Materials In Hubs Part 4: Reflections (metals and non-metals)

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  • Опубликовано: 9 фев 2025
  • In this video, we create an environment map in Blender for custom shader reflections in Hubs
    You can join my free OWL3D Discord for more content on Building the Metaverse, and 3D art educational content: / discord
    Or enroll in my mentorship courses here:
    owl3d.academy/
    You can check out Mozilla Hubs here: hubs.mozilla.com/
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    LinkedIn - / conorwoodard
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    This video is sponsored by UtopiaVR
    Check em out through my affiliate link: utopiavr.com?aff=conorwoodard
    Utopia VR is a 3D web hosting platform powered by Mozilla Hubs. They've added a number of custom functions that allow users to create feature-rich environments for their clients.
    Users can hold Zoom-like, virtual meetings in 3D, or experience those same meetings in lifelike Virtual Reality. Utopia VR works on all devices.

Комментарии • 4

  • @vincentfretin
    @vincentfretin 2 года назад +1

    To change the camera used for the rendering, right click on the camera, Set Active Camera (Ctrl Numpad 0)

    • @ConorW
      @ConorW  2 года назад +1

      Boom!! Thanks Vincent!

  • @sagefreeman
    @sagefreeman 2 года назад +1

    Remember to change your render engine from Eevee to Cycles to access the Epirectangular panorama type under camera lens settings.

    • @ConorW
      @ConorW  2 года назад

      Nice!! Had no idea that was required!! Appreciate it!!