I Made Automated Farmbot Catapults to Troll the Bots! - SM Survival Mode [SMS 28]

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  • Опубликовано: 30 май 2020
  • Welcome to another episode of Scrap Mechanic Survival Mode! Today I got the brilliant idea to try to make farm bots fly through the air with catapults! The results were actually unexpected...
    Follow the Survival series from the beginning: • Scrap Mechanic Surviva...
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    What is Scrap Mechanic?
    Scrap Mechanic is a multiplayer sandbox game with imagination and ingenuity at its core. Create fantastic machines, transforming vehicles or sneaky traps. The possibilities are endless with Scrap Mechanics powerful tools.
    Store Page: store.steampowered.com/app/387... #scrapman #scrapmechanic
  • ИгрыИгры

Комментарии • 3,2 тыс.

  • @Marnzzzz
    @Marnzzzz 4 года назад +132

    27:45 did anyone notice the hay bots leg trying to be a beyblade XD
    (left of the screen after scrapman kills a haybot)

  • @adambanner6559
    @adambanner6559 4 года назад +534

    They are scared of sensors. Gotta keep the sensors hidden. Even in a spud gun setup sensors hidden or they try and avoid them. Hope this helps. Please like so he sees.

    • @zackofspades0193
      @zackofspades0193 4 года назад +8

      I feel that it is the bearings and pistons. this is a likely problem to encounter because using piston engines will shred them like a lawn mower. It could be in their code to help them avoid traps.

    • @quinchypig2
      @quinchypig2 4 года назад +11

      I can say this is definitely not true. I have a piston enigine car which contains sensors, pistons, bearings and controllers. They have no problem trying to attack my engine when im out exploring

    • @c2games592
      @c2games592 4 года назад +2

      @Adam Banner You are correct!!

    • @conniesloan6204
      @conniesloan6204 4 года назад +2

      It's a viecle they attack viecles any thing with wheels that moves

    • @cadmallard
      @cadmallard 4 года назад +2

      zack I don’t think so since they don’t have a problem with the bouncy floor or vehicles

  • @_zim
    @_zim 4 года назад +116

    Scrapman: "I'm gonna die if keep doing this."
    *Does it again*
    8:00

    • @pixy6239
      @pixy6239 4 года назад +1

      k

    • @cody.frieser
      @cody.frieser 4 года назад +1

      @Zxara Amador oooor he's just smol brian

    • @Psycorde
      @Psycorde 4 года назад +2

      @Zxara Amador jumping looked legit fun, I WANTED him to do it again
      And again!

  • @lucasbread4836
    @lucasbread4836 4 года назад +65

    Children: WE LOVE THE BOUNCE CASTLES!!!
    Farm bots: The WHAT

  • @GameSpace3
    @GameSpace3 4 года назад +24

    I have a good theory on why the Hay Bots are very cautious around traps.
    Sensors, maybe the Hay Bots have a smarter AI system, so they are scared of the sensors, so they know it’s a trap.
    Solution: maybe you could have the sensor further back?
    Not sure, hope this helped!

    • @dustybunny66
      @dustybunny66 4 года назад +2

      If thats the case, then he could test it by having a fence of sensors in front of his base. My theory is that the haybot’s hit box is interacting weirdly with the platform because of the fact that it has a piston and bearings attached to it.

    • @slavprinceuro
      @slavprinceuro 4 года назад +2

      Dude, there's a gap on the edge of the trap instead of another ramp so he pathfinds around the gap/drop so he doesn't fall. The only reason it isn't working is because the bot thinks it's gonna fall. And then when it comes to the ones with the walls, they don't go because they see theres an easier path to get to the player by going around the wall
      As for the greenies going after it, they're more aggressive to just breaking there way in in a sttaight line, so they have no problems with trying to attack the wall

    • @heirophantgreenrequiem9651
      @heirophantgreenrequiem9651 4 года назад

      I was thinking the same thing but id that Isn't the case I don't know what the case is

    • @GameSpace3
      @GameSpace3 4 года назад

      David Almodovar
      Good point!
      Maybe the path finding stops as it finds a hole, maybe he should put them in vertically, not horizontally.

  • @trashbagsan
    @trashbagsan 4 года назад +69

    Scrapman: Woah! That did 69 damage!! Nice!
    My main man scrapper here just went from child-friendly content to cultured people content for a split second there

    • @dexgaming6394
      @dexgaming6394 4 года назад

      I think it might be because Scrap Mechanic is for everyone 13+, so this videois rated for viewers above the age of 13. Since that might be the case, he might be allowed to say that.

    • @KayJblue
      @KayJblue 4 года назад

      BloxExpert I don’t think so,there is no reason for a teen rating there is no curse words or blood,the only thing it has is cartoon violence technically.which is an e

    • @aperson8847
      @aperson8847 4 года назад +2

      @@KayJblue I'm pretty sure he was joking

    • @bluestorm7181
      @bluestorm7181 4 года назад +2

      69 likes now

    • @Josh-oc7ib
      @Josh-oc7ib 4 года назад

      Remember that one time he said "you fit perfectly Inside me"

  • @remolacha1867
    @remolacha1867 4 года назад +142

    Catapult Theory: I think the sensors might be behaving as the saws
    Guys help me so scrapman can se this theory

  • @theemeraldking9
    @theemeraldking9 4 года назад +25

    23:11 "Woah! That did 69 damage, nice!" That made me laugh so hard, it got me so good because it's not something that i would expect you to say.

  • @mrdoomguy6580
    @mrdoomguy6580 4 года назад +69

    The haybots are scared of the sensors

    • @kingoreo7050
      @kingoreo7050 4 года назад +4

      They don’t avoid piston tho

    • @angrydemolitionman8195
      @angrydemolitionman8195 4 года назад +1

      they avoid the censores bec they could activate a trap and they aren’t scared of pistons because they think they are harmless

    • @angrydemolitionman8195
      @angrydemolitionman8195 4 года назад +1

      so now we know they are scared of drills and saws and censores so they could be useful for keeping them away from you’re viechels

    • @ezeke959
      @ezeke959 4 года назад

      @@angrydemolitionman8195 yea so which one is the cheapest? sensors, drills, or saws then?

    • @thevidimator
      @thevidimator 4 года назад

      @@ezeke959 woah 1 minute ago

  • @zevgreen6132
    @zevgreen6132 4 года назад +70

    13:36 As a minecraft player, this gives me anxiety even though I know it's perfectly safe

    • @amusedapple4933
      @amusedapple4933 4 года назад +3

      Same

    • @ssumbody6251
      @ssumbody6251 4 года назад +5

      It’s because they are square plots of dirt for farming. It reminds us a lot of Minecraft.

    • @Wehea2000
      @Wehea2000 4 года назад +6

      i’m gonna have to take the wooosh on this one. i don’t get it

    • @rafaelprogamer5002
      @rafaelprogamer5002 4 года назад +3

      Same, just play R.A.D the mod pack? The best mod pack for adveture

    • @Myce_Mycologic
      @Myce_Mycologic 4 года назад +2

      @@Wehea2000 in Minecraft, if you jump on crops, they get destroyed and turn into seeds. Glad I can help! :)

  • @bassfear_9952
    @bassfear_9952 4 года назад +13

    30:05 this one made my day :D

    • @Silvyya
      @Silvyya 4 года назад +1

      cowbot farm raid

  • @pnwbox
    @pnwbox 4 года назад +72

    23:14 “69 damage, nice” lol

  • @MsMacintosh
    @MsMacintosh 4 года назад +303

    My theory:
    Haybots avoid mechanical parts, because of the traps. However, the greenies were programmed to be "less intelligent," and cant find the traps.
    Also, I am required by law to thank you guys for the 300 likes. I apologise if you dont like it.

    • @kingoreo7050
      @kingoreo7050 4 года назад +7

      They don’t avoid pistons tho

    • @omarkoraim5370
      @omarkoraim5370 4 года назад +2

      I agree

    • @mistrrZ
      @mistrrZ 4 года назад +31

      Haybots know about sensors

    • @Cheseday
      @Cheseday 4 года назад +9

      So the green is stupd and not having brain

    • @MsMacintosh
      @MsMacintosh 4 года назад +6

      @@Cheseday they have an artificial intelligence, but it is not as intricately designed, therefore making the totebots seem less intelligent. Even if this may not be the case, lets just give the developers the benefit of the doubt.

  • @aaronadams3133
    @aaronadams3133 4 года назад +131

    It may be the "pathing" stops up there like a balcony. Try giving him stairs on the other side giving him a valid path to continue to its target. At least that's the way it looks to me, if the bots aren't actually aware of the sensors. Might have to bring closer to your base, and connect/weld it depending on what the code logic is actually doing.

    • @kaking8882
      @kaking8882 4 года назад +3

      That actually makes sense, because its not the pistons or bearings as they have no problem with the bouncy floor or vehicles

    • @nathangaehring6502
      @nathangaehring6502 4 года назад +8

      to me it looked like that they were staying away from the sensor, but yours makes sense too.

    • @ianlopez9388
      @ianlopez9388 4 года назад

      yeah that's what i was thinking, the pathfinding ai might not like drops

    • @johnboats9075
      @johnboats9075 4 года назад +1

      You can see the bot look directly at the sensor and display the fear animation

    • @mechawhillem8160
      @mechawhillem8160 4 года назад

      I think , we just need another ramp behind , for the pathfinding .
      The robot will think that it can continue straight and not be block by void .

  • @MrSir-wl9hh
    @MrSir-wl9hh 4 года назад +43

    I would’ve made super simple “land mines” instead. All you’d need is 9 blocks, a sensor, a piston, and 4 ramps. Place single block in ground, weld piston on top of it, weld sensor on top of that, surround the sides of the sensor with the other 8 blocks, then place the ramps all around it. It would also be super lightweight so it would be very powerful.

    • @edgarsapsitis6925
      @edgarsapsitis6925 4 года назад +2

      But what about those that land in farm?

    • @MrSir-wl9hh
      @MrSir-wl9hh 4 года назад +2

      @Edgars Apsitis you would have to build the mines far enough away so the bots’ speed doesn’t launch them into farm. Maybe you could even build a line of the mines at just the right spot so that it launches them into a pit of saws or something?

    • @MrSir-wl9hh
      @MrSir-wl9hh 4 года назад +1

      @Edgars Apsitis you could also make it a larger, two-stage trap where a wall pops up in front of them, then the platform below them flings them like scrapman’s trap.

    • @adonijahcuenca9899
      @adonijahcuenca9899 4 года назад

      I’m just saying from how i see it in my mind it has a pretty small chance to actually launch them because they have to walk directly over the sensor

    • @thecraftofnether102
      @thecraftofnether102 4 года назад

      he did it for the memes

  • @fengronghan6559
    @fengronghan6559 4 года назад +4

    It could also be the sensors they are afraid of, look how they stay relatively further away from the sensor or even went around it

  • @PizzaPoot
    @PizzaPoot 4 года назад +47

    27:41 look at the haybot leg that goes flying

    • @ItsTotallyMono
      @ItsTotallyMono 4 года назад +2

      Paranormal stuff right there bud

    • @Riptide369
      @Riptide369 4 года назад +2

      Bayblade

    • @Redinator
      @Redinator 4 года назад +2

      You could say, it walked away post-mordem.

    • @occasionalart7597
      @occasionalart7597 4 года назад +1

      "THIS LEG IS LONG GONE! JUST LIKE THE EX GIRLFRIEND WHO WILL NEVER RETURN! HOME RUN!!!"

    • @lostcat7130
      @lostcat7130 4 года назад +1

      Weeeeeeeee

  • @Starren1
    @Starren1 4 года назад +73

    srapman: im gonna die if i keep doing this
    also scrapman: does it again

  • @hambear8131
    @hambear8131 4 года назад +8

    27:47 the haybot leg spinning of the screen to the left

    • @willharveyfox3316
      @willharveyfox3316 4 года назад

      I noticed that too, was looking to see if anyone else did

    • @megarayquaza9710
      @megarayquaza9710 4 года назад

      HAHAHAHAHAHAHAHAHAHAHAHAHAHA...i saw it to

  • @Jay_Banz_2x
    @Jay_Banz_2x 4 года назад +11

    My Theory: The sensors are up...Try putting the sensors into the floor

  • @bonerbeats
    @bonerbeats 4 года назад +48

    Love to see a survival multiplayer episode with scrapman, Kan gaming and moonbo

    • @thunderbot5708
      @thunderbot5708 4 года назад +2

      Yeah, maybe on multiplayer Monday

    • @guarinagarcia2424
      @guarinagarcia2424 4 года назад

      Yeah I been asking that In My mind from the first episode to this one

  • @botronas6039
    @botronas6039 4 года назад +16

    You can use this method to travel, we saw you dont take damage if you land on a net block, that means if you make a base in one place and like a garage in another place in front, you can use the catapult to travel.
    That is of course if you dont make the catapult as random

  • @oddpoppetesq.3467
    @oddpoppetesq.3467 4 года назад +5

    17:51 'Yeet!' How did you not take fall damage though 🙃

  • @coinger1763
    @coinger1763 4 года назад +4

    32:50 watch the head when he lands.

  • @justbread8066
    @justbread8066 4 года назад +80

    Anything: **exist**
    ScrapMan: "Let's put some holes in it"

    • @VariousJnizzle
      @VariousJnizzle 4 года назад +2

      ...

    • @rnst.htg8
      @rnst.htg8 4 года назад +2

      ???

    • @eloikrousseau9502
      @eloikrousseau9502 4 года назад +2

      you got me confused

    • @justbread8066
      @justbread8066 4 года назад +1

      @@eloikrousseau9502 he trim his stuff (eg his walls, traps, etc) so they be more efficient and he goes put some holes in it

    • @nexite6863
      @nexite6863 4 года назад +2

      69th like😏

  • @0ddish2017
    @0ddish2017 4 года назад +322

    “That did 69 damage, nice!” Scrapman 2020.

  • @SaikrishnaKatakam
    @SaikrishnaKatakam 4 года назад

    Quick tip hope scrapman sees this : add a resource collector under the bounce castle , move your slingshot trap around the wocs , the haybots will be lured towards the wocs and flinged into the air.

  • @timern2
    @timern2 4 года назад

    I didn't think you put so much work in your thumbnail. I thought you just took a frame of the video.
    Keep up the good work😊
    You are the reason I'm tired at work 😂

  • @proplayermegazlayer1916
    @proplayermegazlayer1916 4 года назад +131

    Try to hide the sensor, maybe the haybots are smarter and are trying to avoid the sensor.
    Great Video!

    • @cornez4288
      @cornez4288 4 года назад +1

      I was abaut to say the same

    • @0peration_baguette256
      @0peration_baguette256 4 года назад +1

      Spoiler

    • @RayAnimations..
      @RayAnimations.. 4 года назад

      @@cornez4288 about*

    • @rhysdenno5993
      @rhysdenno5993 4 года назад +3

      Hiding it might not work, but maybe if you move it back and forth on a piston they'll think it's far away and move close but then the sensor could move towards them and trigger

    • @tokitomuichiro3897
      @tokitomuichiro3897 4 года назад +1

      I think that too

  • @AtomicWaffle
    @AtomicWaffle 4 года назад +34

    When that cow ran into the shot it felt like that moment when u set a timer and run back to the crowd for a group photo

  • @ToaDrakua
    @ToaDrakua 4 года назад +2

    If the Haybots can "see" the threat (i.e. the sensor), they'll back away from it, unlike the -Whip- TOTEbots, which are a bit too simple to notice them. You'll probably have a better time making this work if you hide the sensor under the platform facing up.

    • @Cugy_2345
      @Cugy_2345 2 года назад

      Totebots*. Not Whipbots.

  • @Avetho
    @Avetho 4 года назад +1

    27:44
    Haybot Scrap Metal: "Twirling, twirling, twirling towards freedom!"

  • @augustomorosi6662
    @augustomorosi6662 4 года назад +57

    The haybots know about the sensors, they are trying to avoid being detected

    • @ozzehh
      @ozzehh 4 года назад

      You copyed vr oreo

    • @Praceus-27
      @Praceus-27 4 года назад

      you just copied and pasted someone elses coment

    • @ledocteur7701
      @ledocteur7701 4 года назад +1

      it's definitely the case so, if you make a zone with a lot of sensor making an invisible barrier do the haybot stop attacking and stuck itself ? if it's the case it's a super defense

    • @Big_Con
      @Big_Con 4 года назад +2

      epic ozzy two people can have the same idea, and if he did copy it , it was so Scrap Man could see it.

  • @colbytallau1540
    @colbytallau1540 4 года назад +78

    I think that there pathing reqires a path down maybe, so have more ramps. And test to see if it is the sensor by testing it with a button.

    • @zachrodan7543
      @zachrodan7543 4 года назад +1

      if it required a path down, I would imagine that it would take a different path, or try to go back the way it came and go around the obstacles.

    • @rustyshackleford6018
      @rustyshackleford6018 4 года назад

      Or possibly a platform that continues at the same height all the way to the front of the gates. that way they dont read it as a high point obstacle they can just go around. if you replace the bouncy house with a line of launchers i think it would solve the problem as well

    • @alanmartinez9614
      @alanmartinez9614 4 года назад

      He should put bait like a cow so that they go for that

    • @onedez
      @onedez 4 года назад

      Nice

    • @bruk5827
      @bruk5827 4 года назад

      Depends on how advanced the scrap mechanic pathfinding service is.

  • @pugz3230
    @pugz3230 4 года назад +1

    You need a bearing on both ends of the piston on the catapult trap so it can keep facing the platform, otherwise it will keep pushing up while the block it is pushing goes to the side.

  • @mobilevadr6857
    @mobilevadr6857 4 года назад +1

    27:44
    Spinning haybot spine. Haha

  • @hamiltonsgood6597
    @hamiltonsgood6597 4 года назад +45

    Scrapman: lets make a trap so we can kill bots easilly
    Greenies:
    Is that a toy?

    • @olivererlandsson30
      @olivererlandsson30 4 года назад

      They're bots you nimwitt

    • @hamiltonsgood6597
      @hamiltonsgood6597 4 года назад

      @@olivererlandsson30 ohh sorry i dont play this game but i like it lmao lemme change it real quick.

  • @Spacious_Potato
    @Spacious_Potato 4 года назад +12

    27:44 that haybot spine just walked away.

  • @oddpoppetesq.3467
    @oddpoppetesq.3467 4 года назад

    Those 2 greenies are like a couple of kids running in circles for the bouncy castle ride 🤣🤣

  • @Namoori
    @Namoori 4 года назад +1

    28:00
    Greenie 1: My Turn!
    Greenie 2: No My Turn!

  • @karatefolkgaming9346
    @karatefolkgaming9346 4 года назад +73

    Srcapman: *Just wants a thumbnail*
    Random Cow: I wanna be in the thumbnail. I wanna be famous!
    Scrapman: No
    #poorcow
    All he wanted was to be in a picture. :(

  • @altrasity1347
    @altrasity1347 4 года назад +9

    28:58 RIP Greenie Couple 2020-2020
    : they were just having fun

  • @Dave83138
    @Dave83138 4 года назад

    ScrapMan, I built a test of this with stairs all the way around them and the bots will just run right over it as the pathing shows they can go through. They also did not attack the build at all either since I'm assuming it wasn't in their way. The only thing I noticed is that the sensor being directly on the platform it didn't see the haybot feet. I raised it a couple blocks and it works perfectly. The only downside it doesn't appear that they take fall damage.

  • @trashipanda3544
    @trashipanda3544 4 года назад +1

    I think it may be the Holes in the Platform. The Greenies may have a Wider & longer Hitbox while the haybotts are Shorter and Thinner, but the hitbox it Taller than the greenies. So the Haybots might think that there going to fall through and have no way to pathfind towards you.
    Idk thats just what i think, hope i might have helped :)

  • @fhryvgebvhe5640
    @fhryvgebvhe5640 4 года назад +65

    This is my theory: The hay bots don’t like the traps because of the sensors. When the sensor was on the right of the trap, the hay bot went to the left
    Like so scrapman can see

    • @S4c9
      @S4c9 4 года назад +2

      Somebody said that already

    • @exio_exio1234
      @exio_exio1234 4 года назад +1

      Yea

    • @pixy6239
      @pixy6239 4 года назад +2

      i already said this

    • @fhryvgebvhe5640
      @fhryvgebvhe5640 4 года назад +2

      Well I didn’t see it when I was writing my comment

    • @rahulujjal8245
      @rahulujjal8245 4 года назад +6

      Covering my base in sensors then 🤪

  • @mattyboyjr4264
    @mattyboyjr4264 4 года назад +25

    scrap man: i want to keep the castle aesthetic.
    also scrap man: t o i l e t

    • @robertcampbell7997
      @robertcampbell7997 4 года назад +2

      don't you know good sir? Every castle needs the prestigious porcelain throne!

  • @aaronrossguernsey
    @aaronrossguernsey 4 года назад

    Loved the funny music you used. Very good video. Poor farm bots. lol

  • @ujocdod
    @ujocdod 4 года назад +2

    27:45 Look at the leg that spinns.

  • @Mujtabish
    @Mujtabish 4 года назад +20

    19:52 😂😂
    I loved scrapman getting three shocks at once

  • @loading...2414
    @loading...2414 4 года назад +20

    Remember back, years and years ago, when he fought off 50 crop raids with his hammer.
    Probably not.

  • @vincaster8195
    @vincaster8195 4 года назад

    Really big brain channel, love this series

  • @grannytfierce9456
    @grannytfierce9456 4 года назад

    Howdy, newish viewer here, I suggest moving the sensors off and behind the "bot-a-pult" increasing there range, I think the haybots are sensing the sensors lol

  • @MieGorengEnakBanget
    @MieGorengEnakBanget 4 года назад +44

    Scrapman: I don't know what's he avoiding
    Me: the sensor

    • @TakoyuckyTheGross
      @TakoyuckyTheGross 4 года назад +1

      That what I thought

    • @ariginsberg9969
      @ariginsberg9969 4 года назад +1

      that is what i was saying like the whole time

    • @thatguynamedgeorge9218
      @thatguynamedgeorge9218 4 года назад +2

      For truth im pretty sure he thinks he's going to fall in a one block gap because it's ai isn't smart enough to realize it can't fall through the small gaps

    • @creepergamerkid8031
      @creepergamerkid8031 4 года назад +1

      I agree I knew it was the sensor,

    • @TheDistur
      @TheDistur 4 года назад

      gotta be

  • @adamferris4780
    @adamferris4780 4 года назад +23

    For the farmbot flinger (best wrestler name EVER): the haybots are almost definitely afraid of the sensors, just lien saws or drills. So if you put a sensor in the wall itself (you might end up needing like 3 per catapult), and put something weak like bubble plastic (or scrap wood blocks because they’re easy to get) in front of each sense, the haybot should run up onto the catapult break the bubble plastic/scrap wood block, and not see the sensor until it’s too late >:)

    • @edgarsapsitis6925
      @edgarsapsitis6925 4 года назад +4

      The problem is won't the sensors get triggered by block in front of it?

    • @rider-th2xp
      @rider-th2xp 4 года назад +1

      Edgar is right

    • @golett0331
      @golett0331 4 года назад

      @@edgarsapsitis6925 That's when you have a nor gate connected to the sensors and piston

    • @ryansanders4067
      @ryansanders4067 4 года назад

      that way they walk up , destroy the block in their way it automatically triggers once the block is gone. The only problem i see with this is that sm wants something that he can just set and forget. Only getting one use per raid night before you have to go out and reset the trap by covering the sensors would completely defeat that purpose.

  • @liamshelley496
    @liamshelley496 4 года назад

    Couple suggestions:
    1. Have scanning sensors.
    Put them on a bearing so the move back and forth all the time and put them into an RS Nor Latch. Then have a timer into the other Nor gate to turn it off after about 10 ticks. Take the piston input from whichever gate is activated last.
    2. Put the bottom of the piston on a bearing as well.
    The piston is trying to tilt forward but instead it's just on the beam at the bottom. Having it on a bearing would allow it to go much further and faster, so you may want to reduce the range to 2.

  • @Kovimarci
    @Kovimarci 4 года назад +1

    I have an idea for the ramps in front of the bouncy thing!
    You could leave 1-2 ... maybe 3 block gaps in between the ramps so you could get like 1 or 2 ramps back.
    I hope you get it!

  • @ryandong5267
    @ryandong5267 4 года назад +30

    27:46 when he kill the haybot the arm is spinning in the background

  • @jocosesonata
    @jocosesonata 4 года назад +32

    A thing I noticed (correct me if I'm wrong) is that there's no fall damage when you ragdoll. So, theoretically, you could probably build some powerful catapults in key areas for quick travel.
    And if you don't like that idea, it could also definitely work on vehicles. Though, I suggest using a test car first, just in case.

  • @ISplimeI
    @ISplimeI 4 года назад +5

    27:30= Kids at a trampoline park
    Also you should make a cage with a lot of saw blades around the inside for a pet greenie. It should be far away from your base just in case the greenie escapes. Like so Scrapman can see.

  • @peterhazlinger3648
    @peterhazlinger3648 4 года назад

    27:43 that haybot's spine rolling there. XD

  • @bluex3671
    @bluex3671 4 года назад +38

    When your using the bed you regen faster

    • @tingcraft3920
      @tingcraft3920 4 года назад +3

      And if you eat a burger you instantly go to max health

    • @zackattack7489
      @zackattack7489 4 года назад

      It works in real life to

    • @The_GG_Janitor
      @The_GG_Janitor 4 года назад

      Aperture Laboratories has tested, and confirmed, [EATING A BURGER] in [SCRAP MECHANIC : SURVIVAL] does not always fully restore your [HEALTH].
      {EDIT}
      This does not mean it is [UNCOMMON] for such to actually do so.

  • @glaxii1
    @glaxii1 4 года назад +26

    Scrapman: I’m gonna die if I keep doing this.
    Also scrapman: *keeps doing that*

  • @dampfwatze
    @dampfwatze 4 года назад

    I think the pathfinding of the Heybots is trying to avoid the one block gabs, but because the Greenes have more lags the developers decided to filter the one block gabs out, so that they walk on the trap. But when you are trying to close the gabs the pathfinder doesn't notice, so you have to bring him away and back to it again.

  • @aboykiy8030
    @aboykiy8030 4 года назад +1

    Try putting the sensors on pistons that move up and down because the bots might be scared of the sensors as well as the sawblades. So what would happen is the piston would go up to max height with the sensor and stay there for a second to let the bots onto the trap and then the piston would come down which would fling the bots of the platform as soon as the sensor detects them.

  • @people9426
    @people9426 4 года назад +114

    My “theory”
    The greenies are like kids and like trampolines and getting bounced and flying that’s another reason why they went on it them selves
    The hay bots are adults and are too stressed and “mature” for that kinda stuff so don’t like it

    • @pixy6239
      @pixy6239 4 года назад +7

      or their AI just isnt programmed to avoid certain things...

    • @pixy6239
      @pixy6239 4 года назад +7

      and its because the haybots can see the sensors

    • @Landogarner83
      @Landogarner83 4 года назад +1

      @@pixy6239 Nope haybots don't stay away from sensors. Otherwise my automatic crusher would not work on them because it is covered with sensors. So far it works perfectly

    • @senboy9002
      @senboy9002 4 года назад +1

      But they bounce on the bouncy castle

    • @kennethreycanadalla3531
      @kennethreycanadalla3531 4 года назад +1

      maybe they stay away from the greenie/toteblock heads

  • @dark-5825
    @dark-5825 4 года назад +19

    Funfact day 5: the little greenies screech since the 4.4 patch when they die

  • @aftershock1420
    @aftershock1420 4 года назад

    I think that when the platform flexes down when the haybots step on it and the pathfinding can't find a clear route , so you need to put support under the farthest back point that the platform can rest on.

  • @face6193
    @face6193 4 года назад +1

    They're having so much fun

  • @viangarg1129
    @viangarg1129 4 года назад +14

    27:43 hay leg became a spinning top

  • @maxmusbeatz7912
    @maxmusbeatz7912 4 года назад +53

    The haybots see the sensors as sawblades
    It would seem to be that the sensors are like some sort of weapon to them

  • @aidanhall8924
    @aidanhall8924 4 года назад

    You should look up “survival trap” on the Steam workshop. It has some pretty cool traps as well as functioning turrets. My personal favorite is jaws that snap closed when an enemy steps on them. Just something to consider for the future.

  • @CoryLikesPie
    @CoryLikesPie 4 года назад +16

    "that did 69 damage, nice"
    - Scrapman 2020

    • @decxi
      @decxi 4 года назад

      I know, it caught me so off guard I almost spit out my drink

    • @unknownxobi3493
      @unknownxobi3493 4 года назад

      23:13

  • @xkinggamer0144
    @xkinggamer0144 4 года назад +18

    Scrap man: i could stop them from possibly destroying my farm by making a ceiling
    Also scrapman: but i wont cuz i wont my castle to look nice

  • @SatejMarioMC
    @SatejMarioMC 4 года назад +41

    SM SM SM SM:
    ScrapMan Scrap Mechanic Survival Mode Stabilizer Mug

  • @starlord4477
    @starlord4477 4 года назад

    Congrts with the new computer!

  • @dracoslayer16
    @dracoslayer16 4 года назад

    35:23 Somewhere out there, Shad is celebrating.

  • @AH64ApacheHelicopter
    @AH64ApacheHelicopter 4 года назад +18

    I LOVE how you post everyday! I also love how long these vids are!

  • @PhantoSinister4207
    @PhantoSinister4207 4 года назад +45

    Scrap man: i made a catapult that troll the bot
    Me: YEET!!!!!!

    • @Aeglon
      @Aeglon 4 года назад +1

      I would be like that too

    • @DirkPittNCC1701
      @DirkPittNCC1701 4 года назад +1

      My thought exactly that yayeet if that works on bosses yay and what I would try is if you get damage under the world you and if the seat lift glitch works in survival

    • @thomaswaddell-smith8047
      @thomaswaddell-smith8047 4 года назад +1

      @@Aeglon yeah man same YEET 😃

    • @Skeeri
      @Skeeri 4 года назад

      Same

    • @smum5367
      @smum5367 4 года назад

      why did you comment that

  • @shadowed4042
    @shadowed4042 4 года назад +1

    Scrapman's traps + Kan's base + Moonbo's vehicles = perfection

  • @endergamer_hun
    @endergamer_hun 4 года назад

    My idea is that the time you spend ragdolling is calculated by how hard you got hit. So when you get launched really far, your timer gets to 0 and you turn back to "normal" mode, and your fall damage gets reset.

  • @aziztunayaral171
    @aziztunayaral171 4 года назад +4

    ScrapMan: It did 69 damage. Nice!
    Man of culture

  • @aweirdpurplething2741
    @aweirdpurplething2741 4 года назад +7

    Greeny heads: exist
    Scrapman: "we do what we must because we can"

  • @pizza805
    @pizza805 4 года назад +2

    Farmbots be like: Hippety Hoppety your frames are my property

    • @vibaj16
      @vibaj16 4 года назад

      Lol they’re too dumb to see the difference between frames and farms, so they just destroy both

    • @cody.frieser
      @cody.frieser 4 года назад

      @@vibaj16 frames smell like toasted computer parts.

  • @m.porter4360
    @m.porter4360 4 года назад

    To save ramps from the warehouses, separate them by a block or two.
    Keep up the good work!

  • @alfiegibbons2013
    @alfiegibbons2013 4 года назад +38

    The hay bots see the holes in the tapes as cliffs or large drops so they avoid the holes
    and to everyone how is giving in some input thanks you very much in I have some stuff to add now in response to some of the comments about there being a hole one the bounce pad that the bots just walk over and in the fact that some people believe it is that they are scared of the sensors to the first question about the gap in the bouncy flora this is true but there is lots of room for them to stand on the other side whereas with the trap there is only a one-block gap between each hole there for its not only messing with the farm bots ai but making it nearly imposable for it to get the right footing on the trap without a foot falling throo and for the sensor the hay bots I dought they do not like sensors I can prove this in the fact that the small green bots which follow the exact same ai other than being able to swim have no problem with entering the view of the sensor if this is wrong then I am tribally sorry but I believe I'm not.

    • @dustybunny66
      @dustybunny66 4 года назад +4

      That or it’s because the end of the platform had a drop off.

    • @thatguynamedgeorge9218
      @thatguynamedgeorge9218 4 года назад +4

      @@dustybunny66 Agreed! It would be wierd for it too avoid sensors like that would be just mean if the developers made it that way so you couldn't make traps. Im pretty sure it's one of those two things, or both

    • @Maebee23.
      @Maebee23. 4 года назад +4

      @@dustybunny66 im pretty sure yo are right they just dont see a way back off the platform.

    • @breadofbreads
      @breadofbreads 4 года назад +6

      hive hunter it makes sense but I think they probably think the Sensor is a weapon as they have empty hit box that let the sensor know if something is there but there is no collision so I’m thinking that maybe they think it’s a weapon like the saw I think it might be unintentional tho

    • @DaniDezz
      @DaniDezz 4 года назад

      that's what i was going to comment

  • @AmericanFry
    @AmericanFry 4 года назад +16

    Fun idea put glass folding doors over top the crops so during a raid u can close and open the doors to keep bots from landing in the plots

  • @dust_4184
    @dust_4184 4 года назад

    Congrats with the New pc!

  • @n3pokid
    @n3pokid 4 года назад +1

    It's like mine craft the greenies are zombies they are dumb and they'll keep running at there adjective and the hey bots are smart like the skeletons and they'll avoid danger and get another view of there objective. I hope this makes sense and helps. Keep it up your doing a great job because every day I sit waiting for you to post so have a good day or night. See you soon.

  • @rapidfiregames6273
    @rapidfiregames6273 4 года назад +5

    The Hey Bots: *Walks Over The Catapults.*
    The Smaller Bots: *Try's To Walk Over.*
    Catapults: YEET!

  • @danielrobertmiranda6250
    @danielrobertmiranda6250 4 года назад +7

    scrapman: * simple math *
    comments: *M O O N R U N E S*

  • @erickelley1625
    @erickelley1625 4 года назад +1

    The Haybots are smarter so they avoid the sensors rather than the Greenies. To fix it I think that you should put the sensors as far as possible from the trap so that they dont notice.

  • @Khalrua
    @Khalrua 4 года назад

    congrats on the new PC

  • @alberthernandez9701
    @alberthernandez9701 4 года назад +148

    Day one, asking scrapman to eat a BAGEL on camera. 🥯

  • @XiaoMingMC
    @XiaoMingMC 4 года назад +9

    The hay bots are afraid of moving parts. You need to alter between static/moving fins in the floor to make the trap working.

  • @mrmagic4327
    @mrmagic4327 3 года назад

    Greenneis:yay fun
    Farm bots:what is this wizardry

  • @sirultim8643
    @sirultim8643 4 года назад +44

    Fat bots: “unauthorized farming detected”
    Scrapman: *Yeet*
    EDIT: didn’t notice my grammatical error (fat bots) but it seams u guys liked it so I’m not gonna correct it xD

  • @boxpox2329
    @boxpox2329 4 года назад +10

    "Why do greenies always get into your base"
    Scrapman: "estedic"

  • @creativenametxt2960
    @creativenametxt2960 4 года назад +2

    Hypothesis: haybots avoid sensor trigger area.
    Hypothesis 2: haybots avoid sensor trigger area when standing on a moving part.
    Hypothesis 3: haybots don't avoid sensor trigger area when player triggers it.
    Experiment idea: place a standalone sensor with max range and see if the bots avoid following you when you run through it. Test it if you jump over it. Then test it on a moving platform that is not connected to anything.
    I will be back with the experiment done.
    Edit: none of the hypothesises were correct, from quite a few experiments in the dev mode I have concluded:
    Only haybots only in 1 direction (away from the spaceship if you are at the spawn area) can't hit walls while standing on movable objects.
    The experiment has also shown that haybots may try to avoid areas where a lot of bots has died recently.
    I have tested all 4 direction, both movable/not movable wall and platform, no platform, confirmed it in a few areas. Tested with totebots and farmbots, none of those have that problem. Seems like a bug. Might report it.

    • @kareneldridge2160
      @kareneldridge2160 4 года назад

      Thank you for your time, great job! 👍👍👍😀

    • @Kassieq
      @Kassieq 4 года назад

      No its just the sensors by themselves not the range area. If you have the sensor on max and its between you and the haybot it goes to to the sensor goes to the side ~16 blocks and still activates the sensor

    • @creativenametxt2960
      @creativenametxt2960 4 года назад

      @@Kassieq In the video you can see that they walked fine before ScrapMan put the rail on the platform. They might avoid sensors, they might avoid blocks in general, but that is not the problem in the video.

    • @creativenametxt2960
      @creativenametxt2960 4 года назад

      @@tthung8668 I mean godmode=true and is_developer=true. Basically dev commands, yes.

  • @ducks7516
    @ducks7516 4 года назад

    28:31 look at the little greenies there just having a blast on your bounce trap

  • @toastedbleucheese
    @toastedbleucheese 4 года назад

    also, the rag doll physics:
    the reason your character can get up mid-air is because it’s been ragdolled *LONG ENOUGH* to be able to stand up again (regardless of whether or not he’s even on ground).