🎉🎋Everyone at Unity was just fired*🎆🎉 - final V3
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- Опубликовано: 30 сен 2024
- *not everyone. But the important ones. Brain men Noodle and Sam discuss this revelation, before setting their sights upon a creature I have been told not to name in this episode description.
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AUDIO EDITING:
Billy
/ sirmeowmusic
Sam's stuff:
@SampersonMakes
/ samnchiet
Julian's stuff:
@noodlefunny
/ noodlevevo
the random like audio channel swapping is insane what is wrong with you. i love this podcast
oh yeah uhhhhh yea we meant to do that. that wasnt a rendering error thats normal
I knew it! It does that a lot and I didn't doubt for a second that you did that on purpose
Unless I'm an idiot and can't read sarcasm. Then in that case I knew it was a flub!
From now on do that but actually on purpose @final_V3
Dang this is awful, just make it mono already
@@final_V3 Software always works all of the time
Tfw noodle and sam doesn't love their fans enough to violate an NDA 😭 😭 😭
Don't worry, it's probably the ROG Ally Y sponsorship.
this one has the voices in it
I saw the title and thought "C-suite fires everyone actually doing work for a short-term gain before inevitable collapse" and am so glad it was the opposite.
Also expected this. Man the gaming industry is really flipping on its head and I’m stoked for it
Unity CEO: "This is a great idea, by charging per install we'll make LOADS!"
Marketing, not 10 minutes later: "Sir, the reports are in, 100% of our customer demographic wants you peeled like a potato."
Unity CEO: "Oh..."
Marketing: "Well... Here's the peeler, get to it."
I'm looking forward to unity's name making sense again.
Also you guys figured out why everyone is pushing av1 so much, over h.264
New better smaller
But slower if you don't have hw decode for av1.
wait woah Unity fired the entire C-suite and are actually trying to make the developer experience better? HELL YEAH
Ten quid someone in Accounting looked at the books and said: "Yeah, you guys f&cked it real bad. Worse than acceptable projections."
@@micheljavert5923 Ten quid they still made off like bandits with their severance pay despite "f&cking it real bad."
not used to being excited about "everyone at [tech company] was fired" but YIPEEE!! 🎊🎊🎊
Listening to this on headphones was an experience, very cool episode tho I love me some technical jargon
Next episode you should put one of you only on right and to other on left audio would be funny i think
This comment would be way funnier if it was a link to big buck bunny.
love the audio channel delay and swapping at random from a rendering error, never change it it makes me feel like im going insane which works well sincce actually understand the anger towards the stupid technical bullshit
12:01 Your rage here is immeasurable, yet understandable.
Also, we love Dan!
FR
I love the doublespeak voices in my head at random points in the podcast
Hearing people get really fucking worked up about software improvements makes me feel a little less crazy in life. Dude if the entire board of Adobe were to get fired I would actually go out and get fucking slammed in celebration.
The entire board of Adobe is fired. Macromedia Flash 8 is made free for everyone with a working computer. Adobe Animate's source code is refactored and the frame rate plays as intended. World peace is achieved.
0:11 is there more to this song or is it just a little audio intro? 🔥
Ugh, the loading bar in Unity is so annoying! I remember being able to rename prefabs in 2019, but in the recent versions?
Rename object. LOADING!
Toggle checkbox. LOADING!
Press play. LOADING!
Un-press play. LOADING!
When I hear that everyone at a (tech) company is fired, I assume that's most of the critical staff being axed so the end of year financial report looks better, not that the scummy excs got vaporized
Experiencing Final V3 Podcast in Binaural audio really makes you feeeeel like you hate Big Buck Bunny
I hate premiere so much
if sam was considering shipping fucking obs with it why not try something like libvlc or ffmpeg with LGPL
8:00 it is, its called "unreal engine" because it started as the engine for unreal tournament and is still primarily "game engine for FPS games on PC"
It started as the engine for Unreal (the 1998 game). Unreal Tournament came roughly eighteen months later and was born out of attempts to fix the netcode hampering multiplayer in the original Unreal game.
i love jumpscares on a podcast
hey, y'all mentioned the fast and the furious in the last episode and i'm up to F9 already it's actually so good i wish it got more respect- there's a lot of noticeable heart and passion it's like blockbusters but they care.
also it's straight up cool as hell, going to space was both awesome and *narratively it made sense* which is just, so cool.
also if y'all like f&f and racing games i'd really recommend the game Inertial Drift, it's got twin stick driving.
i played some inertial drift, the driving controls feel like youre backseating someone's gameplay over a discord call with a damaged gamepad limited to 15° in any direction
@@johannesviljoen9656 did you try drifting?
@rav3nston3 the drifting felt like backseating your friend over a recording of a discord call while they were playing with a dpad, high sensitivity with a good chunk of delay, it felt like no control and no other option. in short, not my cuppa tea.
@@johannesviljoen9656 huh, that's not my experience with it at all, kinda weird but i won't argue with you if you tried it and couldn't get it to agree with you
(my experience is closer to like, typical racing game drifting with more nuance, getting different drifting angles via releasing the gas, pressing the brake, or Both feels really natural to me. i can't even really think of a good comparison because it just felt like any other game, the left stick felt like a typical car sim- clunky, slow, impossible to make any turns with, which is intentional- and the right stick was drift or nothin'- rowdy but with enough nuance that i felt in control-, a gimmick that comes together to make a unique experience like, every other game with a gimmick, it'd fit right in on the wii if it had motion controls. i even played it for the first time *via remote play* and it went extremely smoothly which makes your comments of it feeling unresponsive or like watching a stream really ironic from my perspective, guess it just meshed well with my pre-existing muscle memory and didn't with yours, as is the way with games)
Dan this is a youtube comment
Pfff nda.. Law isn't real dum dum
final v3
Congratulations Dan! unsubscribed.
i relate to not even proof watching my video renders if they're longer than 5 minutes
Anyone else in the comments looking for Dan?
31:11
Okay, maybe I'm understanding the problem wrong, but.... FFMPEG?
Do you know what that is? Handbrake is literally just a GUI for FFMPEG. You can cram FFMPEG into anywhere you want, which is why the phrase "The internet runs of FFMPEG" is not just a joke, it's a fact.
It will decode and encode anything into anything. It will turn coal into diamonds. It will turn dog doodoo into your mother's hot delicious apple pie.
Again, I probably don't understand you problem, but Maybe FFMPEG can solve it.
godot got such a massive boost during this time, hope that trajectory continues
18:56 this is what having executive dysfuntion feels like lmao
Listening to noodle complain about Adobe and davinci that have impacted my life for the last few years brings me joy for our shared pain.
The youtube gods granted me this goodness, and now i shall listen to the rest while eating food.
12:40
Yeah, you can restrict editing programs to use a certain number of threads with Task Manager. With DaVinci running, open TM and find it in the processes. Right click > Go to Details > right click > Set Affinity. By default, all cores are selected every time you open a program, and you can unselect however many threads you want. Note that this goes by thread count, not core count so you'll see twice as many threads than cores on multithreaded processors. This will, of course, tank your performance and make it take longer to generate and render, but at least your entire system won't be totally indisposed.
i love hearing people bitch about corporate software enshittification for some reason. i got that OpenSource propaganda brain /hj
Hard agree with Sam on the merits of Unity's development flow. For me it's the perfect level of abstract, I don't want to be using 'pawns' and 'actors', I need a way to structure hierarchies and set up a flexible system.
Random Blender plug: Blender has a video editor built into it and you can set it to generate proxy media as soon as you import your files to the library and it does it in the background :)
I hate animation programas with bad playback speeds. Clip Studio has that issue, its so bad. I don't know how Flash has it being its a vector program
Fun fact, the circle loading thingy that noodle was talking about is called a throbber.
I hate everything
You wrote your own encoder? Was there a licensing issue embedding FFMpeg like everyone else?
cool guy dan, good on ya
bungee incarnate
But bungee didn’t fire the people that made stuff bad.
God, flash used to be so good. It was my introduction to art AND animation.
why
33:14 kind of sounded like Harry Jon Benjamin. Anyone one else heard?
i listen to this shit for the cathartic relief of knowing that other people hate premiere as much as i do
I haven't seen a corporate team do this dramatic of a flip since the sonic movie
Perfect episode to have a rendering mistake lmfao
2:23 they're making this hapen?
Viktor Orban looking ahh CEO
welp I guess I'm gonna make my game in unreal then
The fucking yea from noodle lol
I like the part where they talked
28:00 H265 is also a mess.
25% of staff layed off...
I like this
we love dan 🖕
:)
❤
im surprised u didn't mention ffmpreg