Blender Cameras in Unreal Engine 5

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  • Опубликовано: 31 июл 2024
  • Support this channel & everything I'm creating: / rileyb3d
    00:00 - Intro
    00:55 - Unreal to Blender
    03:25 - Camera Animation
    06:31 - Cameras to Unreal
    09:50 - Rendering
    11:56 - Camera Rigs
    15:12 - Camera Shakify (free addon)
    16:36 - Animated focus and focal length
    17:03 - Final Thoughts
    ABOUT ME
    I've been using Blender for over half my life! That's since 2008. My first freelance work with the software was around that time as well. I did some animations for a waiting room in my local dental office. Since then, I've been hooked earning a living providing 3D services for businesses across the world. I've had the chance to do work for some big organizations like NASA and Microsoft. The real pride in my work though, has come from helping and being involved with small, independent productions. These indie productions and creators embody what it is to me, to be an artist.
    Nowadays I spend my time making 3D models, textures, and training material to help get these solo creators and small teams off the ground and running. You can find everything I'm working on in one place, over on the site I built from scratch: www.rileyb3d.com
    I'm very proud of it! I ought to be with how much time I've put into it. 😅 It's the catch all site to access everything I create. Supporting me there is as simple as contributing the cost of one coffee per month. Doing so gets you access to all training material I've ever created. For a slightly higher support tier, you get access to my ENTIRE model and texture library! Higher still, and you'll receive recognition in all of my video and site footer credits.
    Some people ask why I don't have a Patreon. This site is all about creating custom and exclusive offerings for artists. Your monthly contribution is no joke. In fact, it's my complete livelihood at this point! I don't think it's responsible for me to give away a cut of your money to third party organizations like Patreon, so it stays with me, and goes directly towards producing more content and resources.

Комментарии • 46

  • @CoreyMcKinneyJr
    @CoreyMcKinneyJr 4 месяца назад +7

    Omg…you’re doing it.. You’re slowly bridging that Gap!!!

    • @binyaminbass
      @binyaminbass 4 месяца назад +1

      I don’t want to take away from Riley, but it’s really the incredible usd file that is bridging everything!

  • @b4rtmod
    @b4rtmod 4 месяца назад +3

    My friend you deserve many USDS in your bank account, thanks for this!!!!!

  • @ephremterefe4568
    @ephremterefe4568 4 месяца назад +2

    That camera binding trick in blender is something new I did not know existed. Thank you very much.

  • @jasonwhitman8074
    @jasonwhitman8074 4 месяца назад +2

    Used to use a blender to unreal plug-in inside blender to get 3D solves from blender to Unreal, but this method works for all cameras, including 3D solved cameras, you just made my workflow so much better!

  • @donta42
    @donta42 4 месяца назад +1

    Excellent tutorial! In a scenario where we have multiple cameras in blender with a "solved edit" - It would be so awesome if all the work in blender's camera bindings on the timeline could be read by the USD export/import process! Auto populate the camera cuts track in UE and skip having to manually select each camera to rebuild the "edit"... Thanks for the continued work to share these workflows, Riley! Really solid presentation and delivery!

  • @lucianodaluz5414
    @lucianodaluz5414 3 месяца назад

    Lots of work on these tutorials. Thanks man.

  • @AkNyt
    @AkNyt 4 месяца назад +1

    This is the best blender to unreal tutorial so far, great job and thank you! (PS: I also gasped at the camera rig addon WTH!!!)

    • @rileyb3d
      @rileyb3d  4 месяца назад

      Thanks! Yeah, I'm always amazed at the sneaky addons hiding within Blender.

  • @danyarfan5384
    @danyarfan5384 2 месяца назад

    Great tutorial, please keep these blender to unreal videos coming!

  • @dundermifflin3608
    @dundermifflin3608 4 месяца назад +4

    Long-time Offworld Depot subscriber here, definitely worth supporting such great content and other artists!!!

    • @rileyb3d
      @rileyb3d  4 месяца назад

      The longest subscriber! Thank you.

  • @jouharpalakkal4019
    @jouharpalakkal4019 4 месяца назад

    So so so good of a Tutorial! Thanks Man!

  • @darkelectronicmusic
    @darkelectronicmusic 4 месяца назад

    Glad I found your channel thx!

  • @IndianCitizen04
    @IndianCitizen04 4 месяца назад

    Oh my god. It is huge save to me. Thanks a lot.

  • @Motivationstormofficial
    @Motivationstormofficial 4 месяца назад +2

    This is Unreal , this is a life saver !!!

    • @rileyb3d
      @rileyb3d  4 месяца назад

      Thanks! Glad it could be helpful.

  • @ThadeousM
    @ThadeousM 4 месяца назад

    This bruddah be spittin!

  • @AlexandersArtwork
    @AlexandersArtwork 4 месяца назад +1

    Thank you so much. More of that.

    • @rileyb3d
      @rileyb3d  4 месяца назад

      Thank you! 🏆

  • @nonethelesss
    @nonethelesss 4 месяца назад +2

    Thanks mate!

    • @rileyb3d
      @rileyb3d  4 месяца назад +1

      You're welcome!

  • @hotsauce7124
    @hotsauce7124 4 месяца назад

    Thank you

  • @ra-ul1238
    @ra-ul1238 4 месяца назад +1

    As always, high quality stuff you share. I've created my own addon for camera export from blender to UE5 via FBX. Works well but baking time is horribly long on and complex sequences (currently dealing with 25 cameras over 2800 frames). I wonder if with USD it would be possible to update just one camera animation in an already existing level sequence.

  • @narathipthisso4969
    @narathipthisso4969 5 дней назад

    Great! 👍🏻 😮 I love this tutorial so much. Thank you very much. The explanation is very detailed. I want to see more videos. I want to know if I create a model with texture materials from Blender and then move it to UnrealEngine, is it the same way?

  • @kevinharvey9562
    @kevinharvey9562 3 месяца назад

    Love this tutorial. Unfortunately mine keeps rendering from some stationary side angle in Unreal. The preview of the camera looks right. When I try to add cameras to my Camera Cut Track it says "Object Binding / Bound Object is missing!"

  • @lizhimo
    @lizhimo Месяц назад

    In the video, the automatic pin insertion during playback in the blender scene is very smooth, but when I turn on the blender, the frame rate is very low. Is there a solution🥲

  • @toonanimationstudio
    @toonanimationstudio 3 месяца назад

    I have been doing this but sometimes when you close ue5 and open it disappears i mean the cameras,i don't know if it's my ue5 version or something,

  • @arpitbhardwaj5191
    @arpitbhardwaj5191 3 месяца назад

    When i import camera to unreal and go to actions> import, it doesn't brings a new sequence. What should I do?

  • @PolyRidge
    @PolyRidge 4 месяца назад

    Super cool!
    I have a kind of off topic question... why use the dolly or crane rigs...? ive never understood it... Those rigs are meant to mimic the camera being able to fly through 3D space, but in reality...
    So why would be imitate something that is trying to imitate what we already get for free?
    Instead of adding a keyframe for the track location, the scale of the lift, and the scale of the reach... Why not just add a keyframe for the start and end location/rotation...
    Wouldnt this give the same result?...

    • @rileyb3d
      @rileyb3d  4 месяца назад +2

      Great question! Limiting the camera to certain axes gives more control. It's not just about setting the start and end points in 3D space; what matters is how we move between those points. Free keyframing in 3D space adds too many variables and can make things look distinctly computer animated. It's not the limitless nature of 3D that makes it work in my opinion, it's what limitations we choose to inflict to keep things grounded. The use of a crane rig can actually give me more control in the end.
      This is similar to why I sometimes add a slight shake to a dolly camera shot. I want it to feel real. Camera dollies exist to try to get rid of any shake or friction. But they're not perfect. A big part of my job is to bring in some limitations and randomness to the scene. This helps it feel grounded. 3D art by default is flawless and perfect. A lot of my job through the years has been trying to introduce tasteful chaos.
      A lot of times the "look" we prefer is grounded in the process that was used to bring it about.
      For example we might prefer a "film look", even though what we're carrying over is the limiting factors of film material and processing from our past. It's those imperfections that give it character and personality. Perfection is boring.
      Sorry, long answer.
      TL;DR: Because art without limitations can feel ungrounded and difficult to relate to.

  • @juliustaniguchi
    @juliustaniguchi 4 месяца назад

    Thanks Riley, does the website include these assets?

    • @rileyb3d
      @rileyb3d  4 месяца назад

      Hey, not these ones. I typically try to showcase our own assets, but we have some growing to do before I can do that every video.
      These are from the BigMediumSmall Tokyo streets collection.

  • @Spoopwoopy
    @Spoopwoopy 4 месяца назад +1

    How do you fly around in blender like UE5? Edit:Ok just saw it in the video haha

    • @rileyb3d
      @rileyb3d  4 месяца назад +4

      shift+tilde. Since you're here some bonus info: scroll up or down to increase & decrease speed. Also press tab to enable gravity mode (walk around, jump is the v key).
      If you're happy with your position you can left click to confirm. Right click will send you back to wherever you were before you entered fly mode.
      Gravity mode will put you at "average human eye height." You can set it to your own eye height in Edit → Preferences → Navigation → expand "Gravity" settings, and change view height. You can also edit jump height, walk speed, etc.

    • @Spoopwoopy
      @Spoopwoopy 4 месяца назад

      @rileybrown3d 👀 i actually never noticed that, blender you hid this from me?!

    • @rileyb3d
      @rileyb3d  4 месяца назад +1

      Blender keeps a lot of secrets from everyone 🤫

  • @broyojoe
    @broyojoe 4 месяца назад

    What template did you use

  • @nikniknik8888
    @nikniknik8888 4 месяца назад

    hey buddy can you make another video about blender and UE 5

    • @rileyb3d
      @rileyb3d  4 месяца назад

      What specifically are you hoping to learn?

    • @nikniknik8888
      @nikniknik8888 4 месяца назад +1

      @@rileyb3d how to export a scene (there is camera animation, character animation, etc.) to blender in UE so that they do not lose the location.

    • @ParodosGames
      @ParodosGames 4 месяца назад

      @@rileyb3dI'd be interested in learning how to export animation & rigged characters too! Your usd videos have been really helpful

    • @nikniknik8888
      @nikniknik8888 4 месяца назад

      @@rileyb3d how to export a character preserving the orientation into blender. import to UE 5

  • @frkatona
    @frkatona 4 месяца назад

    4:23 Careful for viewers since if the cursor is hovering over a field, Blender will often prioritize keyframing that field content over your active selection
    Very easy to follow cadence! Another super helpful video!

    • @frkatona
      @frkatona 4 месяца назад

      5:40 You talk about it later! I'll leave the comment up just in case someone gets stuck there and ctr+f's keyframing