Hi Nathan small problem how do I resize my map to 4x I tried to do it myself but now there is a bunch of errors now I cannot even load it In giants editor if you can help me I will be most thankful the error says that the texture weights need to be in a 8bit single channel hope you can help cheers
Hi! Awesome tuto! I managed to do almost everything ok.. but my nav mesh is generated on top of the cow stable roof as well as on the ground (inside the cow stable). How can I fix this??
hy nate. i move the cow pigs and sheep. all work fine but one thing wont work right. the cleaning for the animals. when i try and clean it it wont unload in the feed arie. is there one trikker that can be move så it works right again. now it just get back on the ground ???
I just downloaded the Canadian National Map and I want to add some things to it. So what I did was start by placing "Ingame" default placeable buildings and then go from there. First obstacle I came across was that if you place buildings and objects in game first, then open the map01.i3d in GE to work around them to add lights and cosmetic things, the objects placed in game don't show up in GE. How can I see in game placeable in GE, or is this one feature GE does not have?
+Tuddley I suspect that a map is being stored the way it was created. So placing objects in game doesn't really change the map, this information is probably stored in a file as text. I mean think about it, if it was saved what you place in game, then every time you start a new game with that map you would already have those buildings. It is not a missing feature, just the way it is supposed to be;)
hello, i have problem, finished my map now. but ingame, i dont have all selling points and prices dunno where do edit this, and ingame toggle map looks the same but needs to edit like the map is, also dunno how to do this.maybe you can help me
If your selling points don't work you might not have copied them over correctly. In the fourth episode I demonstrate copying and testing selling places. As for the map drawing, it's a bit of a mistery to me too. There's an image you can replace, but I don't know how you would go about and generate the actual image. I will try to do some research into it, but it wasn't obvious to me just yet.
it wont let me place any building I've follow ALL your steps from the first video to export building and fences etc.. but when I choose the building I wanna place it doesn't show up on the map
Don't look for it on the map, but in the list on the left side. When you paste a building it appears sometimes miles from your position. In the list you can select it and then set the coordinates to somewhere you can see it.
Are you sure the objects aren't beneath the ground? So you lowered the terrain all the way to where it doesn't lower anymore? Because the lowest point you can put the terrain is 0.
Nathan's Sandbox well I raised it like u did by 20 and did a huge square and hit the replace so I could make lakes and use the farm house garage and nothing shows up
hello, you do not actually delete old. (you can highlight the transfrom group and delete, but not advised, as you would have to find and import the husbandry again) you can recreate the mesh. but first you have to remove the old mesh completely, by right clicking the mouse, in the proper info layer, left adds mesh , right takes it away. I hope this answered your question. best of luck
Hey, this happens when you haven't imported the files correctly from the original map I believe. Make sure you have them in the right folders and export them with the textures as well.
i have just converted a map from 15 and when i go in game every texture is white and i have brought over the textures folders and everything is still white can you help me
Don't think you can copy the nav mesh, except maybe you do it with the drop-down list of the objects. But usually you have to paint it newly on the ground as far as I remember.
Good. Could You show also how to do this for Farming Simulator 19 (GE 8.0)?
I would imagine similarly. But I really don't fancy getting back into it atm.
@@Nathans-Sandbox Oke. We are waiting anyway.
Hi Nathan small problem how do I resize my map to 4x I tried to do it myself but now there is a bunch of errors now I cannot even load it In giants editor if you can help me I will be most thankful the error says that the texture weights need to be in a 8bit single channel hope you can help cheers
Hi! Awesome tuto! I managed to do almost everything ok.. but my nav mesh is generated on top of the cow stable roof as well as on the ground (inside the cow stable). How can I fix this??
Hi there, unfortunately I forgot how to deal with the meshes, but I definitely remember the pain working with them. I hope you'll find your answer.
i cant remove the withe navmesh (cow) but i selected 0
How did you move the object so fastly
I don't have "create" "recreate" and "cancel" (or sth) buttons, what to do?
hy nate. i move the cow pigs and sheep. all work fine but one thing wont work right. the cleaning for the animals. when i try and clean it it wont unload in the feed arie. is there one trikker that can be move så it works right again. now it just get back on the ground ???
I've never playtested the cleaning process, so unfortunately I don't know any errors in this regard.:/
its ok and ty.
Hello i cant buy animals it says the stable is full
I just downloaded the Canadian National Map and I want to add some things to it. So what I did was start by placing "Ingame" default placeable buildings and then go from there. First obstacle I came across was that if you place buildings and objects in game first, then open the map01.i3d in GE to work around them to add lights and cosmetic things, the objects placed in game don't show up in GE. How can I see in game placeable in GE, or is this one feature GE does not have?
+Tuddley I suspect that a map is being stored the way it was created. So placing objects in game doesn't really change the map, this information is probably stored in a file as text. I mean think about it, if it was saved what you place in game, then every time you start a new game with that map you would already have those buildings. It is not a missing feature, just the way it is supposed to be;)
best video ever on the world
hello, i have problem, finished my map now. but ingame, i dont have all selling points and prices dunno where do edit this, and ingame toggle map looks the same but needs to edit like the map is, also dunno how to do this.maybe you can help me
If your selling points don't work you might not have copied them over correctly. In the fourth episode I demonstrate copying and testing selling places. As for the map drawing, it's a bit of a mistery to me too. There's an image you can replace, but I don't know how you would go about and generate the actual image. I will try to do some research into it, but it wasn't obvious to me just yet.
thx for answer, love your tutorials keep going
After I moved the cows to a different location why don’t the cows show up when I buy them?
how to i can get map into fs17 (mod desc ym scriptch?
What version of the Giant Editor are you using?
7.0.2
Thanks :)
np:)
it wont let me place any building I've follow ALL your steps from the first video to export building and fences etc.. but when I choose the building I wanna place it doesn't show up on the map
Don't look for it on the map, but in the list on the left side. When you paste a building it appears sometimes miles from your position. In the list you can select it and then set the coordinates to somewhere you can see it.
Nathan's Sandbox yes, but when I set the coordinates to 0,0,0 (where I was located) I still couldn't see the building
Are you sure the objects aren't beneath the ground? So you lowered the terrain all the way to where it doesn't lower anymore? Because the lowest point you can put the terrain is 0.
Nathan's Sandbox well I raised it like u did by 20 and did a huge square and hit the replace so I could make lakes and use the farm house garage and nothing shows up
That means 0 0 0 is beneath your ground.
hello first i wonna say your vids are very handy so thank you. But are you gonna make another map build series?
I don't intend to nope. Was just a little project I was interested in.
But i failed how i delete it
hello, you do not actually delete old. (you can highlight the transfrom group and delete, but not advised, as you would have to find and import the husbandry again) you can recreate the mesh. but first you have to remove the old mesh completely, by right clicking the mouse, in the proper info layer, left adds mesh , right takes it away. I hope this answered your question. best of luck
hey man when i go into the game everything i added is invisible how do i fix
Hey, this happens when you haven't imported the files correctly from the original map I believe. Make sure you have them in the right folders and export them with the textures as well.
how do i get the textures and does the folder with my exports need to be in my new map folder
+BrickWall4TheWin You can select an object and export with textures. And yes it has to be in your maps folder, preferably in a subfolder.
i have just converted a map from 15 and when i go in game every texture is white and i have brought over the textures folders and everything is still white can you help me
I have never tried to convert a map from 15 to 17, so I don't really know sorry:/
Hi.. How do I copy the new navmesh????
Don't think you can copy the nav mesh, except maybe you do it with the drop-down list of the objects. But usually you have to paint it newly on the ground as far as I remember.
I think what you're doing in the fifth minute of this video ....
I thought it's always creating a new nav mesh or updating the old one, but not actually copy it.
Ok thanks for help
my map is not green
After I moved the cows to a different location why don’t the cows show up when I buy them?
Please help