![Henry Chervenka](/img/default-banner.jpg)
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- Просмотров 78 835
Henry Chervenka
США
Добавлен 14 июл 2015
3D Dynamic Studios, LLC
Content from 3D Artist, Henry Chervenka
Content from 3D Artist, Henry Chervenka
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 19
Welcome back to our series where today's focus is on modeling the seat of a motorcycle. In today's tutorial, we dive into the importance of the block-out stage in 3D modeling. This crucial step allows for the establishment of basic shapes and proportions, setting a solid foundation for detailed work later on. By keeping the initial model low-poly, we maintain system efficiency and flexibility, allowing for easy adjustments and iterations.
We also discuss scenarios where skipping the low-poly block-out might be beneficial, such as during the sculpting of high-res models or in the concept phase where dynamic forms are explored freely.
Happy modeling, and we look forward to seeing you in our n...
We also discuss scenarios where skipping the low-poly block-out might be beneficial, such as during the sculpting of high-res models or in the concept phase where dynamic forms are explored freely.
Happy modeling, and we look forward to seeing you in our n...
Просмотров: 74
Видео
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 18
Просмотров 22818 часов назад
Welcome back to our series, where today's challenge is modeling a radiator - a key component not just in terms of a motorcycle's functionality but also its aesthetics. This session is packed with tips on using the Gizmo for duplication, bridging techniques for intricate mesh edits, and employing creases and polishing features to refine our model. Happy modeling, and we look forward to seeing yo...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 17
Просмотров 28123 часа назад
Welcome to our ZBrush tutorial series where today we're focusing on crafting the front windshield. We'll start with a polyplane, adjusting its properties through the Gizmo and setting up the initial shape. This involves adding dynamic thickness and utilizing the soft deformer for nuanced adjustments. As we continue to model, we'll explore the powerful combination of Dynamic Subdivisions and Cre...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 16
Просмотров 346День назад
Welcome to our ZBrush tutorial series where today we're focusing on crafting the wire meshes and a front wing for the motorcycle. This tutorial covers essential techniques: Wire Mesh Creation: Set up polyplanes, use micropoly, and refine meshes with dynamic subdivisions and polygroups. Front Intake Mesh: Utilize polyplanes, inset polygons, and dynamic adjustments for intricate mesh details. ZBr...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 15
Просмотров 300День назад
Welcome back to our ZBrush tutorial series, where we continue to refine our motorcycle project with a focus on the gas tank lid in this episode. After making significant progress on the gas tank in our last session, we're shifting our attention to adding those critical smaller components that enhance the overall detail and realism of our model. Starting off, we mask our gas tank and utilize the...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 14
Просмотров 475День назад
Welcome back to our ZBrush motorcycle modeling series, where today we'll be diving deeper into the process of sculpting the front part of the gas tank. Dynamic thickness plays a crucial role in this tutorial. We'll also explore the soft deformer for subtle curvature adjustments and delve into the importance of precise point manipulation. Throughout this tutorial, we discuss the balance between ...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 13
Просмотров 67514 дней назад
Welcome back to our ZBrush tutorial series! Today, we're diving into the creation of the air intake and gas tank for our motorcycle project. First up, we'll adjust a polyplane to form the base of our air intake, focusing on precision and flexibility through vert pushing-also known as vertex manipulation. This technique allows us to manipulate points with the gizmo, the ZModeler brush, or the mo...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 12
Просмотров 79714 дней назад
Welcome back to our ZBrush tutorial series where we tackle the front fairing, an essential piece of our motorcycle project. Learn how to manage complex shapes by breaking them down into simpler, manageable sections. We cover the importance of silhouette, angle changes, and surface elevation to ensure our model accurately reflects our reference. Happy modeling, and we look forward to seeing you ...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 11
Просмотров 45014 дней назад
Dive into our latest ZBrush tutorial where we're modeling the chain guard and the side fairing, using a strategic, manageable approach to tackle intricate shapes. This session is all about breaking down complex models into smaller, manageable sections, simplifying the modeling process and making it less overwhelming. The tutorial covers techniques for adding, sliding, and deleting edge loops, e...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 10
Просмотров 51521 день назад
Welcome back to our ZBrush tutorial, where we're modeling with a focus on creating 2D shapes that serve as the foundation for our 3D models. Today, we're starting with a basic poly plane and transforming it into a complex model, emphasizing the importance of edge extrusion, point movement, and topology adjustments to achieve our desired form. We'll delve into techniques such as bridging points,...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 09
Просмотров 75321 день назад
Welcome back to our ZBrush motorcycle modeling series! In today's episode, we're tackling the swingarm - a crucial component that connects the rear wheel to the motorcycle's frame. Our approach divides the swingarm into three main parts, starting with the tapered front section. Here, we'll introduce edge loops and use the Move Infinite Depth brush to adjust points, aiming for a shape that match...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 08
Просмотров 57221 день назад
Welcome back to our ZBrush motorcycle project series! In today's episode, we're diving into the details of the motorcycle's rear sprocket and the chain that ties everything together. During this process, we'll dive into ZBrush features like Dynamesh, Clip Circle Center, the Nudge brush and nanomesh to refine our models. As we tackle these components, we'll cover more about the custom user inter...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 07
Просмотров 90428 дней назад
Welcome back to our ZBrush tutorial series! In today's video, we're picking up right where we left off and diving into the process of modeling the rear brake for our motorcycle project. We'll start by setting up our base shape with a polycube, demonstrating the importance of dynameshing and symmetry to achieve the form. You'll learn how to utilize clip curve and circle brushes effectively to sc...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 06
Просмотров 793Месяц назад
Welcome back! Today, we're diving into the creation of the rear rim for our motorcycle project. This video will guide you step-by-step through the process, from setting up the initial shapes with primitives to refining the details for a realistic finish. Throughout the tutorial, we'll cover techniques like radial symmetry and employing the 'adjust last' slider for precise extrusion control. The...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 05
Просмотров 1,1 тыс.Месяц назад
Welcome back to our modeling series where today, we're tackling the process of creating the brakes for our project. In this tutorial, we will guide you through the initial block out using primitives, refining our shapes with ZRemesher and various cutting tools within ZBrush, and diving into booleans with DynaMesh. This session is packed with tips and tricks, including how to use the Clip Curve ...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 04
Просмотров 1,3 тыс.Месяц назад
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 04
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 03
Просмотров 1,1 тыс.Месяц назад
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 03
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 02
Просмотров 1,4 тыс.Месяц назад
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 02
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 01
Просмотров 4,7 тыс.Месяц назад
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 01
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 00 Intro
Просмотров 6 тыс.Месяц назад
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 00 Intro
FREE // Primitive & Mesh Fusion IMM Brush Pack for ZBrush
Просмотров 1,2 тыс.8 месяцев назад
FREE // Primitive & Mesh Fusion IMM Brush Pack for ZBrush
ZBrush Summit (2023) Workshop PROMO // Modeling A R2800 Radial Engine in ZBrush
Просмотров 2,9 тыс.10 месяцев назад
ZBrush Summit (2023) Workshop PROMO // Modeling A R2800 Radial Engine in ZBrush
Hard Surface ZBrush Tutorial PROMO // Modeling A UH-60 Rotor
Просмотров 51 тыс.3 года назад
Hard Surface ZBrush Tutorial PROMO // Modeling A UH-60 Rotor
today is just one part
Yes, just the seat today. I opted for an easier part because Monday's video will be a challenging one to model.
Awesome thanks 👍
Babe wake up, new Henry Kawasaki tutorial dropped
Henry creates a modeling academy. Great videos. Thanks Henry!
These are hugely appreciated!
Thanks for the unique series of lessons.
You have so few views only because you are not RUclipsr ...
I'm ok with that. 😀
isn't zbrush to slow for this type of modeling? maybe just use blender instead
the Wizard of Zbrush
Haha. Thank you!
Boss i waiting for your car modeling Tutorial Series
Thank you for sharing your knowledge.
Rare tutorial you will ever find
thank you!
That is insanely good tutorial :O What is the popup, pie menu in 1:53, if you dont mind saying. I just found that series so sorry if you said that in some of previous videos. Will watch them all eventually :) Thank you!
No problem at all. The plugin is called Brush Drawer by Artistnaut. I briefly discuss it towards the end of my intro video: ruclips.net/video/UmKCjTaNcFo/видео.htmlsi=j3HG5i7NIom9Bvjh
amazing work, and Let me ask. I work with both, zbrush and Maya, isn´t it better to work this on maya?. thanks!
Certainly, there are aspects of this motorcycle that are more efficiently modeled in Maya, while other parts are better suited for ZBrush. Additionally, certain components can be more effectively created using Blender or 3DS Max, thanks to their specific toolsets. The same can be said for using Plasticity and other CAD software for certain parts of the bike. However, unless you want to juggle six different software programs, it's more practical to focus on mastering the fundamentals and workflows. This way, you can adapt to any software required by the studio you work for, as many programs are capable of modeling with their own unique strengths and weaknesses. Personally, I prefer using ZBrush as my primary modeling software because it offers an organic approach to hard surface modeling and allows for flexible polycount management. However, the goal of this tutorial series is not to convince anyone to switch to ZBrush or to engage in a software debate. Instead, my aim is to help those interested in learning more about hard surface modeling in ZBrush by sharing my process.
I wait for new videos every day. Great job Henry!
Thank you! 😃
I am so much in love with these aesthetics!!!! I love your approach in modeling these
Thank you! 😃
Dayum 🔥
Yo Jason! Thanks man. 😃
I was waiting for your video for a long time, thank you for uploading it quickly.❤❤❤❤
Amazing Sir
Awesome man! Can't wait to dig in to this series! 🤠 BTW how big is your screen and so on?
Thank you! 😀 The screen I am currently on is 3840 x 2160. However, the screen size that the tutorial was recorded on was 2k.
@@henrychervenka2166 Aha! no wonder i cant fit all the stuff in your UI 🤪 Looks really interesting as i focus mainly on learning and liking hard surface character creation the most. I cant help but being amazed with the stuff that you are able to make in ZBrush! Awesome stuff! i have already done your rotor tutorial and loved it! So i can't wait do dive in to this series 🤠
yo this video is perfect great work man, some solid tips in here!
Hey Frankie! Thanks man, I appreciate it. 😃
Do you use Blender or ZBrush for retopology?@henrychervenka2166
I use ZBrush for retopology.
the series I been waiting for
Sir can you make videos about uv unwrapping this Kawasaki bike please
This model hasn't been UV mapped because I used Redshift with ZBrush, which didn't require it. However, I plan to create a UV mapping tutorial soon that will explain my workflow in detail. 😃
@@henrychervenka2166 thank you so much sir🤩🤩🤩🤩🤩🤩🤩😍😍😍😍😍😍
Hi Henry!!!! Love your videos so much... Quick question, are you going to create videos on how you will retopologize the dynameshed solid. Thank you kindly
Thank you! 😃 Yes, in the final video of this series I will demonstrate various retopology techniques.
Thank you so much for sharing these great gems... Always on the lookout for your videos on this series
1:52 how you have done radial clip curve ?
You can find radial symmetry in the Transform palette. Look for the button labeled (R), right under the symmetry buttons. Beside it, you'll see the Radial Count slider, where you can set the count to 6.
@@henrychervenka2166 i have done these steps but unable to use clip curve in radial symmetry
@@henrychervenka2166 follwed these steps in new file where i got the perfect result but not in my h2r project file is there any glitch in my project ?
@@user-qb9cc3sv4y Without seeing a screenshot, it seems the issue might be that the object is off-centered. Here are a couple things you can try: 1) You could turn on Local Symmetry in the Transform palette. 2) If that doesn't solve it, turn off local symmetry and press Unify in the Deformation palette. This will scale and relocate the subtool to the center of the world. 3) If you dont want the subtool to change the scale, you could go up to the macro palette and click on center mesh to world.
@@user-qb9cc3sv4y One more thing to try if you have a recent version of ZBrush is using dynamic symmetry. Ensure dynamic is enabled inside of the L.Sym button. Alt-click with the gizmo on the center point of the cylinder to align the pivot. This should allow you to use radial symmetry based on the gizmo’s position and axis.
It would be great to see how you set up your brush drawer
Sorry for the delay... Absolutely, once the series concludes, I’ll put together a quick video about it.
@@henrychervenka2166 Thanks Henry
The best hard surface tutorial in Zbrush.
My favorite kind of hard surface
Thank you
"CREASE THOSE TWO EDGES" at 26:52 gave me a heart attack 😅 Another great video tho, thanks again :)
Hahaha, Sorry about that! 😃
wow
❤❤❤
Fantastic ❤❤
Awesome
excellent tutorial ridiculously good value many thanks
Hi! Im new to the channel Question, what is the wheel you have in minute 3:38, is this a plug-in and do you share your UI to follow your videos? Thanks in advance
Yes, that’s the Brush Drawer plugin from Artistnaut, which lets you select brushes, textures, alphas, and materials from a pie menu. The custom UI and screenshots for each part of the video are always linked in the description. 😃 I recommend starting with the intro video and then jumping to any part of the series that interests you. Intro video: shorturl.at/91ROn
@@henrychervenka2166 THANK YOU LOTS!!
I'm going to like every episode after I have time to finish this
6:45 Wait, what? That's not the middle, right? Or my sight is completely off.
7:42 Since the part is symmetrical, being slightly off-center is acceptable and will be easily fixed during retopology. However, if you prefer it to be perfectly centered, you can use the inset and flat island from the ZModeler brush instead.
@@henrychervenka2166 It seems my eyes are good but my ears not so much. :P Are there any reasons to use the slice over the inset in this type of cases?
@@jydmu In this particular case, I already had the slice circle selected. My focus was on maintaining the rhythm, flow, and momentum with a quick slice rather than switching the polygon action and target for the ZModeler brush. This is my personal approach to tackling these parts: nailing down the overall proportions and shapes in the first stage, then refining the details during the retopo in the second stage (if needed). Since the retopology steps and results will be the same whether the part is slightly off-center with the slice circle brush or perfectly centered with the inset action of the ZModeler brush, it ultimately comes down to personal preference on which method you choose.
Perfect ^^
im so excited for the next episode, thanks a lot for doing these series!
awesome
Thank you for sharing your knowledge with us.
great tutorial
Magnificent work sir👌👌👌
This is pure gold!
this is quality content of the highest order + your $ tutorial on artstation is crazy good value many thanks for sharing your knowledge so generously
Nice Job bro!!!!
Wow the dedication and effort put into these videos is amazing!