How To Use The Oculus Rift As FullBody Trackers In Depth Guide!

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  • Опубликовано: 31 июл 2024
  • A more in detail guide to my previous tutorial
    --------------------------------------------------------------------------------------------------------------------------
    Links:
    ODTKRA: github.com/DeltaNeverUsed/ODT...
    Smooth tracking: booth.pm/en/items/4018006
    Playspace calibrator: github.com/pushrax/OpenVR-Spa...
    Oculus touch driver: github.com/mm0zct/Oculus_Touc...
    ----------------------------------------------------------------------------------------------
    Thank you all for the recent support! :)
    ---------------------------------------------------------------------------------------------------------------------------------------------------
    Disclaimer!
    works with any headset except Oculus PCVR headsets Rift s Rift cv1 etc...
    Quest 1 and 2 do work BUT only via ALVR(via usb/link or wireless) or Virtual Desktop(wireless only)
    ---------------------------------------------------------------------------------------------------------------------------------------------------
    Contents of video
    00:00 - Intro
    00:40 - Installation
    04:38 - Startup Procedures
    05:40 - Calibrating
    07:50 - Calibrating VRC
    11:35 - Outro
  • ИгрыИгры

Комментарии • 124

  • @ReeksofChees3
    @ReeksofChees3 Год назад +7

    When writing the script for my tutorial I was also thinking of OVR smooth tracking! Great minds think alike

    • @pixel6580
      @pixel6580  Год назад +1

      B)

    • @ReeksofChees3
      @ReeksofChees3 Год назад +2

      @@pixel6580 B) just started using it yesterday lol and MAN IT'S GOOD! I might even make a follow up one since I've put more time into it and finally got my 3rd cv1 controller for the hip

  • @Code_String
    @Code_String Год назад +3

    Man, I should have subscribed pff. I remember that first video. While it wasn't as polished as this one, it definitively helped open up more towards this method! Nice to see the new guide now! Even though I already pulled it out, I did have to go through a couple of troubleshooting! I'll have to give a go with the smoothing, improving the experience is always welcome with these.
    I think I initially intended on using my Quest 2 plugged to my laptop all while bypassing Oculus, but I learnt a few couple things down the road from the ALVR server, Greg's server, some reddit threads, github pages, etc. Without a doubt, one wants to make sure that their bandwidth's completely fine on more portable devices. Using a powered hub on a USB-3 Slot generally resulted to disappointing results due to the amount of disconnection the CV1 went through. It's possible to use a USB-2 Hub to limit the sensors, which technically could make them operate properly (And of course, benefit from 4 sensors, if one does go through getting those). If one has access to any of the USB-C ports and use some form of Hub for it/them, it's absolutely worth it.
    Another thing of note for persons using VD or ALVR is also to make sure that they're getting a decent connection or reduce the overall latency. While I did manage to eliminate the disconnection issue, having too much latency on the Quest 2 would cause both playspaces to drift apart from the Quest 2 being unable to keep up. I have been thinking of getting a separate router in the future (Likely an upgrade over the RAX50 I have for the household), but that's a problem for future me pfff.
    Three sensors plugged into my ROG G15 AE and my USB-C now has a dedicated Stand Hub where I have my CV1 Headset's USB connected. I'm on the lookout for another kit so that I can take advantage of that one free USB-3 port at the back of the laptop for another sensor, alongside getting that third controller for a proper waist/hip tracker.
    Keep up the good work! :)

  • @Persvicx
    @Persvicx 4 месяца назад +2

    You can use a quest 2 and a quest 3! I connected my quest 2 with a link cable, set it up in a part of my room, put my controllers on my shoes, and opened virtual desktop on a quest 3. It just worked! Everythings perfect, the only thing different is you need to find a good spot for the quest 2 to not loose tracking. sadly only facing foward

    • @DJChocolateKing
      @DJChocolateKing 3 месяца назад

      how? please explain

    • @Persvicx
      @Persvicx 2 месяца назад

      ​@DJChocolateKing follow the same steps in the tutorial. if he talks about the cv1 act like he's saying quest 2. When you get everything set up and connected, you will have to calibrate close to the headset to not loose tracking

  • @georgemurphy7911
    @georgemurphy7911 Год назад +3

    Great video 👍🏼

  • @lilkg69
    @lilkg69 Год назад

    This works great for me. I use driver4vr version. Attaching the controllers is a bit cumbersome. Hope to upgrade to something smaller one day

  • @pawnguin
    @pawnguin Год назад +1

    its 2 am I have exams tomorrow and I dont even own an oculus yet It's amusing to watch this

  • @cookie_sharkz
    @cookie_sharkz Год назад +1

    i hope my cv1 cable will cooperate so i can do this

  • @weazl675
    @weazl675 Год назад +4

    Thank you to all the amazing contributors who created such amazing software! This brings FBT to so many people at around a $125 price point, or to anyone who has since upgraded their HMD setup. I love it and have been using it since July with amazing HTC-like results! I will be receiving my HaritoraX 1.1's in January, but this is an amazing tie-over. Much Love, and Phenomenal Tutorial.

  • @Prooxy14
    @Prooxy14 Год назад +1

    thanks for the video man, it helps people a lot, I had already done it with your old tutorial but I had to ask some friends for help who used Rift cv1 as a fullbody too, anyway thanks for the video, would it be possible to make a video of solving calibration problems or maybe a video of how to connect the ALVR?

    • @pixel6580
      @pixel6580  Год назад

      I can surely look into making an alvr video. Not very familiar with calibration issues so might look into that! Thx for the feedback :)

    • @Prooxy14
      @Prooxy14 Год назад

      Can u also make a tutorial vídeo of the OVR-SmoothTracking?

    • @Prooxy14
      @Prooxy14 Год назад

      or just add an extra part to the video that talks about ovr smooth tracking

    • @Prooxy14
      @Prooxy14 Год назад

      Because is super simple

    • @pixel6580
      @pixel6580  Год назад

      @@Prooxy14 can prolly make that a youtube short in fact cause that is a very simple tutorial

  • @Fun_Time87
    @Fun_Time87 2 месяца назад

    can you make a video of an updated version of this because i tried it and it didn't work. when i open steam it says steam vr encountered an error

  • @lilMcGwimbly
    @lilMcGwimbly Год назад

    can you show where you place everything

  • @moseses3414
    @moseses3414 5 месяцев назад

    Hi Pixel, thank you for sharing the video! Your 360 tracking in VRChat with the CV1 is tracked really well. Could you please explain how you achieved this without floating away? It would be great if you could also share the placement of your sensors. Thank you!

    • @pixel6580
      @pixel6580  5 месяцев назад

      Thankyou! I used to float away too, this was thanks to the sensor setup. I have 1on my ceiling pointed down and on the opposite corner i have one all the way ok the floor. This is only possible if there are no objects in you playspace though. And i have one right in front of me at eye level pointed down also. In a triangle pattern. Hope this could help, also quick tip wear the waist tracker on the hips but rotate the tracker towards your back slightly, just enougj so your arms don’t touch it.

    • @moseses3414
      @moseses3414 5 месяцев назад

      @@pixel6580Thankyou so much, i am definitely going to rearrange my sensors to how you placed it.

  • @Prince-mr1uy
    @Prince-mr1uy Год назад

    I really need help with calibration

  • @HakariKimura
    @HakariKimura Год назад +2

    why don't I have the run as trackers bat file!?!?!

    • @pixel6580
      @pixel6580  5 месяцев назад

      This is gone no. Just run the forst exe that pops up.

  • @holloissly9081
    @holloissly9081 Год назад

    epic.

  • @Operator_San
    @Operator_San Год назад

    Question, is it possible to use this method along side Nintendo Joycon with Slime Tracker software?
    Hope you can experiment on this, tq!

    • @pixel6580
      @pixel6580  Год назад

      Should be totally possible yeah

  • @Fautgmgfkyd
    @Fautgmgfkyd Год назад +1

    Hey! Quick question, whenever im trying to run the OculusTouchLink, it's tracking my actual Qust controllers and not the CV1 Controllers. Everything is connected, OpenVR is detecting them, and I'm using your settings.
    is there something I'm missing?

    • @pixel6580
      @pixel6580  Год назад

      Make sure that the sensor on the cv1 is covered when using it

  • @harujumper5102
    @harujumper5102 Год назад

    do you need the headset for this or can you do this without the cv1, just sensors and controllers

    • @pixel6580
      @pixel6580  Год назад +2

      You need the headset in order for the controllers and sensors to work

  • @K4ORl
    @K4ORl Год назад

    In the space cal you pick up the rift to make the 8 shape ?

    • @pixel6580
      @pixel6580  Год назад

      there's a sensor in the headset itself that detecs if something is in front of it or not, get some tape put it over the headset and it will track. best thing to also do is to put it on something that moves or vibrates so the headsets doesn't go idle after 10 minutes

  • @SnowWuff
    @SnowWuff Год назад

    Is the CV1 strapped to the waist?? Or where do you place it?

    • @pixel6580
      @pixel6580  Год назад +2

      I use a third controller so i do not use the cv1 I have it laying around somewhere, I strapped it around an old belt using some zipties, same works for the headset

  • @lilMcGwimbly
    @lilMcGwimbly Год назад

    can i use my quest for this and have just as much free movement? or do you have to be right infront of the vr headset for it to track?

    • @pixel6580
      @pixel6580  5 месяцев назад

      Quest as your main headset? Or as the fbt?

  • @janne59402
    @janne59402 Год назад

    .bat file is not on OculusTouchLink folder?

    • @pixel6580
      @pixel6580  Год назад

      Should be. Redownload and extract otherwise check your antivirus

  • @lavenos3407
    @lavenos3407 5 месяцев назад

    Culd i use my cv1 for rift s body tracking?

    • @pixel6580
      @pixel6580  5 месяцев назад

      Sadly not bud. It works with al headsets except the rift s because they both use the oculus software and oculus does not allow 2 headsets to work at the same time

    • @lavenos3407
      @lavenos3407 5 месяцев назад

      Thats a shame i gues i will have to wai until i can afford​ SlimeVr@@pixel6580

  • @Echomaki
    @Echomaki Год назад

    im able to see the tracker in steamvr and after i calibrate them, they go to a random spot and i can not move them, i have all the other program running so im not sure what wrong

    • @iTsLyonA
      @iTsLyonA Год назад

      Did you fix it I am confused..

    • @pixel6580
      @pixel6580  5 месяцев назад

      Make sure the rift headset is visible to the sensors. And tape the sensor off with some tape. Use odtrka to make sure it doenst go idle every 10mins

  • @SpiritedVT
    @SpiritedVT Год назад

    so this works with the quest 2? Does it work whilst the q2 is plugged in or do I need to use Virtual Desktop or ALVR? thanks

    • @pixel6580
      @pixel6580  Год назад +1

      You have to use either ALVR or VirtualDesktop. do keep in mind that if you using a link cable you can only use ALVR

    • @SpiritedVT
      @SpiritedVT Год назад

      @@pixel6580 ahh thank you! :D

  • @SmokeDyker
    @SmokeDyker Год назад

    Is It possible to use a third controller as a third tracker?

    • @pixel6580
      @pixel6580  5 месяцев назад

      Yes this is the best and most optimal setup

  • @Prince-mr1uy
    @Prince-mr1uy Год назад

    When you’re calibrating do you grab all 3 controllers

  • @VirtualVertex
    @VirtualVertex 10 месяцев назад

    HELP MEEEE my knuckles controllers are the trackers and my cv1 is there actual controllers.

    • @pixel6580
      @pixel6580  5 месяцев назад

      In your steam settings go to trackers and mange trackers then assign the correct limbs for the controllers

    • @VirtualVertex
      @VirtualVertex 5 месяцев назад +1

      @@pixel6580 thank you lol but that was 4 months ago I already got htc 3.0 trackers

    • @pixel6580
      @pixel6580  5 месяцев назад

      @@VirtualVertex yeah lmao, mybad was inactive but ay congrats on the upgrade

  • @PAVVR
    @PAVVR 9 месяцев назад

    I dont see run as trackers thing :(

    • @pixel6580
      @pixel6580  9 месяцев назад

      It’s has been slightly changed over time it’s now just the first exe, forgot the name. It has a ui too now :)

  • @SlappdaBoss
    @SlappdaBoss Год назад +1

    I have a tricky question: I have 1 full kit of cv1, but my problem is no hdmi connection (headset still connected, active and showing the didplay - this happens due to limitation of laptop), so without hdmi detected, can I get this to work?

    • @pixel6580
      @pixel6580  Год назад

      so, if oculus detect no hdmi it doesn't allow the headset to track properly/not work, tho not sure if thats the case in your issue, to test the tracking open file explorer and go to:
      " C:\Program Files\Oculus\Support\oculus-diagnostics " (note that this may be different for you)
      open the oculus debug tool and go to the top bar and hover over tools then scene view. a new window will pop up, try moving your controllers. if tracking works they will be presented to you. if not you may not even be able to open scene view then you know tracking doesn't work.
      hope this helps a bit :)

    • @SlappdaBoss
      @SlappdaBoss Год назад

      @@pixel6580 ye sadly it cant open scene view, looks like the hdmi port connection is a must for everything to work

    • @pixel6580
      @pixel6580  Год назад

      @@SlappdaBoss do you have a displayport? You can try an adapter otherwise your kinda outta luck

    • @SlappdaBoss
      @SlappdaBoss Год назад

      @@pixel6580 nope, i only have hdmi and usb c 3.1 (not thunderbolt) and both of them bounded to the igpu, guess i need new laptop now

    • @pixel6580
      @pixel6580  Год назад

      @@SlappdaBoss hdmi to usb c?

  • @cookie_sharkz
    @cookie_sharkz Год назад +2

    is the cv1 on your hips?

    • @pixel6580
      @pixel6580  Год назад +1

      No, i have 3 controllers

    • @cookie_sharkz
      @cookie_sharkz Год назад

      @@pixel6580 ahh i see, is it possible with 2 controllers?

    • @pixel6580
      @pixel6580  Год назад +1

      @@cookie_sharkz yes, you can use the headset for the waist or your phone using owotrack

    • @cookie_sharkz
      @cookie_sharkz Год назад

      @@pixel6580 ok i might try that

  • @scapenite23
    @scapenite23 Год назад

    Could this work with the rift s, it doesn't have the sensors

    • @pixel6580
      @pixel6580  Год назад +1

      Nope, the rift s uses the oculus software and so does the rift cv1. Oculus cannot use 2 pcvr headsets at the same time.

    • @scapenite23
      @scapenite23 Год назад

      @@pixel6580 darn, I still have the old headset "rift touch" but upgraded to rift s

    • @redumbum
      @redumbum Год назад

      @@pixel6580 in theory you could do it if you found out a way to bypass the oculus software right?

    • @pixel6580
      @pixel6580  Год назад

      @@redumbum tried using a vm, oculus killer etc. Tried lots of stuff it's impossbile

    • @redumbum
      @redumbum Год назад

      @@pixel6580 dang, that sucks for them

  • @george64_
    @george64_ Год назад

    is it full 360

    • @pixel6580
      @pixel6580  Год назад +2

      Depends, 2 sensors? Can be, 3 yes.

  • @Feuerstein420
    @Feuerstein420 Год назад

    are you using ALVR yourself? connected with cable or not?

    • @pixel6580
      @pixel6580  Год назад

      Virtual desktop

    • @Feuerstein420
      @Feuerstein420 Год назад

      @@pixel6580 gotcha. also I'm a little confused with the "use headset as tracker" thing. I have 2 controllers and the headset, so mine would be y y n, correct? I use owotrack for waist tracking.

    • @pixel6580
      @pixel6580  Год назад

      @@Feuerstein420 correct! y y n is good if you use owotrack

    • @Feuerstein420
      @Feuerstein420 Год назад

      @@pixel6580 so far i think i've set everything up correctly, but having issues with ALVR, at first it was running fine, just having issues with calibration, the cv1 controllers werent actually moving, only rotating. for some reason steamvr wasnt registering that my rift sensors existed either, so im not super sure on what the cause of that is. any suggestions?

    • @pixel6580
      @pixel6580  Год назад

      @@Feuerstein420 steamvr doesn't show the sensors so don't worry bout that, first see if your rift sensor is blocked by something otherwise tracking will be 3Dof (rotation only)

  • @snobbleDobble
    @snobbleDobble Год назад +1

    LOL ur recently viewed is really sus bro

    • @pixel6580
      @pixel6580  Год назад

      Wait wha lmao where do you even see that

    • @pixel6580
      @pixel6580  Год назад +2

      AHHH the booth website lmaoo, yeah bought a base for vrchat, and the base has lots of sus shit

    • @snobbleDobble
      @snobbleDobble Год назад

      @@pixel6580 lol, sussy baka. can i have ur discord

    • @pixel6580
      @pixel6580  Год назад

      @@snobbleDobble PiXel#4441

    • @snobbleDobble
      @snobbleDobble Год назад

      @@pixel6580 thx

  • @c4arm
    @c4arm Год назад +1

    my rift doesn't show up in the target space in the space calibrator. im using a quest 2 with alvr wireless, in the touch link driver txt i tried "ovr_test.exe n 31 HTC lighthouse n 11.1 y y n"
    and ovr_test.exe n 31 Oculus_link oculus_link n 10 y y n" i have no idea what could be causing this, my rift is connected and all the controllers are on.

    • @pixel6580
      @pixel6580  Год назад

      ovr_test.exe n 31 Oculus_link oculus_link n 10 y y n
      that's what I use, try that :)
      Kinda weird how it doesn't detect anything, there is a little arrow for the target space try clicking that too, it may have not selected the space for you automatically

    • @c4arm
      @c4arm Год назад

      @@pixel6580 yeah i clicked on the target space and there was nothing there every time i tried and when i go into the oculus app to see if they are both connected usually the rift has a red outlined circle next to it it says that its due to audio but i dont think thats the issue of why its not connecting. when i open the script to run the trackers the x and the y positions are 0 on the window so its like its not even being tracked, but when i go into the rift they track perfectly fine.

    • @pixel6580
      @pixel6580  Год назад

      @@c4arm software doesn't like it when the oculus has that audio or hdmi error

  • @Prooxy14
    @Prooxy14 Год назад

    do u have discord bro? i really need ur help with something!

    • @pixel6580
      @pixel6580  6 месяцев назад

      Heya, sorry for the extremely late reply. Hit me up on Discord if you still need help :) pixel4441

    • @Prooxy14
      @Prooxy14 6 месяцев назад

      @@pixel6580 its all good man i think for now, it was just my sensor that stopped working but for some reason when it falls it goes back to work i dont know why