Unreal Engine 4 - Flexible Combat System Tutorial (Marketplace Asset)

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  • Опубликовано: 4 окт 2024

Комментарии • 311

  • @NostromoVA
    @NostromoVA 2 года назад +16

    This system is amazing! I now have my custom player character setup with custom animations and it works brilliantly.

    • @Beardgames
      @Beardgames  2 года назад +2

      Love to hear that mark keep me posted on how you're getting on!

    • @NostromoVA
      @NostromoVA 2 года назад +1

      This is just a 3 minute take - sorry about the video quality. I am going to start using OBS studio to do my dev logs after this:
      ruclips.net/video/tlPgulRrexc/видео.html

    • @Beardgames
      @Beardgames  2 года назад +2

      @@NostromoVA looks awesome dude thanks for sharing loving the weapon trail😎

    • @opafritzsche
      @opafritzsche Год назад

      @@Beardgames Not looking so bad. Is there any Inventory around ?
      Any chance to get a Magic System includet or to add any one ?
      this are the 2 most missing points.
      also i miss things like climb or swim, any chance to add this ? and if yes, how ?
      ( i am new to unreal, i coming from unity, there i can programm this myself, here are always "blueprints" around, that are 10 times more complicatet and shit, than to use code, but C++ do not really work with unreal, maddest thing on this engine :( )
      any help possible with this ?

  • @paladoug8345
    @paladoug8345 3 года назад +22

    Absolutely amazing pack. The documentation in the blueprints is amazing. Seriously looking forward to more of your work tutorials and all the other knowledge you have to share!

    • @Beardgames
      @Beardgames  3 года назад +2

      Hey Paladoug thanks so much for the kind comment sir! Will be coming at you with a HUGE update over the next few months with even more features completely free and equally well documented. Hope my content is helping you out :)

    • @ApocalypsFroid
      @ApocalypsFroid Год назад

      @@Beardgames the text damage is showing in left up screnn no is in the middle can help ?

    • @MaxStudioCG2023
      @MaxStudioCG2023 Год назад

      @@ApocalypsFroid i gues you modified the widget by now :D

    • @ApocalypsFroid
      @ApocalypsFroid Год назад +1

      @@MaxStudioCG2023 no i don't, is the unreal engine 5.1 bug problem Bro .

    • @MaxStudioCG2023
      @MaxStudioCG2023 Год назад +1

      @@ApocalypsFroid i pass to latest version 5.2 didnt played much on 5.1 ...and now they about to release 5.3 :)) ...

  • @MZONE3D
    @MZONE3D 3 года назад +9

    The amount of effort that went in to this is insane mate. Congratulations 👍

    • @Beardgames
      @Beardgames  3 года назад +1

      Thanks so much mzone! Was a huge amount of work it honestly almost killed me off😂 Really nice that you can see the work put into it thanks 🙂

  • @xweert711
    @xweert711 3 года назад +5

    You are by far the best tutorial channel i've seen on here. Absolutely phenomenal work, friend.

    • @Beardgames
      @Beardgames  3 года назад +1

      Thanks so much xweert! Replied to your other comment about the system by the way🙂

  • @rishikeshchatterjee1123
    @rishikeshchatterjee1123 Год назад +1

    Just got the FCS-Basic today and I'm absolutely looking forward to understand it. I've taken the decision to implement just a simple combat system in my Indie Project as it's not the core of my project , And with what's already done in this pack , it's absolutely astonishing that you've curated such a pack for this affordable price. Thanks in advance ..

  • @Iamookek
    @Iamookek 3 года назад +6

    Great asset. As Beard says, you can learn to do all of these systems from him and others and I suggest you do, before buying anything like this so you know how it all works.
    For those that know these systems and how they're made this asset is a fantastic foundation to build upon.
    Looking forward to your archery and magic systems to compliment this - you've already got my money.. oh and the network replication.

    • @Beardgames
      @Beardgames  3 года назад +1

      Thanks so much for the wise and positive words moulder I really appreciate it amigo :) I'm currently working on a deadline I've got coming up but will do my best to get the add-ons for it as soon as possible! Thanks again!!

  • @tjjames8414
    @tjjames8414 2 года назад +1

    Thank you so much BeardGames. I’m coding an action rpg called ShadowBender and this system is going to save me so much work

  • @mrconcept
    @mrconcept 3 года назад +1

    I'ma buy it. Looks great and your tutorials are indepth and clearly explained. Excellent job.

    • @Beardgames
      @Beardgames  3 года назад +1

      Thanks so much Mrconcept! Hope it helps out your project sir :)

  • @codyschulte9649
    @codyschulte9649 11 месяцев назад +1

    Hello there you beautiful soul, I'm still working on the Basic System even though I'm using the current version of UE5, I got all the Animations remapped to a new Skeleton, however when I hit play with the new BP of the skeleton none of your beautiful logic functions at all, even though I selected the new Character BP in the GameModee (no HUD, no targeting, attacking, picking up weapons ect) I'm new to all this and this project has already taught me so much, I'd appreciate any help you could possibly provide me! Thank you though for just this immaculate production, can't wait till I can afford the new version!
    Edit: so I kind of fixed the issue in a way I felt was incredibly inefficient, but I needed to make a new BP for the character that had a different skeleton, and went through and changed all the reference nodes to the name of the new BP of the character, but it works I was just wondering if there was a better way lol, but still very beautiful and easy to follow code!! 👍

  • @GorblinRat
    @GorblinRat Год назад +1

    Thank you!

  • @yeettheday
    @yeettheday 3 года назад +1

    thank you so much for what you are doing and your enthusiasm, much love brother

    • @Beardgames
      @Beardgames  3 года назад

      Anytime my guy thanks so much for the kind comment :)

  • @Mbb2220
    @Mbb2220 2 года назад

    Thanks alot for the tutorial! I was mainly having a few problems with the new character Retarget. Thanks again and have a nice day

  • @Chooch_The_Dog
    @Chooch_The_Dog Год назад

    ur a friggen hero bro! outstanding support!

  • @NBASFAN
    @NBASFAN 8 месяцев назад

    Insane, only on how this should be way more popular! Most of the other things on UEM is garbage compare to this complete and complex package.
    And for under $50 this is a steal!

  • @saeedzamani1503
    @saeedzamani1503 2 года назад

    I learned so many things from this amazing tutorial
    thank you so much!

  • @shakaama
    @shakaama Год назад

    I guess i should put this in my game

  • @spicygnomesoup
    @spicygnomesoup 3 года назад

    Frank Climax's Whip anims came out recently and I paired this project with the whip anims and its-- *chef's kiss*

  • @mongmong4519
    @mongmong4519 3 года назад

    so deeply thanks for your awesome works and full explanations!

    • @Beardgames
      @Beardgames  3 года назад

      I'm so happy to hear that my friend!!! If you're enjoying it if you could drop me a 5 star marketplace review you'd be doing me a huge favour 😊 regardless thanks so much for supporting the system and being awesome!

  • @kadincuervo2881
    @kadincuervo2881 3 года назад

    This is awesome stuff man, can tell it's going to save me months of work

    • @Beardgames
      @Beardgames  3 года назад

      Glad to hear it Kadin :)

  • @degan51
    @degan51 3 года назад

    This is awesome, well done man. Bought it and look forward to your future videos and additions to the system.

    • @Beardgames
      @Beardgames  3 года назад

      Thank you so much Blair really appreciate that my friend :)

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 2 года назад

    This serioiusly made me buy the extended one :D

  • @LostArkLover
    @LostArkLover 3 года назад

    This is really good. Thank you

    • @Beardgames
      @Beardgames  3 года назад

      No problem at all Clarence :)

  • @talonstride
    @talonstride 2 года назад

    I got this asset for free this month, and it's cool to try it out.

  • @jaggerhansen7415
    @jaggerhansen7415 Год назад

    Dude your system is absolute gold! Im making a game and a TikTok series as a build it and I give you all the credit and props for this battle system! Thank you!

  • @deathknightrevan
    @deathknightrevan Год назад

    This will save me hundreds if not thousands of hours of work.

  • @DuarteLuizao
    @DuarteLuizao 3 года назад +4

    Amazing! I just haven't bought it yet, because I don't know if I'll be able to implement it with advanced locomotion system

    • @Beardgames
      @Beardgames  3 года назад +6

      Thanks so much Luiz :) I'll see if I can whip up a video implementing it with the advanced locomotion system for you!

    • @TwiggyM1
      @TwiggyM1 3 года назад

      @@Beardgames Any chance of doing this?

    • @Beardgames
      @Beardgames  3 года назад

      @@TwiggyM1 it's something I'd like to figure out somewhere down the line but it wouldn't be for a while I'm afraid😪

    • @TwiggyM1
      @TwiggyM1 3 года назад

      @@Beardgames ahhh ok bud np, I’ll give it a shot see if I can figure it out.

  • @xkigolx
    @xkigolx Год назад +2

    This is so intuitive I've followed your tutorials for a while now and they are by far the easiest to implement. However I'm having trouble switching the character mesh over to a metahuman. I have the face and hair grooms working but can't get the torso, legs and feet to replace the existing mesh. Any advice? Thanks!

  • @kalubandali2241
    @kalubandali2241 2 года назад

    I am getting this soon :D

  • @mulagraphics
    @mulagraphics 2 месяца назад

    I wish you had shown how to make the fist-fighting controller, like in the beginning video, not everyone wants to make a sword game.

  • @satiremafia1155
    @satiremafia1155 2 года назад +1

    I purchased game pack, followed instructions in this video and some how it is not working.

  • @ОлегЕфимчук-с1в
    @ОлегЕфимчук-с1в 2 года назад

    Thanks for the interesting and helpful video!
    How to implement the mechanics of the combat system from the game Darksiders III =
    Spikes of Contempt (Interested in the undulating movement of the whip).
    or Devil May Cry 2013 = Dante's whip,
    or god of war III = Blades of Chaos?
    I guess what can be implemented through: a guide curve
    Unreal Engine 4 Blueprint - Spline Spline?

  • @evolutiongamez2287
    @evolutiongamez2287 3 года назад +1

    This looks very nice. Any way you'd be making superhero/flight tutorials or something like fast-paced dbz combat like?

    • @Beardgames
      @Beardgames  3 года назад +1

      Thanks so much dude :) for now unfortunately I've got a few other things to do but in the future sometime it's definitely something I could get involved with yeah 🙂

  • @realdlps
    @realdlps 3 года назад +2

    Awesome that you got the asset on the market place and you should probably delete that comment with the link, it goes to a questionable place from personal experience on my channel

  • @SathishKoththolla
    @SathishKoththolla 3 года назад

    Please implement simple mission marker and weapon wheel system to change weapon and battle style

  • @billysatkowski6938
    @billysatkowski6938 Год назад

    I'm finding that retargeting to ue5 mannequin/meta human is not easy to follow in this tutorial. Can u remake this video to be current? I have converted animations to my character. But now what? I'm about to go through everything you made to switch over the animations to current character. But I'm going to nuts figuring it out. 🤪

  •  Год назад +1

    I'm trying to spawn my ai, with the command spawnaifromclass,
    I am getting the following error, how can I solve it?
    Blueprint Runtime Error: "Accessed None trying to read property PossedAI". Node: Set Hidden in Game Graph: EventGraph Function: Execute Ubergraph BTS Setting AIBehaviour Blueprint: BTS_SettingAIBehaviour

  • @hardgamer9342
    @hardgamer9342 8 месяцев назад

    How can I add footsteps? Can you make a video on that..

  • @thaddeushunt-sorensen8038
    @thaddeushunt-sorensen8038 2 года назад

    Thanks Beardgames :] amazing stuff, I need some help though. Sometimes I'm unable to pick up the weapons and sometimes I can. Think it might be the for break but i'm still somewhat new :x halp!

  • @LambVisionStudios
    @LambVisionStudios 5 месяцев назад

    Do you have an updated tutorial since the upgrade

  • @YEAHSURETHINGMAN
    @YEAHSURETHINGMAN Год назад +1

    Is there an easy way to make ai fight each other instead of the player? Thanks!!!

  • @Jeffron27
    @Jeffron27 Год назад

    Do you have a tutorial where the opponent can face the direction they're being attacked from?

  • @jamesgardner6457
    @jamesgardner6457 Год назад

    Hey, Im a long time watcher and subscriber and i love your content. I was wondering there was a way to update or change the weapon enum of the ai like dynamically or procedurally within another blueprint

  • @phantomgaming5199
    @phantomgaming5199 Год назад

    I am trying to using Metahuman as a new character but after following all the steps it doesnt work correctly, metahuman's legs do not match the body.

  • @roshanps3347
    @roshanps3347 2 года назад

    Awesome pack, I am requesting you to make video about how to combine advanced locomotion system with this pack character. Its will be very help for me

    • @Beardgames
      @Beardgames  2 года назад

      I will be producing a free update over the new few months upgrading the system massively, I will then work on combining the system with ALS :)

    • @roshanps3347
      @roshanps3347 2 года назад

      @@Beardgames Thank you so much

  • @dkfox9737
    @dkfox9737 10 месяцев назад

    Hello, I wanted to know how I start the phase with the weapon in hand, without needing to unsheath it from my back, as I'm doing a golden ax project, what I use is the flexible combat system basic

  • @cluelesscastelino150
    @cluelesscastelino150 Год назад

    can u show us a way to add a counter attack to this system?

  • @HIGHWIRE554
    @HIGHWIRE554 3 года назад +1

    Hey I love the system presentation and the way you broke it down and I'm planning on buying it soon. But I have a quick question is there a way that you could store the retrieved weapons in an inventory system so that the player don't have to constantly go back to where the weapon is to switch it.

    • @Beardgames
      @Beardgames  3 года назад

      Thanks so much man I put a lot of effort of trying to make it as simple as possible! So yeah it's actually really easy and it's something I'd like to add to the system in the future. If you go to my section on saving the game you can see there is an equipment struct. This is where the weapons are stored when saving the game. You'd use this same struct but in the player BP as an inventory. Then you can simply spawn them onto the character the same way the weapons are stored and loaded onto the character when a level opens, see the "spawn equipment" event. Hope this helps! Let me know if you have any more questions and I'll do my best to help out :)

  • @jamesthomson6053
    @jamesthomson6053 2 года назад

    Love the asset and having a lot of fun with it, is it possible to get the AI to target and fight other AI?

  • @jandosk1586
    @jandosk1586 2 года назад +1

    Will there be an integration tutorial with ALS system? Both of the systems are pretty high standards which is why I want to combine them.
    Would be great, so thanks in advance!

    • @Beardgames
      @Beardgames  2 года назад +1

      When I release the update for the system I will do an integration video 🙂

  • @michaelderosier3505
    @michaelderosier3505 2 года назад

    Two questions Team Beard. First, what is name you use for Discord. The link does not connect the user. Second, how do you assign a fighting style to your main character; I understand the process for the AI. However, assigning to the main character is not intuitive for a beginner.

  • @jakelevitt7245
    @jakelevitt7245 Год назад

    Could you do an unreal 5 video for this tutorial.

    • @Beardgames
      @Beardgames  Год назад

      The functionality is exactly the same as the Unreal Engine 4 version amigo 🙂

  • @JosephReedHD
    @JosephReedHD 2 года назад

    I bought the pack awhile back and am really enjoying it. I was wondering (as a noob) how would I go about implementing your character select video? any insight would be helpful, thanks in advance

    • @Beardgames
      @Beardgames  2 года назад +4

      I'm going to update the system in a few months and I'll throw in a character selection completely free for ya :)

  • @billysatkowski6938
    @billysatkowski6938 Год назад

    My crouch button seems to be walking speed. How do I fix this? Changed input-same result. I made crouch in blueprint myself even though it's function is in there. Same result.

  • @MagistrTheOne
    @MagistrTheOne 5 месяцев назад

    pls Ue5 tutorial

  • @simbre4069
    @simbre4069 3 года назад +1

    This is a great pack, I have already bought it, but will it work for first-person mode?

    • @Beardgames
      @Beardgames  3 года назад +1

      Of course just tweak the character BP over to first person :)

    • @simbre4069
      @simbre4069 3 года назад

      @@Beardgames Many many thanks!

    • @Beardgames
      @Beardgames  3 года назад

      @@simbre4069 No problem good luck sir :)

  • @retr0_455
    @retr0_455 2 года назад

    I have 1 question.Can you make tutorial when you hit to have sound.

  • @kleiberarchiviz
    @kleiberarchiviz Год назад

    Hello, how are you, a very good piece of asset. When you change the sword draw animation and press the T key, the draw animation is done but the walk run motion animation stops. Why would this happen?

  • @RiverFox_YT
    @RiverFox_YT Год назад

    hey, i had this pack a while ago but only now getting to work with it, i want to add this to an existing game where i already have a game mode in place and if i switch to yours i loose everything else i worked on, any advice?

  • @sahinerdem5496
    @sahinerdem5496 6 месяцев назад

    i tried once free given basic asset. The issue is any montages are not variabled. if u'd variable all then mesh replacement for other types of custom skeletons would be easier for us. IK retargeting for montages also is easy. Regards.

  • @DanyMaorMico
    @DanyMaorMico 2 года назад

    There is a similar guide to Unreal 5?

  • @duckybright83
    @duckybright83 2 года назад +1

    why does my ai just stand and doesnt follow me when i am in range??

  • @joshuagatlin3931
    @joshuagatlin3931 Год назад

    I understand the block animation activation, but HOW do we make the block actually WORK? Meaning, no damage being taken when you are hit by AI. Been trying to figure this out for weeks lol.

  • @joshuagatlin3931
    @joshuagatlin3931 Год назад

    Where did the Hit notifiers come from?

  • @roydash5657
    @roydash5657 Год назад

    Please I am really needs your help. How to make. Character uses 4 weapons some time.

  • @Yggdrasil777
    @Yggdrasil777 2 года назад

    Nice looking system, I am thinking about going ahead and buying the system. Just curious about something.
    Why do you make two different weapons for the AI and the player? Why not have just the one weapon and the weapon give the information to the owner of the weapon? I can make the AI look for and pick up the weapon.

    • @Beardgames
      @Beardgames  2 года назад

      Hey Jay! So at the time of making the system I wanted the AI weapons to have slightly different behaviour but these can be easily combined. In my upgraded new system I have combined the weapons, might be worth checking that one out before purchasing this one 🙂

  • @richardreis7460
    @richardreis7460 9 месяцев назад

    How can i make new enemys? if i duplicate the BP_Enemy it get errors

  • @Footbaltopic
    @Footbaltopic 2 месяца назад

    How I fix the ai from not moving when a player gets close

  • @nichan008
    @nichan008 2 года назад

    Why not use Switches on the enums instead of cascading branches?

  • @alanliang9538
    @alanliang9538 Год назад

    how do you retarget character now, that the mesh is split into components

  • @walney2008
    @walney2008 2 года назад

    hello, I would like to understand and learn how to create a fighting system like LoL and Lost Ark, how can it be done in unreal? could you recommend me videos, thanks

  • @mrleonardgames1790
    @mrleonardgames1790 Год назад

    i followed the vid but the enemy ai does not follow the player do you know what could go wrong

  • @eastrosecollection7544
    @eastrosecollection7544 9 месяцев назад

    Is it possible to make something else damage and affect the character health with this asset?

  • @shuanthereales8412
    @shuanthereales8412 2 года назад

    How do you change where the weapon is attached? For example, the dual swords, how do I make them attach on the back instead of the hips

  • @greennature1045
    @greennature1045 3 года назад

    nice sir :)

    • @Beardgames
      @Beardgames  3 года назад

      Thank you kindly Mr Green :)

  • @MiekedeJong-px3xi
    @MiekedeJong-px3xi 4 месяца назад

    Hello, could someone help me with retargeting a Metahuman to a character? Is it done the same way as explained in the "new character retarget" section of the video? Any advice is welcome.

  • @funkfuria
    @funkfuria 10 месяцев назад

    Would it be possible to use it in ALS

  • @dayanas2395
    @dayanas2395 Год назад

    Hello, thanks for the the amazing assets! If I already have a character in my game with its own coding in it already and I need to use that character, can I just copy and paste your BPPlayerCharacters code into the one I have already created? I get an error function when I try to move it over.

  • @tusharpatel1614
    @tusharpatel1614 2 года назад

    The Ai seathed state socket is lying on the ground, What to do?

  • @SaintMemes701
    @SaintMemes701 2 года назад

    there was a error in the staff animations

  • @frankeey-onlinecourses115
    @frankeey-onlinecourses115 3 года назад +1

    is there a multiplayer support now? if not will it will come soon?

    • @Beardgames
      @Beardgames  3 года назад +1

      There won't be multiplayer for a while unfortunately but I am 100% coming back to this asset to implement multiplayer in the future. But sadly I can't give you a date :(

    • @frankeey-onlinecourses115
      @frankeey-onlinecourses115 3 года назад

      @@Beardgames Okiee.

  • @s.kanessuperbiatv6464
    @s.kanessuperbiatv6464 2 года назад

    I know your tutorial outlines how to replace the character model, but how would I be able to integrate this into an already existing Character blueprint?

  • @spudro5thou
    @spudro5thou Год назад

    Can I add a gun to the weapons choice

  • @Goggalor1990
    @Goggalor1990 2 года назад

    Hmm, I don't seem to have "BP_GameModee" when I migrate the project. Any reason it wouldn't be there? Awesome pack though!

  • @SathishKoththolla
    @SathishKoththolla 3 года назад

    Also will it be auto filling the health for the main character like it is doing for the stamina?

  • @ozzyism7148
    @ozzyism7148 2 года назад

    I have brought your asset and having serious problems. 2 minutes into your video you say to copy and paste to the level blueprint but when i am doing so and pressing play i am receiving a critical error and no player hud or health bars are showing?

  • @frodohanks1986
    @frodohanks1986 2 года назад

    How to keep other socket(like wings, non weapon) all the time? The socket will be remove when game start.

  • @WDDudeofallDudes
    @WDDudeofallDudes Год назад

    I can't create a project cause it has a - in the save file does anyone know how to fix this?

  • @FlyingLotus
    @FlyingLotus Год назад

    Hello does anyone know or have instructions on how to add this to horror engine?

  • @Chaos_Void
    @Chaos_Void 2 года назад +1

    everything works after the migrate except the hud for some reason i get Blueprint Runtime Error: "Accessed None trying to read property CharRef". Blueprint: BP_PlayerHUD Function: Execute Ubergraph BP Player HUD Graph: IsValid Node: Branch is there a way to fix this?

    • @goldenpixy8609
      @goldenpixy8609 2 года назад

      ruclips.net/video/1X6HF1GX9ic/видео.html It should help.

  • @josephsnyder5713
    @josephsnyder5713 10 месяцев назад

    the animations you provide are broken but i will otherwise attempt a follow along

  • @p.s.roshan1240
    @p.s.roshan1240 3 года назад

    how to change main character to our own character. Please guide me

    • @Beardgames
      @Beardgames  3 года назад +1

      This tutorial quite literally shows you how to do that step by step my friend

  • @damurlive
    @damurlive 10 месяцев назад

    how to replace the character with metahuman ?

  • @chengxuyuanderprogrammiere4639
    @chengxuyuanderprogrammiere4639 7 месяцев назад

    anyone know how integrate this to ASL system in UE4.27?

  • @review_dong_cong_nghe
    @review_dong_cong_nghe 3 года назад

    Hey, How can I retarget with non-humanoid character? Like Dragon?

  • @phatboionyx
    @phatboionyx 5 месяцев назад +1

    hey just got this pack im having a little trouble adding it to my game would you be down for a discord call please

  • @PrettyDevilEyes
    @PrettyDevilEyes Год назад

    Could you answer my newest guesting on question section on ur post!

  • @SolanaChris
    @SolanaChris 2 года назад

    I want to hire you to build a game for blockchain.

  • @paladoug8345
    @paladoug8345 3 года назад

    Again absolutely love this pack. Currenly working on integrating the system with my current project and have everything working except 1 piece. The ai will chase alert and hear you but just will not actually trigger any attacks? Could you point me in a place to look that could be causing this? maybe something iv missed?

    • @paladoug8345
      @paladoug8345 3 года назад

      nvm found it. Just had to pay closer attention.

    • @СашаКостан-к2ц
      @СашаКостан-к2ц Год назад

      @@paladoug8345 Same problem. What u did?

    • @paladoug8345
      @paladoug8345 Год назад

      @@СашаКостан-к2ц it has been a while but i BELIEVE i had to add a tag to my player character if i remember correctly.

  • @abhiramgaming6603
    @abhiramgaming6603 Год назад

    Bro did this game is designed with basic assets pack

  • @johnmarwinthecoder
    @johnmarwinthecoder 2 года назад

    Hi! is there a way hos to add like a potion and stamina booster similarly to dark souls?