Hard Surface ZBrush Tutorial Series // Modeling A Kawasaki Ninja H2R // 11

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  • Опубликовано: 23 июн 2024
  • Dive into our latest ZBrush tutorial where we're modeling the chain guard and the side fairing, using a strategic, manageable approach to tackle intricate shapes. This session is all about breaking down complex models into smaller, manageable sections, simplifying the modeling process and making it less overwhelming.
    The tutorial covers techniques for adding, sliding, and deleting edge loops, extruding edges for connection, and utilizing the move brush for final touch-ups, ensuring every point is meticulously placed for accuracy.
    Happy modeling, and we look forward to seeing you in our next session!
    Reference Link:
    2023 UI: shorturl.at/77zhJ
    Orthographic screenshots: shorturl.at/Xy8Vb
    Artstation Link: www.artstation.com/3dviper
    Instagram: / henry_chervenka
    Twitter: / henrychervenka
    FaceBook: / henry.chervenka
    Hard Surface ZBrush Tutorial // Modeling A UH-60 Rotor: artstn.co/m/MggXA
    Fastener ZBrush IMM Pack // 300 Screws, Bolts, Nuts & More: artstn.co/m/ojY2O
    FREE // Primitive & Mesh Fusion IMM Brush Pack for ZBrush: artstn.co/m/Lr3X6
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Комментарии • 8

  • @niilanteybadu1
    @niilanteybadu1 Месяц назад +1

    the series I been waiting for

  • @mikem.6761
    @mikem.6761 Месяц назад

    amazing work, and Let me ask. I work with both, zbrush and Maya, isn´t it better to work this on maya?. thanks!

    • @henrychervenka2166
      @henrychervenka2166  Месяц назад

      Certainly, there are aspects of this motorcycle that are more efficiently modeled in Maya, while other parts are better suited for ZBrush. Additionally, certain components can be more effectively created using Blender or 3DS Max, thanks to their specific toolsets. The same can be said for using Plasticity and other CAD software for certain parts of the bike. However, unless you want to juggle six different software programs, it's more practical to focus on mastering the fundamentals and workflows. This way, you can adapt to any software required by the studio you work for, as many programs are capable of modeling with their own unique strengths and weaknesses.
      Personally, I prefer using ZBrush as my primary modeling software because it offers an organic approach to hard surface modeling and allows for flexible polycount management. However, the goal of this tutorial series is not to convince anyone to switch to ZBrush or to engage in a software debate. Instead, my aim is to help those interested in learning more about hard surface modeling in ZBrush by sharing my process.

  • @nayandurge8877
    @nayandurge8877 Месяц назад

    Sir can you make videos about uv unwrapping this Kawasaki bike please

    • @henrychervenka2166
      @henrychervenka2166  Месяц назад +3

      This model hasn't been UV mapped because I used Redshift with ZBrush, which didn't require it. However, I plan to create a UV mapping tutorial soon that will explain my workflow in detail. 😃

    • @nayandurge8877
      @nayandurge8877 Месяц назад

      @@henrychervenka2166 thank you so much sir🤩🤩🤩🤩🤩🤩🤩😍😍😍😍😍😍