It will add it in the modelling workspace as well but it won't physically alter the actual model it will just give the appearance of it and use light and shadow to try and make it look realistic
For that you would need a software that does sculpting, a free version would be blender but there are others like mudbox or zbrush. It's not something I'm particularly good at yet but I am in the process of learning so when I can I will make some videos on it
@designwithsimon actually, just started with blender. Workflow is a bit different but man is it fun. Load in any of your models and sculpt with whatever textures you want! Only problem I have with it so far and what to do about it: it deforms the models shape, so anything that's got a tolerance built it will get messed up. My solution, make the exterior of the model first, then use blender to texturize it, then back to CAD to do the rest of the accurate modeling.
exelent video bro, so helpful. greetings from argentina
Thank you
Very helpful, thank you!
You're welcome!
Can this be used to add textures to models or does it only add it for rendering?
It will add it in the modelling workspace as well but it won't physically alter the actual model it will just give the appearance of it and use light and shadow to try and make it look realistic
@@designwithsimon thanks, that's what I thought. Do you have any videos on how to put textures on models by chance?
For that you would need a software that does sculpting, a free version would be blender but there are others like mudbox or zbrush. It's not something I'm particularly good at yet but I am in the process of learning so when I can I will make some videos on it
@designwithsimon actually, just started with blender. Workflow is a bit different but man is it fun. Load in any of your models and sculpt with whatever textures you want!
Only problem I have with it so far and what to do about it: it deforms the models shape, so anything that's got a tolerance built it will get messed up. My solution, make the exterior of the model first, then use blender to texturize it, then back to CAD to do the rest of the accurate modeling.
sounds like a good workflow il have to give it a go