- Видео 145
- Просмотров 252 625
saado99
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Добавлен 7 ноя 2017
Longtime fightan player frfr NO CAP
Street Fighter III 3rd Strike: Fight for the Future (known in Japan as "saado sutoraiku") is a 2D fighting game developed and published by Capcom, originally released for the arcades in 1999.
Street Fighter III 3rd Strike: Fight for the Future (known in Japan as "saado sutoraiku") is a 2D fighting game developed and published by Capcom, originally released for the arcades in 1999.
Ed HnK Style Basketball Dream Combo
Little video to keep the channel active.. pretty funny combo, if anyone remember Hokuto No Ken basketball infinites, it definitely has those vibes.
Просмотров: 240
Видео
Why SF6 M. Bison's Burnout Pressure Is Broken - Full Analysis On A Certain String You Cannot Throw
Просмотров 8 тыс.3 месяца назад
This is something I've suspected since day 1, that I am positive a lot of Bison players already know, but still want to share with people. I remember so many times I've been puzzled why I wasn't able to grab his DIs even though they were mediums, and technically throwable so I looked into it and confirmed my suspicions. Although this isn't the main reason I think Bison is so cheap there's of co...
SF6 Ed Counter-Bison High Damage Headstomp Punish
Просмотров 2293 месяца назад
Sup everyone, just a little quick vid for the Ed players out there, wanted to keep the channel a little active. Thank you to SilentAccent for sharing with me stand HKs usage against the headstomp. And, yes of course this can be countered by changing the trajectory, but also have to remember the Bison is also taking a risk doing the stomp in the first place, so it is like a little mixup for him....
SF6 Ed Momochi "Dream" Combo Advanced Tutorial - Microwalk, Lvl2 Position Awareness, 6150 Damage
Просмотров 4,7 тыс.4 месяца назад
I've been meaning to make this for a bit, been playing Ed for approximately 1-2 months now and got the advanced Momochi combo a few weeks ago and wanted to make a guide. Saw some other people showcase it, but noticed people in the comments were a bit confused. Not included - OD Blitz late cancel combo (way too tricky and I think not worth it) I don't like the word "desync", the authors of this ...
"The Cosa Perfect Parry" The Most Underrated Skill In SF6 That Can Radically Change Matchups
Просмотров 8 тыс.5 месяцев назад
I've been meaning to make this for a bit (been spending the last 2 weeks learning Ed), been a while, this is like the most underutilized, underrated skill I've seen in SF6 that is seeing use only in Japan as far as I know. I've been practicing it with big payoffs to the point where people think I'm just tapping it (lol) and they try to throw after. This is nothing new, of course going back to g...
SF6 Season 2 Bison Range Test - Better Crouch MP Than Luke? Best Stand MK? Analysis On Key Moves
Просмотров 5545 месяцев назад
Hi All, Apologies about hiatus. Been spending more time adjusting to S2 and picking new characters. Wanted to do 2 videos, that I may do to help some players with some neat tricks, may do so after. First want to upload this. Bison (Dictator) definitely has some incredible normals. This isn't even going over stand HP and the scissor kick, the latter being crazy good. I could make the video 10 mi...
"The MenaRD Drive Impact" - A Very Simple Trick To Get More Consistent DIs and "Anti-Air DIs"
Просмотров 10 тыс.8 месяцев назад
Apologies for not uploading in about a month, been playing SF6 here and there as well as some oldies. This is something I wanted to upload a month ago after capcom cup, that I noticed that nobody else really talked about. It's really simple, easy to implement and highly effective. In fact, you can even get it guaranteed if you react fast and properly. MenaRD is probably the best player in the w...
"The Kawano Backthrow" How To Properly Defend Against DI In Burnout, And Backthrow Common Strings
Просмотров 6 тыс.9 месяцев назад
Throwing DI has been known since the beta, but I think nobody does it better than Kawano. From watching him in a lot of matches, in two cases at Capcom Cup he was able to backthrow drive impact, which I felt was very impressive. I kind of wanted to do this to show others what they can learn from it and how to better defend in burnout. It does still suck, and it's a hard reaction, but if you pay...
SF6 Ed Safejump Guide - Corner, Midscreen w/ Variations
Просмотров 1,6 тыс.9 месяцев назад
Some of these obvious, some of them not, want to accelerate character development and show people what I've found so far. I kind of want to do a combo guide but still don't know everything about the character and don't want to put bad/wrong/unoptimal info. Will wait, but have a good idea of how to structure his combos, lights go into MP psycho blitz/drive rush, heavies should generally go to HP...
SF6 Balance Patch Changes - Full Breakdown, Explanations, Examples, And What To Remember
Просмотров 4999 месяцев назад
Took a few hours, but wanted to do this to fully explain everyone and get everyone up to speed. Overall, the game is 99% the same, but some of the very cheap, broken stuff has been toned down, and some characters got buffed a little which will help elevate them. This will definitely round up the tier list a bit. I predict the top tiers (JP, Luke, Chun, DJ, Ken) will remain and characters not ve...
SF6 Balance Patch - Luke Crouch MP NERF! New Safejump Setup
Просмотров 4,2 тыс.9 месяцев назад
3 add frames of recovery makes a big difference. Move is SIGNIFICANTLY easier to whiff punish. Whoever said that crouch MP nerf was fake news, was spreading fake news. You can even whiff punish with heavies if you're fast enough. Luke is still an amazing character, don't get it twisted. This is mostly a nerf to very scrubby play. Crouch MP is undoubtedly one of the dumbest moves I've ever seen,...
SF6 Anti-Marisa Strategy - Beating Anti-Air Gladius Using "Deep" Jumpins
Просмотров 2,6 тыс.9 месяцев назад
This has been known for a very long time in Japan, a friend of mine, high level Japanese 3S player who uses Marisa told me about it back in July or August, so it's been known. So of course I didn't come up with this, but am sharing it for those who don't know. Never got around to looking into it until recently. Knowing this will force marisa players to not use gladius and go to crouch HP, which...
SF6 Drive Reversal Technique - A Dirty Way To Close Out Rounds In The Corner + DR Tier List
Просмотров 1 тыс.10 месяцев назад
I've thought about this for a long time but finally got a chance to explore it more. It 100% works, is extremely practical, and the best part is nobody knows about it (but they might now.) This is a very dirty way to close out rounds since most people won't be thinking of the "sliver of life" trick after drive reversal. Technically this works on anything that deals grey life, but so far the onl...
Luke Advanced Guide - 12 Ways To Use Suppressor (Back.HP/4HP) Effectively
Просмотров 2 тыс.11 месяцев назад
Got some requests about this move, and also still don't see it used to it's full potential, I decided to make this thorough but straightforward guide on 12 ways to add suppressor into your game. Though this move is definitely situational, if you use it in the correct situations it yields huge reward. For whatever reason, every time I put stuff out like this I notice the Luke players slowly star...
SF6 Guide - Whiff Punishing Hard To Punish Crouch MKs (Juri, DJ, JP), Auto Hitconfirm Technique
Просмотров 3,1 тыс.11 месяцев назад
SF6 Guide - Whiff Punishing Hard To Punish Crouch MKs (Juri, DJ, JP), Auto Hitconfirm Technique
SF6 Luke Post Drive Impact Side Switch Combo
Просмотров 91411 месяцев назад
SF6 Luke Post Drive Impact Side Switch Combo
SF6 Punishment Guide - Complete List Of Drive Impactable Moves After Perfect Parry
Просмотров 674Год назад
SF6 Punishment Guide - Complete List Of Drive Impactable Moves After Perfect Parry
SF6 Meter Build Round Ender Guide - Doing Unoptimal Combos and Scaling Them, Using DIs, Throws
Просмотров 1,2 тыс.Год назад
SF6 Meter Build Round Ender Guide - Doing Unoptimal Combos and Scaling Them, Using DIs, Throws
SF6 Luke Match Tips - Countering Chun Li/AKI post-throw fireball/DR, punishing AKI lvl2, bonus Jamie
Просмотров 331Год назад
SF6 Luke Match Tips - Countering Chun Li/AKI post-throw fireball/DR, punishing AKI lvl2, bonus Jamie
SF6 Tip - Using crouch parry to more consistently perfect parry Ken Dragonlash/RyuubiKyaku and other
Просмотров 993Год назад
SF6 Tip - Using crouch parry to more consistently perfect parry Ken Dragonlash/RyuubiKyaku and other
SF6 - Using Perfect Parry Drive Rush OS Against E Honda's Headbutts
Просмотров 1,2 тыс.Год назад
SF6 - Using Perfect Parry Drive Rush OS Against E Honda's Headbutts
SF6 Anti-Drive Rush Guide: Countering Drive Rush Lows
Просмотров 5 тыс.Год назад
SF6 Anti-Drive Rush Guide: Countering Drive Rush Lows
SF6 Luke Tip: Be careful using 5MP in neutral due to this special property
Просмотров 574Год назад
SF6 Luke Tip: Be careful using 5MP in neutral due to this special property
SF6 Anti-JP Technique: Using Perfect Parry Drive Rush OS against 5HP
Просмотров 365Год назад
SF6 Anti-JP Technique: Using Perfect Parry Drive Rush OS against 5HP
Nuance With E Honda Lvl2: Breaks SF6's Drive Meter Rules
Просмотров 435Год назад
Nuance With E Honda Lvl2: Breaks SF6's Drive Meter Rules
Luke Tip: Utilizing Luke's Sweep in Certain Matchups
Просмотров 391Год назад
Luke Tip: Utilizing Luke's Sweep in Certain Matchups
OD Flash Knuckle Microwalk HP Rising Uppercut Part 2: Alternative Input Methods
Просмотров 459Год назад
OD Flash Knuckle Microwalk HP Rising Uppercut Part 2: Alternative Input Methods
SF6 Luke Tutorial: OD Flash Knuckle Into Walkup HP Rising Uppercut
Просмотров 951Год назад
SF6 Luke Tutorial: OD Flash Knuckle Into Walkup HP Rising Uppercut
Good shit Saado
Yo thank you for this, I needed some variations for when I dropped
@@SeanMallieRamos there's some newer ones too. I haven't uploaded in a bit
Man is playing at 5 fps
I believe this is what Sledge calls the 'baby daddy combo'
@@Natehamm9887 😂 baby food ass char right?
Wtf thats godlike
lol, funny looking combo isn't it?
My god
How do you get that second uppercut to land ?
Microwalk
2:40 im dropping the 6h is too low 🫣
It's hard. Microwalk needs to be pretty quick I would say. There's a combo in this video not included it's the late cancel OD Blitz, that one is harder lol
@@saado99 🫡🫡🫡 show us later
@@saado99 i tried the od late blitz but i cant get the 2nd upper lol 🫠
@@nelsonirizarry77 try the input that I showed. It's a microwalk for the second one
@@saado99 i did it 🫡but im very inconsistent in the delayed super to hit once 🫠
I really wish some of the stuffs come back like F hp being +1 and stand lp being 6 frames
@@baadshahmiya yea they ruined our guy lol. I got off Luke day 2 of S2 I instantly realized they nerfed him way too much. Now on Ed never looked back
Can't jump after his c.mp?
@@ancientplayercham4939 nope
I subscribed..awesome stuff
What a god, not only showcase but perform it with tips.
He may not be the best in the game but his gameplay loop is absolutely brain dead in general. Less so than Honda in s1 but Bison is actually a strong character
It's really dumb for sure the character definitely has built in things that can cover up player mistakes and flaws a lot more than others. It's pretty hard to say who is the best or even list out top 5s right now because there's about 5 or 10 characters you can say really stand out vs. the rest and they all have a few bad matchups that prevent them from taking the top spot. But personally at this point Bison is in my top 5 and honestly top 3, the damage and pressure is just way too strong to the point where it makes up for his one weakness. His neutral also is pretty darn top tier between scissor kick, huge reach and very strong defensive normals.
Another amazing video from the GOAT, thanks for the info my man!
@@Natehamm9887 thank you sir!
What about using 2 buttons? It’s not that hard lol
True tier list before the nerf: true level layer? S Tier 1. Ken 2. Luke 3. Dee Jay A Tier 4. JP 5. Blanka True?
I’ve never seen anyone reliably go for a throw to avoid burnout stun. I don’t even know that most characters do medium button into drive impact to get the stun. I gotta look into this.
@@RushFox I do it all the time. It's pretty common in higher ranks and at high level play. I have another video talking about it, but most mediums can be thrown with the exception of a select few on some characters. The thing with bison is not only is stand MP not throwable but a 6f medium with that much reach is kinda nuts. And not only that he can also just throw out DI from closer ranges and not get thrown, basically what I'm trying to get at.
Its been done to me plenty of times. I usually try buffering suoer tho
Just found this channel! So much information is shared! 🔥 Thank you!!
@@shinzeamon5526 thank you! Look forward to sharing some more things soon..stay tuned! Love to elevate other players and their understanding.
Putting this in my “big book of shit to do with Bison” thanks gang
@@onedayout8246 no problem!
Simply hold your meter in case this situation arises. You even pointed this out. Not that big a deal.
Can't believe they released a char like this 1 year in.
nice vid
Bison and Akuma are easily the worst ranked experiences
hurtbox thingy?
It's a little mod you can download.
Throw should not be your go to for this, frame 1 supers is the correct tech to stop this regardless of character. It may seem difficult but just like anything, practice will make it easy
For every other character throw works, and the reason it’s the best option is cause it’s meterless and lets you throw them in the corner for better positioning Everyone know super works but the point is you’re supposed to be able to throw in these situations
If throw was the best option pro players would do it every time. Super is the answer regardless if you find it to be the best or not. Also it'd be worth mentioning jump cancel for this video in my opinion
@@unit-kc85sfvbison77 angry bird literally throws DI all the time some aren’t good at it that’s all. Also jump cancel wouldn’t change anything here cause the issue is the grab doesn’t reach lmaoo
@@unit-kc85sfvbison77 i don't know if you thought about this but super costs meter and throw doesn't. So while tehnically yes, the metered option is stronger here spending meter isn't always the optimal thing to do.
Please give a realistic scenario where throw would be the better option. As this video shows and I stated earlier, super is the more consistent option while in burn out
Can’t you just do a Super Art during the drive impact? What’s the issue here?
@@pureamateur649 you can of course, but it's not easy when you consider how many normals he can DI from and then factor in timings. Also keep in mind if the mine is on you and you are buffering super like a madman you are very very exposed.
Yea. Buffer like a madman! You’re cornered with no drive.
ok you convinced me im buying him tonight. if we all play bison they have to nerf him, join me bisonbros
Pay to win shenanigans.
All this time I blamed myself for messing up throwing this guy out of that DI, so it just isn't possible unless its lights
Easy just DONT GET BURNT OUT!! Can't low forward drive rush your way to victory huh...
Damn, really sucks Bison has to deal with low forward DR, would be nice if he had one...
@saado99 ofcourse he does. So does almost everyone else? I'm not sure what your point is but I think almost everyone else has blockstring burnout pressure too. In a game where I have to train my brain to jump forward instead of away in Gief pressure, yall can deal with meter management 🤣
Easier said than done. Definitely against bison who has the best neural in the game with zero thought behind it
@goofybabyturtle8246 ...it is pretty good 😆😆 hey I'm a Bison main but I'm not a liar
So what youre saying is... Luke is honest?
@@Wulf_YT sadly, too barebones unless you go full Noah lol. Bison's crouch MP has more range than Luke's too, it's not +1 but Bison has a million times better pressure normals and specials and has psycho mine. When Terry comes out unless they do some sort of balance patch I think this will be the end of Luke..
@@saado99why would terry be the end of luke? Imo it is already the end of luke
@@goofybabyturtle8246 similar archetype. Shoto style etc. of course we need to use him for a bit but given the track record of all the DLC...
Interesting information, shall be used for later ✍️✍️
@@silentaccent 😭😭my man!
Scrub Video.
Bison main detected 😂😂
Ohhhhh fuck, ive been wondering if ive been failing the throw against bison so many times after his m's, lol didnt know about that, but now it makes sense. And I though to myself "im so bad, cant even react with throw to that easy DI". Haha
@@computedMusica no trust me, literally the week he released I had some suspicions because it happened to me a few times and I always went "huh? I swear I threw it." I always thought there's something up with Bison's DI but felt maybe I was doing it slow, until recently I looked into it and realized no one else has this ability.
Great video, and in line with my experiences. His corner pressure is oppressive when you factor in how good he is at burning you out
If he's far enough to not get thrown, you can hold up-forward to get out of this, I think. But realistically, if Bison got you into the corner in burnout, that is basically the ideal game state for him so...yeah, you're probably fucked LOL. Just don't get cornered and burnt out, I guess.
@@JanusIIV I tested you cannot jump out of that string. I tested neutral jump but highly doubt forward jump would work. Most mediums in general you can't jump out of, usually it's lights. Nonetheless I'll take a look at it.
Just looked at it... no you can't jump out if you're burned out. You can if you aren't though! Though what good is that you might as well DI back or PP! Generally most mediums in the game you can't jump out, I would be surprised if there was 1 in the game that you could. Most mediums you can throw except for a few exceptions from certain normals (Kimberly, Ehonda, Guile, Zangief, JP, Chun Dhalsim, Blanka) these are usually pretty hard to defend against... and again certain normals. Bison is also in this group but also has the crouch MP which is also only 6f with big range. Another thing I didn't mention is he can always go from back HK which has like 0 pushback and is +5 in burnout..
Lmfao what’s up Saado
@@Talklsgoated how ya doing! Think I know who this is 😅
this character is for glue eaters
@@Marune The character just plays itself it's really sad. No timing required no spacing no hard work at all, everything is built-in to his moveset for easy pressure while the other person is fighting for their life.
Man I hope they tweak him and I hope they don't make future characters also play themselves.
That's crazy!! nice find man, been following your channel since this game came out and you are always ahead with tech and analysis, thanks for your vids man, I learned a lot from you
@@remylebeau34 thanks man 🙏 you can do a version of this on any air crumple.. eg. JPs teleport, kims elbow, anything that causes a float. You may not get 3 or 4 but still. Thanks for the support! Yea I run Ed now 😊 very fun character who was underrated for too long
@@saado99 I want to learn ed too, I main Kim and recently discovered how hard Ed is to beat lol its so hard to punish his normals. I enjoyed playing as him when he first came out but now players have pushed him so much, he seems so strong and fun to play.
@@remylebeau34 yea he's very good. I picked him up early in S2 before the buzz started on how good he was. I always knew he was secret top tier! I would say by SF6 standards he's hard, but if you played other fighting games definitely not the hardest thing ever.
@@saado99 haha true no one is that difficult in Sf6, I'll be OK, I'll check on your channel and let you know when I master him lol
@@remylebeau34 cool! I'm getting there, actually I'm in the top 10 in NA as far as rankings go 😁 but I still learn new things all the time and often big things. Lot of depth!! Why I like him a lot.
He feels like the easiest character to win with, I picked him up with barely any practice or knowledge of combos and setups and flew through diamond ranks barely losing any games. At first I thought its just players being unfamiliar with the match up but he's clearly just insanely strong. Psycho mine alone means he can endlessly pressure, most players will just say "parry, take the throw" it's not gonna lead into a combo, but if you parry you eat punish counter throw lose a bar of drive and can't back roll, the mine is still active, keep eating throws you burnout then have to deal with this in the corner. Not to mention, you can just watch the opponent parry, wait, let their gauge drain, then throw or even Di the recovery frames. Plus headstomp devil reverse is just broken tbh. Plus on block so more drive damage you gotta deal with. If you capitalise on this and don't worry trying to mix up, you can burn them out and kill them so much quicker than landing mixups anyway.
Another big issue I have against bison is just how hard it is to escape the corner. The crouch HP and jump MP (that can go into a full combo) just locks you in there against relentless pressure. A lot of other characters it's usually a crosscut DP. Yet with bison, he can get out because of the headstomp and devils reverse - can trick you in many ways and bait antiairs. It's really frustrating.
@@saado99 yeah both of those anti airs lead to psycho crusher level 3 for huge damage, its insane. Also him having two punish counter heavy attacks, the sthp is ridiculous since its plus on block, then on pc you get sthp sthk crmp into either ex scissors combo or Dr Bhk for so much damage
I call cap
Plus most of the stuff you mentioned like the head stomp and reverse can easily be A2A or dp’d .
Zangief is the easiest character to win with. You can get to like platinum 3 without knowing how to do most of his move set.
Just don't get Burnout, isn't that hard against a character without fireballs
@@javiergiandinotto1053 right.. don't go into burnout against a character that is just relentlessly pressuring you with plus on block back HKs and stand HPs that you either have to just block or take a big risk and potentially lose a lot of life into the exact scenario.. and then if he wants to detonate his mine more plus frames into MORE pressure.. that you often have to just drive reversal out for 2 gauge at the cost of nothing for him. Btw he can actually go into lvl2 and lvl3 against a drive reversal from OD Psycho crusher on reaction... No fireballs? The character rips right through fireballs whenever he wants even against Guile. Idk it's very hard not to be in burnout against him without taking significant risks all for basic things he shouldn't even have.
@@saado99 He has scissor kicks as well to chip drive gauge if he feels like it
@@saado99 that's a Lot of copium First of all, to relentlessly pressure You he need to be near You, something You can evade with fireballs (also both +OB are heavy, easily to interrupt) and You can say "ohh, but OD Psycho" but that thing is -3 on block and not invul on startup, so you have 2 opportunities to make him waste 2 bars (also it is airbone, so if you heavy read them you can anti air it) and you can destroy the mine by punching him so, if you know the Bison you are playing, either if he plays safe you can parry to restore the whole bar or if he's greedy you can interrupt
@@javiergiandinotto1053downplaying the fact that the mine changes your frame data and makes everything Bison does 100% safe on block
@@Vanity0666 forgetting the fact that You need to *GET HIT* to get mine'd Also only does safe the specials, if You don't wanna lab the timing on the lab it's on You, bud
I think some people who don’t care about the health of a game won’t take this seriously but mind you, this isn’t even a character that people are die hard fans for so imagine if someone who will bring in new people with hype like terry will. I feel like this is just a preview to what kind of bullshit pay to win mechanics we’ll see with terry (I might even say with akuma as well)
I really hope not 😫its demoralizing working hard with your character trying to learn and master them, and then they go around and release this lol. I could pass off S1 Luke/JP/DJ because, hey maybe they didn't realize certain things would be too good. No WAY they didn't know Bison wouldn't be this good! It's built into his moveset literally.
Akuma is strong for sure but he's balanced out by the simple fact that you can't make a single mistake while playing him or else you get blown up for 70-80% I took a raw lvl 3 from a modern gief at 70% and it actually just straight up kills.
You know it’s okay for some characters to have tools that other characters don’t right? I actually think this is an interesting feature for this character to have. The situation of having zero super meter, being burned out, and being in the corner, isn’t very common; and is probably mostly your fault to begin with. I think Bison is strong, but I don’t think this is the problem
but people will be like "bison is not that good"
He’s way to good right now
@@hotdog5927 I agree at first I was on the fence and tried to give it a chance.. at this point it's beyond a shadow of a doubt he's giving me S1 JP vibes with S1 Luke and DJ damage. It's hard for me not to see him is just a pay to win DLC to help sell season passes, it's so tilting. His kit is way too strong and easy to implement it's built into the character.. He's definitely broken in my eyes.
Yeah, his win rate is higher than peak JP in masters.
Literally who says that lmao
@@dunkeycrunk3026 professional downplayers
<3
0:10 Standard dream combo, fullscreen 0:33 Standard dream, variation 2 1:03 Microwalk dream combo 1:25 Microwalk HP Psycho Upper Tutorial 1:51 Microwalk dream combo, variation 2 2:10 Microwalk dream combo, variation 3 2:22 Advanced dream combo 2:40 Advanced dream combo, variation 2 2:54 6150 optimal dream combo (PC OD Blitz) 3:22 Standard lvl2 combo at midpoint 3:34 Dream combo at midpoint 4:07 Triple Psycho Upper Combo 4:33 Standard corner/near corner lvl2 combo 5:01 High Meter Build Reversal lvl2 Punish 5:11 Standard microwalk corner lvl2 combo 5:27 Basic side switch lvl2 combo Hopefully this helps! Just a small snippet of Ed combos to learn. There's more but the main focus is on the standard OD Blitz lvl2 "dream" combo. Not included is the OD Blitz late cancel which is very tricky and hasn't found significant use yet. Also not included is the big body version, main difference is you want to do HP Psycho Upper right away after the first blitz, then continue with kill rush etc. Any questions let me know!
*This one was awesome to see!*
I used to say this for DBFZ when people would reflect superdash like if you can press 4S, you can also press 2H.
Then you get grabbed 8 times in a row