I’m defense of Mindscape, having to plan your turns out so that you are not giving your opponent the specific counter to what you have going on is really interesting gameplay to me. You have a balance between “do I just go forward with my most optimal play” and “do I take a suboptimal turn to leave my opponent with no answers”.
@@ericfeddeler been very common, I’ve been throwing him in most decks I build, at the end he’s a 4-6 and with a turn one Korg a 4-8 he’s basically just a better thing, giving you priority early on
I don't think we will ever have a game where all cards are seen in competitive play. Not only because that would need all cards to be exactly as powerful as each other (which is basically impossible), but because players don't realize how powerful cards actually are (unless they use them for a lot of games). I think a clear example is Aero, who needed to get buffed from a 5/6 to a 5/8 because she wasn't seeing play. Then people started playing her, and seeing how powerful she was. Even after getting nerfed to 5/7 people were complaining and saying she could have negative power and still be good (despite the fact that they weren't playing her when she was a 5/6). Then she got a change to her ability and many people thought she was dead, but she is doing fine now. I'm not claiming she wasn't too powerful when she was a 5/7, but her changes prove that a card can be very powerful without anyone playing it because they don't realize.
Yeah, and when it requires more than one card working together as a package the issue is exacerbated. People slept on the Thanos Lockjaw Quinjet package for like two or three months? Everything needed to play that S-tier deck was right there from the end of November but it didn't take off properly until I think some time in Feb, which is pretty ridiculous. I'm sure there are other incredibly powerful combos just out there waiting to be discovered, and every new card release and balance patch mixes things up and creates new possibilities.
Yeah it's hard. Some cards are just too powerful not just because of what they do but with how easy it is to trigger it. LockJaw and Thanos (or Thor/Jane) is basically playing slots. Throw high cost cards in deck, give LockJaw a few nickels and see what you win. Shuri is another example. You play her, next card gets super buff. That's it. Had she only affected the next card played in the same lane much like Hawkeye or Rescue I don't think she would be as much of a menace as she is. She basically becomes similar to Wong where it becomes a giveaway on what your next turn is, except in Wongs case you can opt to not put something there the next turn. Then you have cards like Nimrod that requires so much to really get going outside of a Galactus deck with a Shuri. I almost think Negasonic Teenage Warhead was created to be paired with Nimrod and not just a control card for the enemy. Throw her down, Shuri on T4, Nimrod T5 into NTW, easy +10 power in 2 lanes. But not everyone will get NTW so that combo, even if it could be good, may not see much play and will send Nimrod into the highly niche section of your storage.
I love what you guys do here. It makes me want to take notes and comment on multiple topics or comment 8 times in a row. Love the format and always thought provoking material
It wouldn’t be so bad if krakoa didn’t always make the worst possible move on turn 5. I was playing a hit monkey deck, I had sera and hit monkey in hand. Krakoa COULDVE played sera. Instead it chose to play hit monkey. Just hit monkey, nothing else.
Punisher change idea : 3/0, ongoing: +2 per enemy card. Makes getting 3/6 easier (only 3 enemies), also allows for an overall higher ceiling, while not buffing it too much early.
@N813 Productions can we stop making every card with a little power just countered by shang chi? Non engaging and boring when any large card is just beat by the same single card. No reason why a 3 cost card needs to be "shang-able"
Cozy, your content is always jam-packed with tips and info front to back, and the Snapchat is no exception with the added bonus of the great chemistry between you and Alex!
Unpopular opinion: I like District X... they have adjust its rarity, and when it shows up, is like a complete new game where our "plan play" is out and every draw is a surprise. I get it can be annoying when you're climbing, but I would like if they made the District X a game mode where you enter, every time your deck is new and you don't know the cards
I think Krakoa exists as a release valve for dealing with decks with powerful turn 5&6, it keeps a Shuri deck from fully popping off, it keeps the Galactus ramp from a T5 of misery, it's not always fun but I think it's nice to have as a way for there to be minimal interference, yes it's annoying when it happens to you but this game goes through lengths to prove *you* don't have control over all the elements and while it's low on the fun side it does make "solved" matched a little less solid
With regards to Shuri, they could possibly change it so that instead of doubling the power of the next card played, instead Shuri boosts herself by the power of the next card. So Shuri + red skull would have their respective powers be Shuri 14, RS 12, instead of what it is now at Shuri 2, RS 24. This would still keep the card powerful but doesn’t allow for the ridiculous taskmaster. Anyone got any thoughts on this?
It's a creative solution. I think it would work well from a balance perspective. The primary issue I see with it is that it would kill the Shuri + Black Panther synergy, which I imagine the devs want to retain.
@The Other Bell I was referring to the version that modifies Shuri instead of the next card played. Applying the effect at the end of the game does sound pretty interesting. It means both players could modify the power of the card before then to affect how much the doubling is worth. It'd be a shame for Shadow King to lose his advantage over Shuri, but I'm still hoping for an ongoing form of Shadow King that would counter this effect either way. The potential issues I see with it would be on the programming side. The card to be doubled would need to be tagged with a status effect and clear VFX. If the card is then copied with something like Zola or an effect like Cloning Lab, it would raise the question of whether that tag is also copied. Based on the current architecture, it would work the same as the "disabled effect" tag from Leech/Sauron, which does get copied when duplicated. If it were done via some kind of "link" effect that mapped Shuri to one specific card on the field, then playing something like Beast/Falcon on it would break that link and cancel the effect. It'd be a novel type of card, so I'd imagine they would have some problem solving to work through.
I'm never paying 6k for it but I'd love to try Master Mold when he drops. I feel MM into Absorbing Man would be disgusting, adding 4 cards to the opponent's hand that they can't remove? Buffing Ronan by 8 power makes him suddenly very appealing.
Maybe Punisher could work like a reverse Angela, 2-0, +2 for each card the opponent plays at this location. I would either -1 Magneto or +1 Hulk for the update, I don't like that they're equal power.
Your videos are the best entertainment available for me during the day. I can't have my phone out at work but I can have an earbud in and your podcast style videos are perfect for me to listen to while I work. Thank you so much for the content I really appreciate it
Snowguard is anti-Storm tech, sure, but I actually think she works well in a Storm control deck. Snowguard opening up a locked down location is essentially Storm flooding one, you can follow her up with a Juggernaut which you probably already have in the deck. I think that's her main use. You can also do things like trigger Savage Land + Hazmat.
Call me a purest but I love district x. I think a great tourney would be where the 1st location is always district x yield make for great game play. It's like puree snap any card is possible and let's see who plays them best.
Note on location screw: It seems important to have this for competitive play. Ego, and Krag, although they suck, test another skill level of retreating.
Iron man has a very similar feel to Dracula. When your opponent slams an Iron Man down you immediately get a feeling of “I have to abandon that lane because I’m going to get blown out there”
Here's one defense for Krakoa - when it was the hot location, it encouraged me to build an Agatha deck for the first time. Mindscape is fun because now your strategy has to include figuring out the least useful stuff to send to the opponent. I snap T5 a lot on those games.
As somebody who was a high-level Heroes of the Storm player that game had multiple maps you can play on to allow for variance but only five or six were ever active at any time and we would rotate through the map pool on a semi-regular basis. Allowing for certain characters strategies to rise and fall overtime and creative variance
Let Dazzler if all zones are filled buff all lanes by 4. That seems pretty fair as the only way to assure it is Ultron and without patriot kazar buffs that's 4 per zone. Just becomes a solid pick for decks that can flood.
Then it kinda just feels like a bad version of Omega Red and even Mr.Fantastic tbh, but tweaking her to do something for all lanes could certainly work imo, as the very nature of her ability does want you to spread power across multiple lanes. That and/or perhaps adjust her cost (may also require number tweaks) so it becomes mildly easier to actually flood the entire board.
@Sgt Nubbings With the right re work it could become its own archetype of power spread. Using Mr Fantastic, Omega red, mojo, debris and giving ultron a place outside of patriot decks.
Great podcast! I wanted to share my favorite cards for each cost this season as well: 1: Rocket Racoon has become playable for me for the first time in awhile thanks to bounce decks. He can become a 1/8 if everything goes perfectly, which is nuts. 2: Falcon finally has a real place in bounce decks thanks to Hit Monkey, and I love that he feels genuinely useful. 3: Vulture is incredibly powerful, and I think he will get nerfed big time once Ghost Spider comes out in June. Enjoy him while you can! 4: Sentry has been a ton of fun since his buff. Whether you play him under Cosmo to stop Shang Chi and the Void, or you use Viper to send the Void over, he actually feels like a fun and good card. 5: Nimrod is underrated to me, mainly because he enables turn 6 Galactus plays. It's nice finishing the game with Galactus, and Nimrod ensures that this makes sense to try. 6: Destroyer is becoming an increasingly well-rounded card for massive power. He's always worked in Ongoing/Spectrum lists, but he's also really fun in Dracula and Knull lists, and also works as a backup in some Galactus decks (especially with Nimrod). And if nothing else, Cosmo is another awesome combo with him.
Alex mentioned Project Pegasus during the Snowguard conversation. Just this morning I had Mirror Dimension and opponent dropped Scarlet Witch on Turn 3, that location turned to Project Pegasus, then Mirror Dimension copied it! 14 energy on Turn 4! Unfortunately I didn't have any of my big cards. But I did have Sunspot.
Ego is so rare that it's not annoying and kind of fun when it shows up as a location. At least in my opinion. If it showed up more often it would be annoying, but as it stands I find it fun when it comes up and just totally disrupts the game. Some other locations are a pain in the ass and should be thrown in a fire. It would be boring if every location gave crazy buffs and at least some of the negative locations force you to think on the fly, and then when a location just totally fits your deck and you can make wild plays it feels so good.
Last moment prediction: With Shuri, I haven't seen anyone talk about lowering her cost and changing her text to "Double the power of next card you play this turn." If she would cost 3, than most of those combos that people hate these days, would be gone for good and she would still be viable. Anyways we'll see soon. Thank you Cozy and Alex for such a great podcast 🙂 I am looking forward to another episode
Been LOVING Ramp Control this season. Being able to drop leech/sandman turn 4 + Doom/ Odin turn 5/6 is so busted, and the deck has answers for almost any deck.
Blur Marvel is great! Reached infinaut with him in Sera cpntrol list instead of Aero, no one expected me to buff closed locations with him and usually by 4
I much prefer the small incremental changes to cards over nerfing one to the ground, otherwise, you risk making a card practically useless like poor Leader.
Leader deserved to spend time deleted from the game, but I think he deserves some kind of a change. I think giving him the Aero treatment is the best bet where he copies the last card your opponent played.
I think Shuri would be better if her ability changed from double the next card you play to double the last card you played. She would still be useful, but you wouldn’t be able to use the taskmaster combo anymore
Coccia, you are spot on with Krakoa!! I hate this location and I continue to send the devs messages to fix the AI or remove entirely. I completely agree with your stance on if it doesn't make the game more fun then remove it. Cheers guys, love the content.
Hey cozy how are you doing? I wanted to let u know that youtube isnt a sprint its a marathon and i know it takes a toll on u so this being as hard as it is to keep doing fresh and new videos and unique perspective to keep us comming for more ill say this save ur money now and make sure u have saved enough for a vacation from snap so u dont get burned out and can come back to this game with fresh eyes and have fun man this is a game after all
I don't think they can make Angel not able to be drawn like Chavez. People would play him in every combo deck whether they could actually destroy anything or not just for the extra draw consistency.
Would have to be limited, say he can't show up in opening hand. But really, the better buff would just be for his ability to trigger from deck OR hand. And give M'Baku the same treatment while you're at it. Might be OP, but certainly wouldn't wreck the game or anything; they should try it and see how it plays out. Maybe limit it so only the original has this power, or max one pops out from hand, if it starts to be a problem with Moon Girl or whatever.
Cozy, your content is some of the best produced on RUclips. Being a solo content creator I know how much work goes into your videos. Job well done. Peace! \o/
I could see Snowguard possibly finding a home in a Hit Monkey style deck to disable locations like Crimson Cosmos that lock you out, but they are definitely underwhelming. In regards to the Shang-Chi, I would like to see him killing only the highest card, not all. It would keep his general use still in tact while keeping him from just wrecking a lane.
I played snowguard on the enemies storm lane and played my own storm afterwards. I had great fun with snow guard so far! I use her in my cludder deck and love to fill the board woth squirrels with the bear reactivation.
Hot take. I feel like angel is the most underrated card in the game, that has the potential to be really decent. But you have to understand that his main value is as a deck thinner which is extremely powerful ability. The problem is that you really only destory cards on 3. However I think he’s useful in thanos destory
Would love to hear you guys talk about what you think is an acceptable game completion rate. As someone who hates the snap mechanic and usually just leaves before games finish because of it, hence slowly losing interest in the game due to a lack of a casual mode, I'm interested to listen to your perspective on where the game completion rate is at right now, idk if there's somewhere you can see those stats though
Thank you so much with showing wishlist buffs and nerfs. So many CCs just have their title say buff and nerfs and as soon you play the video it’s a wishlist type deal. I appreciate you lol.
19:19 that's exactly what happened to me last season, I didn't had any other options of good decks to climb with, and then got shuri out of a cashe and that was the only good deck I had available to use. I tried my best to use other things but I was just getting stomped
I feel snowguard could work on bounce or monkey decks, I've notice the problem for those decks could be some locations that limit how to play, so ignoring the locations that screw you over seems good, idk how to use her other effect though
I think "Double the power of the next card you play in this location" (that beeing what i understood from Cozy's idea) would not change the meta enough for what they might intend... I could see the ability beeing redone into something like "Double the power of the last card you played" or "Double the power of a random card in your hand" (this one i think would completely change the type of decks shuri would be put into and maybe work a lot better in something like dracua dump decks so it might not be the best)
@cozysnap I think shuri should be changed to "double the power of a random card at this location." Adds some crazy a$$ combos but also, keyword here, counter play. You play a viper or green goblin, hobgoblin, superwoman... I think that's the fix that we need for her without completing destroying her.
I should’ve known better but I didn’t expect the Hawk effect to allow both players to ignore locations. To your point, card would be much better if Hawk only allowed locations to be ignored by the person who played her.
I think when it comes to locations, I wish they could program them to where some locations have lower chances of spawning based on already spawned locations. So you can't get, deaths domain alter of sacrifice and rickety bridge all in one game
Here are my predictions for possible Shuri changes. 1. Shuri goes to 5 cost, This makes it harder to get 2 turns of value out of Shuri. 2. She won't double anymore. She will provide a flat stat increase. Let's say above Rescue rate and go with +6 power to next card played. (if they go this far, I think they buff her power to 4) She would offer 10 power at 4 cost which usually requires a downside.
Krakoa and other locations are there to balance skill-gap as well as collection-gap. Some of the wave and sera decks are HEAVILY disrupted by these locations. Perhaps because you have deep collections, and are competitive players you don’t see the value-add of players without the level of involvement or collection level you have. “Doesn’t reflect well on the competitive nature of the game”. Random elements are why new players engage with a new game. The thought that they, too, could win an event. As LSV says, “first luck, then skill, then victory”
I want angel to be a 1-2 if played from your hand but a 4 power if pulled from your deck to the board when a card is destroyed, I think that would make it relevant and fun
In regards to maximus being huge for a 3 cost. Giving your opponent draw 2 is also huge tbf. Yes I know that isn't always the case but when you do if he was 3-6 I don't think maximus would even get anywhere near the play he gets
I think a time based restriction system would bring more balance and keep stuff fresh all the time For example Today: death, devil dinosaur and armor are banned Next week: carnage, dark hawk and Shang chi Or It could even be daily so you don’t get too punished if your fav deck has a card or two banned
You could use scarlet witch, rhino, storm and others for locations like krakoa or the mindscape and other locations except the ones where you can’t use cards that are ongoing or on reveal
Snowguard seems really weak but I see it as a test for future ideas. Its really silly its 6k tokens but I could see other, better cards spawning out of the Snowguard design space.
Not sure if this is a known thing but has anyone else noticed that if your opponent plays a rock in dark dimension that you put in their deck with either korg or rock slide you are able to see it if you click on it.
Interesting about the hate towards interrupting locations. I love them, even Krakoa. However, I'm a staunch casual. I think in Competitive, perhaps Snowguard is needed? 😝
Snowguard's problem for me is that Killmonger is always going to be out there, so it has to compete with all the other 1-cost drops. Make it a 2/3 and it becomes more interesting
Bad locations are important. Discarding a card is good. Some "lock" locations are important, to not make "big stuff deck" too good. "Discard" a card location doesn't please everyone, like "draw" a card. But they are equally important. I would like to see punisher as: -1 power for each oppsing card at this location. That's a punishment.
Iron Patriot Valkyre is very good in combo hands, she's 5/3 so works with Bast & can allow you to bast Dr doom, she hulk, red skull, or magneto then drop valk on T5, and one of those on T6 to restore there power... Or to kill a lane followed by a 1 cost card to victory Snowguard reactivating a location effect.. Murder world... To give Alex a better analogy, paying 6k tokens for snowguard & going to a restaurant.. it's like going to a restaurant and for 6k tokens you get "pb&j sandwich" or a "prime rib dinner' for the same token request.
I really don't get the vehemence against Krakoa. It's not a great location, but it does make the game a less monotonous experience... you have at least 2 turns to play ahead, both players are affected symmetrically, you get to play out Turn 6, and you get to see what Krakoa plays before committing to end turn. It's not all that different from even a location like X-Mansion fundamentally. I agree we should see some more unique and interesting locations that provide neutral effects or benefits, but honestly, don't hate on Krakoa.
Most of the locations they mentioned I don't mind. Even Krakoa. But, since Ego already exists, that reduces the excitement of having Krakoa in a game. Also, when Krakoa was the Hot Location, I was trying to learn how to play Sera, so I did what I avoid doing when there's a Hot Location which is removing it (with Scarlet Witch or whatever). The locations players complain the most about are the ones that seemingly remove their agency. I like having some kind of restriction in how I can play cards, but too much of it can be suffocating. Also, if a design feels repetitive, it's less exciting or interesting to see it in-game. Like Rickety Bridge when Death's Domain already exists.
I was just talking to my friends today about how I want a punisher buff. I feel like cards like him and Ronin, where you have to work extra hard to meet their condition, they should have a bump in ability power. Like there is no reason they should match devil dino and captain America when they are so much easier. They should have at least +1 power more than those.
Krakoa would be good if it took control of your hand and played a card/cards specifically to itself **unless it is already full**. At which point you can play your own turn 5.
I wonder if it's viable for Shuri to do something like. "At the end of the game, double the power of one of the other cards". Give it real gamble vibe.
They should have a mirror match mode. Both players can either choose or draft cards but can only pick 6 and both players cards are used to make the deck that they will both play.
I did have an awesome mindscape game where Machine world was also on the board so I played a huge card to put it in my opponents hand and then take it back. Mindscape usually sucks but at least it has potential to be interesting
Dude, a 2/2 doctor strange would be dope! I've tried to make a Sera move deck work and it often just feels more value to do Sera surfer. Shuri being X2 to next card in same location would be really interesting. No more red skull into cosmo lane, leaving Armour as the only defense option. This means you can only defend red skull Or taskmaster. Maybe this would open more Sauron Shuri deck lists or bring Arnim zola back into the taskmaster mind games. I think many people wouldn't feel like this is enough, but I think its realistic without "leader-ing" her.
Krakoa disrupts turn 5 set-ups for bug turn sixes. Its value is that it favors slow and stead decks over turn 5 into 6 burst decks. Do I want it every game? Of course not. But location disruption is a core element of snap. If you want a deterministic game, chess and go are right there for you. But since snap already has you seeing 75% of your deck each game by default there has to be variance coming from somewhere. YMMV
Not a fan of nerfs but considering Shuri.. technically she's a direct upgrade to Forge but the jump in effectiveness is not proportional. P.s. appreciate the props for Negasonic. Loving that card.
I recently picked up sentry and I love him..he's good with zero and viper and Cosmo . a 4/ 10 is really nice. And zero sentry on 5 to atuma armor on 6 is really strong.
A good nerf for Shuri decks could be that Taskmaster copies the power of the last card the opponent plays. It would feel more true to the character and could be a reason to actually use Ghost.
One thing I hate about move is that all the cards are shoved into 2 and 3 cost with heimdall being the only big tool. Good episode- buff nick fury and Hawkeye.
Great video guys! Is their any insight on if the Devs are aware or working on Sentry crashing PC Steam client versions? I want to use Sentry but I cant with the constant crash once the void is summoned. No issues on Ipad or Iphone, thanks for all the great info guys!
The Q&A text would be better on a less complicated background. Sure, most are just listening anyway but it's not very legible while on screen. White text on a plain background would increase contrast and you won't need the drop shadow behind.
Wouldn't Shuri be better off jus giving +4 to the next card played, I think her intention was to boost Black Panther so that still doubles Panthers base power which is essentially the same without making skull and others too powerful.
With the weekly balance coming on Thursday. What new day should the Snapchat move too? 🤔
Everyday 👍
Same day just move it later in the day. Have something new everywhere yo talk about
Friday would work
I second Friday. What a great way to enter the weekend.
Monday. That way patch can happen and you can have a couple days to play patch before giving thoughts.
Just wanted to express our thanks to everyone who watches our podcasts and supports our content! It genuinely means a lot to us
Of course! Yours and Cozy's work keeps this community running, and your insights are always valued.
The best Marvel SNAP Podcast out there! Love it lads 🩵
Appreciate you and Cozy, Alex.
It's the most entertaining RUclips content for Snap for me
Your glowing background makes you seem like the biggest Snowguard fan ever. lol.
Cozy: We haven't seen a 1/3 happened, because Zero is the only 1/3 right now.
Blade: I guess I'm just a meme at this point.
I’m defense of Mindscape, having to plan your turns out so that you are not giving your opponent the specific counter to what you have going on is really interesting gameplay to me. You have a balance between “do I just go forward with my most optimal play” and “do I take a suboptimal turn to leave my opponent with no answers”.
I just want them to nerf subterranea to drop 3 rocks instead of 5.
5 is deck breaking, even if you're running a destroy, patriot, or discard deck.
I agree and it almost forces you to be beat if someone has darkhawk which is becoming very popular
@@ericfeddeler been very common, I’ve been throwing him in most decks I build, at the end he’s a 4-6 and with a turn one Korg a 4-8 he’s basically just a better thing, giving you priority early on
What about 10 instead?
I don't think we will ever have a game where all cards are seen in competitive play. Not only because that would need all cards to be exactly as powerful as each other (which is basically impossible), but because players don't realize how powerful cards actually are (unless they use them for a lot of games). I think a clear example is Aero, who needed to get buffed from a 5/6 to a 5/8 because she wasn't seeing play. Then people started playing her, and seeing how powerful she was. Even after getting nerfed to 5/7 people were complaining and saying she could have negative power and still be good (despite the fact that they weren't playing her when she was a 5/6). Then she got a change to her ability and many people thought she was dead, but she is doing fine now. I'm not claiming she wasn't too powerful when she was a 5/7, but her changes prove that a card can be very powerful without anyone playing it because they don't realize.
Yeah, and when it requires more than one card working together as a package the issue is exacerbated. People slept on the Thanos Lockjaw Quinjet package for like two or three months? Everything needed to play that S-tier deck was right there from the end of November but it didn't take off properly until I think some time in Feb, which is pretty ridiculous. I'm sure there are other incredibly powerful combos just out there waiting to be discovered, and every new card release and balance patch mixes things up and creates new possibilities.
Yeah it's hard. Some cards are just too powerful not just because of what they do but with how easy it is to trigger it. LockJaw and Thanos (or Thor/Jane) is basically playing slots. Throw high cost cards in deck, give LockJaw a few nickels and see what you win.
Shuri is another example. You play her, next card gets super buff. That's it. Had she only affected the next card played in the same lane much like Hawkeye or Rescue I don't think she would be as much of a menace as she is. She basically becomes similar to Wong where it becomes a giveaway on what your next turn is, except in Wongs case you can opt to not put something there the next turn.
Then you have cards like Nimrod that requires so much to really get going outside of a Galactus deck with a Shuri. I almost think Negasonic Teenage Warhead was created to be paired with Nimrod and not just a control card for the enemy. Throw her down, Shuri on T4, Nimrod T5 into NTW, easy +10 power in 2 lanes.
But not everyone will get NTW so that combo, even if it could be good, may not see much play and will send Nimrod into the highly niche section of your storage.
i think they mean. every card should have a reason to be played. even if its a niche combo.
love how you can just tell from facial expressions alone that you guys love doing this pod together, fantastic work every week!
I love what you guys do here. It makes me want to take notes and comment on multiple topics or comment 8 times in a row. Love the format and always thought provoking material
I think they're creating a new deck archetype: Location control.
True location rng deck
Especially with legion coming soon
We really need the devs to listen more these podcasts!
It wouldn’t be so bad if krakoa didn’t always make the worst possible move on turn 5. I was playing a hit monkey deck, I had sera and hit monkey in hand. Krakoa COULDVE played sera. Instead it chose to play hit monkey. Just hit monkey, nothing else.
Punisher change idea : 3/0, ongoing: +2 per enemy card. Makes getting 3/6 easier (only 3 enemies), also allows for an overall higher ceiling, while not buffing it too much early.
This is it
make him 3/1 so its easily countered by shang-chi
@N813 Productions can we stop making every card with a little power just countered by shang chi? Non engaging and boring when any large card is just beat by the same single card. No reason why a 3 cost card needs to be "shang-able"
@@GenusMusic you're a little to based to be a part of the Marvel snap community
@@joseph2000117 shit mb, Ill go back to Escape From Tarkov 🤣
Cozy, your content is always jam-packed with tips and info front to back, and the Snapchat is no exception with the added bonus of the great chemistry between you and Alex!
Unpopular opinion: I like District X... they have adjust its rarity, and when it shows up, is like a complete new game where our "plan play" is out and every draw is a surprise. I get it can be annoying when you're climbing, but I would like if they made the District X a game mode where you enter, every time your deck is new and you don't know the cards
yeah, a casual battle with different modes every two/three day would be amazing
Yep. Ego is fun since it comes up rarely so you snap and hope for the best. District X is I snap since I have Quinjet and my opponent retreats
I think Krakoa exists as a release valve for dealing with decks with powerful turn 5&6, it keeps a Shuri deck from fully popping off, it keeps the Galactus ramp from a T5 of misery, it's not always fun but I think it's nice to have as a way for there to be minimal interference, yes it's annoying when it happens to you but this game goes through lengths to prove *you* don't have control over all the elements and while it's low on the fun side it does make "solved" matched a little less solid
With regards to Shuri, they could possibly change it so that instead of doubling the power of the next card played, instead Shuri boosts herself by the power of the next card. So Shuri + red skull would have their respective powers be Shuri 14, RS 12, instead of what it is now at Shuri 2, RS 24. This would still keep the card powerful but doesn’t allow for the ridiculous taskmaster. Anyone got any thoughts on this?
It's a creative solution. I think it would work well from a balance perspective. The primary issue I see with it is that it would kill the Shuri + Black Panther synergy, which I imagine the devs want to retain.
@The Other Bell I was referring to the version that modifies Shuri instead of the next card played. Applying the effect at the end of the game does sound pretty interesting. It means both players could modify the power of the card before then to affect how much the doubling is worth. It'd be a shame for Shadow King to lose his advantage over Shuri, but I'm still hoping for an ongoing form of Shadow King that would counter this effect either way.
The potential issues I see with it would be on the programming side. The card to be doubled would need to be tagged with a status effect and clear VFX. If the card is then copied with something like Zola or an effect like Cloning Lab, it would raise the question of whether that tag is also copied. Based on the current architecture, it would work the same as the "disabled effect" tag from Leech/Sauron, which does get copied when duplicated. If it were done via some kind of "link" effect that mapped Shuri to one specific card on the field, then playing something like Beast/Falcon on it would break that link and cancel the effect. It'd be a novel type of card, so I'd imagine they would have some problem solving to work through.
I'm never paying 6k for it but I'd love to try Master Mold when he drops. I feel MM into Absorbing Man would be disgusting, adding 4 cards to the opponent's hand that they can't remove? Buffing Ronan by 8 power makes him suddenly very appealing.
Maybe Punisher could work like a reverse Angela, 2-0, +2 for each card the opponent plays at this location. I would either -1 Magneto or +1 Hulk for the update, I don't like that they're equal power.
Your videos are the best entertainment available for me during the day. I can't have my phone out at work but I can have an earbud in and your podcast style videos are perfect for me to listen to while I work. Thank you so much for the content I really appreciate it
Snowguard is anti-Storm tech, sure, but I actually think she works well in a Storm control deck. Snowguard opening up a locked down location is essentially Storm flooding one, you can follow her up with a Juggernaut which you probably already have in the deck. I think that's her main use.
You can also do things like trigger Savage Land + Hazmat.
Call me a purest but I love district x. I think a great tourney would be where the 1st location is always district x yield make for great game play. It's like puree snap any card is possible and let's see who plays them best.
Note on location screw:
It seems important to have this for competitive play. Ego, and Krag, although they suck, test another skill level of retreating.
39:23 I don't have Sentry myself, but, one interaction I don't see or mentioned is Valkyrie on the Void
Cause Viper is more effective. Why worry about The Void when you can let your opponent worry about it instead?
Iron man has a very similar feel to Dracula. When your opponent slams an Iron Man down you immediately get a feeling of “I have to abandon that lane because I’m going to get blown out there”
Here's one defense for Krakoa - when it was the hot location, it encouraged me to build an Agatha deck for the first time.
Mindscape is fun because now your strategy has to include figuring out the least useful stuff to send to the opponent. I snap T5 a lot on those games.
As somebody who was a high-level Heroes of the Storm player that game had multiple maps you can play on to allow for variance but only five or six were ever active at any time and we would rotate through the map pool on a semi-regular basis. Allowing for certain characters strategies to rise and fall overtime and creative variance
Based HotS player
Let Dazzler if all zones are filled buff all lanes by 4. That seems pretty fair as the only way to assure it is Ultron and without patriot kazar buffs that's 4 per zone. Just becomes a solid pick for decks that can flood.
Then it kinda just feels like a bad version of Omega Red and even Mr.Fantastic tbh, but tweaking her to do something for all lanes could certainly work imo, as the very nature of her ability does want you to spread power across multiple lanes.
That and/or perhaps adjust her cost (may also require number tweaks) so it becomes mildly easier to actually flood the entire board.
@Sgt Nubbings With the right re work it could become its own archetype of power spread. Using Mr Fantastic, Omega red, mojo, debris and giving ultron a place outside of patriot decks.
“Six, nine. Giggity. Nice, nice.” Comedy lol
Great podcast! I wanted to share my favorite cards for each cost this season as well:
1: Rocket Racoon has become playable for me for the first time in awhile thanks to bounce decks. He can become a 1/8 if everything goes perfectly, which is nuts.
2: Falcon finally has a real place in bounce decks thanks to Hit Monkey, and I love that he feels genuinely useful.
3: Vulture is incredibly powerful, and I think he will get nerfed big time once Ghost Spider comes out in June. Enjoy him while you can!
4: Sentry has been a ton of fun since his buff. Whether you play him under Cosmo to stop Shang Chi and the Void, or you use Viper to send the Void over, he actually feels like a fun and good card.
5: Nimrod is underrated to me, mainly because he enables turn 6 Galactus plays. It's nice finishing the game with Galactus, and Nimrod ensures that this makes sense to try.
6: Destroyer is becoming an increasingly well-rounded card for massive power. He's always worked in Ongoing/Spectrum lists, but he's also really fun in Dracula and Knull lists, and also works as a backup in some Galactus decks (especially with Nimrod). And if nothing else, Cosmo is another awesome combo with him.
Valkyrie is fine. She comes in clutch if you use her right. Just gotta know when NOT to play her, and pay attention to play order.
Agree.
Valkerie does NOT need a nerf.
...
Please devs.
On the other hand, how will they nerf her anyway?
If Valk got nerfed, the devs would prove to me they are absolute morons. On-going crushes Valk. Any nerf to her would be a Leader nerf
What dumbass is whining about Valk? Galactus need a nerf much more than Valk.
Alex mentioned Project Pegasus during the Snowguard conversation. Just this morning I had Mirror Dimension and opponent dropped Scarlet Witch on Turn 3, that location turned to Project Pegasus, then Mirror Dimension copied it! 14 energy on Turn 4! Unfortunately I didn't have any of my big cards. But I did have Sunspot.
Ego is so rare that it's not annoying and kind of fun when it shows up as a location. At least in my opinion.
If it showed up more often it would be annoying, but as it stands I find it fun when it comes up and just totally disrupts the game.
Some other locations are a pain in the ass and should be thrown in a fire. It would be boring if every location gave crazy buffs and at least some of the negative locations force you to think on the fly, and then when a location just totally fits your deck and you can make wild plays it feels so good.
Last moment prediction: With Shuri, I haven't seen anyone talk about lowering her cost and changing her text to "Double the power of next card you play this turn." If she would cost 3, than most of those combos that people hate these days, would be gone for good and she would still be viable.
Anyways we'll see soon. Thank you Cozy and Alex for such a great podcast 🙂 I am looking forward to another episode
Your Death Wave Doom/Thanos deck guide helped me hit infinite! Thank you. Great videos/chat with Alex of course! Best Snap content out here.
I don’t get the shuri anger. Extremely telegraphed and you know when you can win and when to retreat. What more could you want.
Been LOVING Ramp Control this season. Being able to drop leech/sandman turn 4 + Doom/ Odin turn 5/6 is so busted, and the deck has answers for almost any deck.
Blur Marvel is great! Reached infinaut with him in Sera cpntrol list instead of Aero, no one expected me to buff closed locations with him and usually by 4
"Magic has mana screw, Chess has time pressure, Poker has gambling"
Ok, but Snap has all three of those going on at the same time...
I much prefer the small incremental changes to cards over nerfing one to the ground, otherwise, you risk making a card practically useless like poor Leader.
Leader deserved to spend time deleted from the game, but I think he deserves some kind of a change. I think giving him the Aero treatment is the best bet where he copies the last card your opponent played.
Valkyrie has been such an amazing cube stealer for me the past 3 weeks. She has some brutal card combos in ongoing cards, Angela, Bishop and so on.
I think Shuri would be better if her ability changed from double the next card you play to double the last card you played. She would still be useful, but you wouldn’t be able to use the taskmaster combo anymore
Coccia, you are spot on with Krakoa!! I hate this location and I continue to send the devs messages to fix the AI or remove entirely. I completely agree with your stance on if it doesn't make the game more fun then remove it.
Cheers guys, love the content.
Hey cozy how are you doing? I wanted to let u know that youtube isnt a sprint its a marathon and i know it takes a toll on u so this being as hard as it is to keep doing fresh and new videos and unique perspective to keep us comming for more ill say this save ur money now and make sure u have saved enough for a vacation from snap so u dont get burned out and can come back to this game with fresh eyes and have fun man this is a game after all
I don't think they can make Angel not able to be drawn like Chavez. People would play him in every combo deck whether they could actually destroy anything or not just for the extra draw consistency.
Would have to be limited, say he can't show up in opening hand.
But really, the better buff would just be for his ability to trigger from deck OR hand. And give M'Baku the same treatment while you're at it. Might be OP, but certainly wouldn't wreck the game or anything; they should try it and see how it plays out.
Maybe limit it so only the original has this power, or max one pops out from hand, if it starts to be a problem with Moon Girl or whatever.
I actually like the idea of Nick Fury adding 3 Six cost for 5 cost
Cozy, your content is some of the best produced on RUclips.
Being a solo content creator I know how much work goes into your videos.
Job well done.
Peace!
\o/
I could see Snowguard possibly finding a home in a Hit Monkey style deck to disable locations like Crimson Cosmos that lock you out, but they are definitely underwhelming.
In regards to the Shang-Chi, I would like to see him killing only the highest card, not all. It would keep his general use still in tact while keeping him from just wrecking a lane.
I love these. New to Snap as of the last 2 month but these have been a go to since. Thanks guys.
I played snowguard on the enemies storm lane and played my own storm afterwards. I had great fun with snow guard so far! I use her in my cludder deck and love to fill the board woth squirrels with the bear reactivation.
Hot take. I feel like angel is the most underrated card in the game, that has the potential to be really decent. But you have to understand that his main value is as a deck thinner which is extremely powerful ability. The problem is that you really only destory cards on 3. However I think he’s useful in thanos destory
Full patches are still on Tuesday. OTA updates are Thursdays on weeks that don't have a patch.
Would love to hear you guys talk about what you think is an acceptable game completion rate. As someone who hates the snap mechanic and usually just leaves before games finish because of it, hence slowly losing interest in the game due to a lack of a casual mode, I'm interested to listen to your perspective on where the game completion rate is at right now, idk if there's somewhere you can see those stats though
Thank you so much with showing wishlist buffs and nerfs. So many CCs just have their title say buff and nerfs and as soon you play the video it’s a wishlist type deal. I appreciate you lol.
I think it'd be fun to release it as soon as you can after the buffs/nerfs are announced. Record it on Thursday, post on Friday morning?
19:19 that's exactly what happened to me last season, I didn't had any other options of good decks to climb with, and then got shuri out of a cashe and that was the only good deck I had available to use. I tried my best to use other things but I was just getting stomped
I feel snowguard could work on bounce or monkey decks, I've notice the problem for those decks could be some locations that limit how to play, so ignoring the locations that screw you over seems good, idk how to use her other effect though
I think "Double the power of the next card you play in this location" (that beeing what i understood from Cozy's idea) would not change the meta enough for what they might intend...
I could see the ability beeing redone into something like "Double the power of the last card you played" or "Double the power of a random card in your hand" (this one i think would completely change the type of decks shuri would be put into and maybe work a lot better in something like dracua dump decks so it might not be the best)
I love you two on this podcast man its perfect
@cozysnap I think shuri should be changed to "double the power of a random card at this location." Adds some crazy a$$ combos but also, keyword here, counter play. You play a viper or green goblin, hobgoblin, superwoman... I think that's the fix that we need for her without completing destroying her.
I should’ve known better but I didn’t expect the Hawk effect to allow both players to ignore locations. To your point, card would be much better if Hawk only allowed locations to be ignored by the person who played her.
I think when it comes to locations, I wish they could program them to where some locations have lower chances of spawning based on already spawned locations. So you can't get, deaths domain alter of sacrifice and rickety bridge all in one game
Here are my predictions for possible Shuri changes.
1. Shuri goes to 5 cost, This makes it harder to get 2 turns of value out of Shuri.
2. She won't double anymore. She will provide a flat stat increase. Let's say above Rescue rate and go with +6 power to next card played. (if they go this far, I think they buff her power to 4) She would offer 10 power at 4 cost which usually requires a downside.
Krakoa and other locations are there to balance skill-gap as well as collection-gap. Some of the wave and sera decks are HEAVILY disrupted by these locations. Perhaps because you have deep collections, and are competitive players you don’t see the value-add of players without the level of involvement or collection level you have.
“Doesn’t reflect well on the competitive nature of the game”. Random elements are why new players engage with a new game. The thought that they, too, could win an event.
As LSV says, “first luck, then skill, then victory”
I want angel to be a 1-2 if played from your hand but a 4 power if pulled from your deck to the board when a card is destroyed, I think that would make it relevant and fun
Monday seems like the best day. The weekend will allow for testing.
In regards to maximus being huge for a 3 cost. Giving your opponent draw 2 is also huge tbf. Yes I know that isn't always the case but when you do if he was 3-6 I don't think maximus would even get anywhere near the play he gets
I think a time based restriction system would bring more balance and keep stuff fresh all the time
For example
Today: death, devil dinosaur and armor are banned
Next week: carnage, dark hawk and Shang chi
Or It could even be daily so you don’t get too punished if your fav deck has a card or two banned
You could use scarlet witch, rhino, storm and others for locations like krakoa or the mindscape and other locations except the ones where you can’t use cards that are ongoing or on reveal
Snowguard seems really weak but I see it as a test for future ideas. Its really silly its 6k tokens but I could see other, better cards spawning out of the Snowguard design space.
Not sure if this is a known thing but has anyone else noticed that if your opponent plays a rock in dark dimension that you put in their deck with either korg or rock slide you are able to see it if you click on it.
Interesting about the hate towards interrupting locations. I love them, even Krakoa. However, I'm a staunch casual. I think in Competitive, perhaps Snowguard is needed? 😝
Snowguard's problem for me is that Killmonger is always going to be out there, so it has to compete with all the other 1-cost drops. Make it a 2/3 and it becomes more interesting
Phenomenal Snapchat as always. Thank you.
Bad locations are important. Discarding a card is good. Some "lock" locations are important, to not make "big stuff deck" too good. "Discard" a card location doesn't please everyone, like "draw" a card. But they are equally important.
I would like to see punisher as: -1 power for each oppsing card at this location. That's a punishment.
Iron Patriot
Valkyre is very good in combo hands, she's 5/3 so works with Bast & can allow you to bast Dr doom, she hulk, red skull, or magneto then drop valk on T5, and one of those on T6 to restore there power... Or to kill a lane followed by a 1 cost card to victory
Snowguard reactivating a location effect.. Murder world...
To give Alex a better analogy, paying 6k tokens for snowguard & going to a restaurant.. it's like going to a restaurant and for 6k tokens you get "pb&j sandwich" or a "prime rib dinner' for the same token request.
I’m not even facing shuri anymore, mostly galactus that end up still losing because Monkey go crazy
My favourite cars this season weirdly is coulson! Gives you a suprise with the rocks and hawks deck!!
I really don't get the vehemence against Krakoa. It's not a great location, but it does make the game a less monotonous experience... you have at least 2 turns to play ahead, both players are affected symmetrically, you get to play out Turn 6, and you get to see what Krakoa plays before committing to end turn. It's not all that different from even a location like X-Mansion fundamentally. I agree we should see some more unique and interesting locations that provide neutral effects or benefits, but honestly, don't hate on Krakoa.
Same
Most of the locations they mentioned I don't mind. Even Krakoa. But, since Ego already exists, that reduces the excitement of having Krakoa in a game. Also, when Krakoa was the Hot Location, I was trying to learn how to play Sera, so I did what I avoid doing when there's a Hot Location which is removing it (with Scarlet Witch or whatever).
The locations players complain the most about are the ones that seemingly remove their agency. I like having some kind of restriction in how I can play cards, but too much of it can be suffocating. Also, if a design feels repetitive, it's less exciting or interesting to see it in-game. Like Rickety Bridge when Death's Domain already exists.
I was just talking to my friends today about how I want a punisher buff. I feel like cards like him and Ronin, where you have to work extra hard to meet their condition, they should have a bump in ability power.
Like there is no reason they should match devil dino and captain America when they are so much easier. They should have at least +1 power more than those.
Krakoa would be good if it took control of your hand and played a card/cards specifically to itself **unless it is already full**. At which point you can play your own turn 5.
For those of us in the US (especially those who don't listen to BNL), Kraft Dinner is Mac and Cheese.
Shuri x2 in her location is good. I think just making her a 5 cost would stop the x4 play with the Taskmaster coming on 6
When a randomly slapped down iceman counters magik, one of the most game affecting cards in the game.
I wonder if it's viable for Shuri to do something like. "At the end of the game, double the power of one of the other cards". Give it real gamble vibe.
Been trying out a Shuri/Destroyer/Nimrod/Zola deck. Been having some fun success. Can feel a bit clunky, but overall can be a surprising turn 6
I wish your enthusiasm was contagious. Your experience with the game is vastly different from mine...
They should have a mirror match mode. Both players can either choose or draft cards but can only pick 6 and both players cards are used to make the deck that they will both play.
I did have an awesome mindscape game where Machine world was also on the board so I played a huge card to put it in my opponents hand and then take it back. Mindscape usually sucks but at least it has potential to be interesting
Dude, a 2/2 doctor strange would be dope! I've tried to make a Sera move deck work and it often just feels more value to do Sera surfer.
Shuri being X2 to next card in same location would be really interesting. No more red skull into cosmo lane, leaving Armour as the only defense option. This means you can only defend red skull Or taskmaster.
Maybe this would open more Sauron Shuri deck lists or bring Arnim zola back into the taskmaster mind games. I think many people wouldn't feel like this is enough, but I think its realistic without "leader-ing" her.
Damn caught this early. Love your vids Cozy!
Krakoa disrupts turn 5 set-ups for bug turn sixes. Its value is that it favors slow and stead decks over turn 5 into 6 burst decks. Do I want it every game? Of course not. But location disruption is a core element of snap. If you want a deterministic game, chess and go are right there for you. But since snap already has you seeing 75% of your deck each game by default there has to be variance coming from somewhere. YMMV
Leader
On reveal:. Add a random card of the same cost as all cards played by opponent at each other location.
Not a fan of nerfs but considering Shuri.. technically she's a direct upgrade to Forge but the jump in effectiveness is not proportional.
P.s. appreciate the props for Negasonic. Loving that card.
Turtle Puzzle 7 was massively underrated IMO. Not as good as Turtle Puzzle 4 (obviously!) but still up there.
I recently picked up sentry and I love him..he's good with zero and viper and Cosmo . a 4/ 10 is really nice. And zero sentry on 5 to atuma armor on 6 is really strong.
A good nerf for Shuri decks could be that Taskmaster copies the power of the last card the opponent plays. It would feel more true to the character and could be a reason to actually use Ghost.
One thing I hate about move is that all the cards are shoved into 2 and 3 cost with heimdall being the only big tool.
Good episode- buff nick fury and Hawkeye.
Great video guys! Is their any insight on if the Devs are aware or working on Sentry crashing PC Steam client versions? I want to use Sentry but I cant with the constant crash once the void is summoned. No issues on Ipad or Iphone, thanks for all the great info guys!
The Q&A text would be better on a less complicated background. Sure, most are just listening anyway but it's not very legible while on screen. White text on a plain background would increase contrast and you won't need the drop shadow behind.
Wouldn't Shuri be better off jus giving +4 to the next card played, I think her intention was to boost Black Panther so that still doubles Panthers base power which is essentially the same without making skull and others too powerful.