Ground Services & ATC - Microsoft Flight Simulator
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- Опубликовано: 27 авг 2024
- What Ground Services are available in Microsoft Flight Simulator and how is ATC handled? Let's take a look.
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It might be a little buggy, but my Goodness I cant be the only one here shocked at how many little features you get in the base game. This is beyond cool
@@RainbowDoubleDash Yeah I'm coming from P3Dv4 and X-Plane 11 and this is a world apart. And I thought XP was pretty. All of these little features and things. I hope this performs better then XP as well, because I'd only ever get 35-40 fps and in cities or around too many trees under 30. I can't wait for the 737. Also I hope the 717 come too. The 717 was my absolute favorite to fly in FSX/P3D.
@@RainbowDoubleDash its not weird, just the industry taking advantage because they know there was no competition. Also, none of the other companies were big enough to pull off what FS 2020 is doing. Microsoft, in my opinion, is sending a clear message that they want in on the simulator market. They have the manpower to make them better, and can do it for cheaper. They'll make the $$$ back tenfold as the game improves. As it stands now, the community is split between 3-4 different Sim's. But Once they get "study quality" paid planes in the game, itll be the ONLY sim ppl will play. I just hope they dont get greedy at some point
It may have some bugs by your opinion Squirrel but this game as it currently is will save me over $500 in addons so I can live with it as is. Your just way to fussy on things even in your TS2020 and Truck sim vids, which is your rite to do, for me this game is fine as is and looking forward to its future progress.
@@Dave_McKee I dont think he was being too fussing. They added the features to the game, if it were you testing it, probably would say the same thing. He didnt say it was unplayable and to Squirrel's credit, he mentioned several times that its still in beta and will get fixed. Personally, im fine with it too, this game is so good, i dont even want to play train sim world anymore lol. its all i can think about
X-Plane has this on mobile
36:18 the speed of that forklift! Hire that man to drive the fuel truck.
*Plows right through EPU truck* "Out of my way peasant!!"
@@MrWhipitman yeah uhh if he was driving the fuel truck that wouldve been a much dangerous collision lol
I have to say I laughed my ass off to this comment!
@@MrWhipitman Yea I caught that lol
ATC: Cleared 18L
Nutty: lands 18R
ATC: be ready to copy phone number
@Black2612 it would not be hard to have it recognize a mistake, just like FSX would if you took off without ATC clearance.
I can’t copy the number i’m taxiing
You've done it again mr. Ford
Ready to copy phone number if it's your mother's phone number
@@atomicunderground9971 underrated comment
Microsoft managed to find the ONLY cautious driver in Orlando.
I've never found a statement I agree with more
Having lived in Orlando for 10 years.... So much agreement.
I-4 be like *MADDDSD*
@@Eshyyt It's maintained its position as the single deadliest road in the United States for a while. 1.41 fatalities per mile between 2010-2015.
The excitement when the fuel truck arrived haha
and it’s anti climactic
Cleared for landing on 18L. Plane tries to land on the cargo apron, Squirrel rescues it and lands on 18R 😂😂
Landing on the wrong runway - should lose his license :)
Atleast it's not a burning mess.
I feel like he didnt fully appreciate the ending there. Its almost like the Airport sent him to the GA gate as if it was an unplanned Emergency stop. The game took into consideration that...
1. you were a larger plane,
2. pulled out all the necessary staff and equipment
3. sectioned off an area for you
4.even had a working traffic director...
All this with the base game. Take my money now
its cool and all but once again it was unplanned and unnecessary
They already took my money - I pre-ordered. LMAO!
@@DracoxRPG sane LMAO
All these guys got fired for not following company policy and IATA ground handling procedures. And who parks a tug in the path of a boarding bridge?
@@DracoxRPG oh no, NEVER pre-order anything
I love how aggressive the fives are. Orlando nutty FIVE FIVE FIVE
Its worse in Germany with 9
They actually use the correct radio pronunciation “Fife” (3 is Tree, 5 is Fife, 9 is niner). But yeah, it’s still pretty aggressive.
@@Newberntrains NEUN NEUN NEUN!
@@Cheezdealer I guess he means the english nine which sounds exactly like the german "nein" (no)
Turn off the atc sound and be happy!
To be fair, the service doors can be opened either by the caterers, or the cabin crew, but only after the catering truck has reached the door.
That! The ground and flight crew that handle doors and stuff. Never seen a CA or FO go back there and open the door for catering. On that regard MSFS is doing right.
Yup exactly... The PIC isn't really in charge of opening doors
Fabio Pittol Your absolutely correct I’ve never seen it in fact with quick turns there opening the back while customers are still getting off
Plane doors dont have locks so ground crew are more than welcome to open the service doors.
Does anyone know how to make ground services work for AI?
Real Airbus pilot for a European airline here. We wouldn’t get asked about opening doors on the ground when they’re disarmed - the senior cabin crew member / purser will coordinate this.
The A320 doesn’t have a long cargo bay, that door enables access to things like centre fuel tanks etc. Of course the bay is a little longer on a A321.
It would be good if the PIC had to work with ops rather than ground to get these services!
Indeed, on many large European airports aircraft will also receive catering while there is no crew on board. The Catering staff then docks at the door, knocks and if nothing is heard opens the door from the outside themselves.
Similarly, you do not normally have to request a GPU, that is generally always plugged in the moment the aircraft is on blocks.
Waiting for fuel trucks for ages is familiar and seems highly realistic
All of these features are an easy $40+ add on purchase in any of the flight simulator platforms up to this point. I'm sure some people will release some mods or low-cost addons to make things more realistic and create more appropriate textures and liveries, but this being in the base sim is just amazing and really exciting for the flight sim community.
I'll be honest though, that pushback system is pretty bad. That *complete* failure to line up with the runway on ILS approach is concerning too but I'm pretty sure looking at the cockpit you didn't have the jet configured properly for ILS approach (I fly 737 in sim mostly so I'm not sure).
Looks like LOC mode was not selected on the autopilot so it was just keeping wings level instead of following the localizer.
@@SubwooferGames That is what I saw as well.
gsx is still better, looking forward to buy it when it comes out. But yeah for base game it's pretty cool. Also don't excpect anything from the default airliners they are very bad
noga - aviator they are not ‘very bad’ they are flyable. And remember they are default aircraft
@@matthewdunphy8524yes they are default, but that doesn't mean we can't say they are bad. Nearly no system is similated, the ecam only has two pages, the autopilot is barelt working but no vnav, no top of descent, no adirs etc...
Technically, in the real world you wouldn't open the doors for catering etc too if you're the pilot. The ground crews does it. So in essence this is correct.
Not correct, I am a 777 pilot and am doors trained (we all are). If catering knock on the door, and crew are not around or busy I will open the door. Also, during the last few months during Covid, with no crew on board the pilots are the only ones on the aircraft for freighter flights.
Michael Buchanan Well obviously you could, but in this video it comes across as the door being opened without the pilot doing it is unrealistic. I would imagine that the pilot opening the doors for catering is the exception rather than the rule on an A320.
As far as US Mainline and Regionals, I have never heard the Captain give permission for Catering to open the door. They can visually see that the door slide is disarmed from outside and proceed to do their jobs. It is automatic as long as the beacon is off on the aircraft. So it may depend on what airline you work for and where in the world you work. I specifically work as a Part 121 Captain on a CRJ-7 for a company based in southern Utah contracted to a company with a huge American flag on its tail that will not be named ;-)
@@michaelbuchanan6289 Why can't catering just open the door from the outside?
@@lolvks The emergency escape slide must be disarmed before the door can be opened, and that can only be done from inside.
As a ground services worker at Orlando International Airport (MCO) I can say that aircraft are actually externally powered via a cable that's on the jetway. Once the jetway is connected, we attach shore power to the aircraft unless the pilot requests we don't, then they use the APU.
Also just a small tidbit cool fact. Southwest has their own airside terminal in A. Delta shares their airside with international flights. American, United, and Spirit are all together on an airside. Finally Jetblue, Frontier, and other domestics share the final airside.
Does Orlando have fuel trucks or, do they just have local hookups like LAX's inground system.
@@wb6anp Both actually. We have in-ground systems that use a regulating tug of sorts that the refueling operator uses to monitor flow and whatnot. These are mostly used by airlines with their own servicing equipment.
But we also have trucks that are primarily operated by Menzies Aviation. They're mostly used for smaller craft or smaller airlines that don't do their own servicing.
The fact that external power was available at the start may be because they're assuming external power would be connected from the jet bridge. Most big airports don't use external GPUs to power the aircraft.
I was wondering that as well. Just about every US Airport that I've seen provides ground power from the Jetway. Which in turn is connected before the AC has powered down. Even if a AC is rolled up to a Gate cold and dark(from an off gate parking spot or Maint.), Ground power from the Jetway gets connected by default.
I'm imagining a giant extension cord coming from the terminal 🤭
If it was truly like real life you’d call for catering and fuel 3 times only to have them arrive 5 minutes prior to your push and have the gate agent code the delay against the pilots.
Spoken like another pilot from a real airline. This is the gods honest truth!
Hi Paul, I have a flight request: Please start at Reykjavik domestic airport in Iceland (RKV ,not KEF) and fly to and land at Isafjordur airport (IFJ) in the north-west of Iceland. Please use the Beechcraft King Air 350i. This is a normal schedule route flown usually with 50-70 passenger aircraft like Fokker 50 and Bombardier q200 & q400. Fly at daytime and have a little bit of wind. This should be a beautiful scenic route with a challenging airport to land at in the end. Flight time should be around 40 minutes. Good luck.
During my trip in iceland I have done that exact flight !! You have such a beautiful country I wish I could come live there. Everyone is so great ! Best cuontry for VFR flight !! Peace from Canada !
@@BruBrusmayhem Absolutely, Iceland is simply beautiful
Thank you ,will do. That landing in the French mountains was a true challenge I actually saw the pilots of the show Dangerous flights do it ,crazey.try that.
For being part of the basic package we can't really complain after years and years and years and more years of paying for add-ons.
True. everyone seems to be comparing this sim with sims that have $$$$ worth of add-ons. silly really...
Agree
Hear hear!
They are really attracting a wider audience with this sim. I'm not serious with the technical specifics of flying an airplane, but you'd think that airports would operate properly if I wanted to do something routine... autopilot also looks horrible. I'm sure they could fix it later but sucks it's unfinished at release. I'm still gonna get it but it just seems disappointing to say the least, it'll be hammered like that in reviews, and not attract more of a general audience like me. Furthermore if it had been better I might consider getting the deluxe airports, but that $1 gamepass option sounds nice, and also worse for them.
@@robertm.9515 " I'm sure they could fix it later but sucks it's unfinished at release. " Um...the game is NOT released yet. Beta testers are HOPEFULLY sending in all the reports of errors, bugs, and things that are simply OFF... I have beta tested many games and programs over the last 30 years and missed this one as I simply didn't pay attention. I hate that because I actually do know how to test software. I've been the top testers for Atari, Blizzard, EA, Lucas Arts, Sierra and others over the years because I find and report more issues than other testers. Sad that people don't understand how to beta test anymore. It's a lost art, IMO... But while this is most certainly going to release with many issues again, it isn't released yet so you can't slam them for releasing an unfinished game at this moment. :)
1:30 The external power is probably just always available whenever the parking break is set. That is the solution most developers implement since most people don't want to tinker with external ground services and trucks.
Yeah, but... they're 90% of the way there anyway. Don't get me wrong - this looks amazing - but to be honest I don't want there to be ground power available unless the ground power is actually hooked up. If it's that much of an issue for users, then just have the tool tip over the ground power switch say "request ground power truck" in red or something. And if users really just can't be bothered to request ground power, they can always just start the APU using battery power (if the batteries aren't low).
Disclaimer: I'm an enthusiast, not a pilot.
@@nathank7989 I recognize what you are saying. However, even the highest quality and most realistic aircraft such as the Zibo Mod or PMDG products will give you ground power as long as parking break/chocks are set.
Well, IRL in a spot like this he'd be getting power from the jetway, it's pointless to run dozens of diesel generators when you can hook up directly into airport power grid.
10:38 - Something nose-dives into the ground in the background.
16:24 - A car takes flight and nose-dives in the background.
36:20 - Forklift driver goes on an absolute rampage.
Bless this game.
10:38 - Had to be a UFO because was flying straight and level then instantly did a 90 degree down angle and dove into the ground. LOL!!!! Only UFO's can do those maneuvers.
16:24 - Ok....same UFO but he is now doing a full circuit. All 90 degree turns very fast... Hope his Inertial Dampers are working properly!!
36:30 - Dud would be instantly fired for driving like that at any airport! LOL
That’s really odd that they decided to have you contact ground for services at the gate....
Yeah, that is really disappointing. I’ll certainly get over it, but that shouldn’t have been a hard detail to get right
Derp Inshmurtz I did watch the full video. My comment has nothing to do with the copilot AI. Ground doesn’t handle requests for ground services. You don’t call Ground until you are ready for clearance to push or start, or for an IFR clearance if no clearance freq
26:45 even Ground Services are available when tuned into Tower
I agree. Those calls should be to operations, not ground.
7:35 So that's how the interior wing views will work if you look at those individualy rendered windows. Left wing rear and right wing front.
In the states ATC doesn't do anything with catering, fuel, baggage, or jetways, etc. That's coordinated by the company airport operations personnel. One thing that makes my eye twitch about this.
Wonder if we will get air start carts when things like the apu break.
This. I know I'm nitpicking, but none of those requests for ground services should be going to ground.
@@webdes03 I agree. Working in the airline industry shows how things aren't like the game. But it'll be fun for GA, but the airliner experience will leave some immersion left on the table due to improper procedures.
@@webdes03 Its should just say OPS or RAMP
Yeah, this was bugging the heck out of me.
That entire fuel truck escapade was HILARIOUS, from the starting call, to the very safe driver. Haha great one.
I love the extra immersion from calling for ground services with the actual pilots voice, also those jetways are way better than in XP/P3d
at 10:38 something falls from the sky in the distance i thought it was funny
That's just a semi-truck turning into a bunker buster, nothing to worry about.
That's just your standard FSX:SE pilot attempting to land with slew mode
@@Router1011 lmaoooooo😂😂😂😂😂 dead
happens again at 16:25,,,, gunnery range?
he needs an exorcist
Wow! I'm impressed it said NUTTY. Usually, they would not mention that because it is a customizable thing but I guess we have AI training here that can read such thing with grace.
It still sounds a bit "text to speech", which has been around for decades. In 555 every 5 is exactly the same.
World Comics Review no shit they’re not gonna voice every character in the world 10 different times
@@EvanAviator No but they can use AI to dynamically adjust pitches and such. "Vocaloid" is a software that lets you create actual songs by typing the lyrics and adjusting speeds etc. There's actually only a fairly small amount of sounds in a language. Once in the UK you could send a text message to a landline phone and they'd get Tom Baker from Doctor Who reading it.
November Uniform Tango Tango Yankee 🤣
@@worldcomicsreview354 aww. That Tom Baker was text to speech? And here I was thinking that guy from Dead Ringers was reading all the lines. :)
8:20 " Here comes the world's most careful fuel truck delivery driver" lmfaoooo
as someone who fuels A320's, the fuel hookup is actually on the right side of the aircraft. so you've gotta navigate around all of the other ground support equipment over there as well. and i'm not sure how it works at orlando, but i work at a smaller airport at an FBO that does fueling operations at the terminal, so we do have to drive quite a ways to get to the aircraft to fuel it.
Yeah, your co-pilot is the one that called pushback and taxi.
28:40 C25C is the ICAO code for the Cessna 525C Citation CJ4 just to clear this up ;-)
i love the forklift at the end the way it just smashes through the truck at some serious speed
16:23 truck is taking off into the sky in the background
Sir, you landed on the wrong runway, possible pilot deviation. Let me know when you are ready to copy a phone number.
At least he did not land on the taxi way 😬
Must be why they hurried him to "general parking."
Tasers charged and ready!
@@AlexKall yeah like Harrison Ford. "Uhm Tower, was that Aircraft supposed to be there?", "Yes, you landed on Charlie"
“The only way to communicate with the atc is via radio” oh damn 😂
You can also have the ATIS to have a communication via text
Darn it, I would've loved communicating with them through facetime
C'mon now Y'all! I want Light Gun Signals!!!
Hi, glad to meet you. My son and I just started with his 2nd simulator being this one, I previously had the first win flight sim and now he has built one in a spare room in his house
with 3 monitors and all the other controllers. I love this and your teaching me a lot of new things about it. I thankyou and will be back. The 3 monitors give us a pan of the airport and scenery and is very helpful during take of and flight. Needed a special computer for it. Hello to you James May.
The autopilot appears to be Harrison Ford.
"Park in GA parking? You're having a giraffe!"
IIRC For pushback, you can still do the Shift+P like in FSX to bypass asking via the radio.
I rather hope there will be an addon like xplane's betterpushback so i can preplan exactly how i want my pushback. FSX pushback system is one thing i really dont miss.
9:30 The fuel truck works exactly as it did in FSX (exept for the part that it is called through ATC and that it connects a hose to the plane)
But in FSX you can call a fuel truck with a key combination and once it arrives it will prompt you to change fuel AND payload, just like it does here
So it might be a carryover from FSX
It would be really nice if the auto responses to the ground services were either localized or at a minimum an answer variation instead of the same repetitive response. And I wish they would make them more natural, they are too “digital and monotone” and wear thin after a while if no variation is incorporated.
Having these interactions happen through ATC communication is the furthest from reality. Hopefully, this will all change soon!
well not everything is going to be textbook realistic
this is a mix of "for the average consumer" to get into flight sims and flight sim experts
@@aaron7566 It is already a separate function in the sim they could easily use the proper contacts. Airline or GA would call either through an Ops frequency or a UNICOM or ASRI ground frequency.
@@MGXsport Listen, this is a baked in function. Don't be so critical. No one cares that you know a few industry terms.
@@zacharyw4628 lol, yep.
@@zacharyw4628 True this is low priority. I hope for a working autopilot by release.
i hope they add painting kits for air planes so i can create my own airline! that wud be so awesome
I think they should of done something similar to GSX cause in real life I work for a US airline And specially in MCO and pilots don’t request atc for Ground power unit cause usually it’s at the jetway or a GPU cart same with other features they will actually contact the airline OPS for those stuff if they are not there when the plane arrive :/
I do hope they fix those options. That was driving me nuts that you call ground control for all those options which, of course, you would never do at any airport that I have ever flown into. Airline ground support does most of that if not all.
16:25 suddenly my attention moved to that flying thing on the left screen 🤣
Oh... I thought I'd ask you to make an explanation about how to use and understand ATC language and etiquette. But here it is. Thanks!
20:10 "Kisssimmee Ground, NUTTY 555, I am done with fuel services" Yeah, done with them taking so long
I can’t get over how all these ground services have to be contacted through Ground instead of Operations :/
I think it's quite ok for the crew to stay where they are when you depart. Only thing I'd like to see is wingwalkers. I work on an airport ramp and we leave the equipment nearby the aircraft when we're finished, ready for the next flight.
On the topic of the GND-PWR button:
Tecnicaly you dont need the GND-PWR Cart when you are at a gate. Most, if not all Gates have a GND-PWR connector on the Jetway. The ground crew just conects the plug from the jetway to the Airplane. Power carts are mostly used on remote stands and GA planes.
It would be cool, if you are parked at the gate and have the jetway connected, that the GND-PWR is available without the need for a GND-PWR cart.
C25C is the ICAO code for the CJ4, that's accurate.
It is, but ATC would refer to it as a Citation, not it's type code. I usually tell ATC when I'm making first contact and entering me in to the system of the type of aircraft with the ICAO code. My case a PA28 Cherokee, but when communicating I would be referred to as Cherokee 30 whiskey or whatever the tail number. Still though, this simulator is super impressive!
nice being this early, but i still haven't seen the paris to cardiff video
I'd rather see a Cardiff to Rostock video. Hopefully, the air journey would be less of a disaster than by road.
@@PJL3791 😂
@@WhiteHawk77 i saw it. no, it didn't
Marry me
Thanks! A great improvement about what we have by default in other sims but still plenty of room for improvement .
@36:19 - that forklift dude had me in bits
Request fuel and it takes a million hours for it to get to you... most realistic sim ever.
I swear people like you are never satisfied. This sim pushes the boundaries of what flight simulators could do. Everything demonstrated is out of the box without any payware addons, people would pay above $30 for ground services in other sims such as P3D or FSX, be grateful that we are receiving such a wonderful flight sim.
btw this is pre-release, of course there are going to be bugs that need fixing.
Xeon I don’t think he was joking, I fly and fuel trucks do take upwards of 5-15 mins depending
@@RomusRussianMapper I think he was actually being totally serious. I've waited almost 30 minutes for a fuel truck IRL.
@@Freezorgium I dont know man his comment seemed kinda sarcastic
@@RomusRussianMapper It was a joke about how realistic the Sim unintentionally is. Ever call for fuel at a busy airport? I've sat at the tarmac of SLC for an hour before waiting for a fuel truck that ended up somehow "getting lost" on the way to me and another one had to be dispatched.
While Microsoft probably doesn't mean for it to take a long time it ironically realistic.
I have to say for a game that's still in development this has great promise sure there's a lot of bugs but I can't wait to see the fully developed version hell I can't wait to see what Billy Bishop airport in Toronto look like :3
To me it is actually very interesting to see how much work has been put in, as I can see it the bugs are because the system is using generated animations rather than crafted animation.
Meaning that the system is modular, if you tell the game where the door, bays and so on, on a model then the ground service will be able to work making it easier to implement more planes in future (maybe even mods or community models).
However what is really interesting is that compared to many other sims the work has been done here, DCS (my current gold standard for flight sims) just has menu's no ground crew to speak of, apart from the carrier. Finally comparing the 'buggy-nes' of the ground service to the quality of the flying it looks like the priorities where good as 'perfect ground services' would be a fancy yet gimmicky sales point
I love that they have included this extra level of immersion. And by now we know that a lot of things have been tweaked to make it all that bit better. Without doubt this is the best version of MSFS ever, such a leap forward.
That looks so realistic it’s great that all the ground services are in by default, once there’s a few more airlines with realistic branding it’ll look even better
In real life you would call the operations frequency for these services not ground control. Not sure how they missed that one!
Pretty cool that all this is included. But I hope in time little things like this are fixed along with the poor phraseology that atc uses in game. When you work in the industry and/or are familiar with how things should be these little things can break the immersion.
36:18 THEY TRIED TO KILL HIM WITH A FORKLIFT......
Damn, that's a brave forklift driver.
@@nathank7989 That guy was absolutely flying!! pun intended!!!
I don't know why I'm fanboying over this but, 2:30 when the orange rotator light from the car is visible when he look in the cockpit oooo weee.
I've noticed when I've flown, the pilots turn the engines on during pushback, so they may simulating the by doing pushback as soon as the apu is on and assuming you want the truck disconnected (making it more game for casual people). I understand wanting it to be manual though or wanting the option.
What happened to your fps when changing to the citation??
I thought I was tripping when it switched 🤣 glad I'm not the only 1 that is seeing that
Considering he didn't mention it, it probably was just the OBS recording stuttering, not the actual game on his monitor. It's been mentioned as a problem before.
@@RazvanMaioru true
Actually, most of that operation is correct. As others have said, you need to turn of the ai co-pilot or he'll take over calling atc for things way too early. Great while already flying, but is too aggressive on the ground. As for caterer and baggage handling, that is in fact correct. Especially baggage is handled by the ground crew and not from the pilot. There is in fact a button to open it in a panel beside the door.
Next up, pushback. As mention, there is supposed to be some callouts from the pushback to check from you before they make their moves. Likewise, they should already have a designated direction to pushback you into before pushback commences, so you shouldn't even need to call out directions. Third, and the most egregious of it all. Where are the wing walkers. There should be a pair of wing walkers during pushback to make sure the wings stay clear of obstacles. Likewise, where is the person call out you are clear to fire up each engine. As for people standing around and not getting out of the way. Well, if they have nothing better to do (or really, because another plane will be arriving shortly after you leave they need to service), as long as they stay behind the red line, they are safe from you and allowed to just stand there.
They forgot to load most of the baggages.
Your comment is really relevant however there is no wing walkers in most airports in the world.
Usually, one staff drives the pushback tug and one walks along with the interphone connected to the plane (plugged on the nose gear at least for A380 and B777)
All of the ground services are cool. It adds that extra coolness and things to do when you're at airports.
Kissimmee airport. Flew in and out many times in real life. Played golf beside it for many winters. A very busy airport with Mustang flights, flight schools, executive jets galore and day and night flights in and out. Great memories and nice choice for flying. And by the way, MCO (Orlando) airport, if you get a chance everyone... the APM (Automated people mover) is legendary with the Orlando mayor, Buddy Dyer, and his famous welcome message. The airport covers a lot of ground with many retention ponds housing Florida's famous aligators... (yikes!)
Don't like having to contact ground over and over for every service. Needs to be streamlined quite a bit IMO. Better yet, just let me select the services I want from a menu.
agreed, that would get old pretty fast. OK, I dont know how it actually works in RL, but dont they have a direct link to the pushback cart once its connected?? Surely they dont have to go through the ground services radio every time??
The other planes don't seem to be doing ground services
Squirrel, on the ground, doors are opened by the technical staff, not by the PIC. It is realistic to have people working around doors and hatches during pre-flight.
First thing i noticed was the tail number and the NUTTY 555 lol. Nicely done SIr :)
16:24 Is that a flying car in the background?
Left side of screen where the green tree,the white building meets the clouds...
Any one ells see that?
TENGILL Yeah 10:38 too. They are cars
@@IIIllllIIIIlllll reminds me of that speedbump in spongebob's driving school
First UFO spotted!
So from watching some other videos you may want to adjust the AI co-pilot settings as that will start requesting stuff you aren't ready for.
Edit: Finishing the video it looks like the best option, for me personally, would be to let the AI take care of the ATC in the air and I do it when on the ground and during landing. Good video!
It's like the autopilot was chaneling the spirit of Harrison Ford when doing the autoland! Really stoked for this game though. Would be really cool if you could also play as the ATC, and speech to text allowed you to do that using your mic.
Thanks Squirrel for a good ATC/ground crew review. You're cleared for take off, have a good flight!
Woah, haven't seen your videos in my sub box in forever! :o
bc bad
Me: Wants MFS2020.
Me wants in real life: X-Plane 11 Ground Handling Deluxe Free and Flight Factor A320
We'll get FSLabs airbus eventually for the 2020. If PMDG is porting all their stuff, so will they.
I'm guessing the reason for the fuel and payload UI, is so it can be customised for 3rd Party aircraft
An android app for ATC windows etc., would be a great idea too.
Nice! Frontier gate. love how the airport really looks in the game. Same work environment. Can’t wait to play this game an actually be a pilot in command instead of talking to the actual pilots hehe
Yep! And the yellow AI aircraft at the terminal really remind me of Spirit Airlines which have a big presence at MCO!
When cargo is added, does it add weight to the aircraft?
I mean yeah, obviously.
Lol xD
@@jadrianfj obviously! Lol!
They need to implement what Zibo for Xplane has in place for pushback and ground services. Microsoft are you listening!?
probably not considering you're commenting on a Squirrel video
So useful. I was trying to work out how all this worked. Excellent tutorial 👍
This game is so accurate on the ramp! I used to work on that ramp and it looks so good. Also all a320 (with the company i worked at least) would be plugged in to the power supply on the jetway. As well as the air conditioner
I really hope they fix the flight system bugs by launch
Everybody is saying "I'm sure it will be fixed." How are they supposed to fix all these minor issues in a couple of days?
It's doubtful a lot of them will be fixed before launch but apparently they intend to support the game with monthly updates for quite a few years. The updates will have content like more aircrafts, more interaction in with the panels and ground crews and general performance upgrades. I've been seeing the launch as more of a game preview launch than a full game release.
MrZanorax they said the same thing about fsx and abandoned it.
Vegas Slots Live! This is a next generation of flight sim and have already spent 4.5 years working on this prior to its release. They want to listen to the community
It's not gonna be fixed by release. But they are going to fix these eventually. MFS2020 doesn't end development on august 18th. It's a platform that will receive support and see active development for the next 10 years at least.
Took the words right out my hand
im impressed that the baggae actually gets removed from the trolleys as it goes up the ramp, thats a nice small detail.
Squirrel the basic airport look at Kissimmee is far above what you get with FSX any day. The landscaping with trees and runways/taxiways look are better than anything I have seen short of add on scenery we now pay extra for. Thanks for another good video sir.
That dialogue is so awkward. Might have been better off without it, i think.
If it's stuttering on a rtx2080, god bless my 1070
U will have no problem with 1080p high
@@preethamrv2 but I've 2K 144hz monitor
That’s likely caused by his recording software
@@amandhyani6502 Don't worry: considering he didn't mention it, it probably was just the OBS recording stuttering, not the actual game on his monitor. It's been mentioned as a problem before.
@@amandhyani6502 On this build I get ~40fps in ultra on 3440x1440 with a 2080ti so expect to drop down to low-ish graphics on that card I think
Thank you for these videos, I am blown away by what is available already! Super excited for the full release!
Finaly someone who changed the reg. and the callsign. Nice
I hope they will change the radio voices asap, ffs are so annoying, the quality is garbage.
Catering: Just as a heads up, the "little bits of trolleys and stuff" are called a Bar Set (Bar for short). This includes the carts that are used to serve onboard/store extra food, the canisters for the tea and coffee, crisps and airshopping (depending on the airline), bags for tea and coffee, airshopping, etc.
Fuel: That's definitely a driver that has dinged a plane, or three, at some point in their job...
In my airline, we call the trolleys, half carts and full carts.
Although, the fuel truck should already be there. The engineers start the refueling and then the captain gives the final figure needed. Otherwise, planes would always depart late. (this applies to schedule flights, obviously for private jets and other non schedule flights, it's necessary to call for fuel and probably wait)
AFAIK, and from my personal experience working at an airport, the GPU is generally plugged in shortly after the plane arrives at the gate; at least that’s how we did it for AA in OKC.
I think the fuel truck is related to dynamic pathing. It'd make sense for the fuel truck to work on taxiway pathing to reach your pad, but then it needs to dynamically calculate the approach path to the correct fuel locations. Since the game allows mod aircraft, it likely does this so it can react appropriately to non standard aircraft dimensions/locations. End result, instead of figuring the pathing when it reaches the tail, it's constantly recalculating position vs dimensions, hence the slowdown.
Maybe they'll make it easier for mod creators to set dimensions and fueling locations and have the fuel truck routines read that once, decide the pathing once, and just follow that?
Just a guess though
Thanks for an entertaining video. I did notice another minor visual bug; maybe someone else already has, but I'm not going to read 1100+ comments to find out -- the second set of front wheels on the fuel truck don't steer. They've been steering in the real world since at least the mid-20th century. If I actually do acquire MSFS 2020, I'm going to subscribe.
One big thing is that the front cargo of an Airbus isnt actually loaded with the baggages itself. Its always done with containers. Only the rear bulk is holding the raw luggage. Also that whole radio to ground crew is really weird. IRL everything is done automatically. No pilot has to call for that other than they forget about it.
That forklift in the end at 36:16 :D
As someone who spends a lot of time under A320s and 737s (plus their bigger brothers and some CRJs, ATRs, Dashs) I'm surprised at how much they got wrong while getting so much right and damn the details
Definitely hope to see a lot more detail for the ground services in future builds of the game.
I'm wondering if the premature pushback and taxi clearance is because the "virtual copilot" is handling the comms? Seems like the radio transmissions are originating from the AC, like a rogue first officer is doing it without you being ready! Edit: I typed too soon as you addressed that theory as well!
Waiting for my new PC to arrive but can’t wait to play this game!
Me: "Oh wow, this game is so realistic! Amazing!"
My Ramp Agent Side: 2:21 "I KNOW he isn't backing that truck up to the plane without a guide person!"
I thought the exact same thing. Backing up fuel trucks without a spotter is grounds for immediate termination.