Why Blocking Plus is so important (demonstration in Maya)

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  • Опубликовано: 18 сен 2024
  • Hi guys
    today I want to use an assignment done by one of my students to show you why blocking plus is so important and will make your life a lot easier

Комментарии • 35

  • @DevilmayDie
    @DevilmayDie 3 года назад +14

    Hey Alessandro! Could you potentially do a tutorial on how to animate dynamic camera moves. There aren't any good sources on how to tackle something complex like that. Thanks!

    • @acamporota
      @acamporota  3 года назад +3

      This topic i teach it privately because is quite advanced

  • @kevinkociemba3018
    @kevinkociemba3018 Год назад +3

    In this stage it seems you are already polishing almost everything you touch. As well as pushing some things to improve the weight and a handful of other fundamentals. My question is what sets this stage apart from your actual polishing stage? If you have a polishing vid, I apologize for not checking before asking. Thank you and super helpful video!

    • @acamporota
      @acamporota  Год назад

      Yes I have plenty of polish vide

  • @filippomacchi1493
    @filippomacchi1493 3 года назад

    Great animation demostration Alessandro! I already used the Aang rig and had a great time animating!

  • @adittoro.createchlab
    @adittoro.createchlab 3 года назад

    Ale!! Vafancullo man!
    awesome tutorials as always...

  • @bardiehteshami8731
    @bardiehteshami8731 Год назад

    Very helpful tutorial. Thank you

  • @CHIFAN2
    @CHIFAN2 Год назад

    Awesome work! :) :) :)

  • @animtreasure324
    @animtreasure324 3 года назад

    Hey Alessandro, love your videos please make some tutorials on quadruped characters....
    thank you

  • @Ikizento
    @Ikizento 3 года назад

    Aaaahhh so good! Thank you for this great lesson! =D

  • @ketanwaghmare9769
    @ketanwaghmare9769 Год назад

    Hello sir you are really good in animation i know the basics of animation but i want learn 1 step ahead of it can you teach me

  • @the_shortski6053
    @the_shortski6053 3 года назад +2

    I'm rather confused on what the best way to make my animations is. I've tried blocking in spline and in stepped and tried tweaking my animations but I still find that I'm doing it wrong. Am I supposed to just start of blocking the main pose then in-betweens and then start going through or am I supposed to key every 2 frames?

    • @ever6
      @ever6 3 года назад +1

      Start off blocking the MAIN KEY POSES, study your reference. Get the key poses all down ask for feedback. Better yet watch Alessandro all his blocking. Grab popcorn do what he does. This is how I work and still learning. Worry about timing last focus on that cog get that SOLID.
      I can write an essay but there's PLENTY of resources online now. I'm going to watch this at home wfh.

    • @trogen-hk8rt
      @trogen-hk8rt 3 года назад +3

      lol you are not alone bruh ,after doing some research I discovered that animation takes time,it will take about 2 to 5 months to really master a basic walk cycle and 5 to 10 years to be a professional animator depending on your learning skills, so keep practicing, go back to the fundamentals if necessary, by the way, when blocking in stepped pay attention to how you are rotating your controls ,coz coping a pose from the reference might look normal in the viewport ,but how the pose rotates might cause blocking to spline appear weird ,this is common when animating arms in Fk.

  • @harshal792
    @harshal792 3 года назад

    Great video!
    Do we not use the head ctrl instead of the COG ctrl to fix the neck arc?

  • @NeroForte_
    @NeroForte_ 2 года назад

    So we should use auto tangents, not spline "S" next to auto tangent "A"?

  • @tushar9068
    @tushar9068 2 года назад

    i have a question?
    if i use refrence it have key poses around every 5 or 10 frames should i animate by every 2 frames gap or i should go with key poses space ?

  • @mehulsoni8220
    @mehulsoni8220 3 года назад

    Hey Alessandro, Wanted to know if IK was used for the feet in the entire shot, or was there IK/FK switching when the character was in the air.

  • @sawtom
    @sawtom 3 года назад

    Could you do a class on how to work with the spine. That seems to me to be the hardest part. Head position comes from the spine. And there we usually have several controllers. It's easy to get lost.

    • @acamporota
      @acamporota  3 года назад +1

      look at this ruclips.net/video/uCcbb2XcMD8/видео.html&ab_channel=AlessandroCamporota

  • @babekmadatov8361
    @babekmadatov8361 3 года назад

    Hi Alessandro. At 16:53 when you rotate Spine chest isolated control the head is also rotated. However I also use this rig but unfortunately it is reverse. How to fix it? Thanks in advance

  • @rayanxfit
    @rayanxfit Год назад

    Great video! could you please share the reference for this animation? thank you in advance!

  • @onepeacebyisobare1750
    @onepeacebyisobare1750 3 года назад

    Hi Alessandro please l want to know is more important to track the head, nose or both?? Thanks for support

  • @azam3d
    @azam3d 3 года назад

    Are there any good rigs for 3ds max?

  • @jhalyngreene818
    @jhalyngreene818 3 года назад

    Hello. Where can we go to learn more about your private tutoring?

    • @acamporota
      @acamporota  3 года назад

      LinkedIn

    • @jhalyngreene818
      @jhalyngreene818 3 года назад

      @@acamporota I tried to message you private on LinkedIn but we have to be connected to talk. You mind accepting my invite? My name is the same.

  • @bazel_007_
    @bazel_007_ 2 года назад

    Sir can u give me the reference and the model??