I just wanna say I'm glad I came across your channel. I like watching benchmark videos for whatever reason. Even though I have a beefy PC with a 4090 i get great performance. I still really enjoy watching these benchmark videos. And your commentary adds a nice layer to it as well. Keep up the good work
This was great video! I don't personally own a 4090 and I haven't played the original Silent Hill 2 but I enjoyed listening to your insights on the game's performance. I hope they will fix the traversal stutters soon so that low end to high end pcs users can enjoy this game properly.
Think I saw S2Games Bench using DLSS 3.7.20 to get rid of the ghosting trails. Pretty nice, unfourtunate that they didn't get it approved for the launch build.
@@TerraWare Sounds good! 👍 Right - but the DLSS solution will overwrite the native temporal AA with DLAA. So trailing caused by the UE5 AA shouldn’t apply to the one in other temporal upscalers. 👌 Any defects caused by the new temporal solution is derived from itself.
@TerraWare it's really stressful right? And I can't find any rational explanation to the cause. It could be how light gets propagated in a large, multi layered environment as it doesn't look that drastically different compared to the earlier sections to visually standout.
@MrSiloterio I dont know, the game needs attention from the devs. I've noticed quite a bit of stuttering happens if you run past Neely's Bar, where the juke box is. There is some problem areas that tend to stutter.
@@TerraWare oh no game is unplayable with a few 0.1s stutters 😂 Gamers play games, not inspect metrics. You have to come back to the real world a bit from your metric filled reality. I wouldn't say a thing if the stutter was significant, but what you are doing here is presenting a nitpick as some big issue.
This game needs a lot of work. My game is running at 60FPS with my GPU running at about 67% usage. I pan the camera, and the door in front of me makes my GPU usage shoot up to 99% usage.
So virtual shadows arent used. Dunno why. Im gonna check later to see if enabling it in the ini will work. Also raytracing is always on. Its just software raytacing vs hardware. Dunno why the options word it like that. Oh and looking at the cvars theres commands for pssr 😮
Yeah with RT OFF its software lumen RT with it ON its hardware. It looks much better with hardware RT. I'm happy to see a UE5 game deliver on both software and hardware. It's the only AAA game I know of that does this.
I'm just playing SH2 on my 4090/7700X. I like the customizability, graphics, accessibility. Boy, it's heavy though! 40-ish fps at native 4K all maxed out 🤔 But with DLSS quality it hits my 60 fps cap all the time 🙂 The biggest gripe I have is traversal/shader comp stutters! I'm glad you also noticed the stuttering when using in-game fps limiter!! It's strange. It also doesn't seem to have correct frame pacing. :/ Also, please leave motion blur on in your videos, if you can. I like it 🤷♂
I mainly leave motion blur off to examine the upscaling image quality for the most part. Its implementation can be hit or miss depending on the game. My biggest gripe is the stutters, its like DeJa'Vu
@@TerraWare Oh yeah, those darn UE stutters! I can already see Alex from DF leaving #StutterStruggle in his PC analysis video. 😭😂 And yeah, motion blur is hit and miss. I prefer when devs offer different strengths for MB 🙂
I have the same Rig and I'm using the same tricks as you with Rivatuner frame cap. I managed to get rid of pretty much all stuttering in Returnal that way, but only when I also set the system to 60Hz. When the system is in 120Hz mode, the stutters are still there, but mysteriously not visible in the frametimegraph... Almost the same goes for Hellblade 2... Still some traversal stutters, but far better with the 60fps cap in 60Hz mode. But in SH2, the frametimespikes are still massiva at times. What bothers me too is that persistense ghosting, no matter which settings I use. I refunded the game.
Yeah there is a level of ghosting no matter what you do, can see it on my native 4K chapter too. Not sure if this is somehow to ray tracing and denoising perhaps.
I can't believe traversal stutter is still a thing. Thanks for the video man, definitely not buying now. Please update if they ever fix it. I want to buy and support single player games that I like, but my only condition to buy them or not is "no stutter", I don't care about ultra graphics with max ray tracing or whatever, if the game isn't smooth nothing else matters.
I understand. Will definitely do a follow up with any performance updates. I've already captured quite a bit of footage of the early access version of the game.
@@TerraWare Thank you, that would be most helpful. It's very hard for common people like me to know if a game ever get fixed because most channels only talk about games when they release, and no more.
That's probably a good idea, there are some problem parts later in the game I have run into with stutters. They must fix this. I will check future updates and compare to the EA version.
The fps hitches even with fps cap seems to indicate that the game engine has some kind of global stall, meaning that it is not up to the hardware to "fix" them, it needs to be done by the devs im afraid. As for the franchise, personally, i have played and finished all three silent hill games on my PSP back in the day, that is silent hill, silent hill origins and silent hill shattered memories. And to be honest after that i decided that horror games are not for me, this franchise is amazing in its genre, but i just dont like horror type games all that much. Im wondering why they didnt start from the first silent hill game to remake?
And to add to that this franchise is amazing, even on psp it was super scary, its good kind of scary, where the horror is mostly atmospheric and doesnt rely on cheap jump scares, although it has them too.
Funny thing about the PSP I bought Silent Hill Origins used at Funcoland way back in the day. I started it but didn't play it much I forget why. I still have the UMD
I'm playing on a 6800 at 1440p. All settings maxed at native resolution, Ray Tracing off and it's running great. It's not perfect but as far a PC ports and day one releases go this is a great effort with some work to he done. But there was a real effort here.
Unreal Engine 5 is a huge disappointment. RE4 Remake doesn't look worse than this game but it runs twice (or more) as fast at native 4k or even with DLAA mod. It's depressing that CDP Red ditched Cyberpunk 2077 engine for UE5 for The Witcher 4.
@ukaszp2333 Sucks we are losing in-house engines like th Red engine and even the Halo developer has dropped their Slipspqce engine for UE5. I dont want to play Halo with frametime issues .
More than likely after the 7900XTX. I think the game as it currently stands has some stuttering issues that waiting for a patch may be a good idea since I have got to play more of it. Just a heads up.
gpu is maxed, what work? it is what it is, ue5 titles demand 2x more gpu power from what it needs to be... we can get the similar image quality with re engine with 100 fps @4k
I think that's because of the RT noise but I could be wrong. If you look at my 4K native part in the beginning of the video its there as well without any TSR or DLSS
yes, big L from Bloober to not include DLSS Ray Reconstruction like Cyberpunk and Alan Wake 2. Plus DLSS Framegen missing... in late 2024... completely unacceptable. I really want to play this but this shit is really not cool.
Game look not heavy but UE5 is heavy. RX 7900XT with RT On 28Fps max on Epic settings. With FSR 3.0 45 to 53FPS. But if i turn of RT with FSR 3.0 always over 75FPS with max settings on 1440p with 7800X3D.
RTO OFF still has ray tracing, its software lumen. RT ON is hardware. Did a quick comparison on Twitter between my 7900XTX and 4090 the cost to performance enabling hardware RT on the XTX was around 32% loos on the averages at native 4K and for 4090 was 17% performance cost. Will be doing a video checking out the 7900XTX but I found having RT ON was not worth it targeting 4K as it would require aggressive FSR which didn't look great.
@@TerraWare okey i see now. Thanks my friend i wasn't know that. If i Turn on RT it's on GPU Hardware if it's turn of Lumen is kicking and doing UE5 Lumen tech. Thank you so much.
I have the same system and 240hz monitor 1440p. I think the play is to optimize settings. Lower the obvious suspects, like shadows, by a notch or two. And I plan to lock in at 80fps. For these types of single player games I don't see much advantage to going beyond 80fps, and I feel and see the improvement from 60fps to 80fps. So I would rather drop a few settings to where my lowest frames are above 80fps, then lock it in and enjoy.
RTSS framerate cap is a masterpiece. Game caps are crap compared to that. Major diferrence is, that RTSS not only CAPS the framerate, but it also takes care of extremely important aspect and that is FRAMEPACING. So it delivers each frame at exact specific moment, for 60fps thats each 16ms. It produces the flat frametime graph as a result. I never use game caps, RTSS all the way. Plus you can enable REFLEX as well in it, even in games, which dont support it. As Ive said, its a masterpiece of SW engineering.
This basically means, if the frame is rendered too early, it will hold this frame for 16ms (if caped at 60fps) and than deploy it. In the meantime, next frame is calculated, so the GPU has more time to prepare next frame, if this happens. This evens out the GPU utilization and can get rid of big stutters, as seen in this video.
Yeah I find RTSS to work the best out of the other methods. Its so easy too, you can enable it and disable it at any time whereas driver ones require a game restart to take effect.
Just looking at the frametimegraph when hes slowly walking shows how unoptimized this game is. Some of it is UE stutter ofc, some ist just poor optimization.
Yes it does and I did look at FSR a bit for my next 7900XTX video. It has the usual FSR flaws like flickering which is something I hope FSR 4 can fix once and for all.
@@iDeparture wouldn't make any difference capping or uncapping it. it would just make it so smooth. as i said, its a cutscene. u can treat it like a movie. it basically feels more realistic and natrual on 23, 24 fps. just compare the uncapped vs capped and see the dif yourself
@@ashkantenThis isnt a movie, that standard was first introduced a century ago. 30 fps hurts my eyes. Reason videos and streams RUclips, twitch etc are always 60fps, and even locked behind paywalls. 60hz is standard for videos, streams and even behind paywalls for 240hz uncapped fps in let's use CoD as an ex.The player with the 240hz monitor with uncapped fps will literally screen break the latter. Motion clarity and decreased latency, increased responsiveness or less input lag, and the uncapped person getting information not just faster via less latency but capping fps(increases input lag even with gsync/ freesynce tho not nearly as bad as vsync) still has periods where it's not syncing fps with monitors is idle in the GPU buffer zone where as uncapped fps 240hz tho over the monitors refresh rate still isn't idle and new information available ready and producing an image the later hasn't display yet. 240+ hz again isn't the standard min for comp/fps games for no reason.
@@iDeparture i didnt say it was a movie. the cutscens can be treated like one hence capping or even rendering them at 24/30 fps. it hurts your eyes becuz you're playing the game at higher frame rate, then suddenly jump at the lower framerates. and tbh, if 30 fps hurts your eyes, you dont watch movies at all i guess. higher framerates its usually good on games. if higher framerate was better in any other cases like movies and tv shows, the 24 fps, centuries ago thing wouldve been easily changed over time. (lets not talk about costs of generating more than 24 fps). higher fps means smoother and smoother which ruins cinematic exp. some vids on utube might not even be natively 60 fps but converted. its just about ppl wanting more and more fps. it doesnt really mean its will be good in all scenarios. gameplay vs Cutscenes i dont really care about fps unless on video games during gameplay
@@TerraWare Yeah this game is not fast paced and lower fps works really well here, i imagine 40fps+ will be more than playable provided you are not exclusively high refresh gamer
Let's face facts here:
UE5 needs work. It was pushed on the industry too damn soon and feels more designed to push GPU sales than anything else.
@@phant0mdummy cry more about it that a game will have a 0.1s stutter once a while in exchange for crazy visual
@@damara2268 it needs work brah
@@pimplepimp Then dont play games at all if it bothers you so much hahah. 9/10 games have some sort of stutter.
@@damara2268 don't normalize this. No game should stutter on a 4090
@@pimplepimp facts. This stuttering on my rtx4090 and i9 is unacceptable
I absolutely cannot stand the constant hitching and microstuttering. Blooper team needs to fix this ASAP
I just wanna say I'm glad I came across your channel. I like watching benchmark videos for whatever reason. Even though I have a beefy PC with a 4090 i get great performance. I still really enjoy watching these benchmark videos. And your commentary adds a nice layer to it as well. Keep up the good work
good trick about Riva Tuner i didn't know that. good video brother
nvidia control panel, and setting a cap a .cfg file let's you do this as well..
@@iDeparture nice thanks 👍
Already a reddit mod to uncap the cutscenes btw
If you mean a link to mod on Nexus, then yeah
This was great video! I don't personally own a 4090 and I haven't played the original Silent Hill 2 but I enjoyed listening to your insights on the game's performance. I hope they will fix the traversal stutters soon so that low end to high end pcs users can enjoy this game properly.
Think I saw S2Games Bench using DLSS 3.7.20 to get rid of the ghosting trails. Pretty nice, unfourtunate that they didn't get it approved for the launch build.
Thank you, will have to check it out although like I said there is ghosting even at native with those black leaves flying around.
@@TerraWare Sounds good! 👍 Right - but the DLSS solution will overwrite the native temporal AA with DLAA. So trailing caused by the UE5 AA shouldn’t apply to the one in other temporal upscalers. 👌 Any defects caused by the new temporal solution is derived from itself.
@@gamez12100 how can I download dlss 3.7
You should test in the woodside apartments as that is the real performance stress area. Especially the initial lobby and staircase location.
@MrSiloterio Oh yeah. I made it there after this video. Will be going over that are on my next video looking at the RX 7900xtx
@TerraWare it's really stressful right? And I can't find any rational explanation to the cause. It could be how light gets propagated in a large, multi layered environment as it doesn't look that drastically different compared to the earlier sections to visually standout.
@MrSiloterio I dont know, the game needs attention from the devs. I've noticed quite a bit of stuttering happens if you run past Neely's Bar, where the juke box is. There is some problem areas that tend to stutter.
Most demanding area is the starting area.
@@TerraWare oh no game is unplayable with a few 0.1s stutters 😂
Gamers play games, not inspect metrics. You have to come back to the real world a bit from your metric filled reality.
I wouldn't say a thing if the stutter was significant, but what you are doing here is presenting a nitpick as some big issue.
This game needs a lot of work.
My game is running at 60FPS with my GPU running at about 67% usage. I pan the camera, and the door in front of me makes my GPU usage shoot up to 99% usage.
Great benchmark 🙌 ty
So virtual shadows arent used. Dunno why. Im gonna check later to see if enabling it in the ini will work.
Also raytracing is always on. Its just software raytacing vs hardware. Dunno why the options word it like that.
Oh and looking at the cvars theres commands for pssr 😮
Yeah with RT OFF its software lumen RT with it ON its hardware. It looks much better with hardware RT. I'm happy to see a UE5 game deliver on both software and hardware. It's the only AAA game I know of that does this.
I'm just playing SH2 on my 4090/7700X. I like the customizability, graphics, accessibility. Boy, it's heavy though! 40-ish fps at native 4K all maxed out 🤔 But with DLSS quality it hits my 60 fps cap all the time 🙂
The biggest gripe I have is traversal/shader comp stutters!
I'm glad you also noticed the stuttering when using in-game fps limiter!! It's strange. It also doesn't seem to have correct frame pacing. :/
Also, please leave motion blur on in your videos, if you can. I like it 🤷♂
I mainly leave motion blur off to examine the upscaling image quality for the most part. Its implementation can be hit or miss depending on the game. My biggest gripe is the stutters, its like DeJa'Vu
@@TerraWare Oh yeah, those darn UE stutters! I can already see Alex from DF leaving #StutterStruggle in his PC analysis video. 😭😂
And yeah, motion blur is hit and miss. I prefer when devs offer different strengths for MB 🙂
I have the same Rig and I'm using the same tricks as you with Rivatuner frame cap. I managed to get rid of pretty much all stuttering in Returnal that way, but only when I also set the system to 60Hz. When the system is in 120Hz mode, the stutters are still there, but mysteriously not visible in the frametimegraph... Almost the same goes for Hellblade 2... Still some traversal stutters, but far better with the 60fps cap in 60Hz mode.
But in SH2, the frametimespikes are still massiva at times. What bothers me too is that persistense ghosting, no matter which settings I use. I refunded the game.
Yeah there is a level of ghosting no matter what you do, can see it on my native 4K chapter too. Not sure if this is somehow to ray tracing and denoising perhaps.
@@TerraWare As of it now, this PC port just sucks.
60fps on the highest level, most expensive consumer card is outrageous. Seems like another dev team though oh well, upscaling will fix it!
I can't believe traversal stutter is still a thing. Thanks for the video man, definitely not buying now. Please update if they ever fix it. I want to buy and support single player games that I like, but my only condition to buy them or not is "no stutter", I don't care about ultra graphics with max ray tracing or whatever, if the game isn't smooth nothing else matters.
I understand. Will definitely do a follow up with any performance updates. I've already captured quite a bit of footage of the early access version of the game.
@@TerraWare Thank you, that would be most helpful. It's very hard for common people like me to know if a game ever get fixed because most channels only talk about games when they release, and no more.
@harktz983 Yeah, chasing the algorithms, I get it.
Yep im gonna wait instead for perf patches. getting early access these days is not a plus many think it is.
That's probably a good idea, there are some problem parts later in the game I have run into with stutters. They must fix this. I will check future updates and compare to the EA version.
@@TerraWare Good! Thanks!
The fps hitches even with fps cap seems to indicate that the game engine has some kind of global stall, meaning that it is not up to the hardware to "fix" them, it needs to be done by the devs im afraid.
As for the franchise, personally, i have played and finished all three silent hill games on my PSP back in the day, that is silent hill, silent hill origins and silent hill shattered memories. And to be honest after that i decided that horror games are not for me, this franchise is amazing in its genre, but i just dont like horror type games all that much. Im wondering why they didnt start from the first silent hill game to remake?
And to add to that this franchise is amazing, even on psp it was super scary, its good kind of scary, where the horror is mostly atmospheric and doesnt rely on cheap jump scares, although it has them too.
Funny thing about the PSP I bought Silent Hill Origins used at Funcoland way back in the day. I started it but didn't play it much I forget why. I still have the UMD
I'm playing on a 6800 at 1440p. All settings maxed at native resolution, Ray Tracing off and it's running great. It's not perfect but as far a PC ports and day one releases go this is a great effort with some work to he done. But there was a real effort here.
What processor are you using?
Unreal Engine 5 is a huge disappointment. RE4 Remake doesn't look worse than this game but it runs twice (or more) as fast at native 4k or even with DLAA mod. It's depressing that CDP Red ditched Cyberpunk 2077 engine for UE5 for The Witcher 4.
@ukaszp2333 Sucks we are losing in-house engines like th Red engine and even the Halo developer has dropped their Slipspqce engine for UE5. I dont want to play Halo with frametime issues .
The area with the swimming pool pushes my 4090 hard.
At least the ghosting adds to the atmosphere...
V core on gpu can I use 100% on msi afterburner? Thanks 😊
LOL of course there is. Will have to check it out.
Are you doing a benchmark using the 6800xt?
More than likely after the 7900XTX. I think the game as it currently stands has some stuttering issues that waiting for a patch may be a good idea since I have got to play more of it. Just a heads up.
@@TerraWare appreciate it. Ill keep an eye out for the video!
gpu is maxed, what work? it is what it is, ue5 titles demand 2x more gpu power from what it needs to be... we can get the similar image quality with re engine with 100 fps @4k
For the looks of these graphics relative to performance, this game is just unacceptable.
@@chadwolf3840 this game looks 100% worth every single frame drop
@@TeryonTheHuman Angela is so fugly i don’t know.
@@TeryonTheHuman game devs surely love you, but tbh you are the cancer
I think the devs did all they could, unreal engine 5 is the problem. Other ue5 games are much worse
Could you doing the 7900xtx? Much please
Yeah next video.
Spoiler: it'll be worse than this.
Ugh that ghosting. He has a permanent shadow trail.
@@jorge69696Now i cant unsee it, ty.
I think that's because of the RT noise but I could be wrong. If you look at my 4K native part in the beginning of the video its there as well without any TSR or DLSS
@@TerraWare looks like normal TAA ghosting
@@TerraWare Idk, some people say that the ghosting goes away with the newest dll file.
yes, big L from Bloober to not include DLSS Ray Reconstruction like Cyberpunk and Alan Wake 2. Plus DLSS Framegen missing... in late 2024... completely unacceptable. I really want to play this but this shit is really not cool.
The foliage ghosting is infuriating
I think this is an issue with a lot of UE5 games and if I had to guess it probably has something to do with RT and denoising.
Game look not heavy but UE5 is heavy. RX 7900XT with RT On 28Fps max on Epic settings. With FSR 3.0 45 to 53FPS. But if i turn of RT with FSR 3.0 always over 75FPS with max settings on 1440p with 7800X3D.
RTO OFF still has ray tracing, its software lumen. RT ON is hardware. Did a quick comparison on Twitter between my 7900XTX and 4090 the cost to performance enabling hardware RT on the XTX was around 32% loos on the averages at native 4K and for 4090 was 17% performance cost.
Will be doing a video checking out the 7900XTX but I found having RT ON was not worth it targeting 4K as it would require aggressive FSR which didn't look great.
@@TerraWare okey i see now. Thanks my friend i wasn't know that. If i Turn on RT it's on GPU Hardware if it's turn of Lumen is kicking and doing UE5 Lumen tech. Thank you so much.
I have the same system and 240hz monitor 1440p.
I think the play is to optimize settings. Lower the obvious suspects, like shadows, by a notch or two. And I plan to lock in at 80fps.
For these types of single player games I don't see much advantage to going beyond 80fps, and I feel and see the improvement from 60fps to 80fps.
So I would rather drop a few settings to where my lowest frames are above 80fps, then lock it in and enjoy.
@@phant0mdummy with FSR 3.0 only settings off is RT. Avg 75FPS. It's very playeble for me. I already record and share the some videos.
idk if I'm tripping but the graphics look so bad to me. why is it performing so badly ?
No idea lol
RTSS framerate cap is a masterpiece. Game caps are crap compared to that. Major diferrence is, that RTSS not only CAPS the framerate, but it also takes care of extremely important aspect and that is FRAMEPACING. So it delivers each frame at exact specific moment, for 60fps thats each 16ms. It produces the flat frametime graph as a result. I never use game caps, RTSS all the way. Plus you can enable REFLEX as well in it, even in games, which dont support it. As Ive said, its a masterpiece of SW engineering.
This basically means, if the frame is rendered too early, it will hold this frame for 16ms (if caped at 60fps) and than deploy it. In the meantime, next frame is calculated, so the GPU has more time to prepare next frame, if this happens. This evens out the GPU utilization and can get rid of big stutters, as seen in this video.
Yeah I find RTSS to work the best out of the other methods. Its so easy too, you can enable it and disable it at any time whereas driver ones require a game restart to take effect.
Is It much better than setting max fps to 60 in the Nvidia control panel?
Will it work with vrr enabled too?
Just looking at the frametimegraph when hes slowly walking shows how unoptimized this game is. Some of it is UE stutter ofc, some ist just poor optimization.
Yea I do place some blame on UE5 but primarily its on the devs since we have UE5 games that dont stutter like this
What a shame that you won't be able to play 95% of games due to a few 0.1s stutters 😂
I can pay $80 on steam today to play a game released in 2001, rehashed.
You could lol, or play the 2001 version without stutters :/
It's also (arrg ☠️'d) so there is that
Shadow also hit the fps around 30% and SSR is broken in this game and looks hideous. And this also uses an old dlss.dll.
They will probably do absolutely nothing after release. Same as with Dead Space remake.
that was different studio and different engine...
@@vampiszon6620@vampiszon6620 I know, just a gut feeling. Jedi Survivor is an example of an Unreal engine game that was never properly fixed.
DLSS 4 the win!
Way too heavy for the visuals Jesus
Does this game has Xess ???
I hope so. I hate FSR.
Yes it does and I did look at FSR a bit for my next 7900XTX video. It has the usual FSR flaws like flickering which is something I hope FSR 4 can fix once and for all.
@@TerraWare I'll be using xess then. It always looks better than fsr.
I hate Unreal Engine. Also‚ I don't like that AO ghosting (or whatever it is) when walking (5:46)‚ and I don't like hair shading.
Would probably be better to tell us what you like instead lol
@@MirelRC hair shading is rotten.
It has that glowing wig look like RE4 remake did.
4090 - купил что бы сасат..ибо снижать графику такому человеку не позволят амбиции😁😁😁
i think they did the right thing caping the fps on 30 for cutscenes. i mean gameplay vs non-gameplay scenes where in the movies its always 23/24 fps.
LOL
then idk why everyone is uncapping it..
@@iDeparture wouldn't make any difference capping or uncapping it. it would just make it so smooth. as i said, its a cutscene. u can treat it like a movie. it basically feels more realistic and natrual on 23, 24 fps.
just compare the uncapped vs capped and see the dif yourself
@@ashkantenThis isnt a movie, that standard was first introduced a century ago. 30 fps hurts my eyes. Reason videos and streams RUclips, twitch etc are always 60fps, and even locked behind paywalls. 60hz is standard for videos, streams and even behind paywalls for 240hz uncapped fps in let's use CoD as an ex.The player with the 240hz monitor with uncapped fps will literally screen break the latter. Motion clarity and decreased latency, increased responsiveness or less input lag, and the uncapped person getting information not just faster via less latency but capping fps(increases input lag even with gsync/ freesynce tho not nearly as bad as vsync) still has periods where it's not syncing fps with monitors is idle in the GPU buffer zone where as uncapped fps 240hz tho over the monitors refresh rate still isn't idle and new information available ready and producing an image the later hasn't display yet. 240+ hz again isn't the standard min for comp/fps games for no reason.
@@iDeparture i didnt say it was a movie. the cutscens can be treated like one hence capping or even rendering them at 24/30 fps. it hurts your eyes becuz you're playing the game at higher frame rate, then suddenly jump at the lower framerates. and tbh, if 30 fps hurts your eyes, you dont watch movies at all i guess.
higher framerates its usually good on games. if higher framerate was better in any other cases like movies and tv shows, the 24 fps, centuries ago thing wouldve been easily changed over time. (lets not talk about costs of generating more than 24 fps). higher fps means smoother and smoother which ruins cinematic exp.
some vids on utube might not even be natively 60 fps but converted. its just about ppl wanting more and more fps. it doesnt really mean its will be good in all scenarios. gameplay vs Cutscenes
i dont really care about fps unless on video games during gameplay
Yikes my 4070ti super is doomed 😂
Nah. Should be fine depending on the resolution. If at 4K DLSS Balance should get you around 60 to 70. 1440P should be np.
My fps stays in the 90’s in big areas . 100-110 in small spaces using 4070ti 1440p
@@TerraWare Yeah this game is not fast paced and lower fps works really well here, i imagine 40fps+ will be more than playable provided you are not exclusively high refresh gamer
Dream on 😂 pssr piss on pc at this point
This looks like a late PS3 game, this performance is a joke
I think the game looks great to an extent, but the gameplay looks awful and outdated.
I would agree with that to some extent.