- Видео 198
- Просмотров 138 194
Design with Simon
Великобритания
Добавлен 22 ноя 2013
3D Modelling and texturing tutorials using:
Fusion
Blender
Photoshop
Fusion
Blender
Photoshop
Fusion Tutorial: Gameboy SP
Blender Addons used:
blendermarket.com/products/oneclickage
www.blenderkit.com/
amanbairwal.gumroad.com/l/ImportAsDecal
blendermarket.com/products/oneclickage
www.blenderkit.com/
amanbairwal.gumroad.com/l/ImportAsDecal
Просмотров: 76
Видео
Fusion Tutorial: PlayStation 1 controller
Просмотров 247Месяц назад
Fusion Tutorial: PlayStation 1 controller
Fusion to Blender Tutorial: lighting and rendering your chair
Просмотров 2224 месяца назад
Fusion to Blender Tutorial: lighting and rendering your chair
Fusion to Blender Tutorial: Building a scene for rendering
Просмотров 1404 месяца назад
Fusion to Blender Tutorial: Building a scene for rendering
Fusion to blender tutorial adding a cloth simulation
Просмотров 2674 месяца назад
Fusion to blender tutorial adding a cloth simulation
Fusion to Blender Tutorial: How to make pillows for your chair
Просмотров 2155 месяцев назад
Fusion to Blender Tutorial: How to make pillows for your chair
Fusion to Blender tutorial- How to import your Fusion model to Blender
Просмотров 2,7 тыс.5 месяцев назад
Fusion to Blender tutorial- How to import your Fusion model to Blender
Fusion 360 Furniture modelling tutorial 1
Просмотров 5366 месяцев назад
Fusion 360 Furniture modelling tutorial 1
Fusion 360 Tutorial: Technical Drawing Updated (Again...)
Просмотров 3439 месяцев назад
Fusion 360 Tutorial: Technical Drawing Updated (Again...)
Maya Tutorial: Modelling Challenge 1
Просмотров 6210 месяцев назад
Maya Tutorial: Modelling Challenge 1
3DCoat Textura Tutorial: Setting up lighting and rendering
Просмотров 29011 месяцев назад
3DCoat Textura Tutorial: Setting up lighting and rendering
Presenting your 3D models in photoshop Tutorial
Просмотров 11811 месяцев назад
Presenting your 3D models in photoshop Tutorial
Do you still have the F3D file?
yep just checked and i sitll have it
hello, can you tell me why when I work on the rendering light, the appearance is immaculate with dots/pixels that take a very long time to load. It starts loading again every time I move in the view, and no matter how long I wait, the result is constantly loading and doesn't load any more. It's a shame I can't continue rendering :/ I hope I'm understood, I'm a French student trying to understand an English tutorial ahah :) Thanks in advance for your reply !
In the render panel on the right hand sides try lowering the sample size to something smaller like 500 ( you can go even smaller but start here), make sure you tick the box that says Denise and that you have your GPU selected not CPU
Really helped with my exam! Thank you :)
Glad it helped!
Autodesk Fusion Software looks like fun. How long does it take to become an expert at designing toys, and props?
It is a lot of fun. To get the basics so that you can model something doesn't take that long, maybe a couple of weeks then it just depends how complex you want to go with your modelling
@ These new Softwares Designed by Autodesk should be taught by professionals in Junior Colleges in Southern California. This what we’re missing out on. This is what will help create new jobs in cosplay design and having cool retail stores that sell these products.
thank you so much dude
You're welcome!
Great tutorial, thanks for sharing
Your welcome glad you liked it
Can you share the reference photos as well? You can also share the link of where you found them? Of course, it would be great if you could share them from Google Drive or another drive.
Here is a link to the site found the reference image from: www.freepik.com/premium-psd/electric-drill-electric-screwdriver-isolated-element-side-view-composition_74170789.htm
The fillet tool in Fusion is the worst tool i see in CAD programs, all time have errors, in OnShape you can fillet any line without errors and can "mold" the surfaces at your imagination, or in Shapr3D the same, you can fillet all without errors...
Yea sometimes it really doesn't want to cooperate. I haven't used onshape but iv played with shaper and also plasticity and they both do work better from what iv seen
where can we get the reference drawings to model this?
www.dimensions.com/element/apple-watch-series-6
How can I add a compartment so I can make a haptic feedback feature for my final project at Uni?
What sort of shape/size do you have in mind
i'd say around H: 55mm x W: 30mm x Thickness 10mm? so i can get the motor, module and battery in? Not as advanced and good as you so what do you think?
Without looking at some references I couldn't say 💯 but if it's going in the back you may just be able to draw out a rectangle 55 by 30 and extrude it out by 10. Then on one of the wide surfaces of that new extrude you could cut a slot to add in any parts that you need.
Anyone notice the date on the PC?
Edit: There are not 16 months in a year.
it is set to European date format
The video is nice and to the point, and I thank you for that. But the thumbnail does not happen and its a little misleading :/ Would you be able to compile a tutorial to create the animation shown in the thumbnail? That would be awesome!
It's part of a bigger series of videos where we create the chair in fusion then bring it over to blender to texture light and render it. And yes I can do a video on doing a turntable animation
@@designwithsimon Awesome, thank you for the response. Youve earned a subscriber - look forward to watching
How do you make it so its an smooth sheet because my one has lines as shown in 8:24 there are no lines on you one. Thank You!
Could you take a screenshot and send it to me?
@@designwithsimon I Fixed Already My Bad. I just had to do it all over again, No Worries. Thank You So Much!
Your welcome
Such a remarkably niche video but thank you so much this has helped me more than you could know
Your welcome
You’re one of the only RUclipsrs that I have a similar workflow to (Fusion 360, Blender, Photoshop). Just wanted to say thank you for your tutorials.
Your welcome. Glad to hear im not the only one that uses that workflow
i m industrial designer , so for us ,is it compulasry to learn surface modeling in fusion or solid modeling is workable?
I think it would really just depend on what it is your trying to model. I don't use surfacing very often I feel like I can do most things with solid modeling. In reality knowing a bit of both would probably be best but your always going to favor one method of the other
Couldn't they just add a "cad" function to maya? It's pretty much the same except maya doesn't have the ability to use measurements like in cad.. My boss wants me to learn fusion for work, and I've been using maya since it was alias. Moving around in fusion is an absolute nightmare. They seem to have used the German method instead of the kiss method.
that would be great if it did. I know its a different software but blender does have some addons that lets you use it in a more CAD like way
Except Maya can totally use measurements. Once you set your scene world units, using the distance tool along with your object scales in XYZ. Granted its not CAD focused, so requires a bit more labor i'm sure in Maya compared to Fusion, Rhino, Solidworks but the function is there. One of the reasons i'm watching this video and looking for answers. I also come from an extensive maya and 3d modeling background, but entertainment focused and not function focused. Im looking to get into 3d printing for functional prints, and trying to figure out if its worth doing in maya or if learning Fusion 360 or Blender would be easier for printing purposes. It seems like some of the CAD tools allow for quick boolean like operations and bevel applications cleaner without the requirement of subdividing geometry or focusing on clean topology. Thinking cut out holes or applying threading for screws. Wondering if this is the case or if its just a matter of knowing the software?
If it's more for functional prints I agree a CAD package is the way to go, topology isn't something you need to worry about at all so it's one less thing to think about. Exporting to 3d print from fusion is very easy you can just export mesh as STL then put into your slicing software. I know you can set up for 3d printing from blender but iv never tried so I wouldn't really be able to speak about it with any confidence
how do you set the thickness?
Under the modify tab there is a thickness option. You can also do it when you have finished forms and go to the surfacing tab
where can i get the prime label image texture
i originally found the label here: www.delitea.se/prime-hydration-blue-raspberry-sportdryck-50cl i then put into photoshop to edit it slightly
Great video mate! Really helped me :)
Glad it helped!
красиво, реально
thank you
Thats Not the prime, thats premium💀😭🙏
Thank you 🙏
Hey man, I'm fairly new to making stuff on fusion360 but i know the basics. I'm going to a comic con sometime soon and I wanted to go as black noir and I'm planning on 3d printing all the accessories. Could you try to make a tutorial for the helmet on 360? It would be great help
I can have a look and see if I can figure it out, do you have any reference images that you had in mind
Great work
Thank you so much 😀
Thank you so much for all of the tutorials that you have been making or you have made I'm not too sure if you're still making them I've only just come across your channel just wanted to know that your work is very much appreciated thank you. There's also a lot of nostalgia there lol the Nintendo one of the cartridges for the 64 I had to do Golden Eye just had to. Really top tutorials Cheers mate
Thank you glad to hear you're enjoying the videos, I am still making them just not quite as frequently
How would I be bevel the side accents?
Either use chamfer or fillet depending on the shape of bevel you want start off quite small and slowly increase till you find the size that looks right
@@designwithsimon thanks for getting back to me. I was able to kind of figure it out. Watching your N64 tutorial helped as well.
no problem, glad it helped
Amazing job
Thanks!
Straight to the damn point my man. Kudos.
Thanks glad you found it helpful
Hello Simon! I really enjoy your series on the Fusion 360 - Bike Project. I had to CAD model a bicycle for my school project and I am glad I came across your videos. You have definitely helped me out big time. Thank you very much and I hope you continue to fuel your drive for success!
Thanks glad it was helpful
Hola Simon, que buenos videos...BACAN!
Thank you
outstanding
Thank you
many thanks
You are welcome
So is this possible to do with angles of pictures showing multiple perspectives. I have three reference images, with one showing the side and back, but one showing the object from a diagonal angle so to speak
Yea I'd say so. Sometimes it's really hard to find references at the perfect angle but if youv got the side views you can work it out from there
tks so much for sharing this bro <3
No problem 😊
this is unreal, nice work
Thank you!
Nice tutorial sir, God bless you. Please I am having it difficult to understand topology and continuity while using form tool.
what is it your trying to model?
Insanely helpful tutorial sir
Glad to hear that
Great vid 😎👌👍why is filleting such a pain in fusion? Ive used NX and that seemed fine..what did you do to modify, it was too fast for me 🙈 cheers 😁
Thank you. i think sometimes the fillets don't work because there are faces or edges that are to close together or overlapping. Sometimes the order you do the fillets in matters so i have had the fillets not work but then just filleted all the edges around it and then tried again and it has worked. And sometimes i think fusion just wants to be difficult
Hey man! Really appreciate you making this set of tutorials. These are great.
Thank you Glad you like them!
Do you have any suggestions or videos on how to create geometric designs on the surface of these shoes or other devices? For example auxetic shapes or hexagon designs to give them a unique aesthetic
its been a while since i did this model but you may be able to make an offset plane draw the pattern and emboss onto it, not 100% sure if that would work but its the first thing i would try
Great video, I'm always picking up valuable techniques
Great to hear! Thank you
This was an AMAZING tutorial. Exactly what i was looking for
Your welcome glad you enjoyed it
Where do you get all your reference photos?
For this one I used Amazon and screen shotted them. But Pinterest is also pretty useful alot of the time as well
Great Tutorial Simon, im struggling to follow along as im using a slightly different reference image do you have the image you used to share?
Thank you, I'm not sure if I still have it anymore I'll have a look and see if I can find it
exelent video bro, so helpful. greetings from argentina
Thank you
I'm having trouble finding the opacity even though I followed everything correctly, please help
On the right hand side in the properties panel. There should be an arrow for a drip down menu. You need to change the file type to alpha blending. Alpha means it will allow you to turn opacity on. When youv changed it to alpha you should then be able to scroll down on each material layer and a tick box next to opacity should of appeared and you can just tick that to turn it on
@designwithsimon Thank you!!, also another problem i have is when I finished my maya model in Substance painter and export the textures back to maya a strange thing happens to my model were it is disfigured and messed up but only happens to hollowed out models like a bottle,bowl,etc it's really weird, any advice? 4:47
sorry im not sure ill have a look at see if i can figure it out
Thank you so much for the lesson. It is nice to see the lesson on the combination of two programs and the final result.
You are welcome! iv recently started trying to use blender in the process and really like the results so far
Brilliant channel! Hope it takes off for you
Thank you glad you enjoyed it
very good!!😁
Thank you! 😃
why is there a plane showing up when you did not select a sketch
Construction planes you create stay on untill you turn their visibility off with either V on the keyboard or click in the eye icon in the left hand