way TAA, so I decided to use Lossless Scaling x3 with DLSS quality, if u can reach 80 90fps base fps and do not use FSR, u will have a good boost with only some ghosting in character but looking nice. I say 80 90 fps Cuz lossless scaling with x3 fg performance has an impact of 15 20 fps, so in my case I have 90fps base, 70fps base x3 with lossless scaling x3 performance. In your case maybe Lossless x2 performance works great. Also what I really need is a slider to lock the fps in game exactly to what I can reach, cuz FG works better having a stable framerate, but in game only can select 60,95,120, that is really a bummer

  • @DwaynedaGamer
    @DwaynedaGamer 22 часа назад

    It would have been interesting if you enabled FG with the Ray tracing test. Both gpus are above the 60 fps base recommended. Only 9/10 fps difference on avg, FSR FG being a much better FPS generator on AMD hardware, would the 6800xt equal the 3080 ti in RT or surpass it.

    • @TerraWare
      @TerraWare 21 час назад

      Lol I always get comments suggesting something I missed. It's good, in hindsight I probably should've. With FSR and RT maybe it could've. Without upscaling the base framerate would be way too low for it to be enjoyable.

    • @DwaynedaGamer
      @DwaynedaGamer 21 час назад

      @@TerraWare would've been interesting to see. I was initially talking about the RT performance when you enabled upscaling, as RT without any upscaler is not great on both, and nobody really uses RT without upscalers in 99% of games. However, both was above 60fps AVG with upscaling, only 9/10 FPS difference. Was Just wondering wether the 6800xt would've actually surpassed the 3080ti in RT. Either way it's a great showing for the 6800xt , a great deal if bought for under $400.

    • @TerraWare
      @TerraWare 21 час назад

      @@DwaynedaGamer I paid $900 for my particular model. It was right when they launched and this model was the most expensive AIB at the time, that was the MSRP and than prices went even high because of crypto. I interestingly enough paid less for the Strix 3080Ti a year later. But yeah 6800XT's were available for around $400. A great price. I did a video testing 23 AAA games with it at 4K like 2 months ago. Its very capable even with RT in many games.

  • @rasluffi
    @rasluffi 23 часа назад

    Would not have expected these results. Does TFD favor AMD gpus overall? And to think the 6800XT pulls this off at ~100w less. Interesting.

    • @TerraWare
      @TerraWare 22 часа назад

      Not with ray tracing, and it is an Nvidia sponsored title but with just software lumen it does pretty well. I did 4090 vs 7900XTX the other day and the XTX kept up pretty well with the 4090 with ray tracing off. So I'd say AMD does better than you'd probably expect.

  • @armandocano
    @armandocano 23 часа назад

    Interesting the advantage for AMD without RT! I find out that ray traycing does not make any important improvement in image quality, not even in an RTX 4080 where I tested it, it's preferrable to turn of ray traycing and use DLAA

    • @TerraWare
      @TerraWare 22 часа назад

      The ray tracing setting does add some very nice ambient occlusion and shadows and the ultra setting ads propper ray traced reflections but they are only limited on glass and other reflective surfaces. Not bodies of water, those remain lumen/screen space.

  • @FrmMiss
    @FrmMiss 23 часа назад

    Rx 6800xt winner 🔥🔥🔥

    • @TerraWare
      @TerraWare 23 часа назад

      I would say so yeah.

  • @TerraWare
    @TerraWare День назад

    Instead of looking at each GPU individually I figured I'd make a comparison type video. These two are still very capable at 4K or 1440P even with the latest UE5 games.

    • @qarim350xd
      @qarim350xd 20 часов назад

      That's a very good approach to spread information. Quality over quantity. This time I didn't miss your "optimized settings" part😅

    • @TerraWare
      @TerraWare 20 часов назад

      @@qarim350xd For UE5 games Shadows, GI and Reflections seem to be the settings that tend to be most taxing. My go to for a more performance focused gameplay is never use the Ultra preset lol, unless its for textures and you have no vram worries.

  • @pcbencher9593
    @pcbencher9593 День назад

    To think it’s took 3 generations of RTX since Q2 launched to master this game at 4K. 2080 Ti mastered it at 1080p/borderline 1440p whilst the 3090 Ti was maybe the only Ampere GPU to do 4k whilst the 4090 just smashes it in the park!

  • @bilalemreaksoy5632
    @bilalemreaksoy5632 День назад

    Best comparisation I’ve seen so far. Great work

    • @TerraWare
      @TerraWare День назад

      Thanks. Glad you like it.

  • @justicegenesis6726
    @justicegenesis6726 2 дня назад

    7900 nice !!!

  • @alexjensen007
    @alexjensen007 2 дня назад

    Funny, that turning off ray tracing didn't really change the visuals that much that you can notice without zooming in. So much for "rtx exclussive" stuff, I guess.

    • @TerraWare
      @TerraWare 2 дня назад

      @alexjensen007 It does improve ambient occlusion and shadows mostly noticeable outdoors and also a lot more accurate reflections in RT ultra but yeah nothing too crazy.

  • @beetleburper9440
    @beetleburper9440 2 дня назад

    Dismal performance the unreal engine is absolute garbage has been a stuttering mess since ue4 now it stutters and has terrible performance with ue5

  • @ILmaddog
    @ILmaddog 2 дня назад

    You have presets on top of menu. You don't have to change manually all options.

    • @TerraWare
      @TerraWare 2 дня назад

      Yup noticed it after making the vid.

  • @BigAndTattooed
    @BigAndTattooed 2 дня назад

    Still you pay $1700-2k for a 4090 for that FPS definitely not worth it

  • @nildo6230
    @nildo6230 2 дня назад

    Só não entendi porque não habilitou o Gerador de quadros em ambas as placas, com FSR e DLSS ativo.

  • @qarim350xd
    @qarim350xd 2 дня назад

    I know that this is a comparison video, but I miss your "optimized settings" part. Especially on the 7900xtx because the game ia so demanding and compromises are necessary to achieve 60FPS@4K. Please introduce that part again, you are very good in it

    • @TerraWare
      @TerraWare 2 дня назад

      At 2:49 is exactly what I would consider my optimized settings. It will even match a 4090 with equivalent settings. You get native 4K and the game still looks great. Shadows and Global Illumination are the most demanding graphical settings second to the Ray Tracing setting.

    • @qarim350xd
      @qarim350xd 2 дня назад

      ​@TerraWare alright. So to consistently get 60 FPS, lower everything to high plus keep textures on ultra.

    • @TerraWare
      @TerraWare 2 дня назад

      @@qarim350xd Yup and than you can use upscaling on top if you wanted. There's also frame generation which works pretty good.

  • @qarim350xd
    @qarim350xd 2 дня назад

    On your last video where you presented fsr 3.1 in ratchet and clank I commented that it finally became a no-brainer option when set on quality at 4k. Now I think that AMD should really focus on AI enhancements in their upscaling technology. Only a few people(rx 5000 and older, and nv 10 series and older) still profit from fsr. RDNA2+ users might profit from those AI cores and NV RX and Intel Arc users have their own Upscalers, and the latter ones are better due to AI enhancement IMO

    • @TerraWare
      @TerraWare 2 дня назад

      R&C was always the worst looking FSR out of the Nixxes ports with Spiderman being a close second imo. It's why I wanted to examine these and at 1440P. More recent implementations of FSR have been pretty good like HFW and GoT. That said though I do believe AMD will take FSR in the machine learning phase. I also don't believe that they'd have to necessarily make it bound to their own hardware. They could do something similar to Intel or maybe use neural processing units that will be arriving in desktop CPU's soon. Sky's the limit.

  • @Profetorum
    @Profetorum 3 дня назад

    Hey man i don't know what's going on with XeSS in this game but the Ultra Quality Plus preset is extremely buggy, and it's visually WORSE than Ultra Quality. Not sure why. Leave alone FSR since it's just worse. Not sure what sort of implementation this is

  • @TAC1277
    @TAC1277 3 дня назад

    I Noticed that 7900xtx as pulling 100 wats more than a 4090 with ray tracing holy shit man what 4090 are you using .

    • @TerraWare
      @TerraWare 3 дня назад

      Asus Tuf OC. My specs are in the description.

  • @evrussia
    @evrussia 3 дня назад

    UE5 is unique. The game is cheerful, sexy, cute, without tolerance. But here the Native and TSR give noise, pixelation. HB DLAA is good here again, with a sharpness of 2-3 and, most importantly, with the feature HB rt-reconstruct filter (ray modifier). It generally becomes more beautiful with him, the shadows are clearer, without noise. But it can eat up some of the shadows and especially some of the reflections. And Amd is weak again, although this engine is also console-based.

    • @WhatTheGame-nd4vh
      @WhatTheGame-nd4vh 3 дня назад

      None of the brands are perfect. Intel 13th and 14th gen chips are weak here again too. Forums are flooded with people on i7/i9 13th and 14th gen cpus that can't get past the main menu when it loads the shaders. "out of memory errors" Most are too salty to even read up on intel news that says to update bios and put to baseline settings.

  • @_TrueDesire_
    @_TrueDesire_ 3 дня назад

    not bad, given that the 4080S is a more comparable gpu to the 7900 XTX 😅

  • @maslue90
    @maslue90 3 дня назад

    The RT off/on setting is mislabeled, at least based on the console version, which also appears to be the case in the PC version. If we base it off the console versions (PS5 & XBox Series X), you'll note that lumen (software raytracing) can't be disabled, only hardware raytracing is given this option. Judging from your footage, the same for the PC appears true. UE5 only disables software RT when GI settings are medium or below, though it's up to the developer to expose that scalability setting.

  • @jrminate
    @jrminate 3 дня назад

    I have a 6950xt and Use TSR personally it looks way better than FSR in this game. I generally put everything to Ultra, but put only Global illumination and Shadows to High. RT Off, 1440P selected in menu but with TSR at Quality mode. That is how I played most of the game and get around 120-130 FPS avg in most worlds, except a couple like the Swamp and one other later world that gets a little less performance on all systems due to the environment.

    • @TerraWare
      @TerraWare 3 дня назад

      @@jrminate TSR is generally pretty good.

    • @evrussia
      @evrussia 3 дня назад

      So you have no choice, on Amd and the chic newest soon-to-be ubiquitous UE5. Native and TSR are noisy, pixelated, and FSR is not good enough. All this is not good in comparison with the HB DLAA and most importantly with the HB feature here, the ray modifier, with which the image becomes clean and clear, on the ultras, with rt-ultra.

  • @Wulfrig1911
    @Wulfrig1911 3 дня назад

    AMD 90% less performance and 40% more power 💩

    • @TheAtomoh
      @TheAtomoh 3 дня назад

      7900xtx costs half the money of a 4090 and it performs better than a 4080 (they're almost the same price). Power consumption is the same as a 4090.

    • @evrussia
      @evrussia 3 дня назад

      @@TheAtomoh Yes, yes, but what Amd is better at is interesting. A total drain in graphic new technologies, correct real lighting, correct drivers, power consumption, streaming, virtual helmets, in newfangled AI, which is the future, and in the revolutionary UE5, which comes to games everywhere. Total drain in professional tasks. Therefore, Amd has less than 20% of the market on the table. Have you forgotten anything?)

    • @WhatTheGame-nd4vh
      @WhatTheGame-nd4vh 3 дня назад

      ​@@evrussia Why the bickering, just play your games. The only nvidia gpu I would personally go with is the 4090 or bust. If I want to find a more value oriented gpu and not care about all these features and still get high FPS I would get something like a 7900XT. You need to realize not everyone needs or wants all of these features. What if you are a competitive gamer and want to get the most bang for your buck and want the highest fps possible to price ratio. You would shoot for a 7900XT. Why, because for competitive gaming you shoot for highest fps possible with 1080 or 1440p max with no Ray Tracing or Frame gen. 7900XT is a lot cheaper than the rtx 4080, you can use that money else where on the build.

    • @OmnianMIU
      @OmnianMIU 3 дня назад

      Do you understand that all Radeon cards are not capable for next gen games? Ehm next gen is here from the beginning of 2024. Get an RTX and be happy😊

    • @evrussia
      @evrussia 2 дня назад

      @@WhatTheGame-nd4vh 7900 is the 4080 level, and that's the level without rays. And playing modern games without real ray correct lighting \ soft shading \ reflections, according to old raster technologies, is nonsense, for the present time of development. Definitely not worth the price for 7900. And Amd technologies work even worse than dlaa\dlss, filter-reconstruct and generator. And those who buy 4080\4090 cards, they definitely do not need to save money for something else in the system unit. They've already bought everything.

  • @1ch0
    @1ch0 3 дня назад

    Hi! :) You are missing one important point in this game which a German magazine discovered recently. The game actually uses HW Lumen on Nvidia and only SW Lumen on AMD because AMD has no HW units for BVH, and you can test that easily in reflections. On the AMD side, the quality is clearly only SDF quality and no shadow of the player character, whereas on the Nvidia side, you will see the quality is much higher in reflections and the player character is visible in reflections like windows and such. :)

    • @TerraWare
      @TerraWare 3 дня назад

      Interesting, I will have to check this out later. Don't think I've seen this before.

    • @TerraWare
      @TerraWare 3 дня назад

      Btw what's the name of the website and article I'd like to read it

    • @maslue90
      @maslue90 3 дня назад

      I don't think this makes sense considering the AMD hardware in current-gen consoles. Those versions have hardware RT as an option which as you mentioned is gauged by the non-screen-space reflections present when that option is toggled on. SDFs don't work on skinned meshes, so it makes it easy to confirm that it's HW RT and not SW RT alone.

    • @eriuz
      @eriuz 3 дня назад

      amd have BVH but games doesnt use LDS instructions that speed up a lot the raytracing the quality is because the denoiser nvidia implemented in dlss 3.5

    • @TerraWare
      @TerraWare 2 дня назад

      Ok so I tested this briefly and it's not really true. The game uses lumen reflections with the Reflections setting on High and Ultra with a screen space layer pass on top. The lumen reflections don't look great on both brands and doesn't show players without the screen space pass. To get the most accurate ray traced reflections you must set the Ray Tracing setting to Ultra. The difference between High and Ultra Ray Tracing setting seems to be reflections. This shows beautiful reflections including players with casting shadows as well on both AMD and Nvidia. From what I saw the reflections of players do look a bit clearer on Nvidia and enabling ray reconstruction makes it even better but this was quite a brief look. Here's a link of a short clip I put together. ruclips.net/video/GWBunxZ23rY/видео.html

  • @k1cs1m3a8
    @k1cs1m3a8 3 дня назад

    Amd card just cannot take rt at all. Its good option if someone not into rt.

    • @_TrueDesire_
      @_TrueDesire_ 3 дня назад

      of cthey can, don't let one game decide that 😅 My second PC with a 7900 GRE can do RT in even a nvidia sponsored title that is not optimized at all, Cyberpunk. A friend of mine got the 7800 XT and he too can use RT in Cyberpunk and higher settings in Avatar. I'm however lazy and can't bother to play this game on my main PC with 4080S, so I play it on my PS5 instead 🙃

    • @evrussia
      @evrussia 3 дня назад

      2024, because of Amd, it is nonsense to abandon the latest correct beautiful ray graphics in games, from the latest revolutionary UE5 engine. It is better to switch to NV technologies.

    • @k1cs1m3a8
      @k1cs1m3a8 3 дня назад

      @@_TrueDesire_ on a 7800xt or greater defo not. My 4070super was strugglin in 1440p which 2 times faster in rt. also on my 4080s barley can do 1440p to reach 60fps in some games

    • @_TrueDesire_
      @_TrueDesire_ 3 дня назад

      @k1cs1m3a8 I play games at 4K with my 4080S just fine 👍🏻 Ryzen 7600 and LG oled. 32GB ram pushed to 6000 Mhz (max with 1:1 ratio)

    • @k1cs1m3a8
      @k1cs1m3a8 3 дня назад

      @@evrussia greatest?

  • @XDDX_NZ
    @XDDX_NZ 3 дня назад

    Huge lead for the 4090 with RT on. Didn't know it was using RTX tech for the ray tracing so that's good to know. From my experience the 7900XTX was playable with Ray Tracing on medium, but I turned it off anyway since it didn't seem very notticable. I put the settings on high with textures on ultra and 4k XESS Quality and that's how I mostly played the game. Frame gen also worked well but not really necessary or optimal since it's a shooter. The game itself is also pretty decent but I think I had my fill after about 4 hours in. There's really not much to it and it's so similar to Destiny 2 that I would rather play destiny since the gameplay is a lot better there. The best thing about this game was how seamless the load times are compared to destiny. In destiny it takes so long to travel between planets or to go into missions, but in game it's just a few seconds. Unfortunately unlike destiny this game had a lot of latency for me in group activities which felt bad to play.

    • @TerraWare
      @TerraWare 3 дня назад

      I see. Never played Destiny believe it or not so that's a pretty good perspective.

  • @DonovanMcNabb5
    @DonovanMcNabb5 3 дня назад

    Turning ray tracing to "high" gives a lot of performance

    • @TerraWare
      @TerraWare 3 дня назад

      It does, dropping Shadows and GI to High from Ultra gives a decent performance gain too.

    • @TerraWare
      @TerraWare 2 дня назад

      I've been doing a bit more testing. Going from High to Ultra on Ray Tracing enables RT reflections. That explains why its a bit costly but the reflections look so much better, you can even see players with self casting shadows. Basically you have static lumen reflections that don't look great with a screen space reflections layer which will show players as well obviously but RT reflections doesnt rely on screen space.

    • @DonovanMcNabb5
      @DonovanMcNabb5 День назад

      @@TerraWare nice. Reflections is the main ray tracing thing I can somewhat care about.

    • @TerraWare
      @TerraWare День назад

      @@DonovanMcNabb5 That used to be my most favorite RT effect. It still is in many ways but a good global illumination can really ad to the immersion. But the detailed reflections seem to be limited to transparent solid surfaces like glass. Not water. Water is still lumen with a screen space reflection layer on top. May make a short vid about it as its interesting kind of.

  • @Maxz155
    @Maxz155 3 дня назад

    FSR in this game is close to the first game that had FSR 😅, almost unplayable. Hope they fix it

    • @TerraWare
      @TerraWare 3 дня назад

      Yeah it should look much better than it currently does.

    • @woadraven717
      @woadraven717 3 дня назад

      Dude no kidding. It looked like crap on launch. I was just playing Native with frame generation on day one. It is better now, thankfully

  • @RJTHEGAME
    @RJTHEGAME 3 дня назад

    Good Video Pretty pleased with most of that. I game at 4K but if I had to pick the worst one out of those 4 it's gotta be spider-man I think with FSR 3.1 for being the worst implementation As you say Horizon and Ghost do look great with FSR 3.1. It's just some minor ghosting in Ghost of Tsh(😆ironic) but I do remember DLSS had ghosting issues in the past with theirs so I think overall i'm pleased with the improvement over FSR 2

    • @TerraWare
      @TerraWare 3 дня назад

      I haven't yet looked at FSR 3.1 in Ghost or Horizon but looked at 2.2 when the games launched it looked pretty good. The channel BenchmarKing did a video last night looking at Horizon and Ghost comparing FSR 2.2 and 3.1 it was pretty good. Check it out.

    • @RJTHEGAME
      @RJTHEGAME 3 дня назад

      @@TerraWare 👍cool

  • @vinidsr
    @vinidsr 3 дня назад

    Lock the fps to 60 and activate frame generation to double the frames to run at 120 FPS, my system is a Rysen 7 7700X with an RX 7800 XT, I play at 2K resolution I can play at 120 FPS, using FSR in quality mode and locking at 60 FPS and using frame generation I can get 120 FPS, without activating ray tracing.

    • @Accuaro
      @Accuaro 3 дня назад

      Eh, FG has me feeling nauseous so it's definitely not a silver bullet. But if it works for you I'd definitely use it.

    • @turboimport95
      @turboimport95 2 дня назад

      i have yet to see a game that i can lock on vsync and turn on frame gen at the same time.. it usually disables vsync..

    • @Accuaro
      @Accuaro 2 дня назад

      @@turboimport95 You would only use vsync to stay within your monitor refresh rate. What you want to do is limit your FPS to half your refresh (60 for 120, 120 for 240) and use FG to make up the rest of the frames for your monitor refreshrate. I wouldn't turn on vsync because there's possibly an input latency increase, you should instead limit your fps either in game or with a third party app.

    • @turboimport95
      @turboimport95 День назад

      @@Accuaro yeah would have to use a app to do it. i run 60 at 4k so i never use upscaling or dlss etc. 60 plays very nice to me. i dont need 100+ fps in a game.

  • @darrell4328
    @darrell4328 4 дня назад

    Found this visually amazing I'm not a gamer great advances are being made 👍

    • @TerraWare
      @TerraWare 4 дня назад

      It looks pretty good.

  • @XDDX_NZ
    @XDDX_NZ 4 дня назад

    Great video. I think people say FSR looks better on AMD because they can't turn on DLSS to compare lol. On Nvidia cards you can simply use FSR and DLSS and see how much worse FSR looks in most cases, but I think Nvidia users never really need to use FSR ever these days. XESS 1.3 has been pretty good since they changed the resolution presets to give more FPS, so on AMD I might start using XESS 1.3 along with FSR 3.1 frame gen once both are in more games. Haven't actually seen FSR 3.1 upscaling in person since I don't own any of these games, but the video comparisons I have seen seem to be all over the place in terms of quality, which is even more strange considering all the games are by the same developer. Maybe all are different engines in the back though since the original sony devs are all different.

    • @TerraWare
      @TerraWare 4 дня назад

      Interesting, you haven't played any of the Sony games on PC? Must not be your type of game.

    • @XDDX_NZ
      @XDDX_NZ 3 дня назад

      @@TerraWare Most of them I have played on console already before they were ported, but the PC ports are so late and so expensive. If they go cheap enough I'll probably double dip, but I think I might still end up playing most of them on PS5 with physical copies and sell them when I'm done. I do most of my PC gaming on game pass now and I doubt sony games would ever go on there. God of War Ragnarok, Ratchet and Clank and Returnal are the main ones I haven't played yet which I want to. I don't mind waiting for the prices to drop way down though since they are all single player games.

  • @SpectreICollateral
    @SpectreICollateral 5 дней назад

    BTW the "FSR works better on Radeon GPUs" rumor is nonsense.

  • @SpectreICollateral
    @SpectreICollateral 5 дней назад

    7:45 Look at the flickering in the hair with FSR. Both DLSS and FSR exhibit it, DLSS a bit less.

    • @TerraWare
      @TerraWare 5 дней назад

      Yeah the flicker is always more stable on DLSS across the board.

  • @originalityisdead.9513
    @originalityisdead.9513 5 дней назад

    Turn lumen on then its maxed out.

  • @listoman9365
    @listoman9365 5 дней назад

    Fsr on amd and nvidia looks the same. Equally bad. The myth about open source code working differently on different cards is very funny. The quality of fsr depends on the fps, so the quality of fsr may differ for the worse on some gpu at low fps compared to high fps on another gpu)

    • @TerraWare
      @TerraWare 5 дней назад

      @listoman9365 Right it doesn't really make sense how FSR could look better on different brands of GPU. The amount of frames generated and or latency, sure that can differ.

    • @listoman9365
      @listoman9365 5 дней назад

      We are talking specifically about the quality of the FSR image at different fps. As the FPS increases, the FSR has fewer artifacts, ghosting, etc. I don't consider imputlag and fg)

  • @silvio351
    @silvio351 5 дней назад

    Out of all the games where FSR 3.1 was implemented, in Spiderman the issues stand out the most, I criticized Vex for not doing a proper comparison (And nitpicking) of 2.2 to 3.1, Horizon Forbidden West and Ghost Of Tsushima (Games that I play) look certainly GREAT to me with 3.1 in comparison to the previous version, ghosting is not that noticeable. By the way, great job in this comparison.

    • @TerraWare
      @TerraWare 5 дней назад

      @silvio351 I haven't yet checked out the FSR 3.1 update on HFW and GoT but FSR 2 looked great, I did a video on GoT especially examining the generated frames VS DLSS 3 and it looked great.

    • @brunogm
      @brunogm 5 дней назад

      Great job, @TerraWare and @Rhoberly were the only FSR videos with careful side-by-side viewport angles and backgrounds. This is specially important in ghosting issues. Only thing would be use if possible SMAA T2x instead of TAA

    • @RJTHEGAME
      @RJTHEGAME 4 дня назад

      @@silvio351 The only issue I saw with Ghost of T was the ghosting around the character, apart from that there is an issue of flashing lights if you have recording enabled in AMD software or AMD instant replay. Turn that off and it fixes

    • @TerraWare
      @TerraWare 4 дня назад

      I kinda always ignore SMAA

    • @brunogm
      @brunogm 4 дня назад

      @@TerraWare Especially in Tsushima SMAA T2x has the best detail on particles in the first vilage looking from the mountain. Every other temporal AA/upscaler has severe issues with particles