would like to see his reaction to the top 100 op moves, even if it would be over 2 hrs long, i would watch the whole thing still, such a well made video and one of the best tekken vids ever made
Main man will probably throw a fit at 2D Jumps being as high as it is tho, especially with the reasoning given for it (even if that reasoning is justifiable)
It's good. But not broken. There is enough counterplay for it (low parry, lowcrush, swr), combined with its low damage (its not very threatening outside of rage. Nothing to stop you from just eating 100 of them and backdashing) that it doesn't reach "broken status" (I would argue that it isn't even close, tbh). It's really good. But people use the word "broken" too loosely these days. Broken means very little to no counterplay, to the point where it "breaks the game". And that is no where close to being true. It just can't be block punished by conventional block punishes by most of the cast. But each of the options I mentioned are FAR more rewarding anyway (again, assuming you even choose to respond. It really isn't all that threatening outside of rage tbh. Just annoying).
@@raidennc It is too good, broken or not. Tracks, has great range, ch effect, goes into mix-up stance with +5 oH, basically safe on oB and it high crushes lol. It's a bad joke of a move. For a character like Ling that is so "complex" this type of move is very fun to see. Just because it's a low and you can parry it, it doesn't mean it's not just stupidly overtuned.
Honorable mention: Josie`s uf3. It crushes lows, mids, highs, and it leads to a combo on counter hit. And it can be used as an oki tool for people who like to get up kick. Oh.. and its an obvious panic move that is still safe on block.
what exactly makes you think that leroy's b+2 is better than jin's b+1+3 i'm not trying to make a point i'm just curious 16 people liked your comment so at least one should know
@@christoffelsymbol1631Jin's parry needs timing and it's not conpletely safe because you have to punish it few frames after parry animation. So if Jin misinputs parry on smthng like ff3 he will get launched. However Leroy could hold his parry there is no need for timing.
@@RustemKonan I still don't get it. Yes, Leroy's parry has a longer parry window but Jin has an autoguard so he'll never get hit when he mistimes his parry. Leroy seems to have a longer whiff recovery, but I can't find exact numbers anywhere.
I always say that Kazuya's electric is the most broken in the game to my friends. But yes, didn't see TMM admitting it. Kudos for not being biased TMM.
I'm honestly shocked that Noctis's ub1 wasn't on the list, or at least right beside Steve's b1. They're pretty identical moves in the fact that they're both safe, high, counterhit launchers, and Noctis's version of the move recovers faster than Steve's, meaning you can usually spam it a second time catching your opponent if they block the first one, however Steve's version of the move allows him to go into flicker pressure. So both moves are very similar, but have different things over one another as well.
I think it's because there's no stance transition if I remember correctly but I may be wrong, also transitioning into flicker is far scarier than just being safe because of the power crush for 40ish damage in flicker, also minus one so that power crush is uninteruptable and can be mixed up with flicker jabs and mids.
@@rb4916 Yes, it's steppable and -11 up close, but it's still a frustrating move in that it's always a threat and you always have to remember she can throw it out.
I love watching your videos even tho I've never played tekken (besides maybe an hour total in practice mode)... I always hear something that makes me laugh about tekken complexities. 'you can't parry it because it's an elbow' killed me for some reason. Of course! It's an elbow!
Honestly it's harder to think of a character that doesn't have a move that people don't consider "broken". People struggle to realize that a character having a busted move doesn't automatically make them good. See Yoshimitsu's flash and Lucky Chloe's *fucking everything*.
Yoshi has a couple broken moves but everything else sucks on block. I play him, my mentions are NSS 1,2 (2,1?) The 10f knockdown, it's a great 10f punish and NSS FCdf3 the superfast snake edge that Kuni has aswell
@@Guitar-Dog His normal 1 1 is amazing as well. Sidestep 1 is a fantastic move, FC DF 4 is one of the best full crouch moves in the game CH Launch and one of the few FC moves you can do practically instantly. His CD 2 is a really good move as well but not top tier. Finally let's not forget his spin away, this one move if used properly can make yoshi practically untouchable, also get's him out of a lot of guaranteed punishes (Lee's punch parry for example) NSS Flash, man this makes his flash even stronger stg. Rage art flash hahahaha. It makes sense his shit sucks on block, he's a mixup character, but most people ain't gonna punish his shit correctly unless the yoshi is quite dreadful in their mixups. Yoshi has a lot of bullshit people just ignore because no one has the time to go through his entire move list looking at all the nuance and situational moves.
20:40 the down 2 does allow 2Hado FADC d2 hado b1 But with good execution you can do another 2 or d3 if you hit 15 frames or at +10 you get 1dp1 or 1EXtatsu. His death combos don't come from d2 they come from FA 2hado, as you keep showing. Just weird to say Akuma can death combo becuase d2
marduk rage drive is so OP, especially his dmg is very high, and if you just get one launch beforehand into that rage drive, enemy cant even do anything at all... :D
Was about to comment the same. That's literally what an option select is. He later calls sidestepping in one direction to avoid follow-ups an option select. Like wut?
@@nivyan i mean yea sure but people use OS pretty liberally now. as long as theres one action you can take to avoid multiple followups people just call that an OS.
I would add to honorable mentions: feng punch parry, hwoarang d34, ganryu df2, josie b2, king df2, jin parry, heihachi rage drive, alisa chainsaws, marduk qcf2 and lings lows like db2, 3 and 4. Good list though 👍
Josie b2? Her F1+2 is prob her best move. 14f safe "launcher"(full combo only with rage but still good damage) with huge range. What makes her b2 notable? She has a pretty good magic 4, does the same thing, faster and is more damaging.
@@ergodeus well magic 4 gives up your turn, b2 is +1 on block and great on whiff. Combine that with the evasive df2 and orbital and it's crazy good. But yes f1+2 is great. Also it can launch without rage against bigger characters right?
Nah, and even if you did mention the 2d jump, it would only be Akuma's demon flip. Eliza and Geese dont really get much from theres unless its a very delayed hit and they are much slower.
@Thmistra Pillay doesn't really give it evasive properties, makes it safer on block. It's actually better to not go into hitman on whiff, allows you to block earlier
@@pretzel_aksmash353 it does add an evasive property to the move because he takes a step back and lowers his hit box a bit when going into hitman. I often go into hitman to bait a whiff punish from my opponent
Taunt isn't there because due to consistency issues, range issues, and how slow it is, sure it gives +16 but it is incredibly tight and makes it very inconsistent.
While i completely agree that Yoshi-Flash is arguably top 1-3 move (if used by an AI for example), it's also arguably harder to use than Electric. And like you said, especially if the opponent baits it out. Sometimes it wont connect cuz the opponent is slightly off to the right or left, you need to be pretty much inside the enemys feet's hitbox. Dashing in into flash sometimes works, and sometimes it doesnt even under the same conditions, cuz the enemies idle animation changed. theres so much to keep in mind and to study but if you know ALL the factors its top 1, if you know like 70% of the factors, its definitely top 10. At least i think so. :D EDIT: i even kinda prefer NSS-Flash, since its way more consistant and predictable for the yoshi player. I dont know, it just feels a LOT better. Love punishing certain moves with SS-Flash tho. They are always guaranteed and lock the opponent completely out of using them often times.
i agree that flash is very good. But contrary to other moves that you just can spam, it requires skill, knowledge, experience and timing. Its really good but much harder to use effectively than most people think.
it does not require 1/10th of the brainpower to use flash as being the opponent who has to change their entire gameplan because of flash. The opponent does a spring kick->flash, the opponent is applying wall pressure->flash, you are waking up while the opponent is applying oki->flash. It requires zero skill and timing to input. You just need the knowledge to recognize one of the three very common situations I listed and then you mash the hell out of the input.
wdym skill lol. i use yoshi and the only indicator i need to use flash is when I get hit by a non launcher. everybody wants to keep going when they're + so go ahead and press flash
@@parry3439 what you say works in low ranks because they dont know how to bait or punish flash. But spamming flash whenever you block is obv not the right way to use it. Whatever you say is just basically mash flash when minus and hope for the best lol
@@Stockfish1511 That’s actually the main use of flash, when the opponent starts respecting you and trying to bait it out it’s your win because that means he won’t be taking his frames and you can do whatever the hell you want.
Don't forget king's df2,1... Hit confirmable, delayable, safe, 80+damage combo, counter hit launcher. When a good king player is low hp you bet that's the move that will come out. Lil majin himself says it's king's best move and is what makes impossible for armour king to reach King
It’s not easy to hit confirm since it doesn’t tell you at all, you have to see very carefully or guess whether it’s a counter hit or not, if you use it randomly, good players would just duck launch you on the second hit
@@Itsoeasyafterall yes I know that but we see how balancing based on challenge did to the game... You can do it and having the possibility to launch safely with a 13f mid that leads to huge damage will never not be crazy. And as I said one of the best king players in the world says it's busted
Idk why Diablo Jim's hellsweep not in the top 10. Ok maybe it's not solely because of the hellsweep, but the fucking huge dmg it does when you have a wall. Insane.
The execution needed should also be considered for selecting some of these "Broken" moves. A high reward move that requires insane level of practice and mechanical skill to execute doesn't seem broken is it. Also note that from the video, a lot of characters (probably even more than 10) have bullshit moves, if every character is broken, no one is! I agree what the main man is saying here as they are all powerful moves, but I won't go as far as saying their broken. Still, quality content though, lets scrubs like us know what moves to watch out for (or spam if we use them)
An execution requirement limits access to a move, but doesn't change the properties of the move itself. PEWGF is a top move because of what it can do; the fact that it requires a lot of practice doesn't change the fact the move is strong.
@@grandpulse7970 yup, high execution or crazy start up animation or any big drawback for that matter, otherwise one hit moves should have never be in the game (miguel’s laughing punch, jack’s windup, yoshi’s sword slash, etc)
If you play an execution-heavy character, you shouldn't automatically be better. If you play another player with the exact same skill-set, but has better execution, you're going to win. Tekken players get salty when they lose to someone with worse execution but better general- or matchup specific knowledge, spacing, stage awareness etc. Especially people in the comment section of a guy that mains Kazuya.
F4 is in the game since T3 and no one had a problem with it. Yoshi's flash is hard to use but some players having problems even with Asuka's parry so you can just randomly press it Maven with nerfed db2 never gonna use backturned stance ever again. Negan doesn't have a magic 4 or other "get of/off me" moves so he needs pressure and f1+2. Also f1+2 is slow af and -15.
Hei's f4 may be top 10 material, but Kaz's isn't. They are in isolation the same move, but Hei uses it so much better that its like a normal person with a gun vs a blind man with a gun. It also helps Hei can do f, f4 if he wants to do it from a dash meanwhile Kaz has to do a f, f, f4.
@@Kjernekar i mean i was thinking about that, and it does take a great ammount of skil to know and execute the command when your opponent is doing strings or whatever, but at the same time it recovers so fast and you end up blocking in just a few frames, so it is also safe and spammable in certain situations
Asuka b 3 is another busted move u forgot to mention. That move is impossible to punish consistently. Plus it crushes everything and is hit confirmable
@@lordflashheart3741 u probably play one of the 3 characters in the game that can punish it consistently. Shaheen can’t even punish the move on block. Because there’s to much push back. Easy way to nerf the move is remove the hit confirm. That should b removed then it can’t b spammed. Go watch fergus vs super akuma match from about a year ago. He uses like 3, b3 each round and almost never punished and if he does get a punish is usually super low damage. The move recovers to fast on whiff move shouldn’t have push back. Asuka should b closer on block and remove the hit confirm. That move is busted
38:21 The nss version have more reach. It's not by much and you still have to be quite close though and whiffing would still prove painful especially against attentive players or if you were baited.
I feel like King's ff1 should be in the honorable mentions at least, I mean the move is a homing, safe, mid CH launcher with infinite reach. You can argue that is -9 but you cannot argue the reach and that is his strongest go to screw.
It's slow yes, that's why it has that reach. Don't know about King wanting to play defensive, as I'm not an expert on the character, but if that's the case it just proves my point. It's minus, not unsafe, if King favors a more aggressive playstyle it would opt for more moves that are plus on block.
@@ShroudedStep Nah that means he doesn't want to be in your face unless he's going for oki. It's one of his best moves sure but OP only if you're looking at King in a vacuum. Compared to everything else in 7 I wouldn't even put it in the top 20 moves.
I'd say he wants to be in your face, again I'm no King expert but I know his throw game is the best in the game, I also know that after a throw he gets absurd unfair oki mixup. My prospective is that Claudio's B1, while yes does high evasion from jabs, is fast, King's ff1 has a lot longer reach. At the end of the day you lose your turn after both of those moves are blocked, yes Claudio takes a step back but he's still -6, yes you can shut your brain and press but that goes for Kin's ff1 as well.
It is a great move on paper but really is his only approach tool that isn’t steppable so he’d have a huge hole in his gameplay if not for it being what it is. As far as how good it is as a CH launcher, again on paper it has everything, but like others have said here, its speed demands that you have to anticipate your opponents approach to really time it properly to CH. and if you do that wrong, it’s so bad on whiff that a decent player will surely punish you for it. Some very similar moves in asukas ff3 and noctis ff1+2(?, or whatever it is) are a lot faster so I would argue would top kings ff1 on a “cheapest moves “ list
That move used to be more stronger in the good old Tekken 5 days, T6 is a CH launcher, and only in Tag 2, where its not a CH launcher but becomes a NH launcher if walls are nearby.
Should be a series
Top 10 Keepouts
Top 10 CH tools
Top 10 Homing
Top 10 Throws
CH tool list would be listing Miguel, Steve and Leroy’s moveset XD
Top 10 power crash
Top 10 mid, low, high
Top 10 rage art
Top 10 rage drive
Top 10 stance
@@Moth590 nah keep out and ch would be full of Bryan
@@lololoji1844 Top 10 power crush? LOL. Hwoarang would just take up half that list.
Top 10 throws and half the list is king/ak
Timestamps:
#10. Fahkumram's df1 + strings 1:15
#9. Claudio's b1 3:47
#8. Leroy's b1+2 5:15
#7. Jin's f4 + zen cancels 6:53
#6. Steve's b1 + flicker cancel 10:00
#5. Marduk's Rage Drive 11:30
#4 Julia's ff1 14:15
#3 Paul's df2 16:13
#2 Akuma's d2 (including FADC) 18:02
#1 Kazuya's EWGF 21:36
Honorable Mentions:
Kunimitsu's b2 (thank you Yaniser) 25:14
Hwoarang's RFF 3~4 (thank you N4VII) 26:25
King/Armor King Giant Swing 29:03
Lidia's Political Storm 30:45
Lee's b4 34:10
Devil Jins' Hell Sweep 35:25
Yoshimitsu's Flash 36:39
Thank you very much!
Well where's the update? This isn't all of them
Aye, you gonna update the rest of this here list?
you're the best
@@fenggula7890 How? They didn't finish
would like to see his reaction to the top 100 op moves, even if it would be over 2 hrs long, i would watch the whole thing still, such a well made video and one of the best tekken vids ever made
same idea
ruclips.net/video/yLUnjjQ-OcE/видео.html - though, it doesn't have him there
Main man will probably throw a fit at 2D Jumps being as high as it is tho, especially with the reasoning given for it (even if that reasoning is justifiable)
would watch anyway
i did love that video lol
What about Pauls shoulder that teleports through EVERY move in the game.
😂😂😂
Not anymore. No deathfist follow up and it’s minus -14 right in front of you.
@@jaycha4983 It still evades everything. Hard to punish when Paul is behind you.
And he has qfc1 that also defies all logic and is SUPER safe and a normal launcher. Paul's evasion is just there to trigger everyone.
@@JPROP-vb7sv
They changed it, he’s hardly behind you on block. That’s cap. Occasionally it happens sure, but very rare. Stop mashing.
I would also include Xiaoyu's db2. You block the move, try to punish it and she can parry, except for elbows.
Yeah it's a top 5 move and was patched in.
Why patch in a jack FCdb1
What move is that
Feather Fan, the low hand swipe that puts her in BT.
It's good. But not broken. There is enough counterplay for it (low parry, lowcrush, swr), combined with its low damage (its not very threatening outside of rage. Nothing to stop you from just eating 100 of them and backdashing) that it doesn't reach "broken status" (I would argue that it isn't even close, tbh).
It's really good. But people use the word "broken" too loosely these days. Broken means very little to no counterplay, to the point where it "breaks the game". And that is no where close to being true. It just can't be block punished by conventional block punishes by most of the cast. But each of the options I mentioned are FAR more rewarding anyway (again, assuming you even choose to respond. It really isn't all that threatening outside of rage tbh. Just annoying).
@@raidennc It is too good, broken or not. Tracks, has great range, ch effect, goes into mix-up stance with +5 oH, basically safe on oB and it high crushes lol. It's a bad joke of a move. For a character like Ling that is so "complex" this type of move is very fun to see. Just because it's a low and you can parry it, it doesn't mean it's not just stupidly overtuned.
I remember playing Tekken 2 and Paul's burning fist was a 1 hit K.O.
Heihachi ff2 is nutty the way it launches on wake up or just flips them
It also tracks a good bit, hits grounded, and has pushback. Definitely an overtuned move.
It is also -16 on block with a lot of pushback while most chars long range punishment move is 17 frames.
Yea kinda broke and ppl do combos to off it lmao i play gigas happens a lot
19:40 the best part about this is every time he fails to land to the combo, the stab in the music hits again, lmao
fuck that's crazy kinda sounds like the metal gear solid "!" noise
like the song telling you "YA MISSED"
Honorable mention: Josie`s uf3. It crushes lows, mids, highs, and it leads to a combo on counter hit. And it can be used as an oki tool for people who like to get up kick. Oh.. and its an obvious panic move that is still safe on block.
Claudio's B1 was even more broken in Vanilla...it launched on CH lol.
I feel Leroy's B2 parry should have been added.That shit is ridiculous. Simple input,catches every high/mid attack,weapons..recovers seemingly quick
MAAAN who you telling. Leroy got Scrubs believing their THAT GOOD.. He parries Fengs Shoulder 🤦🏿♂️
what exactly makes you think that leroy's b+2 is better than jin's b+1+3
i'm not trying to make a point i'm just curious
16 people liked your comment so at least one should know
brother i never even mentioned Jin. And Jin's parry is even more cracked@@christoffelsymbol1631
@@christoffelsymbol1631Jin's parry needs timing and it's not conpletely safe because you have to punish it few frames after parry animation. So if Jin misinputs parry on smthng like ff3 he will get launched. However Leroy could hold his parry there is no need for timing.
@@RustemKonan I still don't get it. Yes, Leroy's parry has a longer parry window but Jin has an autoguard so he'll never get hit when he mistimes his parry.
Leroy seems to have a longer whiff recovery, but I can't find exact numbers anywhere.
I always say that Kazuya's electric is the most broken in the game to my friends. But yes, didn't see TMM admitting it. Kudos for not being biased TMM.
TMM didn't even mention that Claudio's b1 has high evasion as well 😂
Don’t forget Claudio’s hop kick 😂🤣😂🤦🏾♂️
What Claudio's move dont high crush?
Loved hearing the Aganos theme in the background good vid Tekken has changed so much since I was a kid .
That's the comment i was searching for.
that theme in the beginning is superb. 😃👌
I'm honestly shocked that Noctis's ub1 wasn't on the list, or at least right beside Steve's b1. They're pretty identical moves in the fact that they're both safe, high, counterhit launchers, and Noctis's version of the move recovers faster than Steve's, meaning you can usually spam it a second time catching your opponent if they block the first one, however Steve's version of the move allows him to go into flicker pressure. So both moves are very similar, but have different things over one another as well.
I think it's because there's no stance transition if I remember correctly but I may be wrong, also transitioning into flicker is far scarier than just being safe because of the power crush for 40ish damage in flicker, also minus one so that power crush is uninteruptable and can be mixed up with flicker jabs and mids.
Kunimitsu's qcf+1 would be on my list. You constantly have to play around the fact that she can hit you from anywhere on the map without warning.
you can step it both directions
Not true but ok
@@rb4916 Yes, it's steppable and -11 up close, but it's still a frustrating move in that it's always a threat and you always have to remember she can throw it out.
@@JunKazamaFan Wait that's steppable? News to me lol. I'm guessing you have to be frame perfect or near enough to it.
I litteraly spend a whole round trying to step this move since the oponent only spammed thi and the low version. didn't step once.
finally! talking about moves and/or characters or their tier listing and having game in the background to show them exactly, good shit TMM
I love watching your videos even tho I've never played tekken (besides maybe an hour total in practice mode)... I always hear something that makes me laugh about tekken complexities. 'you can't parry it because it's an elbow' killed me for some reason. Of course! It's an elbow!
And yet 2 players can parry a elbow
loved this video MainMan, would love to see you breakdown good moves from other games to highlight how metas have shifted
Honestly it's harder to think of a character that doesn't have a move that people don't consider "broken". People struggle to realize that a character having a busted move doesn't automatically make them good. See Yoshimitsu's flash and Lucky Chloe's *fucking everything*.
Yoshi has a couple broken moves but everything else sucks on block.
I play him, my mentions are NSS 1,2 (2,1?) The 10f knockdown, it's a great 10f punish and NSS FCdf3 the superfast snake edge that Kuni has aswell
Shaheen?
@@Guitar-Dog His normal 1 1 is amazing as well. Sidestep 1 is a fantastic move, FC DF 4 is one of the best full crouch moves in the game CH Launch and one of the few FC moves you can do practically instantly. His CD 2 is a really good move as well but not top tier. Finally let's not forget his spin away, this one move if used properly can make yoshi practically untouchable, also get's him out of a lot of guaranteed punishes (Lee's punch parry for example) NSS Flash, man this makes his flash even stronger stg.
Rage art flash hahahaha.
It makes sense his shit sucks on block, he's a mixup character, but most people ain't gonna punish his shit correctly unless the yoshi is quite dreadful in their mixups.
Yoshi has a lot of bullshit people just ignore because no one has the time to go through his entire move list looking at all the nuance and situational moves.
What will be broken with Lars? SE 2??
@@mr_0n10n5 the stupid 3 hit string that knocks down and wall splats on normal hit lol
20:40 the down 2 does allow 2Hado FADC d2 hado b1
But with good execution you can do another 2 or d3 if you hit 15 frames or at +10 you get 1dp1 or 1EXtatsu.
His death combos don't come from d2 they come from FA 2hado, as you keep showing.
Just weird to say Akuma can death combo becuase d2
Like you even say his d2 is busted with the execution but if your doing FADC combos your using standing 2 with great execution
marduk rage drive is so OP, especially his dmg is very high, and if you just get one launch beforehand into that rage drive, enemy cant even do anything at all... :D
50/50s at its finest
Marduk is an epitome of a braindead 50/50 character.
All you can do is guess 👍🏼
20:10
The definition of an "Option Select"
Was about to comment the same. That's literally what an option select is. He later calls sidestepping in one direction to avoid follow-ups an option select. Like wut?
@@nivyan yea thats still an OS tho. If you have one option that avoids all followups (sidestep), OS brah.
@@Bigbodybigbeefybody No. Option Select means making some inputs that can lead to different things depending on what the opponent does.
@@nivyan i mean yea sure but people use OS pretty liberally now. as long as theres one action you can take to avoid multiple followups people just call that an OS.
@@Bigbodybigbeefybody Just because a lot of people misuse a word, doesn't mean the wrong way of using it is suddenly correct.
I think Steve Guard Break is one of the best move in the competitive tekken as world best Players even can’t cope with it
Mardook tackle is most op based on the tilting property alone
Once again, KI music in the background, absolutely love it
I love how at 21:39 the music drop in sync with the reveal
could've mention king's df2
it's basically a df1 but it's a counter hit launcher with huge damages against male characters
finally!!! i´ve been waiting for this video for so long
Honorable mention :
Lei's Tiger stance.True 50/50
I would add to honorable mentions: feng punch parry, hwoarang d34, ganryu df2, josie b2, king df2, jin parry, heihachi rage drive, alisa chainsaws, marduk qcf2 and lings lows like db2, 3 and 4. Good list though 👍
which feng parry? he has 3
@@MT.SYNTHAL 1+2
Josie b2? Her F1+2 is prob her best move. 14f safe "launcher"(full combo only with rage but still good damage) with huge range. What makes her b2 notable? She has a pretty good magic 4, does the same thing, faster and is more damaging.
@@ergodeus well magic 4 gives up your turn, b2 is +1 on block and great on whiff. Combine that with the evasive df2 and orbital and it's crazy good. But yes f1+2 is great. Also it can launch without rage against bigger characters right?
@@LeiChaobruh I actually didn't know it was +1 ngl... The range is trash but still that makes me rethink the move, I'll have to try it in game.
I would say this is top 10:
i15 high crush low. Launches on normal hit for 2/3 of your life. Plus on block.
What about the 2D jumps from Akuma, Geese and Eliza?
Not broken. Just for +frames and you can interrupt it
Also quite linear
Everyone has anti airs that lead into combos, jumping is risky
Nah, and even if you did mention the 2d jump, it would only be Akuma's demon flip. Eliza and Geese dont really get much from theres unless its a very delayed hit and they are much slower.
Yea I agree those jumps are crazy, the jumps evade moves like crazy, it's like they're doing Feng's punch parry but safe
Idk for Lee I think it's pretty close between magic 4, b4 and ff4. Basically the 4 button is op for Lee lmao
I'd say b4 cuz it can go into hitman with some evasive properties
@Thmistra Pillay doesn't really give it evasive properties, makes it safer on block. It's actually better to not go into hitman on whiff, allows you to block earlier
@@thmistrapillay1811 also if you delay the stance input it adds some tracking to the move, not a ton though
@@pretzel_aksmash353 it does add an evasive property to the move because he takes a step back and lowers his hit box a bit when going into hitman. I often go into hitman to bait a whiff punish from my opponent
@@pretzel_aksmash353 that's cool
you could say bryans taunt as well, i28 slow but cancel anytime unblockable launcher (on paper)
Wouldnt call claudios b1 broken its just a really good move but nothing that makes the character stand out
B1,best hopkick in the game,evasive,dumb lows come on bro top tier
I'm surprised that akumas +7 low didn't appear, but the rest i more or less expected
Devil Kazuya f4 should be on the list. Personally its the best move in the game
And Devil Kazuya electric
You forgot to mention Claudio’s B1 high crush’s beating all jabs at the least
LOL U GET TRASHED BY ME BY GIGAS LOLOL
Keep rage quitting
2:45 - “All you can do when he starts his tornado of shit” 😂😂😂
So stupid how Leroy has a safe 12f mid CH launcher while Kazuya has a 14f mid CH launcher but it is not safe
Fully expected Lars SE 3+4 to be an honorable mention. That move is broken for combos.
Very nice Video , i absolutely agree on that number 1 spot
Julia's ff1 high crushes too 👀 just saying cuz she high crushed my jabs many times
This should be a 2 parter. To p 10 broken moves offline and online.
Online top 1 would probably be Yoshi fc df1, I know cuz I always use it😆
Bryan has a ws3 which is a 12 fr CH Mid launcher but - 12 on block
Surprised not even Taunt, b4 (at the wall) or jet upper was mentioned.
Taunt isn't there because due to consistency issues, range issues, and how slow it is, sure it gives +16 but it is incredibly tight and makes it very inconsistent.
While i completely agree that Yoshi-Flash is arguably top 1-3 move (if used by an AI for example), it's also arguably harder to use than Electric.
And like you said, especially if the opponent baits it out.
Sometimes it wont connect cuz the opponent is slightly off to the right or left, you need to be pretty much inside the enemys feet's hitbox.
Dashing in into flash sometimes works, and sometimes it doesnt even under the same conditions, cuz the enemies idle animation changed.
theres so much to keep in mind and to study but if you know ALL the factors its top 1, if you know like 70% of the factors, its definitely top 10.
At least i think so. :D
EDIT: i even kinda prefer NSS-Flash, since its way more consistant and predictable for the yoshi player. I dont know, it just feels a LOT better.
Love punishing certain moves with SS-Flash tho. They are always guaranteed and lock the opponent completely out of using them often times.
As a guv main, hitting the opponent with b1 aways makes me smile, because I know how broken it is lmfao.
@clxxd999 You are absolutely right, but it doesn't make the move any less broken imo.
Jin’s parry is number one no doubt imo. Parry is everything
Bryan also has insane parry
i agree that flash is very good. But contrary to other moves that you just can spam, it requires skill, knowledge, experience and timing. Its really good but much harder to use effectively than most people think.
Nope, very braindead I agree
it does not require 1/10th of the brainpower to use flash as being the opponent who has to change their entire gameplan because of flash. The opponent does a spring kick->flash, the opponent is applying wall pressure->flash, you are waking up while the opponent is applying oki->flash. It requires zero skill and timing to input. You just need the knowledge to recognize one of the three very common situations I listed and then you mash the hell out of the input.
wdym skill lol. i use yoshi and the only indicator i need to use flash is when I get hit by a non launcher. everybody wants to keep going when they're + so go ahead and press flash
@@parry3439 what you say works in low ranks because they dont know how to bait or punish flash. But spamming flash whenever you block is obv not the right way to use it. Whatever you say is just basically mash flash when minus and hope for the best lol
@@Stockfish1511 That’s actually the main use of flash, when the opponent starts respecting you and trying to bait it out it’s your win because that means he won’t be taking his frames and you can do whatever the hell you want.
Im surprised Feng's B1 didnt make the list.
20:00 this is a hit confirm on SFV
IIRC King B1 is also a 12f CH launcher
I love theses kind of videos. Thank you
Don't forget king's df2,1... Hit confirmable, delayable, safe, 80+damage combo, counter hit launcher. When a good king player is low hp you bet that's the move that will come out. Lil majin himself says it's king's best move and is what makes impossible for armour king to reach King
It’s not easy to hit confirm since it doesn’t tell you at all, you have to see very carefully or guess whether it’s a counter hit or not, if you use it randomly, good players would just duck launch you on the second hit
King df2,1 is only a launcher on certain characters
@@Itsoeasyafterall yes I know that but we see how balancing based on challenge did to the game... You can do it and having the possibility to launch safely with a 13f mid that leads to huge damage will never not be crazy. And as I said one of the best king players in the world says it's busted
@@ergodeus I don’t think being ducked launch by opponents is safe …
@@Itsoeasyafterall it's confirmable, might be hard to confirm but it's possible... and it's super delayable.
Steve b+1 is in a tier of its own
He pays a really high price for that move
@@yutubemerda no risk, high reward
You're right, because it requires a lot of skill, timing etc to place correctly. A lot of these other moves on the list are braindead broken.
Yoshi’s flash also comes out faster and has an extended hit box from NSS
Jago's Theme excellent choice
Wait, is TMM's bg music from the stream or is it added post-edit? Because the timing on the #1 move reveal is epic
As a brother of a yoshi player I can vouch how mind fucking the flash is. The flash instills a fear that gives even a devil nightmares
Isnt julias elbow a staple in old tekken games
Its called party crasher for a reason
Leo's season 1 orbital was pretty nuts
Idk why Diablo Jim's hellsweep not in the top 10.
Ok maybe it's not solely because of the hellsweep, but the fucking huge dmg it does when you have a wall. Insane.
my favourite tekken character diablo jim
Claudio B1 is perfect move, yes
I love this channel !!
I've never liked mortal kombat as much because the take a guess factor. To see that in tekken from DLC it's not surprising
i’ve never played any other fighting game so akumas cancels are such strange sequences to input
Thank you for reminding me about Polemos’ theme. This song is IMPOSING and MASSIVE
Jin is perfect because he can parry that Julia elbow😍💯
"Just block"
Michael Murray
The execution needed should also be considered for selecting some of these "Broken" moves. A high reward move that requires insane level of practice and mechanical skill to execute doesn't seem broken is it. Also note that from the video, a lot of characters (probably even more than 10) have bullshit moves, if every character is broken, no one is! I agree what the main man is saying here as they are all powerful moves, but I won't go as far as saying their broken.
Still, quality content though, lets scrubs like us know what moves to watch out for (or spam if we use them)
An execution requirement limits access to a move, but doesn't change the properties of the move itself. PEWGF is a top move because of what it can do; the fact that it requires a lot of practice doesn't change the fact the move is strong.
So if a move instakills but has high execution its not broken?
@@grandpulse7970 you make the execution impossible then noone can do it so it will not be roken😅🤣
@@grandpulse7970 yup, high execution or crazy start up animation or any big drawback for that matter, otherwise one hit moves should have never be in the game (miguel’s laughing punch, jack’s windup, yoshi’s sword slash, etc)
If you play an execution-heavy character, you shouldn't automatically be better. If you play another player with the exact same skill-set, but has better execution, you're going to win. Tekken players get salty when they lose to someone with worse execution but better general- or matchup specific knowledge, spacing, stage awareness etc. Especially people in the comment section of a guy that mains Kazuya.
good list but i think law 3+4 or geese standing2 could be here too
Could noctis ff 1+2 be considered top 10? I mean it's a counter hit luncher, mid, homing, long reach and safe on block.
Honourable mentions :
Hei/Kaz f4
Bryan Taunt
Lei Tiger Stance
Yoshi flash (potentially most broken)
Feng b1
Feng uf2
Maven db2
Ganryu df3
Asuka b3
Negan b1+2 and f1+2 (launch powercrush? Lol)
F4 is in the game since T3 and no one had a problem with it.
Yoshi's flash is hard to use but some players having problems even with Asuka's parry so you can just randomly press it
Maven with nerfed db2 never gonna use backturned stance ever again.
Negan doesn't have a magic 4 or other "get of/off me" moves so he needs pressure and f1+2. Also f1+2 is slow af and -15.
Hei's f4 may be top 10 material, but Kaz's isn't. They are in isolation the same move, but Hei uses it so much better that its like a normal person with a gun vs a blind man with a gun. It also helps Hei can do f, f4 if he wants to do it from a dash meanwhile Kaz has to do a f, f, f4.
Did not expect electric to be No.1
i think jin's parry, b1+4, is much better move than his f4
i can make otherwise unpunishable moves and strings mean death to your opponent
I gotta agree that on paper it is probably the best move in the game. Difference being that the moves on the list can be abused reliably way more.
@@Kjernekar i mean i was thinking about that, and it does take a great ammount of skil to know and execute the command when your opponent is doing strings or whatever, but at the same time it recovers so fast and you end up blocking in just a few frames, so it is also safe and spammable in certain situations
18:18 this combos….. this combos in…… this combos into uhhh
Marduks tackle Is unscaled cause the tackle mount can be broken
Do a top 10 item moves next xD
Asuka b 3 is another busted move u forgot to mention. That move is impossible to punish consistently. Plus it crushes everything and is hit confirmable
Only online. Offline it's perfectly and severely punishable.
D3+4 is way better imo.
@@lordflashheart3741 u probably play one of the 3 characters in the game that can punish it consistently. Shaheen can’t even punish the move on block. Because there’s to much push back. Easy way to nerf the move is remove the hit confirm. That should b removed then it can’t b spammed. Go watch fergus vs super akuma match from about a year ago. He uses like 3, b3 each round and almost never punished and if he does get a punish is usually super low damage. The move recovers to fast on whiff move shouldn’t have push back. Asuka should b closer on block and remove the hit confirm. That move is busted
38:21 The nss version have more reach. It's not by much and you still have to be quite close though and whiffing would still prove painful especially against attentive players or if you were baited.
That version is 8 frame startup iirc.
@@shiekastate Yep. Longer range, slower startup. The sword version is 6 frames if I'm remembering correctly.
Yoshi's flash is super vulnerable to orbitals.
How could you not mention bryan’s tju?
When I play against my noob friends it's devil jins lazer all day and number 2 is 3-4 spams with Eddy
Lidia's hell sweep combo and Ground punch ..
No mention of King's ff1. I'm actually a little disappointed. But you did mention giant swing and Kuni's b2 so I'll let it slide
this was the video i wanted
What's the music when he was explaining about Claudio's b1??? It sounds sooooooo sick help please 🥺
King has two 12f CH launchers :/
Edit: b1 and sorry I found out that df2,1 is 13 not 12 frames
still pretty op
b1 and whats the other one?
mids?
king's df2 absolutely has to be a contender for best move
Steve's B1 is still better than his B1
@@LeiChaobruh this for half HP if he lands the guaranteed unblockable, and b1
When u changed into jin The first thing that came to my mind was the F4
Eddy is the character he does not have any long rage attack no plus frames
whats the song name after 22:20 in the backlground?
I feel like King's ff1 should be in the honorable mentions at least, I mean the move is a homing, safe, mid CH launcher with infinite reach. You can argue that is -9 but you cannot argue the reach and that is his strongest go to screw.
It's really good but way too slow to be OP. King wants to play defensively too so if you block the King player is at a heavy disadvantage.
It's slow yes, that's why it has that reach. Don't know about King wanting to play defensive, as I'm not an expert on the character, but if that's the case it just proves my point. It's minus, not unsafe, if King favors a more aggressive playstyle it would opt for more moves that are plus on block.
@@ShroudedStep Nah that means he doesn't want to be in your face unless he's going for oki. It's one of his best moves sure but OP only if you're looking at King in a vacuum. Compared to everything else in 7 I wouldn't even put it in the top 20 moves.
I'd say he wants to be in your face, again I'm no King expert but I know his throw game is the best in the game, I also know that after a throw he gets absurd unfair oki mixup. My prospective is that Claudio's B1, while yes does high evasion from jabs, is fast, King's ff1 has a lot longer reach. At the end of the day you lose your turn after both of those moves are blocked, yes Claudio takes a step back but he's still -6, yes you can shut your brain and press but that goes for Kin's ff1 as well.
It is a great move on paper but really is his only approach tool that isn’t steppable so he’d have a huge hole in his gameplay if not for it being what it is. As far as how good it is as a CH launcher, again on paper it has everything, but like others have said here, its speed demands that you have to anticipate your opponents approach to really time it properly to CH. and if you do that wrong, it’s so bad on whiff that a decent player will surely punish you for it. Some very similar moves in asukas ff3 and noctis ff1+2(?, or whatever it is) are a lot faster so I would argue would top kings ff1 on a “cheapest moves “ list
2:43: "(..) when he starts his tornado of shit (..) loll
Ty man
i would add bryans 3+4 at least in the honorable mentions.
As a Bryan main I do agree, imagine this move used to not be a CH launcher, the good ol days
That move used to be more stronger in the good old Tekken 5 days, T6 is a CH launcher, and only in Tag 2, where its not a CH launcher but becomes a NH launcher if walls are nearby.
heres my top 5
1.Julia ff1
2.fahk df1
3.kazumi df1 or WR2 or 11
4.dvj hellsweep
5.claudio b1 or hopkick
I can't for the life of me do the electric.....ever since Tekken 4 I struggle doing electric god fist.
i should as least get a 10f punish on leroy’s b1+2