Henry Chervenka
Henry Chervenka
  • Видео 24
  • Просмотров 78 835
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 19
Welcome back to our series where today's focus is on modeling the seat of a motorcycle. In today's tutorial, we dive into the importance of the block-out stage in 3D modeling. This crucial step allows for the establishment of basic shapes and proportions, setting a solid foundation for detailed work later on. By keeping the initial model low-poly, we maintain system efficiency and flexibility, allowing for easy adjustments and iterations.
We also discuss scenarios where skipping the low-poly block-out might be beneficial, such as during the sculpting of high-res models or in the concept phase where dynamic forms are explored freely.
Happy modeling, and we look forward to seeing you in our n...
Просмотров: 74

Видео

Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 18
Просмотров 22818 часов назад
Welcome back to our series, where today's challenge is modeling a radiator - a key component not just in terms of a motorcycle's functionality but also its aesthetics. This session is packed with tips on using the Gizmo for duplication, bridging techniques for intricate mesh edits, and employing creases and polishing features to refine our model. Happy modeling, and we look forward to seeing yo...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 17
Просмотров 28123 часа назад
Welcome to our ZBrush tutorial series where today we're focusing on crafting the front windshield. We'll start with a polyplane, adjusting its properties through the Gizmo and setting up the initial shape. This involves adding dynamic thickness and utilizing the soft deformer for nuanced adjustments. As we continue to model, we'll explore the powerful combination of Dynamic Subdivisions and Cre...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 16
Просмотров 346День назад
Welcome to our ZBrush tutorial series where today we're focusing on crafting the wire meshes and a front wing for the motorcycle. This tutorial covers essential techniques: Wire Mesh Creation: Set up polyplanes, use micropoly, and refine meshes with dynamic subdivisions and polygroups. Front Intake Mesh: Utilize polyplanes, inset polygons, and dynamic adjustments for intricate mesh details. ZBr...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 15
Просмотров 300День назад
Welcome back to our ZBrush tutorial series, where we continue to refine our motorcycle project with a focus on the gas tank lid in this episode. After making significant progress on the gas tank in our last session, we're shifting our attention to adding those critical smaller components that enhance the overall detail and realism of our model. Starting off, we mask our gas tank and utilize the...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 14
Просмотров 475День назад
Welcome back to our ZBrush motorcycle modeling series, where today we'll be diving deeper into the process of sculpting the front part of the gas tank. Dynamic thickness plays a crucial role in this tutorial. We'll also explore the soft deformer for subtle curvature adjustments and delve into the importance of precise point manipulation. Throughout this tutorial, we discuss the balance between ...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 13
Просмотров 67514 дней назад
Welcome back to our ZBrush tutorial series! Today, we're diving into the creation of the air intake and gas tank for our motorcycle project. First up, we'll adjust a polyplane to form the base of our air intake, focusing on precision and flexibility through vert pushing-also known as vertex manipulation. This technique allows us to manipulate points with the gizmo, the ZModeler brush, or the mo...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 12
Просмотров 79714 дней назад
Welcome back to our ZBrush tutorial series where we tackle the front fairing, an essential piece of our motorcycle project. Learn how to manage complex shapes by breaking them down into simpler, manageable sections. We cover the importance of silhouette, angle changes, and surface elevation to ensure our model accurately reflects our reference. Happy modeling, and we look forward to seeing you ...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 11
Просмотров 45014 дней назад
Dive into our latest ZBrush tutorial where we're modeling the chain guard and the side fairing, using a strategic, manageable approach to tackle intricate shapes. This session is all about breaking down complex models into smaller, manageable sections, simplifying the modeling process and making it less overwhelming. The tutorial covers techniques for adding, sliding, and deleting edge loops, e...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 10
Просмотров 51521 день назад
Welcome back to our ZBrush tutorial, where we're modeling with a focus on creating 2D shapes that serve as the foundation for our 3D models. Today, we're starting with a basic poly plane and transforming it into a complex model, emphasizing the importance of edge extrusion, point movement, and topology adjustments to achieve our desired form. We'll delve into techniques such as bridging points,...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 09
Просмотров 75321 день назад
Welcome back to our ZBrush motorcycle modeling series! In today's episode, we're tackling the swingarm - a crucial component that connects the rear wheel to the motorcycle's frame. Our approach divides the swingarm into three main parts, starting with the tapered front section. Here, we'll introduce edge loops and use the Move Infinite Depth brush to adjust points, aiming for a shape that match...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 08
Просмотров 57221 день назад
Welcome back to our ZBrush motorcycle project series! In today's episode, we're diving into the details of the motorcycle's rear sprocket and the chain that ties everything together. During this process, we'll dive into ZBrush features like Dynamesh, Clip Circle Center, the Nudge brush and nanomesh to refine our models. As we tackle these components, we'll cover more about the custom user inter...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 07
Просмотров 90428 дней назад
Welcome back to our ZBrush tutorial series! In today's video, we're picking up right where we left off and diving into the process of modeling the rear brake for our motorcycle project. We'll start by setting up our base shape with a polycube, demonstrating the importance of dynameshing and symmetry to achieve the form. You'll learn how to utilize clip curve and circle brushes effectively to sc...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 06
Просмотров 793Месяц назад
Welcome back! Today, we're diving into the creation of the rear rim for our motorcycle project. This video will guide you step-by-step through the process, from setting up the initial shapes with primitives to refining the details for a realistic finish. Throughout the tutorial, we'll cover techniques like radial symmetry and employing the 'adjust last' slider for precise extrusion control. The...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 05
Просмотров 1,1 тыс.Месяц назад
Welcome back to our modeling series where today, we're tackling the process of creating the brakes for our project. In this tutorial, we will guide you through the initial block out using primitives, refining our shapes with ZRemesher and various cutting tools within ZBrush, and diving into booleans with DynaMesh. This session is packed with tips and tricks, including how to use the Clip Curve ...
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 04
Просмотров 1,3 тыс.Месяц назад
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 04
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 03
Просмотров 1,1 тыс.Месяц назад
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 03
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 02
Просмотров 1,4 тыс.Месяц назад
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 02
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 01
Просмотров 4,7 тыс.Месяц назад
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 01
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 00 Intro
Просмотров 6 тыс.Месяц назад
Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 00 Intro
FREE // Primitive & Mesh Fusion IMM Brush Pack for ZBrush
Просмотров 1,2 тыс.8 месяцев назад
FREE // Primitive & Mesh Fusion IMM Brush Pack for ZBrush
ZBrush Summit (2023) Workshop PROMO // Modeling A R2800 Radial Engine in ZBrush
Просмотров 2,9 тыс.10 месяцев назад
ZBrush Summit (2023) Workshop PROMO // Modeling A R2800 Radial Engine in ZBrush
Robin Williams // 3D Render
Просмотров 1,4 тыс.2 года назад
Robin Williams // 3D Render
Hard Surface ZBrush Tutorial PROMO // Modeling A UH-60 Rotor
Просмотров 51 тыс.3 года назад
Hard Surface ZBrush Tutorial PROMO // Modeling A UH-60 Rotor

Комментарии

  • @jubayearjamil1710
    @jubayearjamil1710 19 часов назад

    today is just one part

    • @henrychervenka2166
      @henrychervenka2166 18 часов назад

      Yes, just the seat today. I opted for an easier part because Monday's video will be a challenging one to model.

  • @roanfarley9919
    @roanfarley9919 2 дня назад

    Awesome thanks 👍

  • @brunoribeiro9794
    @brunoribeiro9794 4 дня назад

    Babe wake up, new Henry Kawasaki tutorial dropped

  • @mirosawgoofit7252
    @mirosawgoofit7252 4 дня назад

    Henry creates a modeling academy. Great videos. Thanks Henry!

  • @roanfarley9919
    @roanfarley9919 4 дня назад

    These are hugely appreciated!

  • @strukovets
    @strukovets 5 дней назад

    Thanks for the unique series of lessons.

  • @strukovets
    @strukovets 5 дней назад

    You have so few views only because you are not RUclipsr ...

  • @draudeky4508
    @draudeky4508 6 дней назад

    isn't zbrush to slow for this type of modeling? maybe just use blender instead

  • @sculpting1128
    @sculpting1128 7 дней назад

    the Wizard of Zbrush

  • @jubayearjamil1710
    @jubayearjamil1710 7 дней назад

    Boss i waiting for your car modeling Tutorial Series

  • @shakilgreen4274
    @shakilgreen4274 9 дней назад

    Thank you for sharing your knowledge.

  • @niilanteybadu1
    @niilanteybadu1 11 дней назад

    Rare tutorial you will ever find

  • @kickskii
    @kickskii 11 дней назад

    thank you!

  • @tlilmiztli
    @tlilmiztli 13 дней назад

    That is insanely good tutorial :O What is the popup, pie menu in 1:53, if you dont mind saying. I just found that series so sorry if you said that in some of previous videos. Will watch them all eventually :) Thank you!

    • @henrychervenka2166
      @henrychervenka2166 12 дней назад

      No problem at all. The plugin is called Brush Drawer by Artistnaut. I briefly discuss it towards the end of my intro video: ruclips.net/video/UmKCjTaNcFo/видео.htmlsi=j3HG5i7NIom9Bvjh

  • @mikem.6761
    @mikem.6761 14 дней назад

    amazing work, and Let me ask. I work with both, zbrush and Maya, isn´t it better to work this on maya?. thanks!

    • @henrychervenka2166
      @henrychervenka2166 14 дней назад

      Certainly, there are aspects of this motorcycle that are more efficiently modeled in Maya, while other parts are better suited for ZBrush. Additionally, certain components can be more effectively created using Blender or 3DS Max, thanks to their specific toolsets. The same can be said for using Plasticity and other CAD software for certain parts of the bike. However, unless you want to juggle six different software programs, it's more practical to focus on mastering the fundamentals and workflows. This way, you can adapt to any software required by the studio you work for, as many programs are capable of modeling with their own unique strengths and weaknesses. Personally, I prefer using ZBrush as my primary modeling software because it offers an organic approach to hard surface modeling and allows for flexible polycount management. However, the goal of this tutorial series is not to convince anyone to switch to ZBrush or to engage in a software debate. Instead, my aim is to help those interested in learning more about hard surface modeling in ZBrush by sharing my process.

  • @mirosawgoofit7252
    @mirosawgoofit7252 14 дней назад

    I wait for new videos every day. Great job Henry!

  • @niilanteybadu1
    @niilanteybadu1 14 дней назад

    I am so much in love with these aesthetics!!!! I love your approach in modeling these

  • @artofjhill
    @artofjhill 16 дней назад

    Dayum 🔥

  • @nayandurge8877
    @nayandurge8877 16 дней назад

    I was waiting for your video for a long time, thank you for uploading it quickly.❤❤❤❤

  • @techinformation4226
    @techinformation4226 16 дней назад

    Amazing Sir

  • @3DArtExpedition
    @3DArtExpedition 17 дней назад

    Awesome man! Can't wait to dig in to this series! 🤠 BTW how big is your screen and so on?

    • @henrychervenka2166
      @henrychervenka2166 17 дней назад

      Thank you! 😀 The screen I am currently on is 3840 x 2160. However, the screen size that the tutorial was recorded on was 2k.

    • @3DArtExpedition
      @3DArtExpedition 17 дней назад

      @@henrychervenka2166 Aha! no wonder i cant fit all the stuff in your UI 🤪 Looks really interesting as i focus mainly on learning and liking hard surface character creation the most. I cant help but being amazed with the stuff that you are able to make in ZBrush! Awesome stuff! i have already done your rotor tutorial and loved it! So i can't wait do dive in to this series 🤠

  • @animarch3D
    @animarch3D 18 дней назад

    yo this video is perfect great work man, some solid tips in here!

  • @eobiri
    @eobiri 18 дней назад

    Do you use Blender or ZBrush for retopology?​@henrychervenka2166

  • @niilanteybadu1
    @niilanteybadu1 18 дней назад

    the series I been waiting for

  • @nayandurge8877
    @nayandurge8877 18 дней назад

    Sir can you make videos about uv unwrapping this Kawasaki bike please

    • @henrychervenka2166
      @henrychervenka2166 18 дней назад

      This model hasn't been UV mapped because I used Redshift with ZBrush, which didn't require it. However, I plan to create a UV mapping tutorial soon that will explain my workflow in detail. 😃

    • @nayandurge8877
      @nayandurge8877 18 дней назад

      @@henrychervenka2166 thank you so much sir🤩🤩🤩🤩🤩🤩🤩😍😍😍😍😍😍

  • @niilanteybadu1
    @niilanteybadu1 21 день назад

    Hi Henry!!!! Love your videos so much... Quick question, are you going to create videos on how you will retopologize the dynameshed solid. Thank you kindly

    • @henrychervenka2166
      @henrychervenka2166 21 день назад

      Thank you! 😃 Yes, in the final video of this series I will demonstrate various retopology techniques.

    • @niilanteybadu1
      @niilanteybadu1 21 день назад

      Thank you so much for sharing these great gems... Always on the lookout for your videos on this series

  • @user-qb9cc3sv4y
    @user-qb9cc3sv4y 21 день назад

    1:52 how you have done radial clip curve ?

    • @henrychervenka2166
      @henrychervenka2166 21 день назад

      You can find radial symmetry in the Transform palette. Look for the button labeled (R), right under the symmetry buttons. Beside it, you'll see the Radial Count slider, where you can set the count to 6.

    • @user-qb9cc3sv4y
      @user-qb9cc3sv4y 21 день назад

      @@henrychervenka2166 i have done these steps but unable to use clip curve in radial symmetry

    • @user-qb9cc3sv4y
      @user-qb9cc3sv4y 21 день назад

      @@henrychervenka2166 follwed these steps in new file where i got the perfect result but not in my h2r project file is there any glitch in my project ?

    • @henrychervenka2166
      @henrychervenka2166 21 день назад

      @@user-qb9cc3sv4y Without seeing a screenshot, it seems the issue might be that the object is off-centered. Here are a couple things you can try: 1) You could turn on Local Symmetry in the Transform palette. 2) If that doesn't solve it, turn off local symmetry and press Unify in the Deformation palette. This will scale and relocate the subtool to the center of the world. 3) If you dont want the subtool to change the scale, you could go up to the macro palette and click on center mesh to world.

    • @henrychervenka2166
      @henrychervenka2166 21 день назад

      @@user-qb9cc3sv4y One more thing to try if you have a recent version of ZBrush is using dynamic symmetry. Ensure dynamic is enabled inside of the L.Sym button. Alt-click with the gizmo on the center point of the cylinder to align the pivot. This should allow you to use radial symmetry based on the gizmo’s position and axis.

  • @Tom-wn2yk
    @Tom-wn2yk 22 дня назад

    It would be great to see how you set up your brush drawer

    • @henrychervenka2166
      @henrychervenka2166 18 дней назад

      Sorry for the delay... Absolutely, once the series concludes, I’ll put together a quick video about it.

    • @Tom-wn2yk
      @Tom-wn2yk 18 дней назад

      @@henrychervenka2166 Thanks Henry

  • @mirosawgoofit7252
    @mirosawgoofit7252 22 дня назад

    The best hard surface tutorial in Zbrush.

  • @niilanteybadu1
    @niilanteybadu1 23 дня назад

    My favorite kind of hard surface

  • @shakilgreen4274
    @shakilgreen4274 23 дня назад

    Thank you

  • @pandazmon-1557
    @pandazmon-1557 23 дня назад

    "CREASE THOSE TWO EDGES" at 26:52 gave me a heart attack 😅 Another great video tho, thanks again :)

  • @andreadimonda5985
    @andreadimonda5985 23 дня назад

    wow

  • @mvognev
    @mvognev 23 дня назад

    ❤❤❤

  • @nayandurge8877
    @nayandurge8877 23 дня назад

    Fantastic ❤❤

  • @abdialibabaali132
    @abdialibabaali132 23 дня назад

    Awesome

  • @samdavepollard
    @samdavepollard 24 дня назад

    excellent tutorial ridiculously good value many thanks

  • @ianconquireyes
    @ianconquireyes 24 дня назад

    Hi! Im new to the channel Question, what is the wheel you have in minute 3:38, is this a plug-in and do you share your UI to follow your videos? Thanks in advance

    • @henrychervenka2166
      @henrychervenka2166 24 дня назад

      Yes, that’s the Brush Drawer plugin from Artistnaut, which lets you select brushes, textures, alphas, and materials from a pie menu. The custom UI and screenshots for each part of the video are always linked in the description. 😃 I recommend starting with the intro video and then jumping to any part of the series that interests you. Intro video: shorturl.at/91ROn

    • @ianconquireyes
      @ianconquireyes 23 дня назад

      @@henrychervenka2166 THANK YOU LOTS!!

  • @Sintakaschannel
    @Sintakaschannel 24 дня назад

    I'm going to like every episode after I have time to finish this

  • @jydmu
    @jydmu 25 дней назад

    6:45 Wait, what? That's not the middle, right? Or my sight is completely off.

    • @henrychervenka2166
      @henrychervenka2166 25 дней назад

      7:42 Since the part is symmetrical, being slightly off-center is acceptable and will be easily fixed during retopology. However, if you prefer it to be perfectly centered, you can use the inset and flat island from the ZModeler brush instead.

    • @jydmu
      @jydmu 25 дней назад

      @@henrychervenka2166 It seems my eyes are good but my ears not so much. :P Are there any reasons to use the slice over the inset in this type of cases?

    • @henrychervenka2166
      @henrychervenka2166 25 дней назад

      @@jydmu In this particular case, I already had the slice circle selected. My focus was on maintaining the rhythm, flow, and momentum with a quick slice rather than switching the polygon action and target for the ZModeler brush. This is my personal approach to tackling these parts: nailing down the overall proportions and shapes in the first stage, then refining the details during the retopo in the second stage (if needed). Since the retopology steps and results will be the same whether the part is slightly off-center with the slice circle brush or perfectly centered with the inset action of the ZModeler brush, it ultimately comes down to personal preference on which method you choose.

  • @everythingeverybody6526
    @everythingeverybody6526 27 дней назад

    Perfect ^^

  • @brunoribeiro9794
    @brunoribeiro9794 27 дней назад

    im so excited for the next episode, thanks a lot for doing these series!

  • @Timmen8e7
    @Timmen8e7 27 дней назад

    awesome

  • @shakilgreen4274
    @shakilgreen4274 27 дней назад

    Thank you for sharing your knowledge with us.

  • @Timmen8e7
    @Timmen8e7 28 дней назад

    great tutorial

  • @nayandurge8877
    @nayandurge8877 28 дней назад

    Magnificent work sir👌👌👌

  • @mirosawgoofit7252
    @mirosawgoofit7252 28 дней назад

    This is pure gold!

  • @samdavepollard
    @samdavepollard 28 дней назад

    this is quality content of the highest order + your $ tutorial on artstation is crazy good value many thanks for sharing your knowledge so generously

  • @humbertocabrera8004
    @humbertocabrera8004 29 дней назад

    Nice Job bro!!!!

  • @wallacesousuke1433
    @wallacesousuke1433 Месяц назад

    Wow the dedication and effort put into these videos is amazing!