The 2 specific things from this video that I could try is to begin with spline interpolation to key just the pelvis and feet; and adjust the arcs before blocking the full poses. Experienced animators would correctly tell me there was a problem with my spacing, but would not tell me how to fix the spacing, assuming that I, an inexperienced student, knew how to improve it. Their advice was not very helpful, but this practical example is helpful.
I've been having the same issue with my instructors. They're correct in pointing out the flaws with my work, however it feels like they're only there to critique the concepts and not actually teach them. It's almost paradoxical that I am expected to know how to correctly apply body mechanics before entering a class on body mechanics. I'll have to give this workflow a try.
Realized that hip is the key factor here, solving the spacing issue with only the hip and the rest will be easy to do. Thank you for such precious lesson.
I think in this video i really noticed why we learn bouncing ball. Its not about the bouncing or the "ball" its about only focusing about spacing and timing. And for your human rig you try to apply that to your most important bone : the hip for example. If the hip moves like you intented to, then you can adjust the rest and it will look good. In this case you had to adjust the hip to not be linear all the time but to hold the position and then quickly accelerate to give weight to your character when jumping: 21:05 That was the true turning point for the animation. And also the continue the acceleration curve because well physics?
it's a great thing to start from spline before blocking, thanks! some thing i noticed, the focal length of ref camera is pretty important - to match rig dimensions with moving distance - if the guy is bigger, he runs shorter distance, and the shot looks slower.
hello! thanks you very much for this awesome video!!! if I've well understood, compared to the reference you need to add more weight and/or more inertia to the character when you animate, right?
how would you do something that you couldn't get a specific reference for, like a longer complex action shot? would you take a bunch of different reference clips and edit together?
Ciao Alessandro com’è va? Questo video è un buono suggerimento per l’animazione gli studenti hanno bisogno di usare stepped mode per fare “the double keying method” grazie per il video non vedo l’ora di vedere il prossimo. Ciao
@@acamporota I know that lol, just wanted to animate this specific shot bc I liked it. Sorry, and btw great tip, I've been having issues with this problem the last couple weeks so it's gonna help me a lot!
The 2 specific things from this video that I could try is to begin with spline interpolation to key just the pelvis and feet; and adjust the arcs before blocking the full poses. Experienced animators would correctly tell me there was a problem with my spacing, but would not tell me how to fix the spacing, assuming that I, an inexperienced student, knew how to improve it. Their advice was not very helpful, but this practical example is helpful.
I've been having the same issue with my instructors. They're correct in pointing out the flaws with my work, however it feels like they're only there to critique the concepts and not actually teach them. It's almost paradoxical that I am expected to know how to correctly apply body mechanics before entering a class on body mechanics. I'll have to give this workflow a try.
@@bunkeredify how is this workflow doing so far?
Realized that hip is the key factor here, solving the spacing issue with only the hip and the rest will be easy to do. Thank you for such precious lesson.
Exactly
I think in this video i really noticed why we learn bouncing ball. Its not about the bouncing or the "ball" its about only focusing about spacing and timing. And for your human rig you try to apply that to your most important bone : the hip for example. If the hip moves like you intented to, then you can adjust the rest and it will look good. In this case you had to adjust the hip to not be linear all the time but to hold the position and then quickly accelerate to give weight to your character when jumping: 21:05 That was the true turning point for the animation. And also the continue the acceleration curve because well physics?
it's a great thing to start from spline before blocking, thanks! some thing i noticed, the focal length of ref camera is pretty important - to match rig dimensions with moving distance - if the guy is bigger, he runs shorter distance, and the shot looks slower.
I didnt thought about this method for a body mechanics shot. Thanks for share!
thank you. Both this and many other of your videos are helping me a lot. You have a lot of talent for teaching in a synthetic way. Thank you!
You are welcome Nicolas
sir your vedios are really great..i m doing body mechanics shot and your tutorial helps me a lot....
Spline has always led me in the wrong direction, Plateau tangents can give some cleaner arcs on the Graph Editor if Spline isn't looking right.
Very well taught. Many Thanks for sharing your workflow.
Excellent lesson, thank you very much!
Very insightful! Thanks!
Sir please make a tutorial on a acting shot and plz tell how u execute a acting shot
so beautiful but we need explain acting shot please
Thanks for the lessons!
hello! thanks you very much for this awesome video!!! if I've well understood, compared to the reference you need to add more weight and/or more inertia to the character when you animate, right?
thanks!
Sir can you please tell.. That how you hide some body parts in character?..
how would you do something that you couldn't get a specific reference for, like a longer complex action shot? would you take a bunch of different reference clips and edit together?
Yes
漂亮❤
Thanks always best
기본기의 중요성 :)
thank you!!!
Ciao Alessandro com’è va? Questo video è un buono suggerimento per l’animazione gli studenti hanno bisogno di usare stepped mode per fare “the double keying method” grazie per il video non vedo l’ora di vedere il prossimo. Ciao
Hey Alessandro, could you share the reference video?
The point of the video is the workflow, reference dosent matter
@@acamporota I know that lol, just wanted to animate this specific shot bc I liked it. Sorry, and btw great tip, I've been having issues with this problem the last couple weeks so it's gonna help me a lot!
Can you help post link to this reference video
don`t have
Hello sir how can i get into your animation mentorship? please tell
Ara bhai prochur khorcha ami jighas korachilam ak ghontai rs.18000 nai
Are you teaching in school or online school ?
I teach privately
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