SF6 Balance Patch Changes - Full Breakdown, Explanations, Examples, And What To Remember

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  • Опубликовано: 25 дек 2024

Комментарии •

  • @saado99
    @saado99  10 месяцев назад +1

    0:00 Luke
    0:56 JP
    1:58 Ken
    2:44 DJ
    2:56 Chun Li
    3:32 Rashid
    3:56 Manon
    4:33 Jamie
    5:08 AKI
    5:42 Ryu
    7:45 Zangief
    Will add things I may have missed/overlooked here. Overall, good patch, still some questionable stuff remains in the game, but nerfed some of the most ridiculously absurd broken moves (Luke crouch MP, JP stand HP/OD Amnesia)
    Forgot Ken Air Tatsu, has 7f more landing recovery similar to Luke's air knuckle, making it more easy to punish.

  • @couds1330
    @couds1330 10 месяцев назад

    Thanks for the videos mate, always fast and easy to understand.

  • @Lukima
    @Lukima 10 месяцев назад

    BTW: Thanks for the nice Set on Sunday. It was a lesson for me 😅but always fun!

    • @saado99
      @saado99  10 месяцев назад

      I remember you! No problem.

  • @TheDraco108
    @TheDraco108 10 месяцев назад

    For Ryu's 6HP, does proximity guard end at the same time the active frames end?

  • @TestSubject173
    @TestSubject173 10 месяцев назад +1

    Cammy's 2mp and ChunLi's 2mk is as broken if not more as Luke's pre-nerfed 2mp yet they remained untouched. This is unfair.

    • @saado99
      @saado99  10 месяцев назад +1

      Cammy's definitely escaped, that one is a lite Luke crouch MP, I guess the difference is it's 1f slower and goes into way less damage. Chun Lis doesn't function the same way, it's one of the best in the game but is still whiff punishable (albeit difficult) and has risk, not to mention scaling.