Materials In Hubs Part 5: Emission and Lighting

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  • Опубликовано: 9 фев 2025
  • In this video, we set up our emission shader, global and punctual lights, in Blender for Mozilla Hubs.
    You can join my free OWL3D Discord for more content on Building the Metaverse, and 3D art educational content: / discord
    Or enroll in my mentorship courses here:
    owl3d.academy/
    You can check out Mozilla Hubs here: hubs.mozilla.com/
    You can connect with me on:
    LinkedIn - / conorwoodard
    Instagram - / conorwoodard
    This video is sponsored by UtopiaVR
    Check em out through my affiliate link: utopiavr.com?aff=conorwoodard
    Utopia VR is a 3D web hosting platform powered by Mozilla Hubs. They've added a number of custom functions that allow users to create feature-rich environments for their clients.
    Users can hold Zoom-like, virtual meetings in 3D, or experience those same meetings in lifelike Virtual Reality. Utopia VR works on all devices.

Комментарии • 2

  • @sagefreeman
    @sagefreeman 2 года назад +1

    Please do make a video on tone mapping settings. Your trick using screen clipping for A/B viewing is great!

    • @ConorW
      @ConorW  2 года назад

      Roger that and thanks!