![Conor Woodard](/img/default-banner.jpg)
- Видео 87
- Просмотров 32 792
Conor Woodard
Добавлен 2 май 2010
The WILD 3D industry - How we can make it better
1. Hyenas, Lions, & Farmers
2. Making the 3D industry stronger
If you found this useful at all, please share it with an artist who needs to hear it.
If you want to work with me, go to www.thoughtful3d.com/
2. Making the 3D industry stronger
If you found this useful at all, please share it with an artist who needs to hear it.
If you want to work with me, go to www.thoughtful3d.com/
Просмотров: 57
Видео
How Woody from Toy Story can help you decide what to do next.
Просмотров 2617 месяцев назад
Video Outline: 1. Why 3D artists are confused 2. The point of art 3. Why AI is not a threat. 4. How to make lots of money If you found this useful at all, please share it with an artist who needs to hear it. If you want to work with me, go to www.thoughtful3d.com/ Thanks Noah DeSantis-Oughton for the title suggestion.
Shading in Blender Fundamentals
Просмотров 249Год назад
Thumbnail art was a student submitted render from Federica De Simone!
How to make your textures work in production
Просмотров 182Год назад
You need a neutral Look Development environment. Lights should be colorless, HDRI should be desaturated (ideally a neutral studio environment) And that should make all of the assets you texture applicable across any number of lighting environments or productions!
Clean renders in Blender - Lighting & Texturing 101
Просмотров 1 тыс.Год назад
This is perfect for Maya users trying to get into blender, or any 3D artist that would like to get a fundamentals-first approach with theory and practice explained. Please let me know if you have any questions!
Super optimizing your GLB files - Texture Compression with ZenCompress
Просмотров 13 тыс.Год назад
You can download ZenCompress for free here: github.com/paradowskicreative/ZenCompress/releases This technique is useful for webXR, VR, AR, and any other use where you need highly performant, super optimized textures on your 3D models. Thanks so much to Mozilla Hubs and Paradowski for creating the technology to make this possible!
NeRF: The latest 3D modeling technology, and other tech updates
Просмотров 1302 года назад
NEWS • NeRFs taking the industry by storm • Paul Trillo 's awesome Louvre breakdown in Luma AI • Adobe Substance 3D's sampler also uses NeRF technology • Sébastien Deguy and his team have accepted the Technical Achievement Award for Substance Designer • Jonathan Benainous posted his work from The Last of Us Part 1 using Designer, and it's incredible work. • Jorge VALLE Hurtado made an amazing U...
Games industry - Massive Layoffs and Rising opportunities
Просмотров 1912 года назад
• Beloved 343 Industries and other Microsoft game studios affected by layoffs • Ubisoft Paris Studio workers going on strike • Hitmarker | Gaming Jobs released their 2022 game jobs report • The largest games vfx and animation jobs database I've seen (docs.google.com/spreadsheets/d/1eR2oAXOuflr8CZeGoz3JTrsgNj3KuefbdXJOmNtjEVM/edit?usp=sharing) • CES 2023 has massive updates for AR / VR • Michael...
Artstation Protests and gorgeous art by Antelmo Villarreal, Michael Mcafee and Omar Faruq Tawsif
Просмотров 572 года назад
Thoughtful3D Rollup for third week of December! N E W S ♦ Artstation users stage AI protest (full story linked below) ♦ Blender released it's open film "Charge" ♦ Khronos group welcomes @Tencent onto it's board of directors J O B S ♦ Walt Disney is looking for a Look Development artist FEATURED ARTISTS ♦ Antelmo Villarreal created an amazing UE5 world through the world-building fellowship from ...
From today, art is dead!
Просмотров 1,4 тыс.2 года назад
I don't think anyone expected AI to hit creatives so hard so quickly. What do you think of AI created images? Is it art?
Treyarch, Activision Blizzard, Laika are hiring, Nickelodeon IATSE, Lockheed Martin and UE5, & more!
Просмотров 152 года назад
Thoughtful3D Rollup for the week of Dec 2nd to Dec 9th! This is the last rollup of the year! J O B S ♦ Treyarch is hiring engineering, art, animation, design, and for their 2023 internships! ♦ Activision Blizzard is hiring art and animators ♦ Ripple Effect Studios are hiring a lot of cool positions ♦ LAIKA Studios has some CG positions open! ♦ PIXOMONDO (virtual production) is hiring many posit...
ROLLUP: multiple 3D job databases | Mozilla Hubs launch | Photogrammetry scanning | and more!
Просмотров 562 года назад
Thoughtful3D rollup for the first week of December! J O B S ♦ Hitmarker posted an bar graph of game companies with the most entry-level positions ♦ Hitmarker also has a searchable database of those jobs (link below) ♦ Blizzard Entertainment is hosting a webinar to help you work for them (link below) ♦ Unreal Engine has a list of all the studios looking for UE talent (link below) ♦ Wētā FX is hi...
ROLLUP: EA, Outpost, Blizzard, Coaltion, Bungie, FuseFX are hiring | Black Friday Deals | Disney CEO
Просмотров 122 года назад
ROLLUP: EA, Outpost, Blizzard, Coaltion, Bungie, FuseFX are hiring | Black Friday Deals | Disney CEO
ROLLUP: Video Game Jobs directory, Naughty Dog hiring | Houdini scales | Featured artist Yan Blanco
Просмотров 332 года назад
ROLLUP: Video Game Jobs directory, Naughty Dog hiring | Houdini scales | Featured artist Yan Blanco
ROLLUP: Playstation, Blizzard, Nintendo, ILM, The Mill are hiring |Mozilla Hubs | Featured 3D artist
Просмотров 402 года назад
ROLLUP: Playstation, Blizzard, Nintendo, ILM, The Mill are hiring |Mozilla Hubs | Featured 3D artist
ROLLUP: Treyarch & The Embassy are hiring | Voxon Holograms | Spark CG Society | Featured 3D artists
Просмотров 402 года назад
ROLLUP: Treyarch & The Embassy are hiring | Voxon Holograms | Spark CG Society | Featured 3D artists
Design for Games and Animation - Senior Designer Jake Collinge
Просмотров 1352 года назад
Design for Games and Animation - Senior Designer Jake Collinge
How to get any 3D job w/ 3D recruiter Pia Edberg
Просмотров 8222 года назад
How to get any 3D job w/ 3D recruiter Pia Edberg
Making your Mozilla Hubs scenes look more cinematic
Просмотров 9012 года назад
Making your Mozilla Hubs scenes look more cinematic
LinkedIn conversations matter for 3D artists
Просмотров 3022 года назад
LinkedIn conversations matter for 3D artists
Materials In Hubs Part 6: Light Baking and Importing
Просмотров 1,1 тыс.2 года назад
Materials In Hubs Part 6: Light Baking and Importing
Materials In Hubs Part 5: Emission and Lighting
Просмотров 3422 года назад
Materials In Hubs Part 5: Emission and Lighting
Materials In Hubs Part 4: Reflections (metals and non-metals)
Просмотров 2172 года назад
Materials In Hubs Part 4: Reflections (metals and non-metals)
Materials In Hubs Part 3: Transparency
Просмотров 5122 года назад
Materials In Hubs Part 3: Transparency
Materials In Hubs Part 2: Optimizing textures
Просмотров 1642 года назад
Materials In Hubs Part 2: Optimizing textures
Materials In Hubs Part 1: Project setup
Просмотров 3262 года назад
Materials In Hubs Part 1: Project setup
Validate the feedback you receive. If it's not inline with your goals, ignore it.
Просмотров 222 года назад
Validate the feedback you receive. If it's not inline with your goals, ignore it.
Locus Amoenus Virtual Scene by Manuel Martin - Building the Metaverse ep. 008
Просмотров 1122 года назад
Locus Amoenus Virtual Scene by Manuel Martin - Building the Metaverse ep. 008
Metaverse Project feedback - Building The Metaverse 007
Просмотров 873 года назад
Metaverse Project feedback - Building The Metaverse 007
Hi, im getting 1 detection on virustotal?
linux version?
check the github, I didn't develop this!
i have an issue like 'buffer file not found'.how to solve this problem
I can't import my glbt file that say "Buffer file not found".
@@threethreekyanb1502 start with a cube at 0,0,0. If that doesn't work, I would probably uninstall and reinstall, or revert to an earlier version. If it does work, continue to add it bits of your model until you figure out what's causing it to break
while importing in Zen compress, it is showing an error of "Object reference not set to an instance of an object".. What should I do connor!!
@@sadashiv1684 I am not sure! It is probably something specific to that gltf file. My recommendation is to start with a cube at 0,0,0, and get that to work, then add the material, or continue advancing the object incrementally closer towards the erroring object until you find what specific thing is tripping it up. You can also ask the good people in the hubs discord for help, there are many!
How are you doing how? Are you still working for a studio? Freelance?
I stopped working for studios in 2020. Have been freelance / founder since! What makes you curious to know?
@@ConorW well I’ve been studying 3d animation for years and finally got my big break at a nice studio. I worked for 2 yrs, and just got laid off a few months ago. I’m looking to still try to use my skills but I’m completely lost on where to go. I’ve been studying Unreal and lens studio to widen my skill set, but I still feel lost. I thought I made it, but it looks like I joined the industry at the wrong time.
Wow this comment sectioon is intense
Thanks for the video. It didn't work for me. Nothing shows when I open the GLTF file in Zen.
Make sure that your asset is in the center of the world in your scene file, and it's transforms have been applied. Whatever it's transforms are will be applied to the GLTF. That means it could be in Zen, but it's a million miles away, or it's 1/100th the size or something like that.
@@ConorW Thanks for your reply Connor. I did as you said, and I am still having the same issue: nothing shows, and nothing seems to change in the data in the OPTIONS panel, which tells me that in fact, somehow the object is not being imported into ZenCompress.
Please, more videos about testing optimization glb models!
Good explanation...im actually modeling an alley scene..would u recommend using the displacement for large surfaces such as house walls and the road, sidewalk.
@@shavin18 it's always determined by whether you can afford the render time and how close it gets to camera
Me too brother
Super helpful 😊 Thank you 👍
@@princesharish happy to help!
Copy, I'll go watch Toy Story. :) Great insight. I'm glad you shared this video here.
thank you, this was very useful!
Hey, Great content please keep going!
.basis uses google webp as texture image format
Hey Connor very detailed and informative video, although I encounted "Invalid typed array length: 436376" when I tried to uplaod the final glb file to GLTF report. Any idea what this issue is ?
Not sure! Make sure the file name is short and doesn't have any funny characters. Also, try it on a simple object like a textured cube, to see if you get the same error.
tell me more
this was over 2 years ago. The landscape has changed a lot!
@@ConorW like no chance for 3D artists anymore?
@@andrewray90 no, not no chance! Things are just a lot more focus on XR then VR. Things like the apple vision pro, quest 3, and gaming in general, and VFX and animated films. The 3D industry is huge and only getting bigger!
can we convert gltf to glb?
I'm sure there are plenty of converters online, but you can export out .glbs from blender!
Very good video, congratulations. Are these glb models capable of being imported into 3dvista?
Thanks! And I don't know! Never used 3dvista.
hy connor! I got a problem while importing the gltf file in zen compress it says buffer file not found
Try renaming your export! Someone in the discord had the same error and that worked for them!
@@ConorW the export was successful thanks but I got another error while importing the glb file into blender. The error says "Extension KHR_texture_basisu is not available on this addon version"
@@syedkhalid9829 Blender doesn't currently support basis compression. This is a very-end-of-the-pipeline procedure. It should be considered the final step.
Hey! Really interesting video!. Do you have something talking more about the 8, 16, and 32 bit textures? Would love to hear more from you. Cheers,
Hey would you by any chance be available for paperwork would love to meet you, do you have an email you could reply to this with
F**k this dude is good, love it ! after 10 sec of watching ! BOM sub it , i like this kind of RUclipsrs , Straight and Eloquent. thank u . sir can you drop down you email or some thing that we can be in touch, for question asking . peace
hey thank you so much dude! I try to make the content that I would watch haha. You can find me in the Mozilla Hubs discord server!
on my experience with ktx2 textures on three.js I had a problem losing texture data like metallic, normal... it was basically just diffuse data, I asked on a dc channel and i was told that ktx2 is actually and old way to process textures, therefore it was not a good resource if you wanted detailed textures. Hope it helps!
I had the same problem when optimizing my 3D model (losing texture data... ), do you have any suggestions? 🙏
Some great additional deeper info here. Very enjoyable.
Thanks for commenting Tomas, glad you found it useful!
thanks for the vid! im exporting from sketchup to gltf and opening in Zen Compress but Im having the error "object reference not set to an instance of an object". No idea what that is, tried googling but got even more confused. I guess im gonna try from sketchup to blender to gltf although not much exp with Blender.
Blender will be easy enough to use if it's just for re-exporting. I would definitely try that. If it doesn't work, maybe just try exporting out a cube from SketchUp to see if the problem persists. If it does not, you can import your object piece by piece until you find the thing that is triggering the error.
Finally a man who is not talking a lot of bullshit to fill out the video, going straight on and deliver! You are the man!
Thanks so much!! Glad you find it useful!!
This is really useful thank you!!
Happy to help! Thanks for watching!
good explanation, Thank you for this
Happy to help!
You may of worked it out but Basis is googles texture format
When I try to import the gltf it says "object reference not set to an instance of an object" Any idea how to fix that?
I am not sure! It is probably something specific to that gltf file. My recommendation is to start with the simplest object and get that to work, then add the material, or continue advancing the object incrementally closer towards the erroring object until you find what specific thing is tripping it up. You can also ask the good people in the hubs discord for help, there are many!
same here, just export the object, cant simplify that. do you solve it?
@@mardeformas3534 are you able to export a cube at 0,0,0 or does that still not work
Both my Windows Defender & Norton deleted automatically marked ZenCompress as unsafe and deleted it from my PC. Any idea why? @Connor?
No idea why. Make sure you're downloading it from the correct source, but there's nothing malicious about the official release.
hi conor, i tried this, but when i upload the compressed glb to mozilla hub spoke it say "cannot read properties of undefined (reading 'uri')" do you have any solution for this?
Strange! Does it happen on the uncompressed .glb? Can you simplify the textures and shaders, say just a checkerbox texture on a cube, and see if that works? Add your textures / shaders / geo one at a time until you find what triggers the issue. If you need further help, join the hubs discord and mention me (conorw) in the #art channel and we'll work it out
Yeah I am having the same issue
I'm trying to create a linen texture, like a sheer muslin texture in Mozilla Hubs. I've been creating the effect in Blender by using the ColorRamp, so the holes do not show up in Mozilla Hubs. How would I go about this? I was thinking Alpha Clip would work, but I'm not sure how to have parts of the texture be at 0 opacity, while some parts are at 100.
I think alpha blend would be your best bet. With a cloudy transparency map that reveals some of what's behind the geo.
GPU for Cycles?
I don't remember if I was using it or not. Maybe not because this was a zoom class, and it sometimes slowed it down too much
What is often lost in this discussion of talent as a gate keeper. Practice trumps talent always.
That was really helpful. Thanks Conor 🙏🙏
So happy to hear that!!
you helped me a lot, here is my sub
Happy to hear that Bright! I will continue to create the most useful videos that I can
This is very clear and helpful! Thank you!
Thrilled to hear you have found it useful. Thank you!
Thanks for making this tutorial, Conor! Wanted to add a quick tip for anyone whose scenes/models contain armature animations. When exporting your separated glTF from Blender, make sure that the “Animation > Skinning > Include All Bone Influences” setting is OFF at export. That setting injects some extra joints/weights info into the exported glTF JSON that ZenCompress can't parse, which results in an error during .glTF import. Bone animations should re-export to .glb from ZenCompress just fine with that setting disabled.
is this crypto?
no, this is dog.
Why did you not show the Draco compression that is built into Blender in this comparison?
Great question! ZenCompress doesn't seem to support Draco compression currently. Though it would be a great thing to add. If I were to use draco compression, I wouldn't be able to use zencompress' etc1s or uastc compression. So this video is just for textures, not models!
A while back, a couple of folks (one of which was me) expressed interest in learning about compression. Is THIS your answer?
Please dont' read my question as critical or sarcastic. :)
@@markkuykendall5475 it's the first of many answers to that question!! Thanks for your support Mark!
Great Video Conor! I noticed the editing at 3:04 - 3:17 Duplicate takes otherwise when i go to deal with GLB files ill definitely refer back to this! Thanks for the tutorial!
Hahaha yup! Gotta check to see if you're paying attention y'know 🫣
Great video! I'm having a really hard time finding more videos like this one, that goes into modelling for vr/mobile apps.
Thank you Juan! So glad you found it useful!
I was searching for Art is Dead-Bo Burnham
Hadn't heard of it! But I am a fan of Bo.
Fuck AI art is a bane to society.
Thank you for your content - leading the way!
Thanks for finding it useful!!
More opportunities or more crises? Crises = opportunity. :)
Oh, and I have the article on Tanzillo's Substack open now per your suggestion.
FACTS!