- Видео 214
- Просмотров 958 789
ShyWizard
Великобритания
Добавлен 5 авг 2013
Видео
Animating sectional/segment door in Blender for FS 22
Просмотров 5967 месяцев назад
Blender 3.6.9 Official Giants i3d exporter V9.1.0 www.blender.org/ www.farming-simulator.com/index.php?lang=en&country=gb gdn.giants-software.com/index.php
Adding snow on roads - FS 22
Просмотров 93110 месяцев назад
Blemder 3.6... & the new updated Giants i3d exporter required. Vertex painting for snow or no snow & using different values to acheive desired results. Adjusting shader values to better refine those results. www.farming-simulator.com/ gdn.giants-software.com/index.php
Taking a look at the Placeable Colors mod by ThundR
Просмотров 514Год назад
Using an in game placeable garden shed, exporting from the Giants editor & importing into Blender. Separating the parts i want color selectable & moving uv islands to there new locations to work with the building shader & script. Creating second uv map required by the building shader. Exporting completed changes from Blender back into the placeable & applying textures & the building shader, tes...
Mesh skinning & animation follow up vid - FS 22
Просмотров 300Год назад
Adding an already animated object to a pre-existing building/placeable
Mesh skinning & animation part 6 - FS 22
Просмотров 262Год назад
farming-simulator.com/index.php?lang=en&country=gb gdn.giants-software.com/index.php
Mesh skinning & animation part 5 - FS 22
Просмотров 276Год назад
farming-simulator.com/index.php?lang=en&country=gb gdn.giants-software.com/index.php
Mesh skinning & animation part 4 - FS 22
Просмотров 455Год назад
farming-simulator.com/index.php?lang=en&country=gb gdn.giants-software.com/index.php
Mesh skinning & animation part 3 - FS 22
Просмотров 314Год назад
farming-simulator.com/index.php?lang=en&country=gb gdn.giants-software.com/index.php
Mesh skinning & animation part 2 - FS 22
Просмотров 359Год назад
farming-simulator.com/index.php?lang=en&country=gb gdn.giants-software.com/index.php
Mesh skinning & animation Part 1 - FS 22
Просмотров 1 тыс.Год назад
farming-simulator.com/index.php?lang=en&country=gb gdn.giants-software.com/index.php
Creating waterplanes for large scale maps FS22
Просмотров 2,7 тыс.2 года назад
Using the map dem image (Taken from the map created in the Giants editor) in Blender 2.93.9 as a displacement map to create a reference for waterplane creation. www.farming-simulator.com/ www.blender.org/
Placeable fence part 2 - FS22
Просмотров 1,3 тыс.2 года назад
Setting up i3d's & correct hierarchy in the Giants editor. Setting up the xml's Testing in game www.farming-simulator.com/
Placeable fence - FS22
Просмотров 2,4 тыс.2 года назад
Part one of creating a placeable fence in Blender & baking textures in Marmoset Toolbag 4. www.farming-simulator.com/
Creating custom cow pasture & navigation mesh - FS22
Просмотров 13 тыс.2 года назад
Creating custom cow pasture & navigation mesh - FS22
Brick texture in Blender & Quixel Mixer
Просмотров 2,1 тыс.3 года назад
Brick texture in Blender & Quixel Mixer
FS19 Field Dimensions by bitmap Giants editor script
Просмотров 7 тыс.3 года назад
FS19 Field Dimensions by bitmap Giants editor script
FS19 Tree generator script for Giants Editor
Просмотров 3,8 тыс.3 года назад
FS19 Tree generator script for Giants Editor
Setting up default vehicles - Farming simulator 19
Просмотров 1,7 тыс.3 года назад
Setting up default vehicles - Farming simulator 19
Dirt and scratch masks - Farming simulator 19
Просмотров 3,2 тыс.3 года назад
Dirt and scratch masks - Farming simulator 19
Ambient Occlusion bake in Blender 2.92
Просмотров 12 тыс.3 года назад
Ambient Occlusion bake in Blender 2.92
Installing Blender i3d exporter tools
Просмотров 17 тыс.3 года назад
Installing Blender i3d exporter tools
Store Sales mod by GTX for Farming Simulator 19
Просмотров 1,5 тыс.3 года назад
Store Sales mod by GTX for Farming Simulator 19
Mesh skinning & animation part 2 for FS19
Просмотров 1,4 тыс.3 года назад
Mesh skinning & animation part 2 for FS19
Mesh skinning & animation for FS19 with Blender
Просмотров 2,5 тыс.3 года назад
Mesh skinning & animation for FS19 with Blender
Possible alternative method of creating a map dem
Просмотров 9 тыс.4 года назад
Possible alternative method of creating a map dem
the microdem install doesnt work
Wondering, if you bake the animation, and then duplicate the complete door, will it be on the same animation and thus both will open in FS25? If yes, what would be the best way to duplicate the door?
@ShyWizard mine dosent want to render
There is a way to make 63 workable, I can make it to buy, but I can't work it. If there is mods like "hide", "paint and terraform everywhere" and other mods, I would like a mod which allow me to work the unbuyable land!
Thanks sir 😊
Stumbled on this in August 2024. THANK YOU!
I'm not able to drag my plane into any node. It just doesn't register me holding down my mouse button to drag it. What am I doing wrong?
Middle mouse button
@@shywizard2979 Thanks, that one is broken though. I did find out that copy n pasting works too
Thanks ShyWizard! Great tutorial. The link for the scripts isn't working though (sadly) Any chance you could supply me the scripts?
Thank you ❤😊
Thanks man
Thank you 👍
Another awesome shywizard turorial
Cool.
thanks :)
Now when go to SRTM site the map is greyed out - Does anyone have any idea as to why?
Awsome video bud thank you👌🏻 would you possibly be able to make a video on how to set up a roller shutter door? Using an animation like this as well as the building shader/ visabilityCut. Im having a nightmare setting up my roller door …
What's the name
One thing i dont understand much about and haven't found much info about is the occluder mesh for buildings, houses, doors etc. If you have time would it be possible for you to do a tutorial on occluder mesh at some time ? Thanks
Awesome 👌 I got my sectional garage door working within the house i3d by watching this one and part 5. Had a few errors along the way but was able to sort them fairly quickly by watching your videos 👍👍
why would mine get exported upside down in ge?
So for my garage door i had to add in extra segments/sections so it would follow around the guide rail nicely. I started with 6, and they were poking through one another as it went around the curve so to solve that i decreased the height of those and added in another 3 and problem solved.
Thank you, this is so much easier than using bones, i wish i had this last year when i was doing all my doors 👍
This may have been possible with bones & skinning but was looking for another way that could also get the job done. Mesh skinning is great if u want to have a single mesh to work with which has it's pro's.
@@shywizard2979 yes that is they way i did my doors but the skinning took awhile and multiple times i missed mesh areas
👍
Thank you very much 👍 Not only will i be able to finish my garage door but i also learnt some other tips and tricks from this tutorial too 👍👍
Thank you for another great how to. Detailed Instructions and very intuitive. A Suggestion. "Please and Thank You". Not certain it is possible do to the Coding in the Game Engine? Consider making a White Salt Blocks, Mineral Salt Blocks and a Cattle Cake Mods. Cattle will increase the amount of weight if they have salt. Eat, Lick the Salt, Drink Water then eat again. Cattle Cake in the winter months. Natural way to feed cattle for all Natural Beef... Thanks Again Have A Great Day
Have you tried animating a sectional garage door at all? Its the last piece i need to do to finish my farm house. Ive had it working in blender by using array and curve modifier, but need to figure out a better way to get it to work in giants editor
I was following along great until you goto mapDE folder, i do not have that? (27:38)
how do you fix the stripes and lines in a field?
Is it possible to paint the fields and Roads locations before loading the dm? Or does the DM have to be loaded first?
Hi just wondering would you be happy to make me a Queensland based cane farming map since I don’t know how to also including 2ft cane trains
when storeitems were missing/massacred
After throwing from the desktop into mods and launching the game in the log I have something like this...Error: Failed to open xml file 'C:/Users/pietr/OneDrive/Dokumenty/My Games/FarmingSimulator2022/mods/FS22_cowBarnSmall/modDesc.xml'.
He's alive!
Hello Mr. Shywizard. I loved this fence, it is very nice. I must ask, is this fence for downloading ? Thank you
Thank you, this was very helpful!
Thank you, this was very helpful!
CTRL+P gives two different popup menus at 2:33 and 9:45 witchcraft!
okay, stop, I'll tell you the nuclear code just kidding, thanks for the tutorial. 🙂
Hey man, would you be able to do a tutorial on how to add custom silage pits? One of them on my maps works perfectly but on all the others the sheet doesn’t reach the edges, tried so many times to fix it and it’s pretty much the last thing I need to fix before I can release. Thanks
👍
How do i save the i3d map file to work. I mean i combined 4 15Ha fields to 1 big 60Ha cube field, there were roads between the fields, which also make a cultivated terrain. okok. 1 problem the ingame shows the field number but the buymenu only showing the main field size that 1 15Ha out of 4. Not that 60Ha. And the roads in the buy menu also visible (In the farmlands xml i also deleted the 3 field out of 4)
Great video, and it reminded me what I needed to do with some cool tips and tricks as a bonus. I wanted to use one of the textures from an FS17 "Stevie" map in my tweaked FS17 "Goldcrest," thank you, sir! I know, it's now FS22, but hey, I still play my FS15 maps/farms that I spent so much time and effort to build into profitable enterprises, and I still tweak in old editor 6. All those hours and hours of plowing, cultivating, fertilizing, and harvesting. I got my start on FS13 but never got to play it much, and halfway through FS15 when the platinum edition came out, I got the bug. It's an addictive game/simulator. Actually, my next project is getting the concrete tiles/"plate" texture from "Sosnovka" into FS22 for my custom maps. If anyone has a copy, please let me know. Again, thanks for the video! I subscribed and looked over your videos on your channel.
I see the animal type is set in the xml file now. I feel like changing the radius when creating the new mesh is causing the new mesh to come up short of the food points. I created a mesh with out changing the radius, and it seems like it works fine but the cows do run in slow motion when I feed them..... lol
@ShyWizard When I create the new NavMesh, it is not visible and shows no vertices and nodes in the shape. I follow the steps to the letter, but I wonder has anyone else seen this? It is very frustrating as I have made meshes for games since FS15 and just cant get this to work. HELP!!!!
Hello, ive followed along with this one and part 2 of the xml set up and somewhat had success, the main issue im having is when i export the panel out and open it up in giants the gizmo is around the wrong way as in z and y axis so when i set the placeable shader and offset axis and apply 1 or move the slider the fence panel moves left or right instead of up or down, its probably something very simple i need to do or set in blender or giants exporter but im at a loss on where to look?? If you would be so kind to point me in the right direction it would be much appreciated. Ive just found the solution, i just needed to go to object, apply and select rotation and now the gizmo is correct orientation when opened in giants.
You say that if the top looks the same after clicking Backface Culling, but from the bottom it is transparent, to Recalculate Normals, but then you do not do it. When I do it, it makes the top transparent and so then you can't see it from above in GE.
Thank you you are a true Wizard with modding and blender.