uBoat Patrol on MAX Realism - Game Changing Update

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  • Опубликовано: 15 дек 2024

Комментарии • 238

  • @lonwof2105
    @lonwof2105 3 месяца назад +8

    Lol I watched this guys video and realized I didn't know crap about this game. Playing on normal mode vs realism is a huge jump. Videos like this really help.

    • @olerasmussen72
      @olerasmussen72 2 месяца назад

      I cant even go periscope-deep, my boat go deeper to 20meter my electric motor wont work

  • @Titantr0n
    @Titantr0n 6 месяцев назад +59

    I stumbled upon this randomly and I loved every second. There's actually not much content like this on YT, I encourage you to upload a continuation, it's a hit!

    • @future_me_6067
      @future_me_6067 5 месяцев назад +1

      I appreciated the descriptions of everything we were seeing.

    • @Eutolicos
      @Eutolicos 5 месяцев назад

      I have to admit, that's exactly what I was thinking.
      All in all, I'm sitting here watching and listening to what's happening. Rarely felt so entertained and guided by what is happening

    • @geofftottenperthcoys9944
      @geofftottenperthcoys9944 5 месяцев назад +1

      There are some VERY good channels that do this.

    • @Titantr0n
      @Titantr0n 5 месяцев назад

      @@geofftottenperthcoys9944 Care sharing a few? I really couldn't find similar content on this patch (I really enjoyed the difficulty and "manualness") in a quick browse.

    • @Titantr0n
      @Titantr0n 5 месяцев назад

      @@geofftottenperthcoys9944 Care to share a few names? I really couldn't find much on this patch.

  • @martinmyggestik292
    @martinmyggestik292 6 месяцев назад +35

    I must tip my hat to you for explaining everything in such a brilliant manner. For a newcomer like me it is pure gold.

    • @gameswithbrains
      @gameswithbrains  6 месяцев назад +7

      Thanks Martin. I like to think that most people can take something away from my videos, no matter how small. Sometimes it might only be related to a fun little game, and other times it could be an interesting line or two from an old war story.
      Thanks for your feedback, always good to know there's people who appreciate that.

  • @feynthefallen
    @feynthefallen 6 месяцев назад +109

    In reality, if a destroyer was so high over the horizon, they would have spotted an u-boat for sure, especially when running with the diesels at full or flank. As a matter of fact, many captains dived as soon as the mast top came over the horizon. Catching up with convoys from behind was usually completely out of the question. If an u-boat couldn't be guided into the path of an oncoming convoy ahead of time, it usually had no chance of a successful attack

    • @CameTo
      @CameTo 6 месяцев назад +8

      Yeah they seem to have a hard time time spotting us from that distance at any time, day or night. Perhaps something they can tweak,I agree

    • @gameswithbrains
      @gameswithbrains  6 месяцев назад +22

      I thought so also. Especially considering this was on hard AI.

    • @feynthefallen
      @feynthefallen 6 месяцев назад +53

      @@CameTo Frankly, a totally realistic u-boat game probably wouldn't sell, because in reality u-boat-warfare was a completely boring waiting game and I mean waiting and patrolling sometimes for WEEKS on end. Also by late '41 the odds were firmly on the side of the convoys. From a day or so before they contacted the convoy, they had to pay super close attention to spotter planes. And if they were spotted, they would be driven away or pushed under water and pursued mercilessly. And I don't even think the game even simulates the effects of the allies breaking into the enigma cipher...

    • @Cybernaut76
      @Cybernaut76 5 месяцев назад +2

      "Catching up with convoys from behind was usually completely out of the question". In a vast majority of cases, yes. But lets see if any Uboat update will allow us to have XXI before the last day of WW2 (Silent Hunter 3 did).

    • @feynthefallen
      @feynthefallen 5 месяцев назад

      @@Cybernaut76 The XXI class was actually slower on the surface than the VII class with 15 kn as opposed to 17kn. Submerged it could barely match it. IF that was what you were implying, that is.

  • @Ben_D.
    @Ben_D. 3 месяца назад +3

    25:55 I LOVE that you instinctively start whispering. Dude. So immersed. This was fun.

  • @mickpass1
    @mickpass1 6 месяцев назад +15

    What a fantastic video. As a person that has only played this game in relatively easy mode, you've inspired me to go hardcore. Now to see how deep down the rabbit hole I go.

    • @gameswithbrains
      @gameswithbrains  6 месяцев назад +5

      It's a different game. The hardest thing is getting used to not using time compression so much. If you do, the dying part can quickly become frustrating.
      I also recommend saving at regular intervals. I know this is also seen as cheating, but just while you get the hang of it, you can see a destroyer heading for you, he's about a mile away. Press save, and if it takes you 3-4 goes to get away, see what you did differently, and then if you're anything like me, you'll soon learn.
      Good luck!

  • @IIKraftI
    @IIKraftI 6 месяцев назад +49

    You should try the real navigation mod, once its updated. Not seeing your OWN ship on the map is a whole new level of challenge

    • @gameswithbrains
      @gameswithbrains  6 месяцев назад +30

      Now that sounds like a real challenge. I've never tried it before either.
      Does it involve taking measurements off stars at night, and dead reckoning by day?

    • @codyabbott4791
      @codyabbott4791 4 месяца назад +8

      The game kind of has this mechanic if you just neglect your navigation long enough haha

    • @UncleGoose1
      @UncleGoose1 4 месяца назад +8

      Imagine using checkpoints on a map, maintaining a bearing and guessing based on speed to distance calculation to figure out when youll reach the checkpoint. Oof. Do not stray from the path.

  • @Baleur
    @Baleur 4 месяца назад +8

    Thank you so much for explaining every terminology and tool in detail.
    1:21:00 sounds believable to me. People who sit in their armchairs saying "why would anyone look anywhere, there are no windows", dont understand psychology.
    Ask yourself, if you hear a thud in the wall, or a sound outside your door, do you not look at the door?
    But its a door, you cant see through it so why look? Because we're human, and want to observe the direction of sounds. Obviously.

    • @gameswithbrains
      @gameswithbrains  3 месяца назад +1

      I agree 100% - We're instinctively wired to look and focus towards the threat, or what our senses perceive as one. Recurrent training can to some extent negate this, we hear this a lot in life threatening situations people say "I don't think I was that brave really, I was just there when it happened, and my training took over..." - almost like a second nature.
      However most people on uBoat during silent running don't have a job, so training doesn't come into it, and they are reduced to passengers, at the mercy of the captains decisions, who's taking them all towards fate

  • @tylercounts3005
    @tylercounts3005 6 месяцев назад +12

    Just came across your video as I was wanting to learn more on the sim side of UBOAT. This was fantastic and I learned a lot just from watching. I hope you do more videos on UBOAT!

    • @gameswithbrains
      @gameswithbrains  6 месяцев назад +1

      Thank you. I'll definitely look to getting another one out in the next day or so.

  • @Sethorion99
    @Sethorion99 3 месяца назад +1

    This randomly got suggested to me and I love this high-realism gameplay with deep, explanative narration. Please make more!

  • @crazygmanssimstuff
    @crazygmanssimstuff 6 месяцев назад +22

    Doing it with no map markings is super hard, but I felt so accomplished when i got a single kill in my type IID

    • @gameswithbrains
      @gameswithbrains  6 месяцев назад +2

      Congrats. It's a game changer, and not just in the spammy RUclipsr sense either, but genuinely changes things from start to finish when it comes to sinking ships

    • @crazygmanssimstuff
      @crazygmanssimstuff 6 месяцев назад +2

      ​@gameswithbrains yeah I had to try to intercept using only the vector, and it changing. (I guess if I got good at using the hydrophone I could roughly figure out distance) then i made visual contact and was in a tail chase postion, so I had to shadow them while keeping them in sight but, keep myself far enough away to not trigger an alam, and then pull alongside them as they were doing 9 knots, then submerged and vector to intercept at periscope depth, then fired 1 torpedo at 1500m and another at 900 meters when it seemed like the first missed. No idea if the second would work till I saw the bang in the rear quater of the freighter.

    • @darthteej1
      @darthteej1 6 месяцев назад +1

      I feel like I'd need a pen and paper for this

  • @ScopeOperaSam
    @ScopeOperaSam 6 месяцев назад +2

    Thank you for uploading this! This was so much fun to watch and listen to, I hope you do more of these!
    Your attention to realism and knowledge on maritime warfare is fun to follow along with!

  • @whalahiguy
    @whalahiguy 5 месяцев назад +4

    Co-op with a group on the boat would be awesome. How did they not think of that.

  • @Ivellios23
    @Ivellios23 6 месяцев назад +12

    When using manual rudder, don't forget when you're reversing, the rudder works in reverse as well. ie. Hard to Port rudder while in Reverse will turn the Bow to Starboard.

    • @CameTo
      @CameTo 6 месяцев назад

      That's true, thanks 👍

    • @babarian34
      @babarian34 6 месяцев назад +3

      True, but since in reverse motion, the stern is leading, this means the boat goes into the direction of the rudder, i.e. rudder on hard port will mean the ship with its leading stern is going in the same direction.

  • @kingsuperbus
    @kingsuperbus 5 месяцев назад +2

    i just started playing this and its amazing, your video is the best one i've seen so far. here is something from the patch notes that might explain that aggressive ai: (6/21/24 Preview 15) - Fix: Enemy warship and aircraft groups were sometimes very stubborn at following the U-boat and were aware of its location, even when they had no means of detecting it. This problem may continue to occur for nearby groups after loading an old saved game state, but the fix should start to work fully after some time

  • @Jermster_91
    @Jermster_91 Месяц назад +1

    Seeing you talk about fear and not knowing who might break during a depth charge attack reminded me of U-505. The commander Peter Zschech committed suicide while the U-Boat was under depth charge attack attack during its 10th patrol and is the only know person to have done so during the war.

  • @methus9812
    @methus9812 6 месяцев назад +8

    when getting waterbombed (if they haven't hit you), make sure to stop all engines once the bombs explode. I found that makes the enemy confused as to if they've got you.

  • @MasthaX
    @MasthaX 2 месяца назад +1

    Picked this game up on full release on sale last week and absolutely love it. I'm still playing the easy mode but your explaination and tips really help getting more into the immersion once I get the hang of it. For instance I didn't know 'silent mode' would prevent torpedos being loaded and maintained, which makes sense if you think about it..

  • @oOKAMAKAYAOo
    @oOKAMAKAYAOo 3 месяца назад +1

    Thank you for explaining the difference between bearing and heading. No wonder I couldn't find anything lol

  • @vikingpil0t
    @vikingpil0t 6 месяцев назад +1

    Such a cool video. I've owned this game for a year or two but never played it. I heard about the update and I saw this video last week and I had to play immediately, and now have about 20 hours in it. I'm watching for a second time now that I know more about it
    Can't wait for the next video.

  • @SonesBen
    @SonesBen 6 месяцев назад +8

    I like the "no contacts on map" option, but I feel like they kind of need to supplement it by giving you a wider variety of map markings that you can place on the map manually. More than just dots, anyway. I know you can name the dots, but it would be a lot easier to read the map at a glance if you had some actual symbology that you could place down.

    • @gameswithbrains
      @gameswithbrains  6 месяцев назад +1

      I think some bigger coloured dots would be very useful, or even some figurines.

    • @rubotok3703
      @rubotok3703 9 дней назад

      yeah agreed

  • @boomshanka4667
    @boomshanka4667 6 месяцев назад +10

    i felt Uboat was a little too much in the arcadey realm of genre so i really hope these updates make it alot more simulator for my taste. Good news.

    • @gameswithbrains
      @gameswithbrains  6 месяцев назад +6

      This was my issue. It was fun, but it felt watered down. The new difficulty settings, which I have all enabled, have certainly addressed many of the issues I had.
      Not getting precise, automatically updating bearings/distances to all contacts within view/earshot is probably the biggest improvement.
      Is there still the odd weird thing, yes - but it's definitely heaps better.
      I also like the difficulty settings are fully customizable, so it's not a case of 20 easy things suddenly all change to medium, and then hard.
      I mentioned in the video that the batteries seem to last a little too well, and like someone else pointed out, the destroyers were a little close for comfort, but somehow couldn't see us, is definitely an issue, certainly for the "hard ai setting".

    • @blitzfrog8309
      @blitzfrog8309 4 месяца назад

      If you want a real simulation taste, play Silent Hunter 3, made by Ubisoft. From what I see U-Boat seems to use Silent Hunter 3-4-5 as a good reference for their title (better graphics for sure here on U-Boat) but nonetheless SH3 remains a gem in the world of sub simulations. USE Subsim community mods for an improved experience on the hardcore simulation.

    • @boomshanka4667
      @boomshanka4667 4 месяца назад

      @@blitzfrog8309 yeah , have all of those mate thanks.

  • @paulwalpole6103
    @paulwalpole6103 4 месяца назад +1

    That was awesome dude. glued to it. will be buying the game asap.

  • @ivilivo
    @ivilivo 4 месяца назад +2

    A father of a friend served on a uboat, not long after WW2. No real combat experience. Said he was lucky because he was an electrician- constantly something to do. Was worst for torpedo crew as they had most idle time.

  • @rpersen
    @rpersen 5 месяцев назад

    Great video, just starting out on UBOAT and this was what I needed. Thank you, and subbed.

  • @GulliverStrange
    @GulliverStrange 28 дней назад

    32:00 You actually don't need a super accurate distance for a torpedo solution! I think it's mainly useful if you want to know if you're in range and of course if you want to have a time estimation for the impact. As long as the enemy ship's and the torpedo's speed stays constant, the torpedo lead angle won't change if the ship is 500m, 1000m or 2000m away! Think about scaling up or down a triangle without changing the angles or aspect ratios. Because this is basically what you are doing when you enter the target's distance into the TDC. :)

  • @lonwof2105
    @lonwof2105 3 месяца назад

    Thanks so much for this video. I learned a ton about playing this game. I hope to put it into practice.

  • @byecameron
    @byecameron 4 месяца назад

    This was awesome, always been a fan of sub sims but was always intimidated by the controls and tactics... great explanations and awesomely educational. Thanks so much for sharing captain! Vielen Dank!

  • @AFOKHAOS
    @AFOKHAOS 4 месяца назад

    Great video! Only just picked up the game and discovered your channel. Very informative and has been a big help!
    Possibly fun idea for any future videos, you should make your webcam matchup with the officer panel and fake the UI over the top!

  • @vaughanlockett658
    @vaughanlockett658 5 месяцев назад

    I remember playing this game mid to late 90s silent hunter in easy mode you could see every ship and auto select both target and fire solutions you could take out destroyers chasing you. Of course you had hard mode also. Stopped playing late 90s and did down sh3 . World of tanks for a few years until it went pair shaped. Now play wow . And also looked at cold waters. However this latest interaction looks fantastic and with modern graphics and better simulation settings looks a great challenge. Thanks for the channel captivating to watch well put together and narrated looking forward to see more episodes.

  • @sgtcaco
    @sgtcaco 6 месяцев назад +5

    Being done with DCS, I think this game looks way more relaxing and fun.

    • @ericwright8498
      @ericwright8498 6 месяцев назад +1

      Agree 💯 percent 👌

    • @gameswithbrains
      @gameswithbrains  6 месяцев назад

      It's definitely slower paced 99% of the time. No bundle required, just uBoat and that's it. I play without any mods as well, because they always began to break my save game, as my career progressed on several missions.

    • @sgtcaco
      @sgtcaco 6 месяцев назад

      Hey mate, thank you so much for the reply, really appreciate it. I got the game today and getting ready to dive in.👍

    • @calumlittle9828
      @calumlittle9828 6 месяцев назад

      And as an added bonus, less rapists involved as it isn't russian.

  • @jugarvil7448
    @jugarvil7448 4 месяца назад

    The high speed or higher number of revolutions of the engine produces what we call cavitation today and this sound facilitates the location of the target (in this case your submarine) even with the sonar of that time, greetings.

  • @dane4890
    @dane4890 4 месяца назад

    Fantastic video, I LOOOOVE the waiting ;) Oh love your cat, i got 4, hahaha... All the best from Denmark

  • @zpalladino
    @zpalladino 5 месяцев назад

    Stumbled upon this video and this game looks awesome. It would have been an honor to have served with you sir

  • @snarfster42
    @snarfster42 4 месяца назад

    Very glad this came up in my recommendations. Excellent video!

    • @gameswithbrains
      @gameswithbrains  3 месяца назад

      Awesome, thank you - Glad you came up in my comments!

    • @gameswithbrains
      @gameswithbrains  3 месяца назад

      Awesome, thank you - Glad you came up in my comments!

  • @david_uk
    @david_uk 6 месяцев назад

    As others have said, this is a great intro to the game. Looks fun! Thanks for explaining your thinking behind decisions.

  • @barcotics1880
    @barcotics1880 2 месяца назад

    i love manually operating the hydrophone, i think its the most satisfying detail of the game imo

  • @superslyai3675
    @superslyai3675 6 месяцев назад +1

    Thanks, that was great entertainment. Subscribed and ill look at more .

  • @feynthefallen
    @feynthefallen 6 месяцев назад +1

    If you want to know more about live on an u-boat, you should read the novel "Das Boot" by Günther Buchheim. It's what the highly critically acclaimed movie of the same title is based on. Unfortunately, while I feel the movie is indeed very good in its own right, it doesn't do the novel the credit it deserves.

    • @gameswithbrains
      @gameswithbrains  6 месяцев назад +1

      Thanks for the tip - I'll definitely check it out - I saw the mini series that was based on the book, which was later chopped up to make the movie. I enjoyed it, and thought the ending was sad but brilliant - powerful stuff.
      I read a couple uBoat memoirs, but wanted more. Unfortunately there's not enough around, at least not translated over to English.
      I think there's probably a great job opportunity for an interested German who speaks good English to take some old ww2 memoirs that haven't been translated into English, and do so - especially for areas like U-boats in short supply. Also the memoirs of big time generals and such, where they exist I bet would also be fascinating.
      There's a surge of interest in all sides of the conflict since the internet/RUclips came of age, no longer are we forced to accept bite sized chunks of a black&white simplified narrative.
      Thanks again for your suggestion.

  • @TheNavalAviator
    @TheNavalAviator 2 месяца назад

    It's the type VIIC/41, basically the same type VIIC but with an improved pressure hull (both lighter & more resistant) & expanded FlaK.

  • @quliux6986
    @quliux6986 5 месяцев назад

    feel like i could go get a u boat now and pass out my uboat training knowledge this guy is holding and giving is great

  • @mikhailfilitov1479
    @mikhailfilitov1479 5 месяцев назад

    Very clean and logical explanations. Showing people the full potential of uboat for sure

  • @kingloser4198
    @kingloser4198 6 месяцев назад +2

    Welcome back, Brains.

  • @mike8610
    @mike8610 3 месяца назад

    I just got this last week and am totally addicted. Excellent game.

  • @Jduekengn
    @Jduekengn 6 месяцев назад +1

    Cant wait for this to be more developed and someone to make a torpedo TDC guide XD

  • @richwilcox666
    @richwilcox666 5 месяцев назад

    Congratulations, this video has been selected by the algorithm for maximum success!🤣🤣 Jokes but great vid, hope it can take you where you want to go, made me buy uboat myself

  • @tiogah
    @tiogah 5 месяцев назад

    I loved this longer video at the higher difficulty. I wouldn't mind seeing more like this

  • @harag9
    @harag9 6 месяцев назад

    Game looking much better now, and not having contacts on the map makes it much more realistic. One thing I noticed is when you were external view at 1hr in running you could see the red lines for the bearings of props from the hydrophone, yet when you look at map (@01:11:11) they are NO arcs for the bearing, I think it would be good to show the arcs on the map as well, just not the little ship telling you the exact position.

    • @gameswithbrains
      @gameswithbrains  6 месяцев назад

      I definitely agree. Bearings are definitely not cheating, as the hydro guy has them. We can hear them, if we play his slot.
      What we can't do, is play every slot on the boat ourselves, in real time, all at the same time.
      Therefore I agree with you 100% and think it would be a useful addition. Possibly even when the addage
      "Close, middle, faint" - perhaps portrayed by a thickness of the line.

    • @harag9
      @harag9 6 месяцев назад

      @@gameswithbrains Thanks. The thickness of the line is a good idea, or maybe the brightness of the arc, bright = close, to just visible being far.

  • @sgxbot
    @sgxbot 5 месяцев назад

    Weird theorie i know but it feels to random for me if it wasnt the case. The torp at 42:00 i feel like was fired from inside arming distance so the torpedo did some turns to get more distance and arm before hitting the target

    • @gameswithbrains
      @gameswithbrains  5 месяцев назад

      The arming distance im not sure is simulated in this game, I've fired at targets well under 300m before and it gives KaBOOM. I'll test it at some point

    • @sgxbot
      @sgxbot 5 месяцев назад

      @@gameswithbrains i dont really know if its in the game because i never an this close but i just heard its in the game. Its easier to believe its a planned maneuver then going out of control and still hit the target

  • @luizpaiva175
    @luizpaiva175 5 месяцев назад

    It seems that we don't get to install active sonars to get precise distance to contacts when underwater at depths greater than periscope depth. I wanted to know if this is historically accurate. Weren't the German U-BOATS equipped with active sonar in WW2?

  • @hanscarlsson6583
    @hanscarlsson6583 4 месяца назад

    When they remove the map with this difficulty option, it would be nice if you could manually draw ships on the map, based on what you see in the scope etc.

  • @feynthefallen
    @feynthefallen 6 месяцев назад

    There SHOULD in theory be an intereesting counter for planes droping homing torpedos, that is, if you have some way in the boat and a well trained crew. Order crash-dive, then immediately e-motors, all stop, full rudder and silent running. If the game models acoustic homing torpedos correctly, it should fail to pick you up because you are no longer emitting enough sound.

    • @gameswithbrains
      @gameswithbrains  6 месяцев назад

      That sounds like a possible counter - If it ever happens, I'll give it a go.

  • @scallywagsrus2278
    @scallywagsrus2278 6 месяцев назад +2

    Love the vid and game mate, love your HOI4 series by the way

  • @reedi30
    @reedi30 4 месяца назад +1

    Do another please....very informative, prefer the realism settings like Silent Hunter series.......show us what your realism settings are too please? oddly Im missing the bearing tool from my up-to-date game?

    • @gameswithbrains
      @gameswithbrains  4 месяца назад +1

      @@reedi30 Re further content - I'm currently working on a huge video, uBoat related. I can reveal that it's multiplayer, and the guys who took me out on patrol were a well trained and disciplined bunch. I played as cameraman/journalist, and can't wait to finish editing and share what I saw.
      Regarding updates, Paradox been releasing hotfixes every day or so since making this video, so it's possible little bits, like the bearing tool have been changed, moved, renamed etc.
      Thanks for the words of support

  • @SociallyAwkwardPangolin
    @SociallyAwkwardPangolin 3 месяца назад

    What size conveys do you play at in the settings?

  • @tinkertailor7385
    @tinkertailor7385 5 месяцев назад

    I like playing SH3 all modded out.... It's quite good fun. God knows how many hours I've played it. A few ;) . I bought U Boat a few years back, but couldn't get immersed in it. But now they've added all this. I'll give it another go.

  • @spyfan62591
    @spyfan62591 Месяц назад

    Is a long way Tipperary, its a long way to go
    "A song is no gonna make you king of england!" U boat captian

  • @Prairiedawg91
    @Prairiedawg91 2 месяца назад

    That second torpedo shot was insane

  • @Andrew-315zz
    @Andrew-315zz 6 месяцев назад

    Nice content on the update of this game!
    Well done!

  • @EricDocken
    @EricDocken 6 месяцев назад

    you're back! haven't seen anything new for months!

    • @gameswithbrains
      @gameswithbrains  6 месяцев назад +1

      Thank you. It's good to be back!

    • @EricDocken
      @EricDocken 6 месяцев назад

      @@gameswithbrains You must have had to do time for the guy you took care of whos car alarm kept going off huh ? lol

  • @Endaleyn
    @Endaleyn 6 месяцев назад +2

    This game looks nerveracking fun. But I'm not sure I got the time to get into :O Is there an eassy beginners tutorial for this?

    • @Jduekengn
      @Jduekengn 6 месяцев назад +2

      I dont think its too hard to learn, theres tutorials ingame and most things are automatically set up. Theres also many settings and difficulties so you can choose how much should be automated. Personally I like hardcore milsim so I always play 100% realism

  • @localbod
    @localbod 4 месяца назад +3

    So you're calling a type VIIC / 41 a type 41.
    I've never played this.
    It looks good.
    I have a lot of experience in SH3 / Grey Wolves.

    • @MsOpportunity68
      @MsOpportunity68 2 месяца назад

      I'm glad I'm not the only one who noticed this, and me being a bit of a pedant found th OP calling it a type 41 really frustrating being as the highest U-boat type in WW2 was the type XXIII (23) of which only 6 went on operational patrols.
      That said, I really enjoyed the video.

  • @markgreen9225
    @markgreen9225 5 месяцев назад

    I tried to use real navigation mod with the Beta and doesn't seem to work

  • @vaun01
    @vaun01 4 месяца назад

    Love these videos. Great stuff ❤

  • @yunsha9986
    @yunsha9986 4 месяца назад

    1:03:05 Bro's encountered the USS England, master at hedgehogs.

  • @Czejenesku
    @Czejenesku 4 месяца назад

    As a noobie i do have a question, cause I plan to learn the hard way - 100% realism. How do you tell AoB by only using a periscope and course input?

  • @jnprather
    @jnprather 2 месяца назад

    After a half hour of a destroyer sitting on top of you: "okay, I'm good to abort pursuing this convoy"

  • @mvidkjaer
    @mvidkjaer 4 месяца назад

    How do you move the stadimeter so fluid? When using Q and E keys i have trouble fine tuning it.

  • @MWcrazyhorse
    @MWcrazyhorse 4 месяца назад

    Is the type xxi sub in this game too?

  • @scivirus3563
    @scivirus3563 6 месяцев назад +1

    should you not get distance first to get accurate speed on target ?

    • @gameswithbrains
      @gameswithbrains  6 месяцев назад +1

      I see why some people might think this, and it shows you're at least thinking this out, I used to think the same, but it's not the case... The **distance measured** is ONLY the *length* of how long it takes the target ship **to travel its OWN FULL LENGTH**
      A ships own length is always going to be the same, no matter how far it is away...
      It might look smaller, but that doesn't matter, it will still travel its own length at the same speed, regardless.
      What matters is that we have correctly identified the ship (so we know how long it is from Bow-Stern in meters).
      I must keep my boat is as still as possible (to get accurate reading) and ideally the target ship is traveling close to perpendicular as possible (can't measure it, if it's heading straight towards me).
      I hope this helps clear it up, I'll definitely go over this in my next video, as there may be others who will benefit from this also.

  • @florynhollander7766
    @florynhollander7766 4 месяца назад

    Excellent video! I am currently testing the different difficulty settings and had just begun a 100% realism campaign when I came across this video. A steep learning curve ahead but did learn a lot from this video. 👍
    I do have a question. The angle-on-bow is still quite difficult, especially with 100% realism. While you casually dialled in the angle on the tanker, it takes me quite a headache. Is it possible to calculate the AoB making use of the bearing indicator on the periscope while looking at the target? So, sort of a reverse calculation of some sort. Or is it just a case of getting the experience by doing it a lot?
    Thanks and I am looking forward to your next video (gonna browse your channel now...).

    • @daehkcarc6693
      @daehkcarc6693 2 месяца назад

      There is a way. If you can set up a proper 90 degree attack (or fast 90) which is one of the most popular attack types, then yes. When you are at 90 degrees the inverse angle of the ship off of your zero bearing is the AOB, so if you’re at 90 degrees to their course, then if the ship is at bearing 350 then the AOB is 80 port (360-350 is 10 degrees, and 90-10 is 80 degrees, the same for starboard). To set up a correct 90 degree attack I’d suggest learning the four bearing method to determine course and distance, and a maneuvering board intercept to end up at the right spot, both can be found on RUclips.

  • @sgtcaco
    @sgtcaco 6 месяцев назад

    Hey mate wag bundle should I buy on steam as a first time playing, I am into ww2 era warfare.

  • @bob8573
    @bob8573 6 месяцев назад

    Does this game simulate thermal layers also destroyers in mid to late 1944 had pretty good radar and could with good operators pick up periscopes to a reasonable distance

    • @gameswithbrains
      @gameswithbrains  6 месяцев назад

      Yes it has thermal layers, but it isn't always obvious when you pass through them (there's no announcement, at least that I've heard). If you watched a screen full of contacts (pre update) as you descend on down, most would suddenly disappear and/or become "vague" when you got through the layer.

  • @gregsutton2400
    @gregsutton2400 6 месяцев назад

    can you put the plot map on another monitor so you can work the information?

  • @garyreed4628
    @garyreed4628 3 месяца назад

    Can you fake oil and debris ? On silent hunter i used to take out the destroyers first then surfaced used deck gun to finnish off convoys

  • @carlosarango7210
    @carlosarango7210 4 месяца назад

    At 32:30... I guess you need to get the distance first before obtaining speed. It seems the game doesn't need distance info but in trigonometry the distance is required in order to figure out speed.

  • @UncleGoose1
    @UncleGoose1 4 месяца назад

    This may sound counterintuitive but what if you submerged at such a deep depth and went all engines off in silent mode? Would they still be able to detect you?

  • @robertfakename9530
    @robertfakename9530 4 месяца назад

    I'm struggling to get the game in a state like his is. Does anyone have his mod list or know of a video where he discusses mods?

  • @wdsmauglir4683
    @wdsmauglir4683 6 месяцев назад

    Fascinating video & game insight, thanks!

  • @wakeupmannow5812
    @wakeupmannow5812 6 месяцев назад

    What version of the game are you playing? I dont seem to have the bearing tool available.. Is that feature only available in the hardcore mode?

  • @b1bmsgt
    @b1bmsgt 6 месяцев назад +3

    Looks like Silent Hunter 3 to me...

  • @pPod1231
    @pPod1231 5 месяцев назад

    This is a lucky find. Fascinating video

  • @Njordin2010
    @Njordin2010 4 месяца назад

    top content here... subbed in an instant.
    how did you get the course so quickly? just feeling and experience i guess.... any other method to measure this realistically?

    • @gameswithbrains
      @gameswithbrains  3 месяца назад +2

      I'm assuming you mean the ships Angle on Bow (or AOB) - the answer is more art than science, but if I see a mast or mastpiece hanging off at 45' angles, that's obviously a HUGE clue and let's me be more science than art.
      The rest of the time, it's best guess. If it's within about 15 degrees or so, a typical shot of 1,000-1,500m should be fine for anything but the smallest of targets.
      You've actually given me the inspiration for a video and targeting and how much it matters to get the numbers right.

    • @Njordin2010
      @Njordin2010 3 месяца назад

      @@gameswithbrains guesswork (i have an infographic here with ships silhouette and fitting AOB), and typical map math (which doesn´t work in no contact mode, hence my question). there is a AOB Dial in some uboat games / mods and i´d really like to know how that works.
      Regarding how much the numbers matter on which distance, that was a huge question of mine, too! would really be looking forward to that video! Does an AOB difference of 0.5-1 degree already make me miss on 1500m? on 1000? on 500?

  • @carlosarango7210
    @carlosarango7210 3 месяца назад

    I haven't found a reason to close bulkheads... any suggestions?

    • @gameswithbrains
      @gameswithbrains  3 месяца назад

      Supposedly when going deep and there's risk of flooding... However, I've never actually had a situation where closing the doors saved the boat.
      Aside from the fact that a busy boat, crew (still) occasionally get stuck...
      In full realistic mode, when taking damage this is my experience:
      Either leaks were fixed, or they weren't, and if the leaks are only in 1 room (forward torpedo room eg) I found the crew repairing often died before leaks were fixed anyway (despite officers having masks). This almost always because there's multiple damaged devices, and (to best of my knowledge) there is no priority on repairs. A broken lightbulb gets equal attention as does the hole! (It's possible this has been changed,I don't know - there's an update almost every day right now)
      For there to be any chance of saving the boat, in my experience , 1 of 3 things MUST be true
      1 - on the surface already.
      2 - very close to.
      3 - seabed not very deep
      If enemy on surface, then only option 3 has any chance at all of survival after the first holes appear. Without option 3, any kind of leak requires immediate blowing of ballast, or it's over, and that's just swapping crush depth for a shelling.
      Closing doors can prevent them from being reopened (pressure differential) and this equal certain death for anyone in that compartment, mask or otherwise. Also even with 1 room flooded, the boat will never surface again, so back to your question - why shut the hatches?
      My opinion right now, it serves no useful function in game, and only brings hindrances, and to that end, while I used to use them out of habit when going deep/getting ash canned, I no longer do.
      Maybe they'll update the game at some point, to make using them worthwhile

  • @ZenonZolek
    @ZenonZolek 4 месяца назад

    Excuse my ignorance, where do you get this game from. Thank you great work

  • @Timlagor
    @Timlagor 3 месяца назад

    I was surprised to see you go so fast before being detected. Maybe that just gets you Sonared faster though

  • @audiomurphy
    @audiomurphy 4 месяца назад

    No doubt this is silent hunter upgraded and enhanced. own it love it. good job dude.

  • @tiogah
    @tiogah 5 месяцев назад +1

    that aft torpedo shot was wild. I can't believe it actually hit

    • @sgxbot
      @sgxbot 5 месяцев назад

      I feel like it was an intentional move to arm before hitting the target but i might be wrong

    • @HJC1950
      @HJC1950 2 месяца назад

      Apparently in late war the Germans had some homing torpedoes.

  • @SikhFlode
    @SikhFlode 5 месяцев назад

    Which mods are you using? Cause my game doesn't look like this with the map tools etc

    • @gameswithbrains
      @gameswithbrains  4 месяца назад

      No mods at all, but the game is currently undergoing hotfixes every day or so, and it's possible they keep tweaking something

  • @Snipurss
    @Snipurss 6 месяцев назад

    Shouldn't the VIIC/41s have the deck gun removed?

    • @gameswithbrains
      @gameswithbrains  6 месяцев назад

      It's an option, I choose to leave mine attached.

  • @ArchieBoss802
    @ArchieBoss802 6 месяцев назад

    Hi mate, How do you get more officers? Mods?

    • @gameswithbrains
      @gameswithbrains  6 месяцев назад

      there is a mod, but I don;t play with them. Start with 5 officers (default) and then as you gain experience out at sea, you get to "ask for favours" with the leading officer back at base, and you can use him to let you have upto 7 guys.

  • @LeifurHakonarson
    @LeifurHakonarson 5 месяцев назад +1

    Your phraseology is a little different from what I learnt as an air traffic controller. What you call "heading" I would call the "true bearing" (the true bearing of the north pole is always 000°). The "heading" is simply the ship's course - which is the same as the "track" if there is no current to allow for. The "magnetic bearing" would be the same as the "true bearing" if there is no magnetic variation - otherwise you would have to correct for that to translate anything youur compass tells you into the "true" equivalent.
    What you call "bearing" is the "relative bearing" - the game obviously uses the 360 degree system to report that, you could also use "red" and "green" (mimicking the colour of the lanterns) - the convoy would then bear "red 005°" ("relative 355°") and if you were heading 270° then that would translate to a "true bearing" of 265° to the convoy.

  • @tjwhite3357
    @tjwhite3357 4 месяца назад

    You have to check out the movie "Das Boot". Great content!!!

  • @kiwinesss
    @kiwinesss 6 месяцев назад +3

    Good to see you again!

    • @gameswithbrains
      @gameswithbrains  6 месяцев назад +1

      Hey Kiwi. Thank you. I hope all is well. I will do my best to get in touch through Discord later...

  • @vicius9269
    @vicius9269 6 месяцев назад

    Hi, do you know if ùuboat allows for celestian navigation? thx

    • @gameswithbrains
      @gameswithbrains  5 месяцев назад +1

      no it does not... would be an interesting difficulty option. its something I always wanted to learn, but the sextant tools available to buy seem either dirt cheap and more of a paperweight thing, or a genuine article costing many hundreds.

    • @HJC1950
      @HJC1950 2 месяца назад

      I wondered about that. My Type II got lost at sea. I had to make sure someone was at the navigator station, and it still took awhile to find out where I was on the map.

  • @benettybrito
    @benettybrito 3 месяца назад

    Wink Wink to people who know what kinda of torpedo he launched.

  • @oschikay1988
    @oschikay1988 6 месяцев назад

    This tanker was no dale class, its a T2 Tanker.

  • @GuitarandMusicInstitute
    @GuitarandMusicInstitute 3 месяца назад

    The Norwegian Sea, where’s that then?

  • @nm7358
    @nm7358 6 месяцев назад

    You forgot to put your electric engines on. You're still on diesel engines during your attack.

  • @ericwright8498
    @ericwright8498 6 месяцев назад

    Good video 👍 Is it possible to play other people over the Internet?

    • @gameswithbrains
      @gameswithbrains  6 месяцев назад

      Unfortunately not. That would be cool though, working together as a team of subs Vs the convoys. I don't think they could simulate controlling destroyers (the other team) but we can dream.
      There is another game, that's also a 3D U-boat SIM, with zero time compression, where you most work as a team (upto 4 players) aboard a single U-boat. You all talk to each other over the internet, and walk around in first person, so each player typically controls 1-2 positions on the boat.
      I took part once, great fun, but totally different to game in this video.
      It's probably the most realistic U-boat SIM, from a single "set piece battle" that lasts about 1-2 hours, it's also the most difficult, as you can't really practice very well, without being online with other players, although I found some helpful players there when I showed up.
      That games called WolfPack and is also on steam.