Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 03

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  • Опубликовано: 4 июн 2024
  • Join us in Part 3 of our Kawasaki H2R project as we dive into modeling the front suspension using ZBrush. In this session, we'll be focusing on utilizing various ZBrush techniques and tools, including the use of primitives, dynamesh, booleans, and the ZModeler brush.
    We'll explore how to introduce new polygroups, polish by features to achieve perfect circles, and use bridging to connect edges seamlessly. Also in the video, we'll show how to blend primitives together, adjust proportions, and apply dynamic subdivisions for a smooth finish for dynamesh.
    This video is not just a step-by-step guide but an invitation to explore the creative and technical possibilities within ZBrush.
    Happy modeling, and we look forward to seeing you in our next session!
    Reference Link:
    2023 UI: shorturl.at/77zhJ
    Orthographic screenshots: shorturl.at/IS8AV
    Artstation Link: www.artstation.com/3dviper
    Instagram: / henry_chervenka
    Twitter: / henrychervenka
    FaceBook: / henry.chervenka
    Hard Surface ZBrush Tutorial // Modeling A UH-60 Rotor: artstn.co/m/MggXA
    Fastener ZBrush IMM Pack // 300 Screws, Bolts, Nuts & More: artstn.co/m/ojY2O
    FREE // Primitive & Mesh Fusion IMM Brush Pack for ZBrush: artstn.co/m/Lr3X6
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Комментарии • 12

  • @DaCapitalist1
    @DaCapitalist1 Месяц назад +2

    By the end of this tutorial series, I feel like those of us that make it all the way will through will know kung fu....

  • @pandazmon-1557
    @pandazmon-1557 2 месяца назад

    This tutorial Series is amazing! Really making me consider doing alot more work in zbrush. This channel deserves so much more attention

  • @nayandurge8877
    @nayandurge8877 2 месяца назад

    Each video of this series is very informative thank you so much sir❤❤❤❤

  • @Timmen8e7
    @Timmen8e7 2 месяца назад

    thank you for your peoject

  • @christianpaka5420
    @christianpaka5420 2 месяца назад

    another banger

  • @user-qb9cc3sv4y
    @user-qb9cc3sv4y Месяц назад

    1:52 how you have done radial clip curve ?

    • @henrychervenka2166
      @henrychervenka2166  Месяц назад

      You can find radial symmetry in the Transform palette. Look for the button labeled (R), right under the symmetry buttons. Beside it, you'll see the Radial Count slider, where you can set the count to 6.

    • @user-qb9cc3sv4y
      @user-qb9cc3sv4y Месяц назад

      @@henrychervenka2166 i have done these steps but unable to use clip curve in radial symmetry

    • @user-qb9cc3sv4y
      @user-qb9cc3sv4y Месяц назад

      @@henrychervenka2166 follwed these steps in new file where i got the perfect result but not in my h2r project file
      is there any glitch in my project ?

    • @henrychervenka2166
      @henrychervenka2166  Месяц назад

      @@user-qb9cc3sv4y Without seeing a screenshot, it seems the issue might be that the object is off-centered. Here are a couple things you can try: 1) You could turn on Local Symmetry in the Transform palette. 2) If that doesn't solve it, turn off local symmetry and press Unify in the Deformation palette. This will scale and relocate the subtool to the center of the world. 3) If you dont want the subtool to change the scale, you could go up to the macro palette and click on center mesh to world.

    • @henrychervenka2166
      @henrychervenka2166  Месяц назад

      @@user-qb9cc3sv4y One more thing to try if you have a recent version of ZBrush is using dynamic symmetry. Ensure dynamic is enabled inside of the L.Sym button. Alt-click with the gizmo on the center point of the cylinder to align the pivot. This should allow you to use radial symmetry based on the gizmo’s position and axis.