Unreal Engine 4 - Flexible Combat System Feature Breakdown (Marketplace Asset)

Поделиться
HTML-код
  • Опубликовано: 4 окт 2024

Комментарии • 99

  • @s.kanessuperbiatv6464
    @s.kanessuperbiatv6464 2 года назад +10

    Let me just say: the amount of content in this pack is INSANE considering the price point. I've seen animation packs alone more expensive than this. Considering how long + finicky it can be to create this entire system from scratch - from AI to hit detection - this is a steal. Thank you so much for all the time that went into this!

    • @iansmith3301
      @iansmith3301 2 года назад

      Yeah but there are a lot of rough transitions on the animations (crouch walk snapping for instance). Isn't it hard to improve those with these big asset packs unless you build it yourself and know what is going on?

    • @HeathGleason
      @HeathGleason 2 года назад

      @@iansmith3301 if you know how to, export the rig into blender and animate your own blend space sequences. It's time consuming that's all. You just want more blend spaces between animations with cleaner loops

  • @davidtaylor8195
    @davidtaylor8195 2 месяца назад

    "Some random quote about death" lolol so great

  • @diidimeh
    @diidimeh 3 года назад +4

    This is awesome! I can't wait to buy it! ♡ you did an amazing job putting this together

    • @Beardgames
      @Beardgames  3 года назад +1

      Thank you so much Diitox I really appreciate that :)

  • @JosephReedHD
    @JosephReedHD 3 года назад +3

    Just bought this! Can't wait to implement it in the game I have in my head. Your videos are a great help learning Unreal. Keep it up brother!

    • @Beardgames
      @Beardgames  3 года назад

      That's awesome Joseph excited to hear about it my friend! Got an update coming sometime over the next few months which will give you a free Inventory system and equipment menu to go with it :)

    • @JosephReedHD
      @JosephReedHD 3 года назад +1

      @@Beardgames Probably a newb question but is there a way I could I implement a character select level. like the crash one you did but on its own level?

  • @georgemartin1947
    @georgemartin1947 3 года назад +1

    This is mad, great work mate! Can't wait to try it out

  • @MrCveedub
    @MrCveedub 3 года назад +1

    You've good quite a lot here at a very affordable price. Well done!

    • @Beardgames
      @Beardgames  3 года назад +1

      Thanks so much dude :)

  • @TheGhos1Face
    @TheGhos1Face 3 года назад

    Amazing asset beardman i highly recommend picking it up!

  • @codyvandal2860
    @codyvandal2860 3 года назад

    Moving up bro! You're crushing it 👌

    • @Beardgames
      @Beardgames  3 года назад

      Haha thanks Cody appreciate that champ👏

  • @FunLearningChannel
    @FunLearningChannel 3 года назад +2

    I love this content, I hope there be tutorials how to change the mannequins to your custom characters. I’m not good at blueprints and want to put my custom characters and enemies. Please make a tutorial for this asset

    • @Beardgames
      @Beardgames  3 года назад

      Don't worry my friend I am just in the process of creating this tutorial. We go over each feature and how to add new combat styles and change the character mesh :)

    • @FunLearningChannel
      @FunLearningChannel 3 года назад

      Now I really want it. I bought so many rpg template, no instructions how to change characters and enemies. Just using the mannequin only. I like all you tutorial, it perfectly clear and understandable. Now really want this asset. Thank

    • @Beardgames
      @Beardgames  3 года назад

      @@FunLearningChannel I'll do my best to make it as clear as possible my friend :) coming out as soon as I've finished this tutorial so hopefully by Saturday!

  • @Panda0nxtc
    @Panda0nxtc 2 года назад

    Gonna grab dis

  • @richardreis7460
    @richardreis7460 9 месяцев назад

    Can make a video turning this system into a metroidvania?

  • @Blonder_Studio
    @Blonder_Studio Год назад

    its funny how a marketplace asset is way better than 99% of AAA games

  • @danielvutran
    @danielvutran 3 года назад

    awesome showcase !!!!111

    • @Beardgames
      @Beardgames  3 года назад

      Thanks so much Daniel :)

  • @gamerdweebentertainment1616
    @gamerdweebentertainment1616 3 года назад

    Welp time to start investing... enough "research"

  • @RoryMcC42
    @RoryMcC42 3 года назад

    This is awesome...

    • @Beardgames
      @Beardgames  3 года назад

      Aw damn thanks so much man :D

  • @FunLearningChannel
    @FunLearningChannel 3 года назад

    Is there going to be inventory list and npc shop that would make it a full game

    • @Beardgames
      @Beardgames  3 года назад +1

      I could potentially add that in for a future update but there's no inventory system at current

  • @valeriymalishevskyi1723
    @valeriymalishevskyi1723 2 года назад

    Super
    👋👋👋👋👋👋👍👍👍👍👍👍

  • @OldDeadOne
    @OldDeadOne 3 года назад +1

    Looks great. Just curious if it is replicated. If not you could get twice as much if it were replicated. Either way I'll be buying it.

    • @Beardgames
      @Beardgames  3 года назад

      Thanks amigo! The plan is to replicate it in the future :) but for now I just wanted to get it out there. Thanks for being awesome Alan!

  • @wiglord
    @wiglord 3 года назад

    Really keen on this kit, has some great features. I am however trying to find a kit to prototype a simple rpg game for me and my young son to play together, so I am wondering how far away on your roadmap network replication is?

    • @Beardgames
      @Beardgames  3 года назад +1

      That's so awesome wiglord :) I'll be completely honest multiplayer is still quite some time away unfortunately. It's one of those things which I will 100% do but at the moment I've got heaps to do before it. For example ive got an Inventory system, bows and arrows and magic to be added beforehand! Hop into my discord it would be great to hear from you and I'll be able to keep you posted :)

  • @anonymousse4138
    @anonymousse4138 3 года назад

    are we going to get a tutorial for the damage popup anytime soon? other than that the packs looks amazing :D
    thinking of buying it

    • @Beardgames
      @Beardgames  3 года назад +1

      Hey amigo! So yeah my to do list right now... create a tutorial for the marketplace asset explaining all the features and then publish it (so excited). Then I need to finish off my 30 topic tutorial series (currently topic 20 out of 30) and then... when I've finished that I can produce tutorials covering some of the aspects in the asset pack for people who didn't want to purchase it :)

  • @cluelesscastelino150
    @cluelesscastelino150 Год назад

    how do i add a counter attack system for this

  • @Tyler-cq1pg
    @Tyler-cq1pg 3 года назад +2

    Looks like a lot of content for the asking price! How easily do you think this could be integrated with Advanced Locomotion System v4?

    • @Beardgames
      @Beardgames  3 года назад +3

      Haha thank you It took me quite a while to decide a price as I wanted to make it as affordable as possible while giving everyone as much as I could. I'm glad you think it's reasonable :)! As for the locomotion unfortunately I haven't investigated the locomotion asset very deeply so im not entirely sure but I dont see why not. I could imagine it would be possible to simply blend the weapon animations and slot animations in with the locomotion, It's something I could look into sorting for the future but for now I'd say it's very possible but I'd have to look into it to get a full understanding of how the locomotion asset works 😊 hope thos helps sorry for the essay!

    • @swbftor403
      @swbftor403 2 года назад

      Hey man ever make progress on this? I’m working on a project doing this now and was wondering how you made out

  • @moneybags6840
    @moneybags6840 2 года назад

    Where is the MacOS version?!?!

  • @Executioner_Sama
    @Executioner_Sama 2 года назад

    does the AI is included on the basic version?

  • @CaltropCreations
    @CaltropCreations 3 года назад

    i love this asset, can you make a tutorial about animating weapons like a gun's barrel or a a safety button?

    • @Beardgames
      @Beardgames  3 года назад

      So I've actually already made a video on Animating in Blender (although it's a character not a gun), but to create the weapon animation it should work exactly the same! In terms of the Unreal Engine side I could definitely look into this, maybe go over something similar when I look to implement ranged attacks into the Asset :) Thanks Caltrop!

  • @royschippers1251
    @royschippers1251 3 года назад

    Hey man, your video's have helped me a lot and I want to support you by getting this asset. Had one quick question beforehand.. is this combat system compatible with multiple enemies or would I need to use blueprints to give enemies some kind of priority so they won't attack 1 by 1 or all at once?

    • @Beardgames
      @Beardgames  3 года назад +1

      Really glad my videos helped Roy and thanks for the support amigo :) it supports multiple enemies where each AI will begin attacking once spotted

    • @royschippers1251
      @royschippers1251 3 года назад

      @@Beardgames Great, thanks! Looking forward to the magic extension

  • @IAmVarious
    @IAmVarious 3 года назад

    Idk how often you get this question, as well as it may be a stupid question, but how compatible is a ranged combat system (i.e. guns, bows, etc.), and if compatible, how difficult would it be to impliment such a thing?

    • @Beardgames
      @Beardgames  3 года назад +1

      Not a stupid question at all my friend! So I'm actually in production of a ranged add-on for the asset as we speak, should have it finished in a few weeks. In terms of how easy it was, super easy to add onto the system, the hard part for me is doing all the maths for the bow and arrow trajectory haha. But to answer your question, adding ranged and gun attacks onto the system in no problem :)

    • @IAmVarious
      @IAmVarious 3 года назад

      @@Beardgames Love to hear that! I will definitely be sure to check out that add-on, as I am thoroughly enjoying the combat system! Keep up the great work!

  • @galacticgeek2616
    @galacticgeek2616 6 месяцев назад

    Is it possible to implement this in UE5? got this pack a couple years ago but fell off development

    • @Footbaltopic
      @Footbaltopic 2 месяца назад

      Yes but has some bugs u need to fix

  • @balbo84
    @balbo84 2 года назад

    What can i do with the exp level up system? more level do something?

    • @Beardgames
      @Beardgames  2 года назад

      At the moment it's just a leveling up system so players can integrate their own uses for leveling up :)

  • @Dackky
    @Dackky 3 года назад +1

    Will this include an Inventory system later down the line?
    for equipping and de quipping different weapons?

    • @Beardgames
      @Beardgames  3 года назад +1

      Yes sir :)

    • @Dackky
      @Dackky 3 года назад +1

      @@Beardgames Perfect, take my money

    • @Dackky
      @Dackky 3 года назад

      @@Beardgames Quick question is there a way to reimport the animations for the player on another model?

    • @Beardgames
      @Beardgames  3 года назад

      @@Dackky Not only can you use your own character, I've got a step by step tutorial on how to do it 😎 just check the timestamp! ruclips.net/video/zxKDLL2Ej1M/видео.html

    • @Dackky
      @Dackky 3 года назад

      @@Beardgames Holy it even includes different weapon styles perfect!

  • @ethanurbina3617
    @ethanurbina3617 2 года назад

    I want to mess with the “parry” BP. Where can I find the node(s) to do so? Is it part of the “block”?

    • @Beardgames
      @Beardgames  2 года назад +1

      Which system do you have my friend, the FCS Basic?

    • @ethanurbina3617
      @ethanurbina3617 2 года назад

      @@Beardgames I have the “Melee” package. I want to add a prompt after a successful parry, allowing the player to execute a skill after pressing the appropriate selection. Hopefully I made that clear lol it makes perfect sense in my head

    • @Beardgames
      @Beardgames  2 года назад +1

      @@ethanurbina3617 Check out the Melee component my friend, I'll be doing a tutorial on it sometime soon 🙂

    • @ethanurbina3617
      @ethanurbina3617 2 года назад

      @@Beardgames look forward to it! Thank you

    • @declangilmour8184
      @declangilmour8184 Год назад

      @@Beardgames hey piggybacking off this any update on a tutorial? It's the basic pack I have, outside of player parry/counter attack it has everything else I need to make the game I want

  • @omniteksilbear4559
    @omniteksilbear4559 2 года назад

    You sound exactly like vertis is bro.

    • @Beardgames
      @Beardgames  2 года назад

      Haha maybe be the English accent

    • @omniteksilbear4559
      @omniteksilbear4559 2 года назад

      @@Beardgames Maybe. Say I'm wondering is this compatible with ur 4.27?

    • @Beardgames
      @Beardgames  2 года назад

      @@omniteksilbear4559 Yes sir I just haven't updated it just yet as I'm working on an update 🙂

    • @omniteksilbear4559
      @omniteksilbear4559 2 года назад

      @@Beardgames thanks mate got yourself a new customer. Keep up the good work.

    • @Beardgames
      @Beardgames  2 года назад

      @@omniteksilbear4559 Thanks a lot I hope it treats you well :)

  • @aweramu7107
    @aweramu7107 3 года назад

    When are the videos with als

    • @Beardgames
      @Beardgames  3 года назад

      Sorry my friend I dont quite understand what you're saying

    • @cuki3277
      @cuki3277 3 года назад

      @@Beardgames ALS stand for "Advance Locomotion System". It is a free pack on the unreal marketplace. You should check it out, its really good

    • @Beardgames
      @Beardgames  3 года назад

      @@cuki3277 oh yeah I've tried the system out. I think I read the comment when I was tired and thought he wrote a typo "als" instead of ALS 😂 thanks for the comment anyway amigo 😎

  • @mclow100
    @mclow100 3 года назад

    would there be much difficulty in adapting this system to a sidescroller?

    • @Beardgames
      @Beardgames  3 года назад

      Shouldn't be a problem my friend! All the functionality will work just fine, you'd just need to swap over camera angles as far as I'm aware :)

  • @bojanvirag7506
    @bojanvirag7506 3 года назад

    Hi! I'm considering buying this, but after trying out the demo, I found the attacks do not really connect with the keypresses. Would it be difficult after I implement this, to increase the animation speed and make animation interrupts to get a more connecting, responsive combat? Thanks!

    • @Beardgames
      @Beardgames  3 года назад +1

      Good question amigo :) so the weapon hitboxes can be configured with the click of a button. Each weapon is designed so the hitbox is created between two scene points. So you can just move these accordingly to adjust how accurate you want the hits to be. Most games make the hitboxes slightly bigger so players don't get annoyed their hits aren't connecting😁 As for weapon animation time again, completely configurable. Can change the animation speeds as you want by changing the playback speed in each animation. You can also change how fast the attack animations fire off from each other. If you want the animations to fire off faster or slower you simply have to adjust the anim notify inside each weapon attack, I can help you with this via discord if you run into any issues 😊 let me know of you have anymore questions my friend

    • @bojanvirag7506
      @bojanvirag7506 3 года назад

      @@Beardgames Awesome, thank you for the detailed explanation! I will get it then and try to implement it in my project :)

    • @Beardgames
      @Beardgames  3 года назад +1

      @@bojanvirag7506 No problem at all! If you have any more questions hop into my discord and we can have a 1 to 1 chat where I can try help you out with any implementation things you're planning😎

    • @bojanvirag7506
      @bojanvirag7506 3 года назад

      @@Beardgames Thanks mate! I tried using the discord link from the description but I get a message that the link is wrong or expired?

    • @Beardgames
      @Beardgames  3 года назад

      @@bojanvirag7506 hey dude Sorry about that. It seems to be working for me on my phone but I haven't tested on my PC yet. This should be the link though: discord.gg/9mvGb7e​
      I'll go on my pc later and double check everything is working okay! Sorry again