Thanks for the video I find selecting the object you want to place in the scene graph and then finding the place you want to place and press control b then left click and it will place it flush with the ground
+Cargillz Glad you liked the video. Interactive placement (L/Ctrl + B) is a good tool within GE but i don't always find it places the object exactly where i want it & would use it only as a rough placement then move the object with the Gizmo.
HI I hope you can help. I see an error in my log for farming simulator19 it says Error loadVehicle can only load existing store items. what exactly are they referring to and how can i fix it? Thanks for any help. I know how to look through the xml files etc. just not sure what this error is asking me to fix.
U need to add the storeItem to the modDesc.xml. I recommend to look at other mods to see how this is done as the tags & entries need to correctly setup for it work.
@@shywizard2979 OK thanks. What would the line be called i need to add. would it say loadVehicle? i have looked for that and not sure where it is at. but i know how to put the storeitem in modDescxml. just not sure which one i need there. thanks again if you can help
@@shywizard2979 ok i will try to figure it out, thanks. my problem is i didn't add a mod vehicle. the only thing i added was a shed and some building pack with different buildings in it. so i guess i am unsure what mod it wants me to fix. lol, your help is greatly appreciated. you have helped me tons.
we are trying to export the liquid fertilizer maker out of the don diego map in to the canadian ultimate map after it is imported to the new map the building does not show when we go in to a game with the new map just like the building is missing all together
I have downloaded the Dondiego Map Ls17 v2.7 & having difficulty locating the mod you are referring to. What is the name shown in the scenegraph & do i have the correct version of the map?
Why do some objects that I import are completely white? For example I tried importing the Shell gas station from Sandy Bay map & it's all white in my map. Do some objects require additional texture information? I also tried importing a vehicle shop that I liked from another map and in my map it was completely invisible but it was there because I couldn't pass through as if the building was there. Thank you so much.
Hi caliman9999 when exporting objects from another map make sure to choose "export selection with all files" this will copy all the textures & shader files required. It is important that you make sure to have the main transform group selected in the Scenegraph or you only export a portion of the object & not the whole thing. You will then need to copy the folder with the exported files to the map folder structure you wish to import that object in to. If you have white objects then it means you have not exported all of the textures required. When you export the object look in the console window for any errors & any parts which were failed to export, you may then need to locate them & add them manually. Hope this helps
Thanks again. I found my mistake. I wasn't aware that every time I export an object from another map that I had to send it to files of the map I was currently working on. I guess giants editor always remembers where it was last sent & it was sending the files to another map that I was previously editing. Thanks again amigo.
So I’ve watched this vid. Several times over the last 3 years.... just came back again, wondering if my Giants editor will work with my new FS19 game. And also if the same steps are used to move this shed?
Giants editor v8.0........ is required for FS19 For static buildings the export & import process is the same but animations have changed some Giants did add the in map animations features early on in the game but most is now controlled via the placeable system
Hello. How do you import a model such as the hay barn from Westbridge hills into another map that has no place to sell hay. I have a map that has no where to sell hay bales and i have imported the shed and The trigger but cannot seem to get it to work to sell the bales and get money for them when you drop bales inside.
Can you be more specific on what animations you want to put in a map? Most animations included in buildings are controlled by a script, for example Fabrik or mCompany, Some buildings may appear to have animations but the object is actually being moved or rotated by the use of a shader, for example scrollUVShader.xml or meshRotateShader.xml.
Gavin this is a common thing i get asked & easy mistake to make when importing objects. Luckily is also an easy thing to fix if i understand what you may have done incorrectly. When importing an object to a map you must make sure that the object is put into a folder within the map you are importing it into. It is not enough to just have the .i3d but also the all of the texture files & any shaders that are required by the object. You have white objects because there are no textures associated or linked to it. If this is an object you have downloaded from a mod site it will come with all the necessary parts to make it work, if not then you either have a corrupt download or the mod is defective & i would look for something else or find an alternative download site. If this is an object your are exporting from another map make sure to choose "export selection with files". Make sure to highlight the entire object in the scenegraph & not just a part of the object. In Farming Simulator 17 there is one slight change where you will be asked "Do you want the parent diectory struture?" here you need to select yes. Hopefully this helps
On some maps things like shaders & shared files will be identified by a parent directory so if you select no then it will only export the files directly located to the .i3d.
Hi ShyWizard do y have any video that shows how to place/import building with functions, fx, silo, Root Crop, ext. My prob is when i import the building (Root Crop) and start the game, no functions works?!. Im new in GE so hope that y can help.
Can you provide a link to the mod please. As each one can be a little different it will help if we looking at the same mod. Also is this for FS15 or FS17?
That was fas(c;... Link: www.fs17.co/farming-simulator-2017/maps-and-objects/placeable-objects/placeable-root-crops-sale ShyW, im pretty new in GE. And just dont get why the Rootcrop fabric doesnt work. No Storage counting no sale? Do I really have to do all the script stuff? It works if I install it in the game, but not from GE install.. Hope it make sense.. (I'm danish)
I have looked at this mod before & there is an issue when importing into a map. You can not have the storage & sell points so close together as they will conflict with each other. The only work around would be to use the same building twice but separate the storage & sell triggers. In other words you would have one building which would be for storage only & the other as a sell point only. Triggers work a little different when imported into a map than they do as a placeable. It may also change the way the mod works, you would be able to sell root crops direct from a trailer & not be limited to pallets & shovel. The storage & sell points are setup in the map01.xml. It will also require the User Attributes to be changed.
This was taken from a map in FS15 which i do not have anymore due to hard drive failure. I have seen it on some other maps but can't recall which ones. Which game version are you playing, FS15 or FS17?
You need to make sure that you select the entire object & export selection with files. It's best to export into a new folder on the desktop & check there are no errors in the console (script) window when opened in ge. Then move the folder to the map folder you are importing the object into, this will keep all the required files in one place. My guess is there will be many errors in the console or script window for FS15 (GE 6.0.5) for missing .dds or .png files because you have not put the folder in the map folder & it's importing everything from somewhere else. This will work in ge because the path files names will link everything no matter where they are but no once you run it in game. Also check the log.txt file for errors which don't show up in ge or enable console mode & check in game with the ` (tilde key). If this is not the case i will need a little more info. Hope this helps
Great video best 1 have found step by step please can you do this same video for fs19 please as it is slightly different with the scrips and things please would help me out so much 👍 ?.
Nice Video. can you please do more basic tuts, as im trying to make my very first map. e.g. how to i import objects downloaded into my map? Have sub'd nf looking forward to more content :)
+Matthew I'Anson I thank you for the comment, but i would like to point out that what you see in this video is as basic as it gets in comparison to creating a new map from nothing. I would strongly advise you check out Farmer Yip & WBF Gaming RUclips pages for a more experienced group when it comes to making a new map. I wish luck in your new project.
callum greer This is the link to Giants Developer Network page gdn.giants-software.com/downloads.php You will need to register which is free & then go to the download page & choose which version. Giants Editor 6.0.5 for Farming Simulator 15 or Giants Editor 7.0.2 for Farming Simulator 17. Word of warning if you save a mod for Farming Simulator 15 in Giants Editor 7.0.... it will break it. Hope this helps
Thx for this video. I had issue when i was adding cowhusbandry to the map becaus my class name was wrong. For animals correct classname is AnimalHusbandry. Example
This video really helped me understand that scripts need to be tied to items that are animated and how to do it. Thanks
Glad it helped
Thank you so much. I appreciate how easy to understand you make it for us that are just learning.
Happy i was able to help
Can you be more specific with your question pls?
hi, is there any way to when you export something to be a .obj file? or fbx?
This video has helped me tremendously. Thank you!
Thanks for the video I find selecting the object you want to place in the scene graph and then finding the place you want to place and press control b then left click and it will place it flush with the ground
+Cargillz Glad you liked the video.
Interactive placement (L/Ctrl + B) is a good tool within GE but i don't always find it places the object exactly where i want it & would use it only as a rough placement then move the object with the Gizmo.
HI I hope you can help. I see an error in my log for farming simulator19 it says Error loadVehicle can only load existing store items. what exactly are they referring to and how can i fix it? Thanks for any help. I know how to look through the xml files etc. just not sure what this error is asking me to fix.
U need to add the storeItem to the modDesc.xml.
I recommend to look at other mods to see how this is done as the tags & entries need to correctly setup for it work.
@@shywizard2979 OK thanks. What would the line be called i need to add. would it say loadVehicle? i have looked for that and not sure where it is at. but i know how to put the storeitem in modDescxml. just not sure which one i need there. thanks again if you can help
Replace "nameOfMod" with the name of the xml used in the mod.
@@shywizard2979 ok i will try to figure it out, thanks. my problem is i didn't add a mod vehicle. the only thing i added was a shed and some building pack with different buildings in it. so i guess i am unsure what mod it wants me to fix. lol, your help is greatly appreciated. you have helped me tons.
shy we are trying to import a liquid fert maker out of one and in to another is their any reason why the building would be missing
Randall Ivy could you provide a little more information on the Mods your editing I'm not quite getting what your trying to do here.
we are trying to export the liquid fertilizer maker out of the don diego map in to the canadian ultimate map after it is imported to the new map the building does not show when we go in to a game with the new map just like the building is missing all together
I have downloaded the Dondiego Map Ls17 v2.7 & having difficulty locating the mod you are referring to.
What is the name shown in the scenegraph & do i have the correct version of the map?
i sent u a message shy if u dont mind
look at the bga at the liquid fert maker at the back
Why do some objects that I import are completely white? For example I tried importing the Shell gas station from Sandy Bay map & it's all white in my map. Do some objects require additional texture information? I also tried importing a vehicle shop that I liked from another map and in my map it was completely invisible but it was there because I couldn't pass through as if the building was there. Thank you so much.
Hi caliman9999 when exporting objects from another map make sure to choose "export selection with all files" this will copy all the textures & shader files required.
It is important that you make sure to have the main transform group selected in the Scenegraph or you only export a portion of the object & not the whole thing.
You will then need to copy the folder with the exported files to the map folder structure you wish to import that object in to.
If you have white objects then it means you have not exported all of the textures required.
When you export the object look in the console window for any errors & any parts which were failed to export, you may then need to locate them & add them manually.
Hope this helps
Thanks again. I found my mistake. I wasn't aware that every time I export an object from another map that I had to send it to files of the map I was currently working on. I guess giants editor always remembers where it was last sent & it was sending the files to another map that I was previously editing. Thanks again amigo.
So I’ve watched this vid. Several times over the last 3 years.... just came back again, wondering if my Giants editor will work with my new FS19 game. And also if the same steps are used to move this shed?
Giants editor v8.0........ is required for FS19
For static buildings the export & import process is the same but animations have changed some
Giants did add the in map animations features early on in the game but most is now controlled via the placeable system
Hello. How do you import a model such as the hay barn from Westbridge
hills into another map that has no place to sell hay. I have a map that
has no where to sell hay bales and i have imported the shed and The
trigger but cannot seem to get it to work to sell the bales and get
money for them when you drop bales inside.
+Nino Longobardi Thanks for watching the video & in response try this
ruclips.net/video/WNQ5Q3YQAgs/видео.html
Hey, I am wondering how you put multiple animations in map, some buildings have their own animated functions?
Can you be more specific on what animations you want to put in a map?
Most animations included in buildings are controlled by a script, for example Fabrik or mCompany,
Some buildings may appear to have animations but the object is actually being moved or rotated by the use of a shader, for example scrollUVShader.xml or meshRotateShader.xml.
Very helpful, thanks!
Haha slightly more in depth than adding mapdoortrigger into your mods folder! Great video mate, shame you don't make more.
When i play on my created map after ive imported my objects the objects are just white?
Gavin this is a common thing i get asked & easy mistake to make when importing objects.
Luckily is also an easy thing to fix if i understand what you may have done incorrectly.
When importing an object to a map you must make sure that the object is put into a folder within the map you are importing it into.
It is not enough to just have the .i3d but also the all of the texture files & any shaders that are required by the object.
You have white objects because there are no textures associated or linked to it.
If this is an object you have downloaded from a mod site it will come with all the necessary parts to make it work, if not then you either have a corrupt download or the mod is defective & i would look for something else or find an alternative download site.
If this is an object your are exporting from another map make sure to choose "export selection with files".
Make sure to highlight the entire object in the scenegraph & not just a part of the object.
In Farming Simulator 17 there is one slight change where you will be asked "Do you want the parent diectory struture?" here you need to select yes.
Hopefully this helps
ShyWizard Cheers mate.. What happens if I click no for the parent directory?
On some maps things like shaders & shared files will be identified by a parent directory so if you select no then it will only export the files directly located to the .i3d.
Thanks so much
Your welcome
All of my files are not i3D file's? How do i make them into an i3D file? Cheer's!
+FARMER CLEERE Sorry for the late reply have been really busy.Can you be more specific on what you are trying to create.
+ShyWizard No problem. I got it working so all is good but I'm crap at it :(
Hi ShyWizard
do y have any video that shows how to place/import building with functions, fx, silo, Root Crop, ext. My prob is when i import the building (Root Crop) and start the game, no functions works?!. Im new in GE so hope that y can help.
Can you provide a link to the mod please.
As each one can be a little different it will help if we looking at the same mod.
Also is this for FS15 or FS17?
That was fas(c;...
Link: www.fs17.co/farming-simulator-2017/maps-and-objects/placeable-objects/placeable-root-crops-sale
ShyW, im pretty new in GE. And just dont get why the Rootcrop fabric doesnt work. No Storage counting no sale? Do I really have to do all the script stuff?
It works if I install it in the game, but not from GE install..
Hope it make sense.. (I'm danish)
I have looked at this mod before & there is an issue when importing into a map.
You can not have the storage & sell points so close together as they will conflict with each other.
The only work around would be to use the same building twice but separate the storage & sell triggers.
In other words you would have one building which would be for storage only & the other as a sell point only.
Triggers work a little different when imported into a map than they do as a placeable.
It may also change the way the mod works, you would be able to sell root crops direct from a trailer & not be limited to pallets & shovel.
The storage & sell points are setup in the map01.xml.
It will also require the User Attributes to be changed.
Thks alot ShyW, it seems to be to tricky for me, but thanks anyway
the machine shed how can i get the?
This was taken from a map in FS15 which i do not have anymore due to hard drive failure.
I have seen it on some other maps but can't recall which ones.
Which game version are you playing, FS15 or FS17?
When I try to save stuff and when I use giants editor the mod shows nothing when I click on mod and go to giants editor please help me
Dillon Davis what version of farm sim are you working with & which version of giants editor are you running?
ShyWizard I got it now
Hi i exported file and in editor is good when i go in game its invisible
You need to make sure that you select the entire object & export selection with files.
It's best to export into a new folder on the desktop & check there are no errors in the console (script) window when opened in ge.
Then move the folder to the map folder you are importing the object into, this will keep all the required files in one place.
My guess is there will be many errors in the console or script window for FS15 (GE 6.0.5) for missing .dds or .png files because you have not put the folder in the map folder & it's importing everything from somewhere else.
This will work in ge because the path files names will link everything no matter where they are but no once you run it in game.
Also check the log.txt file for errors which don't show up in ge or enable console mode & check in game with the ` (tilde key).
If this is not the case i will need a little more info.
Hope this helps
can i plz get help
Do you still need any help with this?
Great video best 1 have found step by step please can you do this same video for fs19 please as it is slightly different with the scrips and things please would help me out so much 👍 ?.
Nice Video. can you please do more basic tuts, as im trying to make my very first map. e.g. how to i import objects downloaded into my map? Have sub'd nf looking forward to more content :)
+Matthew I'Anson I thank you for the comment, but i would like to point out that what you see in this video is as basic as it gets in comparison to creating a new map from nothing.
I would strongly advise you check out Farmer Yip & WBF Gaming RUclips pages for a more experienced group when it comes to making a new map.
I wish luck in your new project.
+ShyWizard Ok, thanks :) Will check those out now.
what link did you use to download giants editor from ????
callum greer This is the link to Giants Developer Network page gdn.giants-software.com/downloads.php
You will need to register which is free & then go to the download page & choose which version.
Giants Editor 6.0.5 for Farming Simulator 15 or Giants Editor 7.0.2 for Farming Simulator 17.
Word of warning if you save a mod for Farming Simulator 15 in Giants Editor 7.0.... it will break it.
Hope this helps
Thx for this video. I had issue when i was adding cowhusbandry to the map becaus my class name was wrong. For animals correct classname is AnimalHusbandry. Example
Lol wrong video xD
You have terrible feedback on your base, so could not listen to whole thing.
too much speaking and a bit of useless explanation! this video should have been 8-10min. but thanks anyway :P
It provided a lot of useful information and answered several questions I had. Only think I didn't like was the 60 cycle hum now and again.