Materials In Hubs Part 4: Reflections (metals and non-metals)
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- Опубликовано: 9 фев 2025
- In this video, we create an environment map in Blender for custom shader reflections in Hubs
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You can check out Mozilla Hubs here: hubs.mozilla.com/
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This video is sponsored by UtopiaVR
Check em out through my affiliate link: utopiavr.com?aff=conorwoodard
Utopia VR is a 3D web hosting platform powered by Mozilla Hubs. They've added a number of custom functions that allow users to create feature-rich environments for their clients.
Users can hold Zoom-like, virtual meetings in 3D, or experience those same meetings in lifelike Virtual Reality. Utopia VR works on all devices.
To change the camera used for the rendering, right click on the camera, Set Active Camera (Ctrl Numpad 0)
Boom!! Thanks Vincent!
Remember to change your render engine from Eevee to Cycles to access the Epirectangular panorama type under camera lens settings.
Nice!! Had no idea that was required!! Appreciate it!!