0:00 Luke 0:56 JP 1:58 Ken 2:44 DJ 2:56 Chun Li 3:32 Rashid 3:56 Manon 4:33 Jamie 5:08 AKI 5:42 Ryu 7:45 Zangief Will add things I may have missed/overlooked here. Overall, good patch, still some questionable stuff remains in the game, but nerfed some of the most ridiculously absurd broken moves (Luke crouch MP, JP stand HP/OD Amnesia) Forgot Ken Air Tatsu, has 7f more landing recovery similar to Luke's air knuckle, making it more easy to punish.
Cammy's definitely escaped, that one is a lite Luke crouch MP, I guess the difference is it's 1f slower and goes into way less damage. Chun Lis doesn't function the same way, it's one of the best in the game but is still whiff punishable (albeit difficult) and has risk, not to mention scaling.
0:00 Luke
0:56 JP
1:58 Ken
2:44 DJ
2:56 Chun Li
3:32 Rashid
3:56 Manon
4:33 Jamie
5:08 AKI
5:42 Ryu
7:45 Zangief
Will add things I may have missed/overlooked here. Overall, good patch, still some questionable stuff remains in the game, but nerfed some of the most ridiculously absurd broken moves (Luke crouch MP, JP stand HP/OD Amnesia)
Forgot Ken Air Tatsu, has 7f more landing recovery similar to Luke's air knuckle, making it more easy to punish.
Thanks for the videos mate, always fast and easy to understand.
BTW: Thanks for the nice Set on Sunday. It was a lesson for me 😅but always fun!
I remember you! No problem.
Cammy's 2mp and ChunLi's 2mk is as broken if not more as Luke's pre-nerfed 2mp yet they remained untouched. This is unfair.
Cammy's definitely escaped, that one is a lite Luke crouch MP, I guess the difference is it's 1f slower and goes into way less damage. Chun Lis doesn't function the same way, it's one of the best in the game but is still whiff punishable (albeit difficult) and has risk, not to mention scaling.
For Ryu's 6HP, does proximity guard end at the same time the active frames end?
yea