Wow, the math alone opens up a HUGE amount of stuff you could do, not to mention the stuff it simplifies. First thought: wait, you have a sensor that tells you the distance to what it's detecting, and the ability to do math on it? Improve your mortars from the recent MM to calculate the proper angle to fire at. The first computers were used to calculate firing solutions for artillery/ship guns, so it seems appropriate. You could also probably use the rotation meter and the output from some calculator to get much finer control over angle than a controller. Also, proper inertial guidance for your missiles, controlling fin angles to aim properly? Hell yes.
Also: easy radar build allows for all kinds of fun, GPS-driven vehicles, easy gyros, spudnet with proper addresses and routing tables, spudnet encryption and/or compression?!, casino games.. random numbers unlock tons of stuff by themselves.
Imagine if they still had the remote control glitch, you could connect a missile to a computer to lead a target. I can't wait for what kan does with the the new toys.
The GPS is awesome! It would be cool to see a selfdriving car based on this, with sensors that can override the GPS navigation to drive around obstacles instead of hitting them.
Well, he wouldn't really need to use the intelligentia mod anymore since the tracking is in the Modpack aswell. And I think there are some wing parts in the Modpack too.
You could use the memory index block to make a computer. Try to make a simple 8 bit game using it (that's 256 different index positions, each holding 8 bits).
The difference between the speedometer and the velocity...meter... is that speed is measured as a scalar (just magnitude, not direction), while velocity is measured as a vector, in this case, either positive or negative, with magnitude. That's why the velocity setting has the line in the middle, while the speed setting has it at the minimum. And no, I have no idea what a metermeter measures.
3:20 It would be better to use a NOR gate feeding into an AND gate, and the input connects to both. That way, it only ticks when it is turned on, while the 2 OR gates with the XOR ticks both when it is turned on, and when it is turned off.
I'm just patiently waiting for an Intelligentia/the Modpack integration. Just imagine AI that can output distances to targets, output number values for gyroscopes, and allows for both coarse and fine aiming corrections.
A GPS tracker with Intelligentia that flies very high always above the player and tell it's coordinates (if possible) and a GPS guided mortar to be able to shoot it :3
I already made a really terrible GPS based creation a few weeks ago. btw. you can really easily make a system on which you can control how high you want to be.
Meter is a distance measurment unit. 1 kilometer = 1000 meter. Meters can also be used as being a length or height measurment. Like my lenght as a person = 1 meter and 70 centimeters. But for the fact of it being a speedometer. i assume that the mean it as being a disntance measurment. excuse my typing mistakes im a non native english speaker.
You should watch durf's stream where he shows off the parts. The tick button can be used as a timer. The difference between speed and velocity mode is that speed is the global speed (the magnitude of the whole vector) and velocity is the signed magnitude of the component of the vector that is facing the way you place the block. (So positive when going forward, negative when going backward)
i have used this mod and created a really cool sensor. it is primerily for hovers, but it can be used for numerous other things as well. it is similar to xometer on velocity mode, but its not exactly that
Make a screen of logic blocks that can display various graphs such as sine, cosine, tangent, inverse versions of them, etc. Basically, make a simple graphing calculator.
You could make an automatic mortar with the math blocks in wich you just need to enter the coordinates and can shoot anything on the map. Edit: Also extremly precise rockets could be possible.
@@dtplayers Are you sure about that? I thought there were no aerodynamics in Scrap Mechanic. The wings-mod just kind of makes them up if I remember that correctly. But you are right, that would be a huge problem.
Retialus, I’m pretty sure that there is drag, but no aerodynamic effects. So objects moving at higher speeds won’t create lift, but they will slow down.
*PstPst* @KAN if you try to run, so press shift, while in the air with the low gravity modulator you can literally fly as if you were in a creative mode!
What i think is good about this counter is that we can simply abort it as a timer so there are new possibilties there too already working on simething 😉
Here are my ideas: • Implement this gps system into the auto weight adjusting drop pod crate so that you put a creation inside and put in coordinates and activate it and it closes, takes off to a certain height, then flys to the coordinates, then drops back down. • A missile which is launched and flys to a certain coordinate once it reaches a certain height.
I was planning on starting a custom game using this mod since DPP let us know there's a mod loader. also going to use his raft mechanic and sticky wheels parts.
Hey kAN! Great job as always! Do you have hints about how to create if/than logic and have them to interact with the new numeric world now opening up? Fot example: elevator, if at floor 3 open door 3, if at floor 7 open door 7 but car door on the opposite side and so on... I miss the way to translate from numbers to binary and to use buttons without counter blocks or trillions of logic gates. ;-) Cheers from Denmark!
For the potato internet you could possibly set up two bits next to each other. It might be harder to set up, but it would be quicker, I think. You'd have one spud be the ones place, and the other is the tens place, if that's possible. So for "65" instead of waiting for 65 individual spuds to go all the way from the sender to the receiver, you'd only need 11, 6 tens and 5 ones.
Not only will this make calculators a lot easier to make, but you could also make spoon counters. Dont know what you would need them for, but hey, you can Edit: you can also make coded doors! Isnt that cool!
Howly crap that Mod has insane logic! I like it. Can you like make somesort of orbiting device or like satelite that you set who to track and then its gonna track it and send you the location where he is?
Multiplayer Monday idea. Another dogfight with the wing mod but no cardboard. The only way to take someone out is to hit an explosive in the middle of the plane. Whatchu think?
I'm going to build a programmable computer with an i/o bus port. Maybe in the future I could also make a special programming language instead of just using binary for everything.
Use this memory thing to change your speed without messing around with engine, press a button and you are going slower so you can turn more easily, and then change it back :D
Calculator Missles that come from ground out to inserted coordinates Useless switch Randomizer for game like rock, paper sizzorz Bank Clock Timed machines
Can you make a momentum sensor? I'm trying to make a wheel that always faces in the direction it's traveling in, no matter how sideways the car itself is.
You can have a rocket launcher with GPS guided missiles and sensors(smart sensors) to avoid terrain without them rockets smashing into a mountain on course
How about a super precise cannon. Like you use the blocks and xometers to control the azimuth and elevation to the 1/1000 degree or something. (And of course add explosives)
I dare you to try to make the falcon 9 that can takeoff and land at a different launchpad with the press of a button. The advantage that this mod has over the intelegentia mod, is that you can have more that 2 landing/launch pads. All you need is to save the coordinates (hint hint memory block)
Wow, the math alone opens up a HUGE amount of stuff you could do, not to mention the stuff it simplifies.
First thought: wait, you have a sensor that tells you the distance to what it's detecting, and the ability to do math on it? Improve your mortars from the recent MM to calculate the proper angle to fire at. The first computers were used to calculate firing solutions for artillery/ship guns, so it seems appropriate. You could also probably use the rotation meter and the output from some calculator to get much finer control over angle than a controller. Also, proper inertial guidance for your missiles, controlling fin angles to aim properly? Hell yes.
Also: easy radar build allows for all kinds of fun, GPS-driven vehicles, easy gyros, spudnet with proper addresses and routing tables, spudnet encryption and/or compression?!, casino games.. random numbers unlock tons of stuff by themselves.
Imagine if they still had the remote control glitch, you could connect a missile to a computer to lead a target. I can't wait for what kan does with the the new toys.
OvenCake I think they do
The GPS is awesome! It would be cool to see a selfdriving car based on this, with sensors that can override the GPS navigation to drive around obstacles instead of hitting them.
A GPS based skylift could also be interesting btw.
Govert van Zijl This is damn insane. Good work kan.
You should try to build an AI bomber plane that bombs a selected location of the map!
that's a great idea
Yespacito
Make a mortar that uses the coordinates to aim. As a real mortar
intelligent mod + this mod = plane
Well, he wouldn't really need to use the intelligentia mod anymore since the tracking is in the Modpack aswell. And I think there are some wing parts in the Modpack too.
Actually, wings are in the modpack now, and you can replace intelligentia parts with modpack orientation block too. So amazing!
intelligent mod + this mod = submarine
The number blocks also show the binary coded decimal at the bottom for the digit they are displaying. That's an interesting attention to detail.
You could use the memory index block to make a computer. Try to make a simple 8 bit game using it (that's 256 different index positions, each holding 8 bits).
Almost at 100k!
Edit: your at 100k now xD congrats
Imagine a competent automated fighting bot!
make an autopiloting airplane and a GPS guided ballistic missile
alexandre sousa yes just yes
The difference between the speedometer and the velocity...meter... is that speed is measured as a scalar (just magnitude, not direction), while velocity is measured as a vector, in this case, either positive or negative, with magnitude. That's why the velocity setting has the line in the middle, while the speed setting has it at the minimum.
And no, I have no idea what a metermeter measures.
Thank you.
Now all i gotta do is to wait for part 2.
(The bomber plane i requested witch uses coordinates) :)
3:20 It would be better to use a NOR gate feeding into an AND gate, and the input connects to both. That way, it only ticks when it is turned on, while the 2 OR gates with the XOR ticks both when it is turned on, and when it is turned off.
I'm just patiently waiting for an Intelligentia/the Modpack integration. Just imagine AI that can output distances to targets, output number values for gyroscopes, and allows for both coarse and fine aiming corrections.
This parts will explode my head #Logic math
I have the modpack and I had no idea how to use these things until now. Thanks!
A GPS tracker with Intelligentia that flies very high always above the player and tell it's coordinates (if possible) and a GPS guided mortar to be able to shoot it :3
I already made a really terrible GPS based creation a few weeks ago. btw. you can really easily make a system on which you can control how high you want to be.
Great as always!
Meter is a distance measurment unit. 1 kilometer = 1000 meter. Meters can also be used as being a length or height measurment. Like my lenght as a person = 1 meter and 70 centimeters. But for the fact of it being a speedometer. i assume that the mean it as being a disntance measurment.
excuse my typing mistakes im a non native english speaker.
Nice now i can play a game and say im doing math
Treydawg08 or you could just get interested in the wonderful world of mathematics...
Ill pass
You should watch durf's stream where he shows off the parts.
The tick button can be used as a timer.
The difference between speed and velocity mode is that speed is the global speed (the magnitude of the whole vector) and velocity is the signed magnitude of the component of the vector that is facing the way you place the block. (So positive when going forward, negative when going backward)
i have used this mod and created a really cool sensor. it is primerily for hovers, but it can be used for numerous other things as well. it is similar to xometer on velocity mode, but its not exactly that
Make a screen of logic blocks that can display various graphs such as sine, cosine, tangent, inverse versions of them, etc. Basically, make a simple graphing calculator.
hey Kan keep up the good work
Build a space station with the gravity blocks!
Guided missile where you put in coordinates and it flies there and blows up
You could make an automatic mortar with the math blocks in wich you just need to enter the coordinates and can shoot anything on the map.
Edit: Also extremly precise rockets could be possible.
This is a great idea, the hardest thing would be accounting for air resistance, because there is so much in scrap mechanic.
@@dtplayers Are you sure about that? I thought there were no aerodynamics in Scrap Mechanic. The wings-mod just kind of makes them up if I remember that correctly.
But you are right, that would be a huge problem.
Retialus, I’m pretty sure that there is drag, but no aerodynamic effects. So objects moving at higher speeds won’t create lift, but they will slow down.
Well, maybe you’re right, I couldn’t d find anything on the internet about it. Now I want to experiment with this. Thx for the awesome idea!
I would love to see some indepth complex creations from you, kAN.
first time early on kans channel so yay!!!
i like when its only vannila.
me too but with mods there are possibilities which simply cant be made vanilla like kan's Homing and cluster missiles
Finally a proper Wiremod for Scrap Mechanic
you could make a chronograph and detemie the true velocity of a spud and see if we can go faster
*PstPst* @KAN if you try to run, so press shift, while in the air with the low gravity modulator you can literally fly as if you were in a creative mode!
Make a calculator (scientific)
You can use the XYZ to create a programmable missile. Then use the missile to play battleships on multiplayer monday.
guided missile!!!
And another nice Video!
You could make a nice flying automatet Bus which flys between different Locations
What i think is good about this counter is that we can simply abort it as a timer so there are new possibilties there too already working on simething 😉
The modpack is a X'c encripter parts no? Who name's of a modpack?
It's called 'The Modpack'
@@partywumpus5267 ok, thanks 😄
No problem :D
5:59 Gee, I didn't know 6 was between 0 and 1🤔
Maybe you can build an automatic artillery system where you type in the coordinates and its fires automatically
noice
Here are my ideas:
• Implement this gps system into the auto weight adjusting drop pod crate so that you put a creation inside and put in coordinates and activate it and it closes, takes off to a certain height, then flys to the coordinates, then drops back down.
• A missile which is launched and flys to a certain coordinate once it reaches a certain height.
Please make a gps drone
I was planning on starting a custom game using this mod since DPP let us know there's a mod loader. also going to use his raft mechanic and sticky wheels parts.
Hey kAN! Great job as always! Do you have hints about how to create if/than logic and have them to interact with the new numeric world now opening up? Fot example: elevator, if at floor 3 open door 3, if at floor 7 open door 7 but car door on the opposite side and so on... I miss the way to translate from numbers to binary and to use buttons without counter blocks or trillions of logic gates. ;-) Cheers from Denmark!
you can make a missile rocket that is tracking that cordinate that the shows
For the potato internet you could possibly set up two bits next to each other. It might be harder to set up, but it would be quicker, I think. You'd have one spud be the ones place, and the other is the tens place, if that's possible. So for "65" instead of waiting for 65 individual spuds to go all the way from the sender to the receiver, you'd only need 11, 6 tens and 5 ones.
Can you please play “From The Depths.” It is kind of confusing, but you get all this logic stuff so it would fit you.
Shihao Chey but... its kan... He can do anything
PLZ KAN
he can do anything other than finishing the logic challenge video. [it was a bad challenge anyway]
this game isnt as much about logic as much as it is about design, so its not that good of an idea for kan to play this game
GreyCore I am saying that “From The Depth is as confusing as this crazy logic is.
*Divides by zero. Summons a black hole*
Not only will this make calculators a lot easier to make, but you could also make spoon counters. Dont know what you would need them for, but hey, you can
Edit: you can also make coded doors! Isnt that cool!
Howly crap that Mod has insane logic! I like it. Can you like make somesort of orbiting device or like satelite that you set who to track and then its gonna track it and send you the location where he is?
Make a plane with these instruments in the cockpit. THAT WOULD BE COOL
A system where you enter a coordinates then a missle will launch towards that coordinates
With the X and Y blocks you can make the Cars in the AI City navigate to a House / Building!
Wait... So you're saying I can make a machine in scrap mechanic that does my homework for me.
YAY :D
So basically this adds a block with a lot of memory addresses that can save numbers from -x to x... (basically RAM)... amazing
this is awesome
You could make 3d printers eith those sensors
Make a race with the low gravity thing
I have one question: if you connect it to piston will it extend to length stored in number block
If you do make a keyboard, then make it an ENIGMA machine.
Never once did I think I would hear “Potatoes are binary” in my life.
Multiplayer Monday idea. Another dogfight with the wing mod but no cardboard. The only way to take someone out is to hit an explosive in the middle of the plane. Whatchu think?
I love how kan is the really only there scrap mechanic RUclipsr that does not act like there viewers are watching Mickey Mouse. I subbed♥️
I'm going to build a programmable computer with an i/o bus port. Maybe in the future I could also make a special programming language instead of just using binary for everything.
Use this memory thing to change your speed without messing around with engine, press a button and you are going slower so you can turn more easily, and then change it back :D
99 thousand subs right now kan!
Best nerd in existence. :D
you could make a creation, that brings you to coordinate a, after that to b, and so on. like a self flying taxi with navi.
How about a graphical calculator?
Like, you put in a function and it shows the graph on a screen
Hey Kan, would it be possible to make a newer version of the wireless tram but without the towers while using this mod and the intelligentia mod?
You guys need to do a geocaching event in multiplayer Monday!
Build an advertisement that can change what it advertising.
@@anondimwit with the blocks
@@anondimwit with the moded letter blocks!!!
Calculator
Missles that come from ground out to inserted coordinates
Useless switch
Randomizer for game like rock, paper sizzorz
Bank
Clock
Timed machines
Can you make a momentum sensor? I'm trying to make a wheel that always faces in the direction it's traveling in, no matter how sideways the car itself is.
Nice video
You can have a rocket launcher with GPS guided missiles and sensors(smart sensors) to avoid terrain without them rockets smashing into a mountain on course
Try to make a ship that goes to a specific co-ordinate (like a sky awe) when a switch is pressed and you can pilot it yourself when the switch is off.
Skybase it was auto correct
GPS... coordinate tracking... autopilot!!
How about a super precise cannon. Like you use the blocks and xometers to control the azimuth and elevation to the 1/1000 degree or something. (And of course add explosives)
remake the gondola. make it so you can bookmark each stop in order
Have you ever wished that the creators of a game just took a whole mod and made it a part of the game?
Because I'm wishing for it right now.
Dude you could use this to make GPS guided missiles. that would be awesome
Omg I have to make a computer now 😍😍
I dare you to try to make the falcon 9 that can takeoff and land at a different launchpad with the press of a button. The advantage that this mod has over the intelegentia mod, is that you can have more that 2 landing/launch pads. All you need is to save the coordinates (hint hint memory block)
Please teach us how to make a changing 16 letter sign or more. Like how to set (Number) to something specific.
Velocity is speed and position (or direction)
I thought it was the speed compared to the direction
Can you use the wireless remote block somehow
Im trying to make a tflip flop using the exsclusive or gate memory system. It doesnt work even with the single tick buttons
we could use this to create an engine with variable timing and speed.
How Can You Do This??? You are so GOOD!
Remake the blimp autopilot
He probably will eventually, most likely has other ideas
Since this update has been out for a while I know pretty much all about it and now it feels weird knowing more than kan
Smart sensor!
What do you mean by the mod pack how do I get it?
speed = speed like kilometer per hour (alway positive)
velocity = can be any number
With that mod try to improve your AI system
Okay I'mma mess with this now. Probs..