Thank you for this amazing tutorial! I was exactly looking for this. I have a question, when I import my camera and mesh, they are away from bounding box. how to move my camera and mesh to the bounding box?
Thank you kindly for your video. I am trying to exporting an UNREAL 5.3 camera using a Cam Rig Rail to Maya and the FBX export process fails on multiple levels. Animation has no transform, the Filmback and Crop don't match at all. Any ideas on how to do this. After much googling I haven't had any luck. Thanks as always. Adam
Replying to my own question as a word of warning. Exporting Camera Rail Rigs to MAYA or another 3D party app using the FBX method doesn't work. I have tried for the last two days and nothing I can gets me any closer to a solution. It seems as though the software is designed to take maya camera's not export cameras to maya. If anybody can find a solution please let me know.
hello there! Quick question: is the workflow for animated car the same? Also, don't know why but after importing car mesh to EmberGen it is not visible in the viewport - any ideas?
I'm not sure this is what you need but try that: • Select the meshes you want to export • Go to Tools > Merge actors • Merge the actors into one (this is going to make a copy of all the meshes you selected as on big merged one, so don't worry about duplicating your meshes) • Name it then right click on it > asset actions > export...
New news New news of the discovery of the ancient site of the buried city of Sibeh-Kookherd in the south of Iran, based on the data obtained from the archeological and archeological surveys.
Thank you very much!
Happy to help! Thanks for watching!! 🙂🙏
amazing thank you!
Happy to help! Thanks for watching!
very useful brother. thanking you
man, like a genie you have granted my wish! been looking for this for weeks! Thanks!
Haha that's fantastic! Thank you! 🙂
Thank you for this amazing tutorial! I was exactly looking for this. I have a question, when I import my camera and mesh, they are away from bounding box. how to move my camera and mesh to the bounding box?
excellent! just what i was looking for!! 😀
Happy to hear that! ☺
Thank you kindly for your video. I am trying to exporting an UNREAL 5.3 camera using a Cam Rig Rail to Maya and the FBX export process fails on multiple levels. Animation has no transform, the Filmback and Crop don't match at all. Any ideas on how to do this. After much googling I haven't had any luck. Thanks as always. Adam
Replying to my own question as a word of warning. Exporting Camera Rail Rigs to MAYA or another 3D party app using the FBX method doesn't work. I have tried for the last two days and nothing I can gets me any closer to a solution. It seems as though the software is designed to take maya camera's not export cameras to maya. If anybody can find a solution please let me know.
How do you export a render from the CineCameraRigRail as just a video from the Sequencer?
hello there! Quick question: is the workflow for animated car the same? Also, don't know why but after importing car mesh to EmberGen it is not visible in the viewport - any ideas?
thank you❤ you saved my project!🎉
Wow that's amazing to hear! Thanks for watching! 🥰🙏
how to export scene geo from UE?
I'm not sure this is what you need but try that:
• Select the meshes you want to export
• Go to Tools > Merge actors
• Merge the actors into one (this is going to make a copy of all the meshes you selected as on big merged one, so don't worry about duplicating your meshes)
• Name it then right click on it > asset actions > export...
New news New news of the discovery of the ancient site of the buried city of Sibeh-Kookherd in the south of Iran, based on the data obtained from the archeological and archeological surveys.
I have no idea what you mean, but that's great I guess! 😀