New WEAPONS, CONSUMABLES & MISSION! Patch 15 Part 2 | Update Overview | Warhammer40k: DARKTIDE

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  • Опубликовано: 17 окт 2024

Комментарии • 56

  • @Anthosius
    @Anthosius 10 месяцев назад +20

    Man, i hope they keep up with the momentum

    • @channingtaintum
      @channingtaintum 10 месяцев назад +2

      _Brutal_ momentum 👉😎👉

    • @sturmmagnunstein1008
      @sturmmagnunstein1008 10 месяцев назад +5

      Swedish holidays around the corner. Need i remind you of the month of silence after release last year?

    • @TheAtomicWarrior
      @TheAtomicWarrior 10 месяцев назад

      Yeah, we are not getting content until mid-late April knowing how Swedish holidays work

    • @greyfalconow9467
      @greyfalconow9467 10 месяцев назад +1

      I think that Henry Caville movie sometime in the next 4 years will be a nice target for the company to aim for mass market appeal

    • @johndillinger5142
      @johndillinger5142 10 месяцев назад

      Would be nice but considering the snails pace they have worked with so far I wouldn't hold my breath

  • @gnol4688
    @gnol4688 10 месяцев назад +4

    Absolutely hope for another psyker staff and something like a new kickback/rumbler variant or new shield or Paul variant for ogryn

  • @Bigotsandwich1995
    @Bigotsandwich1995 10 месяцев назад +4

    Single person healing is very welcome and maybe it will give that zelot corruption heal some real value(getting an empty bar back doesn't do much if there's no way to fill it back up)

  • @stuff9680
    @stuff9680 10 месяцев назад +3

    I'm kind of hoping the HelGun the Death Korp grenadiers use, backpack mounted that maybe has the overheat mechanic of the plasma gun but faster firing

  • @desgroid
    @desgroid 10 месяцев назад

    I’m glad you’re also getting your Mcree/Cassidy fix through Darktide aswell. Ever since I saw there was a revolver in game it’s always been high noon.

  • @UnDoneDg
    @UnDoneDg 10 месяцев назад

    I’m a new subscriber and I’ve just gotta say that I love your content! Glad I found your channel and keep up the awesome work! :)

  • @dravenshadow9002
    @dravenshadow9002 10 месяцев назад +2

    I mostly want to get some proper swords for Zealot.

    • @morganpriest7726
      @morganpriest7726 10 месяцев назад

      Just give ‘em a zweihander for gods sake!

  • @FableRev
    @FableRev 10 месяцев назад

    If Darktide will add new weapons for ogryns in the future, my idea for melee is the Spud Jacker and for range the Auto Cannon.
    Spud jackers could be a two handed weapon (Similar to Zealot’s thunder hammers but without power enhancements) that can act as a Jack-of-all-trade weapon when it comes to dmg (especially against flak or carapace enemies) and crowd control. My idea for its special attack would be for ogryn to thrust with the top or bottom end of the spud jacker which staggers enemies for follow-up attacks
    Auto cannons could be a precise and anti flak/carapace two handed heavy firearm. Its handling would be similar to the heavy stubbers, but its function more similar to the plasma gun. More focused on targeting lined up enemies or singular enemies. Special attacks with auto cannon could simply be a melee attack like with the heavy stubbers.

  • @Err0rkatze
    @Err0rkatze 10 месяцев назад +5

    I always enjoy your take on things, appreciate the vids as always!

  • @czipcok1994
    @czipcok1994 10 месяцев назад

    Love your content mate. I feel you with those build changes. I kust finished getting stuff for my vet and now they gonna change him again. A bit annoying but I will take any new stuff at this point.

  • @ZzVinniezZ
    @ZzVinniezZ 10 месяцев назад +1

    sure hope that fanning thing is unique and a fun revolver...not so sure about the shovel tho

  • @iWubBass
    @iWubBass 10 месяцев назад

    Man I can't wait! Those consumables will be a big game changer.

  • @gustaveardila6286
    @gustaveardila6286 10 месяцев назад

    Aww i thought we'd get the datamined two handed power swords. Oh well, I'm still happy with what we've got.

  • @flipsvstheworld
    @flipsvstheworld 10 месяцев назад +3

    God I hope Vet doesn't get kicked in the karker again. Too bad no weapon changes to the bolter and helbore ready animation

    • @Bigotsandwich1995
      @Bigotsandwich1995 10 месяцев назад +1

      My guy, I just got a godroll helbore but that animation really makes me afraid to use the damn thing

    • @flipsvstheworld
      @flipsvstheworld 10 месяцев назад

      @@Bigotsandwich1995 Fr, i feel you. I only use bolter with zealot since it can do mad burst damage on monsters and groups of crushers and bulwarks without realing on specific builds with that class unlike veteran

    • @Bigotsandwich1995
      @Bigotsandwich1995 10 месяцев назад

      @@flipsvstheworld seriously,what good is a gun if that rager pack at the end of the hall is 2 feet away from you by the time your ready to shoot
      I guess the bolter could get some value there but the helbore is a precision weapon,I gotta line up headshots and do a charge up for the shot

    • @flipsvstheworld
      @flipsvstheworld 10 месяцев назад

      @@Bigotsandwich1995 on top of the reality that it requires executions stance to really pop off, and is one of many weapons with shit iron sights.

    • @ragingmonkey4592
      @ragingmonkey4592 10 месяцев назад

      @@Bigotsandwich1995 You're right, it sucks, so what I did was roll a Mk II instead of the Mk III so I could use the bayonet as a melee most times (it's actually a really strong melee option) and then you only have to swap when things get really out of hand and you need the massive cleave of power sword or something like that. I think both Mk I and Mk II are good for this, the Mk III has a horrible slow strike down bayonet which ruins it.

  • @Tyrannicus666
    @Tyrannicus666 10 месяцев назад +1

    I just want more ogryn weapons...

  • @vaporsouls6752
    @vaporsouls6752 10 месяцев назад +1

    Hoping hard they change the sharpshooter keystones. Standing still in a tide game is signing yourself for getting killed

    • @Bigotsandwich1995
      @Bigotsandwich1995 10 месяцев назад

      Unless they add in something like reduce your threat

    • @rovelfox7832
      @rovelfox7832 10 месяцев назад +1

      I really like the sharpshooter keystone when paired with a Hellbore or Kantrel lasgun. You don't have to stand still for long to get great value from it, and as long as you don't sprint you don't lose them all too quickly, so you can move a lot more than people think they can and still get value. I think the bigger problem with it is the build in general wants to be consistently be firing, but it relies on your teammates to remain together. It's great when you have friends on voice to cover you while you pick off high-priority and hard to remove targets, but with randoms it often devolves into everyone sprinting off in different directions and you have to engage in melee where none of your build provides any benefit, but that was the case before the keystone was added as well. I think the suggested threat reduction would be great for it to allow more breathing room for picking off shooters and gunners that would otherwise whittle down your allies while they're dealing with the melee. Until then I'll probably only play my sniper build with friends.

    • @ragingmonkey4592
      @ragingmonkey4592 10 месяцев назад

      @@rovelfox7832 I agree that it feels manageable to use if you pick the modifier that gives you stacks per 0.75 second for not moving or crouch walking, kinda turns it into another surgical type buff, but the 15 stack node is basically useless and so are the other ones if you're not using the regen. IMO they need to just add the 0.75 second regen into the base keystone to make the other modifiers useful.

  • @bigredmarchingon3200
    @bigredmarchingon3200 10 месяцев назад

    The stims being like the potions from vermintide made me wonder if you have ever played vermintide. and would you like to make a video on it.

  • @FriedBananas642
    @FriedBananas642 10 месяцев назад

    I'm betting that they are releasing another pistol instead of balancing Ragers, feels bad man.

  • @jt.8144
    @jt.8144 10 месяцев назад

    Waiting for it for console

  • @Freaktacular
    @Freaktacular 10 месяцев назад +1

    woahwoahwoahwoahwoahwoahwoahwoahwoahwoah...
    his name is COLE CASSIDY now!!! 🤠

  • @raptorjetz
    @raptorjetz 10 месяцев назад

    Agreed, Vet tree should be redesigned not shaved off and this nerfed

    • @morganpriest7726
      @morganpriest7726 10 месяцев назад

      Probably going to make it a bit shorter or more conjoined

  • @KedrChadEater
    @KedrChadEater 10 месяцев назад

    melta gun when?????

  • @asmordisfluffbreaker4999
    @asmordisfluffbreaker4999 10 месяцев назад

    Still no hotshot lasgun. shame.

  • @sekales
    @sekales 10 месяцев назад

    i love this game and i hope they dont fuk up this

  • @FackeYu
    @FackeYu 10 месяцев назад

    can't wait for another couple of weeks of game-breaking exploits getting patched into the game.

  • @cccbbbaaa110
    @cccbbbaaa110 10 месяцев назад

    Vet 2nd downgrade Aware

  • @Poppenheimer69
    @Poppenheimer69 10 месяцев назад

    Oh ffs I already have to deal with enough of those useless "cowboys". If only Revolvers were Zealot exclusive.

    • @njxwolverine2493
      @njxwolverine2493 10 месяцев назад

      hehe colt python go brrrr

    • @MilanVoorhees
      @MilanVoorhees 10 месяцев назад

      There’s nothing else that comes even close. The bolter has similar damage and penetration, but it’s extremely slow to operate and kicks like a mule. I’d love nothing more than to run a flamer on my Zealot all the time-but a lesson I learned shortly after I started playing as a Zealot (Vet being my first class) is that you absolutely cannot rely on your teammates to focus pesky trappers, flamers, and bombers the moment they hear their sound cues.

    • @MilanVoorhees
      @MilanVoorhees 10 месяцев назад

      And those players aren’t “useless,” most of them using revolvers are those with good aim, otherwise you’re wasting bullets and wasting tons of time on that slow reload, which is detrimental to both yourself and the team.

  • @SainnQ
    @SainnQ 10 месяцев назад +4

    People really need to stop calling Mark Additions "new weapons"
    For fucks sake.

    • @yungpark6435
      @yungpark6435 10 месяцев назад +7

      probably cause that's what they are

    • @Biggssyyy
      @Biggssyyy 10 месяцев назад +2

      ​@@yungpark6435not really chief

    • @datkhornedog899
      @datkhornedog899 10 месяцев назад

      Technically they are "new weapons", but only by virtue of having a different mechanic (and only a few, such as the Headhunter Autogun).

    • @channingtaintum
      @channingtaintum 10 месяцев назад

      But, they _are_ new weapons for you to use, what are you on about?

    • @Benthesniperof8
      @Benthesniperof8 10 месяцев назад +3

      ​@@channingtaintumWeapon variants are not new weapons.
      To any 40k enthusiast, say the words they're adding new weapons to Darktide; and their mind will go straight to:
      Plasma Pistol, Vulkite Weapons, Auto Cannons, Hellguns, Melta Guns etc.
      Not variations of existing weapons