Fusion 360: Adding custom materials

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  • Опубликовано: 4 ноя 2024

Комментарии • 10

  • @ginocastelli5918
    @ginocastelli5918 5 месяцев назад +2

    exelent video bro, so helpful. greetings from argentina

  • @SaltyMikan
    @SaltyMikan Год назад +1

    Very helpful, thank you!

  • @natereinhold6180
    @natereinhold6180 8 месяцев назад +1

    Can this be used to add textures to models or does it only add it for rendering?

    • @designwithsimon
      @designwithsimon  8 месяцев назад

      It will add it in the modelling workspace as well but it won't physically alter the actual model it will just give the appearance of it and use light and shadow to try and make it look realistic

    • @natereinhold6180
      @natereinhold6180 8 месяцев назад +2

      @@designwithsimon thanks, that's what I thought. Do you have any videos on how to put textures on models by chance?

    • @designwithsimon
      @designwithsimon  8 месяцев назад

      For that you would need a software that does sculpting, a free version would be blender but there are others like mudbox or zbrush. It's not something I'm particularly good at yet but I am in the process of learning so when I can I will make some videos on it

    • @natereinhold6180
      @natereinhold6180 8 месяцев назад +1

      @designwithsimon actually, just started with blender. Workflow is a bit different but man is it fun. Load in any of your models and sculpt with whatever textures you want!
      Only problem I have with it so far and what to do about it: it deforms the models shape, so anything that's got a tolerance built it will get messed up. My solution, make the exterior of the model first, then use blender to texturize it, then back to CAD to do the rest of the accurate modeling.

    • @designwithsimon
      @designwithsimon  8 месяцев назад

      sounds like a good workflow il have to give it a go