PLANTIGRADE MACHINE: I've Been Building Walkers WRONG This Entire Time...

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  • Опубликовано: 8 фев 2022
  • Welcome to another episode of Scrap Mechanic! Today I am replicating the Plantigrade Machine. It is a walking machine that utilizes 4 Lambda Mechanisms in order to obtain a smooth and straight walking cycle, unlike the bumpy circular walking cycle I typically use.
    Videos Referenced
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    • Chebyshev's plantigrad...
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Комментарии • 711

  • @captainstroon1555
    @captainstroon1555 2 года назад +305

    On the topic of fancy walking machines, trying to rebuild the Playa Crawler could be a fun video. Or some of Theo Jansen's Strandbeest contraptions which work similarly.

    • @blazingblast
      @blazingblast 2 года назад +4

      As a dutch person I find that last name very entertaining

    • @Mallory-
      @Mallory- 2 года назад +5

      as another dutch person that name is dutch becouse the artist Theo Jansens is dutch and most of the pictures of it have been made on the beaches of eindhoven.

    • @lucasjackson9577
      @lucasjackson9577 2 года назад

      So does the klann linkage

    • @suicidalbanananana
      @suicidalbanananana 2 года назад +7

      If ScrapMan is going to recreate a strandbeest he should really try that in Trailmakers instead, that way he can try include the wind powered aspect that is missing from 95% of recreations

    • @captainstroon1555
      @captainstroon1555 2 года назад

      @Stellar Must have been me then. I use the same pfp pretty much everywhere. And as it's the main character of my upcoming webcomic, I highly doubt someone else uses the same.

  • @verrueckteriwan
    @verrueckteriwan 2 года назад +242

    Scrapman, for future projects when you despair on a project while trying to build an angled / diagonally bar, you dont need to, you can just build an L piece instead, because scrap mechanic dosnt have any flex on parts (only the distance between the bearings is important, not how they are connected). This might help you when you build more complicated stuff on a 90° grid like in scrap mechanic

    • @vibaj16
      @vibaj16 2 года назад +17

      the diagonal looks better tho. Also, couldn't you use wedges to get a straight line, instead of the squiggly pipe thing?

    • @notstazzmann9429
      @notstazzmann9429 2 года назад +10

      @@vibaj16 yes, but since wedges technically have the same dimensions as a 1x1x1 block, they would rub against the wood next to them and get stuck. That’s why he used the pipes, since they are less than a block wide so the won’t collide with things right next to them.

    • @vibaj16
      @vibaj16 2 года назад +3

      @@notstazzmann9429 1, there isn't much friction betweeen those in SM, and no, wedges do not have the same dimensions as a 1x1x1 block

    • @RealNV2K
      @RealNV2K 2 года назад +7

      @@vibaj16 the hitbox of the wedge has a dimension of 1x1x1, not the actual shape of the wedge

    • @FreddieStarWars
      @FreddieStarWars 2 года назад +5

      ​@@RealNV2K The hitbox of a wedge is the same as it's shape.
      Not to be rude but if you'd played scrap mechanic you'd know that.\

  • @Necromorph790
    @Necromorph790 2 года назад +135

    Im so glad to see you evolving your knowledge of walkers! Its so much more realistic to an actual moving leg

  • @jackn6293
    @jackn6293 2 года назад +116

    If you mechanically de-couple the front and back leg pairs, you could split the body in half and use a central steering bearing (or piston steering) to handle turning.

    • @skmgeek
      @skmgeek 2 года назад +12

      I like your funny words, magic man

    • @max________2190
      @max________2190 2 года назад +1

      I like your funny words,magic man

    • @RealPanzer999
      @RealPanzer999 2 года назад +3

      or just put the 4 whole leg mechanisms on bearings to make the front & back legs angle like four wheel steering.

    • @guymanhumanperson
      @guymanhumanperson 2 года назад +1

      @@RealPanzer999 yes

    • @Whats-Kraken
      @Whats-Kraken 2 года назад +3

      or you could add a third pair of legs not connected to the purple bar and have it connected to the main body by a bearing, like the old walker

  • @CatNolara
    @CatNolara 2 года назад +70

    One problem you will always face with quadruped walkers: they will tend to tip to one side on each step (at least when lifting two legs at a time). You can make it work with big flat feet, but it will still be a bit wobbly. Smooth walking like in animals or DARPA robots only works with closed-loop systems with lots of sensors and control algorithms.

    • @EDreyer
      @EDreyer 2 года назад +12

      Makes you appreciate our biological systems more.

    • @megamike70
      @megamike70 2 года назад +5

      also, simple solution to that issue, give it another pair of legs. that usually resolves the diagonal tilt issue, because that way there is no point where the walker isn't resting on 3+ legs

    • @richardbloemenkamp8532
      @richardbloemenkamp8532 2 года назад

      I did some efforts in PyBullet a few years ago: ruclips.net/video/F-Pj9AV6wfo/видео.html

    • @jordananderson2728
      @jordananderson2728 2 года назад

      @@megamike70 That's exactly why insects have 3 pair of legs.

  • @AshleyWinters79
    @AshleyWinters79 2 года назад +32

    The motion of this looks so much like an ATAT walker, gonna have to have a play. thank you for the (data) resources

    • @Gmer-ez9wx
      @Gmer-ez9wx 2 года назад +1

      add another bearings in the middle of the lag and it's similar to an AT AT

    • @frayziedaisy
      @frayziedaisy 2 года назад +2

      AT-AT‘s are even more stable because they have 3 legs on the ground all the time
      just one leg moves at a time
      it makes it slower but also way more stable

  • @pjamestx
    @pjamestx 2 года назад +23

    Man you're just KILLING it with these complex builds lately, love it! Keep up the great work!!!

  • @deception1744
    @deception1744 2 года назад +6

    wait..... scrapman is secretly just making educational videos now

  • @frogsecretaryofswamp452
    @frogsecretaryofswamp452 2 года назад +15

    I think you can use this in survival since it could make a walking base that doesnt slide that much when you leave it alone, and you could build it to have like 8 or 12 legs so it could support more weight on the vehicle

    • @frogsecretaryofswamp452
      @frogsecretaryofswamp452 2 года назад +7

      You could even make a deployable car incase you want to explore, this is a good strat for nomad survival

  • @2001herne
    @2001herne 2 года назад +18

    Just a thought: For turning, you might want to not link the front and back legs - this should let you break the creation into two sections, front and back. These sections can be connected by a center hinge/pin, creating steering from the center.

    • @Charles-7
      @Charles-7 2 года назад +1

      yeah like how you did in your other walker there scrapman.

    • @achtsekundenfurz7876
      @achtsekundenfurz7876 2 года назад +1

      Another idea: the wider the walker is, the more torque around the vertical axis is _created_ by tank-style turning. And the longer it is, the more torque is _needed_ - so the answer would be to build as wide and short as possible without compromising stability. Clearly, centipede-like machines would be extremely inefficient at turning and need articulating joints between sections badly.

    • @2001herne
      @2001herne 2 года назад

      @@achtsekundenfurz7876 Thats actually incredibly insightful - the tank steering only applies force in one direction, and on long creations the moment arm of the turning force is fairly short. On the other hand, the moment arm of the frictional force at the very front and rear of the creation is comparatively large. Thanks for the food for thought.

  • @ZorlackE621
    @ZorlackE621 2 года назад +13

    It's called a plantigrade walker because of the "foot and heel" of the walker is placed flat on the ground like a human or bear foot. While a digitigrade walker has the heel higher up making it look like a backwards knee.
    Edit: It might be possible to make a digitigrade walker in scrap mechanic using pistons but it will be much harder.

    • @unholyhardy4359
      @unholyhardy4359 Год назад

      But also much cooler and faster hypothetically

  • @Lee-One
    @Lee-One 2 года назад +1

    I like how you actually made a engineering engine and made it walk and that you showed it in the top right so we could compare in real time very cool and learning full.

  • @thefool4492
    @thefool4492 2 года назад +53

    Scrapman: "This is great, they give me all the measurements so it will be easy."
    Also Scrapman: doesn't use the measurements and then wonders why it's not working right

  • @johnderat2652
    @johnderat2652 2 года назад +4

    Oh man I love this. For some reason it makes me so giddy watching all these unusual real life mechanisms being rebuilt in a video game. It's fascinating and entertaining at the same time.
    It's also slightly educational as well.

  • @jocosesonata
    @jocosesonata 2 года назад +2

    Okay, you got to have this in Multiplayer Monday somehow. Maybe build a gigantic version, that's more tanky, and have tiny planes try and hit its weak-spots; all the while, one (or two, depending on the amount of players) defend the walker, with either turrets, or just them running around on its battlements.
    Definitely try making it look like a walking castle.

  • @wayasho5284
    @wayasho5284 2 года назад +11

    Awesome! I love seeing all these new videos with the history, physics and crazy contraptions! Keep it up scrapman!

  • @SuperDantedmc
    @SuperDantedmc Год назад

    Scrapman you keep saying you aren't an engineer, but all you need to be one is the ability to break down complex problems into easier ones to find solutions. You perfectly demonstrate that here!

  • @shoop_the_mystic
    @shoop_the_mystic 2 года назад +5

    Now make an imperial AT-AT using this design for maximum immersion

  • @TheForevener
    @TheForevener 2 года назад

    I always liked Scrapman's videos, but this series is just amazing - a proper edutainment, which fits the channel very well.

  • @davidlewis2171
    @davidlewis2171 2 года назад +1

    I don't really have any suggestions for any design you could try to build, but I'm loving these videos where you're making these old unconventional vehicles and mechanisms! I'd love to keep seeing more of them!

  • @notonlyhuman6073
    @notonlyhuman6073 2 года назад

    I'm an engineering student, and I love this series!! Keep it up!!

  • @B_Poort
    @B_Poort 2 года назад

    I really like these types of videos where you recreate real mechanisms and machines. I really like them!!

  • @gxyzcarroll4457
    @gxyzcarroll4457 2 года назад +2

    Love raising series, keep it up! Your my favorite youtuber!

  • @RockyBergen
    @RockyBergen 2 года назад

    Such a great series! Love the history lesson and the overlay graphics are super pro!

  • @Scarletdex8299
    @Scarletdex8299 2 года назад +1

    Is that a Chebyshev's Walker!??
    I remember seeing the CGI footage of such machine in a museum when I was 10

  • @oriontherealironman
    @oriontherealironman 2 года назад

    I'm loving this trend, thanks Scrapman!

  • @Dimondminer11
    @Dimondminer11 2 года назад

    Thats like wow. Impressive looking and impressive performance from this walker.

  • @JustanOlGuy
    @JustanOlGuy 2 года назад

    Learned something new today...Thanks fer sharing...

  • @Zacian2.0
    @Zacian2.0 2 года назад

    OOOOHHHH! A three min old Scrapman video. NOICE! Love it! Thanks Scrapman!

  • @looksgoodonpaper
    @looksgoodonpaper 2 года назад

    Genius!
    This really is so impressive and great content.
    Love this series. I’ve been holding out on you but the tank made me subscribe! Thanks ScrapMan!

  • @dizzydrc
    @dizzydrc 2 года назад

    Awesome man👍🏼. Love mechanical linkages like this.🤟🏼

  • @ThatVoidGuy
    @ThatVoidGuy 2 года назад +1

    I love this series!!

  • @Atom_Weaver
    @Atom_Weaver 2 года назад

    I wasn’t expecting such a good result for the first test drive 👏

  • @axemeagain2554
    @axemeagain2554 2 года назад

    This one was Awesome! Looking forward to attempting to re-create this in game myself.

  • @melody3741
    @melody3741 2 года назад

    There's only one instance in which an engineer doesn't just do what you did and figure it out as they go and that instance is if they have done it before. You're honestly a really great engineer.

  • @sethkotter3545
    @sethkotter3545 2 года назад

    I really love these kinds of vids! Keep up the good work :)

  • @unfadingtoast1
    @unfadingtoast1 Год назад

    I saw Lambda struts in another video and was wondering about their possible applications. Nice, I like it!

  • @comanderjuul
    @comanderjuul 2 года назад +1

    If you separate the front legs from the rear legs, you can probably put articulated steering in between and it would work quite well. Or heck, just put 2 of these creations together with an articulated steering joint between them! I'd love to see it then! Plus, at 200% max speed :)

  • @Clr-Clr
    @Clr-Clr 2 года назад

    Man, you are such a good builder lol can't believe how smooth that walker is

  • @ProMuchacho
    @ProMuchacho 2 года назад +1

    It is a great idea to build old blueprints. I like it

  • @cholsreammos
    @cholsreammos 2 года назад +3

    I really want to make an eight legged version where for the legs are offset by 90°. So while one pair is in the middle another pair is going down in another pair is going up making it even smoother. If we were to do that we could also add a joint in between the first two pairs and the second two pairs allowing it to steer like your other Walker did

    • @zodiakgames
      @zodiakgames 2 года назад +1

      Or a walker with 360 legs to cover each degree of rotation
      Ultimate smoothness

  • @niceman_ak7940
    @niceman_ak7940 2 года назад +18

    Do a race with wheels on uncentered bearings for multiplayer monday

  • @BENBOI_1
    @BENBOI_1 2 года назад +1

    On the topic of walkers there’s a cool one called a wind walker
    Love your videos!

  • @wo0dy
    @wo0dy 2 года назад

    That is one of the sickest things I have seen. GG Scrapman

  • @ExaltedDuck
    @ExaltedDuck 2 года назад +2

    That's awesome. I'm curious what you would be able to do with the Theo Jansen walking mechanism. I made a semi functional prototype years ago (before survival was a thing) but couldn't find the inspiration to take it past basically functional. But it's a really elegant looking set of linkages, very organic motion. Might be a good follow up to this vid .

  • @jacobf6945
    @jacobf6945 2 года назад

    You are still a Technical Wizard my good Scapman

  • @endodd_7742
    @endodd_7742 2 года назад +1

    Nice and clean implementation! I built a plantigrade machine without the wishbone by connecting the diagonally opposing legs with each other. It looks a bit more ugly, but is smooth enough to power it by hitting a central gear with a hammer which is quite funny.

  • @therandomtransformersanima6236
    @therandomtransformersanima6236 2 года назад

    Dude please upload that to the workshop! It’s so satisfying!

  • @sharkemarksman3707
    @sharkemarksman3707 2 года назад +1

    Mecanum wheels would be a fun experiment.

  • @ADonutMan
    @ADonutMan 2 года назад +1

    This will be PERFECT for battery quest for chapter 2! (from devblog 22) As far as I got it the whole point of this quest is to brinh fragile battery to a recharge station and to the mechanism we'll need to power, while defending against the bots, battery prob can't be picked up by a lift or welded, so this walker would be perfect for smooth transportation

  • @datbubby
    @datbubby 2 года назад

    Definately continue with this mechanisms in scrap mechanic series :DDD

  • @starocket9967
    @starocket9967 2 года назад

    It is really incredible good job

  • @RDRJJ
    @RDRJJ 2 года назад +1

    You should make a walking fortress series with a giant plantigrade walker as the base

  • @anarchopupgirl
    @anarchopupgirl 2 года назад +1

    I reckon you can implement steering with some of the legs selectively shortening slightly with pistons

  • @faraztabatabaei3534
    @faraztabatabaei3534 2 года назад

    Really like this series 😍

  • @EpsilonRosePersonal
    @EpsilonRosePersonal 2 года назад

    I love multiped walkers -a childhood filled with Ghose in the Shell, Armored Core, and Chrome Hounds made it all but inevitable- so this was really cool to see. I had two ideas for turning. First, rather than changing the cycles, could you add pistons to the legs and slightly lengthen the ones on the outside of the turn (slightly angling the legs and feet on one side might also work)? It would only let you turn while moving, and the radius might not be the best, but I feel like it would also give you a more natural motion. Alternatively, since you've already built up the foot mechanism, could you replace most of the blocks with lower friction blocks, but have a few high friction blocks on pistons that can retract when that foot needs to pivot?
    On a different tangent, could you make this a 6-leg walker, with 3 feet on either side. -Don't judge me! I know it had a different mechanism, but I want my Spirit of Motherwill!- If you can't, I wonder how that would change the turning.
    Either way, I hope you do more with walkers and this style of more complex walker, in particular. I think a multi-player challenge involving walkers could be interesting, but failing that even building out a more robust and fancy version of this one would be cool to see.
    Edit: If you're interested in doing more walkers, there's an entire website dedicated to building them, with a bunch of relatively simple designs you can use. www.diywalkers.com

  • @Jakubboss99
    @Jakubboss99 11 месяцев назад +1

    This is much smoother than an exact replica in trailmakers...

    • @Jakubboss99
      @Jakubboss99 11 месяцев назад

      - at higher speeds...

  • @scrap5407
    @scrap5407 2 года назад

    love this series

  • @droideka9857
    @droideka9857 2 года назад +1

    Omg That’s still so smooth Even when it goes fast so cool you chould build thise for a race

  • @RichardGQue
    @RichardGQue 2 года назад

    I made something somewhat similar to this with two legs in scrap mechanic a couple years ago. I based it on a window climbing toy called the cimb@tron rex robot. you mention at 11:56 that it can't be connected into a single mechanism without glitches. I also thought it wasn't possible to connect the left and right legs together at first until I thought it through. you can connect one of the attachment points that went to the body to the other side through a hole with a pipe running through like a bike pedal, so long as you have more than one so the other(s) can still be connected to the body with bearings (this one having four such attachment points). of course, you wouldn't be able to steer anymore. mine didn't turn, I used it for automated farming in straight lines.

  • @Clemshki
    @Clemshki 2 года назад

    Hi Scrappy ! Very impressive built :)

  • @ldkman.
    @ldkman. 2 года назад

    This seems like a great survival build

  • @nojusisnarauskas2343
    @nojusisnarauskas2343 2 года назад

    This was actually an extremely cool video

  • @maximiliangoreperez6973
    @maximiliangoreperez6973 2 года назад +1

    you should have a race where each of you base your creation off of a historical machine. I think it would be really cool.

  • @waynethehero3368
    @waynethehero3368 2 года назад

    Bro this guy's channel is extremely underrated

  • @DB_887
    @DB_887 2 года назад

    This thing looks like a fun science experiment

  • @ColdRiverAutowire
    @ColdRiverAutowire 2 года назад

    This was great!!

  • @snipersnipes4475
    @snipersnipes4475 2 года назад +1

    Leonardo da Vinci’s fighting vehicle, please? It’s a pretty cool concept

  • @Mydumbselfsays
    @Mydumbselfsays 2 года назад

    For some reason, once I read the wiki page, did a bit more research, and had a proper understanding of how the walking mechanism works, watching the walker work was 100 times more satisfying

  • @cakesmasher487
    @cakesmasher487 2 года назад

    Huge Plantigrade base!!

  • @JamesTDG
    @JamesTDG 2 года назад

    7:30 congrats, you have figured out the entire field of engineering

  • @Taloth1969
    @Taloth1969 2 года назад

    Nice job. Funny how you put the nice moving example up in the corner yet build your 45 angle opposite though lol

  • @dlionthesurvivor9690
    @dlionthesurvivor9690 2 года назад

    I didn't know that was possible and scrap mechanic though sometimes you just completely surprise me 👍

  • @dianox_9990
    @dianox_9990 2 года назад +1

    Could probably build some awesome stuff with this

  • @robertsanders4651
    @robertsanders4651 2 года назад

    I'd love to see you try and make a walking mechanism/replica of a strandbeest in either scrap mechanic or trailmakers! 😁

  • @Autoskip
    @Autoskip 2 года назад +1

    Sooo...
    You had a good distance between bearings the first time - you want to measure between centres, not the length of the entire strut, which gives you an extra half a block hanging out each end.
    With the version you ended up with, A was 3 units, your "2.5A" leg pieces were 9 units, and the diagonal was about 9.22 units (and hinging 7 units away from the base bearing)
    If you'd stuck with the 5-long struts you started with, that would have been 4 units between centres (A), then you'd need 10 units between centres for the 2.5A lengths (or 11 units if you count both the pipes that have bearings), and thanks to Pythagoras, placing the diagonal arm's base bearing 8 units away (between centres - 9 counting both bearing blocks) would have the diagonal exactly 10 units between centres!
    I rebuilt it to your dimensions, and mine, to compare them, and yours still gets impressively close, but it appears to be slightly higher at one end of the step than the other, where as building it by between centres measurements has no discernible height difference along the entire length of the step.

    • @MascottDeepfriar
      @MascottDeepfriar 2 года назад

      i'm not sure if its just me but in the video he seemed to forget the .5 part of the 2.5 and was aiming for 2x the length.

  • @Der_Yoloist
    @Der_Yoloist 2 года назад

    I have an Idea for turning.
    Cut the thing in half so you have the front legs and rear legs on independent plattforms.
    Then you can connect the 2 platforms via a bearing.
    Another Idea is to exchange the "wobbly" bar with pistons so the radius on one side gets smaller. That should result in higher frequent cycles on one side and force a turning (with enough friction)

  • @spikepillow3301
    @spikepillow3301 2 года назад

    Loved this. Maybe you could try a Geneva Mechanism next?

  • @ianmccallen2702
    @ianmccallen2702 2 года назад

    Awesome! Now do a Multiplayer Monday for walker challenges! Loose explosive carry, race, and obstacle course!

    • @thecamocampaindude5167
      @thecamocampaindude5167 2 года назад

      We use the same motion technique When we Use A BROOM OMG, i just realised something!!!

  • @CHRoOMAX
    @CHRoOMAX 2 года назад

    That's so cool!

  • @suicidalbanananana
    @suicidalbanananana 2 года назад

    Yet another nice addition to your recent series, keep it up :D
    I do think you can improve this and implement some nicer turning if you separate the legs ^^

  • @AWBO.
    @AWBO. 2 года назад +1

    My favourite RUclipsr.

  • @insaneninjabunny
    @insaneninjabunny 2 года назад

    For walking mechanisms, check out some old school zoids. When they’re barebones without armor, you can see that they rely on similar concepts to this platigrade walker, but some of them had steering mechanisms built in, and more moving parts to make them look like real animals in motion.

  • @KiwiSenseiYT
    @KiwiSenseiYT 2 года назад

    the demonstration walker car at the beginning, made me want to see a multiplayer episode with the theme of racing vehicles with offset wheels like that, maybe even evolution if plausible xD

  • @loganjoy-koer5936
    @loganjoy-koer5936 2 года назад

    Multiplayer Monday Idea: The Plantigrade Machine Challenge. It would be fun to try to make the best plantigrade machine possible.

  • @erikblaas5826
    @erikblaas5826 2 года назад

    I had been playing in Scrap Mechanic some years ago... and I made a giant spider ( inspired by the movie Wild Wild West )... not realy as big as the one in the movie ( about 6 by 6 meters, 3 meters high ) ... but working.
    4 legs at each side, each controlled by a bearing for forward-backward movement.. the even numbered ones go opposite the odd numbered ones... then in each leg, about 1/3 from the body down to the tip that touches the ground, there is a bearing for some up-down movement.
    all bearings on each side are connected to a controller to sequence the for-back and the up-down movenents, left and right were independent from eachother, so I had some control over stearing and direction.

  • @nikoalanko8343
    @nikoalanko8343 2 года назад

    Seems like the legs are able to move on a pivot on top of the mechanism when the lambda reaches turning point. You could extend the wishbone bit a tad and weld the leg straight with diagonal blocks.

  • @redfoxgamer4040
    @redfoxgamer4040 2 года назад +1

    I got two prototype/failed ideas for you (both would be better in trailmakers besides the carriers probably because build space is limited).
    The anitnov A-10 soviet glider tank, it would be cool to see this gilded and drive around. And the flying aircraft carriers USS Macon or Akron would love to see controls for the blimp and planes along with the very difficult to pull off landing the aircraft on it system (there are some tragic stories with both of them but interesting machines still)

  • @soezere3177
    @soezere3177 2 года назад

    You can make variable swing arm (blue wiggly bars) length/positioning for turning

  • @alectryon2478
    @alectryon2478 2 года назад

    Use multiple bearings for where the powered bits spin, so then you can have multiple input affect your speed/direction. You could then use a simple sensor-block turn thingy to reverse one side while continuing on the other, allowing for turning on a dime, and also allowing the normal wasd input

  • @AnderrWhata
    @AnderrWhata 2 года назад +1

    You should use this mechanism to build an AT-AT from Star Wars. It would be awesome. :D

  • @poddenerwowanykirby6137
    @poddenerwowanykirby6137 2 года назад

    My man you could just bend the body in the middle like in the front-loaders and do WASD steering no need for 4 buttons,
    but have to say the build is really impresive tbh and the fact that you managed to actually connect tank steering to it is even more impresive

  • @TSPxEclipse
    @TSPxEclipse 2 года назад

    For better stability, the rear legs should be timed as such so that they have a 3/4 delay (180 degrees offset would be a 1/2 delay), allowing for the craft to always have 3 points of contact at all times. The front legs should also be slightly closer to the center of the craft to help balance it between footsteps: an acute triangle is more stable than a right triangle in terms of maintaining equilibrium across the central axis, as it puts the legs closer to alignment with the center of mass. For steering, you can simply add a joint to the middle so that the front legs and rear legs are walking in different angles. Combining this with the added ability to lengthen or shorten the gait of each side pair of legs will act as a quadrupedal analog for a differential.

  • @captainsnekk
    @captainsnekk 2 года назад +2

    Alternate title: making a overly complicated mechanism to make a leg spin around circle

  • @matthewcool9893
    @matthewcool9893 2 года назад

    You can make like a cilinder under the walker that extends to lift the walker and a mechanism that turns the cilinder clockwise and counter clockwise

  • @birk2488
    @birk2488 2 года назад

    More like this, it's really putting my mind through a loop... get it?

  • @pocarski
    @pocarski 2 года назад

    I made one of those with WASD tank steering! Had to put in 2 extra pairs of legs so the sides didn't need to stay in sync, and spammed pistons everywhere so a bunch of stuff could phase through each other. Because of how many bearings and pistons it had, the game's sound broke and I was at 15 fps. Still have it saved

  • @wheneverraptor9475
    @wheneverraptor9475 2 года назад

    Hi scrapman, if you want to try some interesting air creations there is this concept called "the sky hook extraction method" it was one of those old war ideas.

  • @8bitarmory846
    @8bitarmory846 2 года назад

    3:16 I honestly didn't expect to see Thang featured here

  • @SivaMacca
    @SivaMacca 2 года назад

    What I like to do is try and build what you build in scrap mechanic except I build in trailmakers. And this is gonna be a fun one