THESE Cards NEED to be NERFED | BUFF Candidates | Developer Q&A | The Snap Chat Ep. 19

Поделиться
HTML-код
  • Опубликовано: 29 дек 2024

Комментарии • 907

  • @cozysnap
    @cozysnap  Год назад +99

    Did y’all like the Dev Q&A segment? 🤔
    Side note: If we had Ben Brode on the Snapchat, what question(s) would you want us to ask him?

    • @mewletter
      @mewletter Год назад +1

      Where do I submit suggestions to the developers directly? lol

    • @luiscontreras5206
      @luiscontreras5206 Год назад

      Do you know what is the big issue that we having on this community that nobody is speaking about because everybody mostly everybody’s getting too used to it. The first feature is the people using PC and being able to to choose which server they want to play in I seen a lot of manipulation with this in the past for other games Number to this freaking deck tracker is a big issue one of the biggest one. From my knowledge, this game is considered to be a mobile game, so what is a PC players have a huge advantage over everybody else. For one you don’t have to waste a lot of energy of the brain trying to remember what cars were playing or which type of debt your ponies are using, because while using a dead tracker, you can really look at the cars that he’s playing then go look up online and see what deck is using on another tablet screen. And why is it that none of these detractors or for iOS platform phone yes is there for the iOS laptops but not for the phones this is when this is going to be one of the most expensive games to play. Now I have to buy a decent laptop so I can take a vantage of people having a deck tracker and being able to manipulate the system and take me to a server where a lot of people is not playing that can people get spots on low level players

    • @animalunleashed3812
      @animalunleashed3812 Год назад +7

      Could Human Torch be changed to a 0/1 card? That would protect him from Killmonger, and allow him and Iron fist to be a good combo from the start of a game.

    • @callumsharpe761
      @callumsharpe761 Год назад +1

      Hey for shadow king what if you made his ability work against ongoing as well like “all cards at this location has its base power”

    • @joe.5103
      @joe.5103 Год назад +5

      Also why the Heck does Kang reset snaps but not RNG?! That’s the opposite of what it should do if you wanted healthy game play.

  • @Ironoxe
    @Ironoxe Год назад +237

    I wish hulk was like she hulk but for power instead of cost. +1 power for each unspent energy last turn but I do like the idea of him being Bruce banner too 🤔

    • @joseph2000117
      @joseph2000117 Год назад +30

      That is actually really cool and creative

    • @alexg234
      @alexg234 Год назад +16

      Sunspot?

    • @Ironoxe
      @Ironoxe Год назад +9

      @@alexg234 lol but it would work more like a she hulk but with its power dependent on the amount of unspent energy last turn. I dunno 🤷‍♂️ i just figured she hulk is actually played why not do something similar with hulk.

    • @Rybob1987
      @Rybob1987 Год назад +3

      @@alexg234 I think they meant buffing it's power by keeping it hand with each unspent energy per turn

    • @KinngMe
      @KinngMe Год назад +3

      Nice idea 💡

  • @TheBoredCertified
    @TheBoredCertified Год назад +50

    A “Play History” tab/list has to be my #1 request. Glancing away and not seeing a card get discarded and having no way to go back and check is such a mind boggling exemption from the game to me. It can’t be that hard to add.

    • @theoneking7004
      @theoneking7004 Год назад +4

      Especially if it gets rid of a card you revolve your deck around

    • @taheedzacharyahmed5653
      @taheedzacharyahmed5653 Год назад +6

      even if they made it when sokovia discards a card you can check what was discarded by tapping on the location. same for moon knight, you could tap on moon knight to see what was discarded from your hand

    • @pascalsimioli6777
      @pascalsimioli6777 Год назад +1

      ​@@taheedzacharyahmed5653 That's cool, I didn't know that. But we still need a match history to see how you're doing with wins and losses

    • @Chainsawsb
      @Chainsawsb Год назад +2

      Every card game I've tried had some sort of log. Even if it was bad, the log still existed. It drives me nuts that this game doesn't have one

    • @CANWEGETMUCHHIGHERRRR
      @CANWEGETMUCHHIGHERRRR Год назад

      ​@@Chainsawsb The game lacks a lot of things I can't get my head around not having them, match history, friend list, logs etc

  • @TheBlott2319
    @TheBlott2319 Год назад +60

    Fun topic for a future episode:
    What cards that don't currently have an animation would you like to see one added?

    • @yaden16
      @yaden16 Год назад +9

      Thanos?

    • @jiendor729
      @jiendor729 Год назад +3

      Sauron

    • @Bari538
      @Bari538 Год назад +1

      psylocke

    • @Add3Mana
      @Add3Mana Год назад +7

      ​@@yaden16 Definitely Thanos. Give me that power running up thanos neck like in the movie. Lol

    • @benspouse9840
      @benspouse9840 Год назад +2

      Shadow King

  • @seththehex
    @seththehex Год назад +25

    In regards to Nimrod's true value, I just want to say one word: Move.
    Kingpin allows you destroy Nimrod by moving him to his location on turn 6. Kingpin also puts pressure on your opponent to play around the effect. They'll probably try to fill the Kingpin location to prevent an Aero pull but they won't expect you to use Kingpin's effect for your own benefit. On turn 6 you can Heimdall, Doctor Strange OR, my personal favourite, Iron Fist + Hulk Buster on top of Nimrod for two 9-power Nimrods. Feels just like playing Multiple Man in Pool 2. Hulk Buster resolves and attaches to Nimrod, then Iron Fist's punch moves him into Kingpin to destroy him. The leftover 2 energy can be used to play Carnage where one of the Nimrod clones is going to land for more Nimrods. Doctor Strange to move Nimrod to Kingpin, which leaves energy for Deathlok or Venom to get more destroy value. Obviously, Shuri works to help power up your Nimrod if you have her. If your opponent does Armor on top of Kingpin you can use Enchantress to strip away the Armor.
    Some other destroy cards play well with this setup, too. Who hasn't played Bucky on turn 2 only for an Armor to be played there before you can destroy him? Well, Kingpin fixes that, too! Put Bucky down on 2 to bait the Armor and then move Bucky to Kingpin to destroy him and get that surprise Winter Soldier. Carefully positioning cards like Vulture and Dagger helps you get a bigger payoff from the Heimdall move but does kinda spoil that you plan on playing some sort of move effect - also, careful not to knock them into Kingpin.
    I think hybrid move/destroy is going to be a great home for Nimrod.
    I'll put my current deck list below. I've made some adjustments but it's helped one of my friends climb from 30-75 since the start of the season and the highest she's ever gotten before this is rank 64. Though, I'm sure some of that success can also be attributed to the changes they just made to ranked. It's also not going to dethrone Thanos or Shuri Zero decks as top decks anytime soon but with some knowledge of when to snap and when to retreat against those decks I'm still managing to get cubes from them. Though, that skill is vital for most decks. There's still a lot of room for improvement so feel free to share your thoughts/feedback. I'm also working on a guide that I'm happy to share if you want to make a video out of it - I haven't seen a lot of other people mess around with the idea.
    Iron Fist, Bucky Barnes, Carnage, Venom, Doctor Strange, Vulture, Hulk Buster, Kingpin, Shuri, Enchantress, Nimrod, Heimdall
    Okay, that was a lot more than the one word I said I wanted to say.

    • @LaurenWhatever
      @LaurenWhatever Год назад

      Love it! I was just thinking last night about building a Nimrod/Kingpin deck. Nice to hear it works!

    • @kd8691
      @kd8691 Год назад +1

      Good luck stuck in rank 30

    • @seththehex
      @seththehex Год назад +1

      @@kd8691 Are you saying you're stuck in rank 30 or that I'm stuck in rank 30?

    • @Chainsawsb
      @Chainsawsb Год назад +1

      I had a deck built like this but completely forgot about the hulkbuster + iron fist interaction! I'm going to try to build this again

    • @Axeloy
      @Axeloy Год назад +1

      Very sick!

  • @jc00500
    @jc00500 Год назад +162

    imagine if orka worked like lizard. he might actually work well with zero or luke cage

    • @bluesapphire6446
      @bluesapphire6446 Год назад +17

      Yes, this is fantastic rework idea for him.

    • @mysticalbeing8943
      @mysticalbeing8943 Год назад +8

      how bad is orka giganto is 6 14 on its own

    • @thesamuraiman
      @thesamuraiman Год назад +9

      ​@mysticalbeing8943 Orka wont be a 14 if you pull him with Ghost Rider

    • @asterhogan1
      @asterhogan1 Год назад +7

      The only thing I could think of is luke cage giving you free high powered cards with no drawback besides easy shangchi targets

    • @green8342
      @green8342 Год назад +3

      Orka and namor, so we can just enchantress them, or even sauron, luke cage, even leech would buff them

  • @akearney1014
    @akearney1014 Год назад +29

    Would love to see a choice pack every season. If you reach a certain level in the season pass you get a pack where you can choose one of the new cards being introduced.

    • @him2674
      @him2674 Год назад +1

      i really like this idea, a choice reserve or something.

    • @Chainsawsb
      @Chainsawsb Год назад +1

      This is a great idea

  • @jakefulton2125
    @jakefulton2125 Год назад +6

    Two very small things at the top of my wish list..
    1) more card backs and more accessibility to those card backs.
    2) the ability to pin variants in the shop

  • @newellturner7778
    @newellturner7778 Год назад +11

    I think a draft mode would be amazing. They could even do MTGO style ghost drafts, where it's possible to build a deck with any card in the game, but they don't stay in your collection after the draft ends. People would at least get to play with the cards, while maintaining the collectability factor.

  • @duchypuchy
    @duchypuchy Год назад +27

    Love to see Elektra being mentioned as deserving a buff. I have started a new account last week to cleanse my palate from the current meta and was reminded how helpful Elektra was in Pools 1 but completely dropped off afterwards (partially because it was replaced with Killmonger, partially because of its low power).

    • @xHusDanx
      @xHusDanx Год назад

      All she needs is zero cost and power 2 and you do the wong mystique shuri Odin on her broken

    • @paulakroy2635
      @paulakroy2635 Год назад

      Elektra is a tech card you can run in zoo deck that’s very good against zoo decks. The problem is nobody runs zoo cause kilmonger exists

    • @xHusDanx
      @xHusDanx Год назад

      @@paulakroy2635 lol so does thanos and his rocks

    • @paulakroy2635
      @paulakroy2635 Год назад

      @@xHusDanx the problem with thanos is the lockjaw bringing in big stuff

    • @alexspeedwagon3701
      @alexspeedwagon3701 Год назад

      Not every card needs to be useful at all stages of collection levels, though. Elektra has a niche of being the best pool 1 hate card and- imo- that's totally okay, even if that means she's eternally useless past that. Not every card has to be- or should be- good, they just need to do something for the game as a whole. Elektra does that even now.

  • @SaiBowen
    @SaiBowen Год назад +46

    "Ugh, how am I going to get through today?"
    Cozy & Alex: We got you fam

    • @AlexanderCoccia
      @AlexanderCoccia Год назад +11

      GOT U FAM

    • @TonyKalashnikov
      @TonyKalashnikov Год назад

      @@AlexanderCoccia Love your content, as someone whos played alot of cardgames from yugioh to hearthstone to gwent, Marvel Snap does have that uniqueness that hooked me more than the others, the flavor and feel of the cards, the fast paced game design, its the best and u guys are the best content creators of all card games ♥

  • @AdderMoray
    @AdderMoray Год назад +10

    How I would personally balance Elektra:
    1/1 > 1/1
    On Reveal: Reduce a random enemy 1-Cost card at this location to 0 power. It cannot be moved or destroyed.
    Because there is currently nearly no reason to play Elektra when Killmonger is an option. This gives her utility. Resetting Sunspot, rendering Nightcrawler, Nova, and Titania entirely useless, all while having them take up a spot on your opponent's board.

    • @kevinrosales2284
      @kevinrosales2284 Год назад

      Deadpool would be a dead card then

    • @TaskMaster5
      @TaskMaster5 Год назад

      ​@@kevinrosales2284 he would not. And even then in a few games he'd have a non armor counter. Deadpool should be getting blown up the same turn he is being dropped so if you have priority you're good. If you don't then Elektra isn't going to tag him anyway. If you just set him out with no destroy option to follow right off he gets hosed just as hard as he would with armor anyway.
      Elektra hoses far better targets than Deadpool anyway. Deadpool would only worry about Elektra of your opponent reads your soul on turn six and drops her in Deadpool's path when the Elektra player doesn't have priority. So at that point it's on the Deadpool player to work around the priority system just as everyone else does.

  • @ABPOSE5
    @ABPOSE5 Год назад +18

    Literally as you were talking about Shadow King, I got him from Coulson and won Quantum Realm against a solo powered up Sunspot. It was so perfect timing.

    • @ydgmdlu
      @ydgmdlu Год назад +2

      That incredibly specific win condition is exactly why Shadow King is a bad card. The effect isn't bad per se, but the large set of circumstances that have to be in place for it to work (playing it in an appropriate deck, against an opponent with a certain kind of deck, in one of few favorable locations, with the correct reveal priority, all in the context of a favorable metagame, which the current metagame isn't) make Shadow King belong in no decks over other more consistent and generally useful cards (particularly Shang-Chi, and to a lesser extent Valkyrie). Getting Shadow King from Agent Coulson probably offers the best use case for this card, since you're not putting it in the deck list and the surprise factor can't be beat.

    • @sgtnubbings6501
      @sgtnubbings6501 Год назад

      Only time I've ever really had a "good" use for him has been from Coulson pulls too for an unexpected play, though also I've only tried him very few times, like a Cerebro3 deck I tried for a bit that wasn't great. There are just other more consistent cards you can take over him in pretty much any scenario that will provide better value imo.

    • @yodaid764
      @yodaid764 Год назад +1

      I've poo pulled SK from Colson twice recently, but when I dropped him, he didn't do anything. Not sure if that is a bug.

    • @TheDelinear
      @TheDelinear Год назад

      If he was s3 I think he'd be seeing a fair bit of play right now with the Shuri meta, but still feels too costly.

  • @AlexanderCoccia
    @AlexanderCoccia Год назад +11

    Another amazing episode Cozy!! Love the developers Q&A part, we're very fortunate to have a development team that communicates with us as much as they do. Keep being awesome, and see you next week!!

  • @topocakes
    @topocakes Год назад +5

    Make Hulk a 4/4 that gains 4 power at the end of every turn. Art starts as Bruce Banner but becomes Hulk at 12 power and if you cheat it out early it can be a 16 power Entropy Hulk.

    • @DudE-xh7no
      @DudE-xh7no Год назад +1

      This is a great idea, but maybe a 4/2 then

    • @topocakes
      @topocakes Год назад

      yeah, that's a bit more reasonable.

  • @scrox018
    @scrox018 Год назад +13

    "It's never a problem until it happens to you" that applies to everything even cards we ”like/have to” play and never want to be on the other side of.

  • @CommanderCody103
    @CommanderCody103 Год назад +3

    Space stone is actually the biggest problem. It enables so much from extra lockjaw pulls to getting into hard location. They should change it to work like cloak where other cards can move to this location like cozy said.

  • @Emmersu
    @Emmersu Год назад +1

    17:46 mystique also copies from the graveyard. Like if a dino gets destroyed by Shang and then you play mystique she still copies it

  • @Thisisjustmynameguys
    @Thisisjustmynameguys Год назад +5

    Shadow King Rework:
    6 cost, 1 power
    On reveal: Set all cards on the field to their original base power

    • @paulakroy2635
      @paulakroy2635 Год назад

      2 niche for a 6 drop except for negative.

    • @gregmcphersonii5477
      @gregmcphersonii5477 Год назад

      Just wreck move decks

    • @Thisisjustmynameguys
      @Thisisjustmynameguys Год назад

      @@paulakroy2635 it’s anti Shuri red skull
      It stops Surfer
      It stops Negative
      It prevents Hazmat Cage
      It hardcounters Knull
      It stops Patriot Zoo
      But it costs your turn 6

  • @scrox018
    @scrox018 Год назад +17

    💯 agree on the thematic events. I've wanted this since the game dropped. Creating games here you have to put together decks that are mostly surrounded by a group from a highlighted storyline. Like this season we are in now, it would be awesome to encourage people to play X-Men characters from the House and powers of x storyline. Encourage players to read the story and get into the characters and design decks using at least 6 of the characters in clever ways. You could include this in the ranking to break up the meta for a week.

  • @smb963
    @smb963 Год назад +5

    I’ll continue to say this on every video 😂😂 but these podcasts and videos between you and Alex are legit the main reason that I play snap as much as I do. Really wanna say thanks and we appreciate all the hard annoying work that comes into making videos ❤ much always cozy 🎉🎉🎉

  • @davidestabrooks211
    @davidestabrooks211 Год назад +1

    I feel like its not that Elektra needs an ability rework necessarily but that Killmonger is just way to strong. I feel it is the same problem with Leech that it is not that his effect is bad but that he hits far to wide for his cost.Personally I would also add Professor X to the problem list because he has very little counter play.

  • @JackNapier187
    @JackNapier187 Год назад +6

    What about Black Bolt? No one mentions buffing him. I never see him and for obvious reasons with so many better 5-costs.

  • @Qase4Productions
    @Qase4Productions Год назад +2

    I agree the Hulk character in Snap needs some love. However, I think they should leave current 6/12 vanilla Hulk as-is and print a new card "Bruce Banner: Hulk" with a different effect like they did with Spiderman. My suggestion would be a 2/2 with the effect "After 3 other friendly cards are destroyed while this is in play, transform into Hulk (6/12)" (but I'm not a game designer, so maybe something else would be better lol).
    The cards Misty Knight, Shocker, Cyclops, The Thing, Abomination, and Hulk serve a very important purpose: A benchmark for players to associate cost with power (particularly important for newer players). If a card has less power-for-cost than any of these, then you must use it in a situation that would benefit you more than these benchmarks. This comparison is an important tool for players to understand the relative value of a card in any given situation, and make deckbuilding choices accordingly. For example: I am a player that just opened a Knull and I am super hyped! I quickly make a deck with Knull in it (or just slam it into an existing deck), but it does not get over 12 power with any sort of consistency. Therefore I should reconsider putting Knull in this deck, or I should change my deck to create more situations where Knull gets over 12 power.

  • @kingwhipsy
    @kingwhipsy Год назад +3

    Your Bruce banner idea is neat. If he was like a 1 power 2 energy card thst turned into hulk if your opponent reached a certain power threshold at the location he gets played to.

  • @chadjerry418
    @chadjerry418 Год назад +1

    I just pulled Orka through reserves few weeks back and honestly this card is super awkward. There are so many other cards that can replace him and even Cosmo + Destroyer drops 18 power on one location plus he does get countered by Shang Chi, Aero and Enchantress. He is situational in Electro Ramp Ongoing deck and Hela ( for power dump) but other than that this card is super awkward . Maybe Shuri Orka could work? Idk, this card needs a serious rework.

  • @sgtnubbings6501
    @sgtnubbings6501 Год назад +4

    I love the idea of music tracks playing along with cards, even for say the duration of that turn or something. I'd play so much more Captain America in decks even if it was just for him shouting "Avengers Assemble" and the Avengers theme kicking in.

  • @Hephaestus_God
    @Hephaestus_God Год назад +1

    I got some here:
    - Sunspot: "Always starts in your opening hand" (I figured I'd add this since my opponent always has it on turn 1 100% of the time anyways)
    - Shang Chi: lets add "Always reveals last" to it. Nice and balanced
    - Mbaku': "Can't be drawn. Jumps to a location that can win you the game (if possible) after the game ends" Similar to captain marvel. This was actually a real buff I wanted. Still a 1/2 at base so it won't effect the game that often but can also help with draws now.

  • @daviderusso6105
    @daviderusso6105 Год назад +3

    I would appreciate the following Orca rework:
    6 cost, 16 Power
    All friendly cards here get -2 power.
    That way you still keep the "underwater cards want to be alone" flavour, but make him far less restrictive and more fun to play.
    This version would work great in a Luke Cage deck as well as the usual zero decks.

    • @paulakroy2635
      @paulakroy2635 Год назад

      Cards being unique over > cards being viable. I would much rather see okra be buffed in way that makes her something to enable unique instead of another Luke cage twrget

    • @daviderusso6105
      @daviderusso6105 Год назад

      @@paulakroy2635 well he would be certainly more unique than he is now, since he is basically just a slightly bigger Namor.

  • @bodybagbilly
    @bodybagbilly Год назад +1

    My Leech fix: He only negates your text boxes for 1 turn. He will maintain his release valve nature with the counterbalance of his low power, but him getting cheated out early will no longer wreck your day which is why he is seeing so much play right now anyway.

  • @mr_manager
    @mr_manager Год назад +5

    Idea for Aero: she should work like Mr. Fantastic, in the sense that she can only move cards adjacent to her.

  • @ConradSly
    @ConradSly Год назад +1

    Bishop feeling great with Angela and Darkhawk in bounce decks, with Beast and Falcon allowing you to play out Iceman and Korg a bunch of times. Not a meta breaker, but definitely the most fun I've had in a while and the sequencing is wild and fun. I've been getting Bishop to 10 or more power in about 60% of my games with it. No one expects the Darkhawk on 6 in this deck either, it's fun times! You often end up with Angela around 8-9 power, Bishop around 10, and Darkhawk around 12-14, which is a decent spread of power, and Beast allows your to reposition things if you need to, usually Angela for more procs.

  • @SaiBowen
    @SaiBowen Год назад +4

    I would love to see "Featured Cards"; but I think they would have to be S1 and S2 for fairness. Like maybe for 48 hours, if you include Quicksilver in your deck, you get 1 extra cube per win or something, or 50 credits for your first 5 games.

    • @joeyfobear790
      @joeyfobear790 Год назад +1

      great call dude. givin some love to those early pool cards we forgot about. could spice up the meta n I’d be here for it

    • @Gaze73
      @Gaze73 Год назад

      Extra cube would break the game, everyone could just run agatha quicksilver to get infinite.

    • @SaiBowen
      @SaiBowen Год назад

      ​@@Gaze73 If someone wants to run Agatha Quicksilver for 48 straight hours and maintain a positive cube rate, they deserve infinite.

    • @Gaze73
      @Gaze73 Год назад

      @@SaiBowen At CL3000+ Rank 60-80, Agatha wins 54.54% of games; -0.17 cubes per game. With the extra cube that would be +0.37 per game. The current highest winning card is taskmaster at +0.3. You could just lay on the couch, watch tv and press end turn with Agatha for ez cubes.

    • @SaiBowen
      @SaiBowen Год назад

      @@Gaze73 Literally could not care less bud, feel free to suggest your own change.

  • @pascalsimioli6777
    @pascalsimioli6777 Год назад +1

    Can we please get a way to earn more boosters for a specific card? I want to bling my deck and I'm tired of wasting boosters and credits on cards I don't like because I need to progress on my collection. I've been playing since launch and I have 0 gold or ink.

  • @wizzopq
    @wizzopq Год назад +5

    I'd love to see a new rare/ultra rare split that generates a borderless version of the card

  • @victormanjarinsala2253
    @victormanjarinsala2253 Год назад +1

    I think they should distribute the 4 monthly cards: 1 season pass, 1 pool 5, 1 pool 4, 1 pool 3. Cards like Stature, Shadow King or Ghost... Could be perfectly added directly to pool 3 and no one would die. This would fix a lot of the problems with new cards. Also non competitive game mode where you can build any deck with any card even if you don't have it, just for the kicks, could be nice so people can play with new toys that they can't use otherwise.

  • @peterholmes-gw4cr
    @peterholmes-gw4cr Год назад +4

    I would love a draft based mode! I’ve loved watching you guys play random decks through draft mode against other streamers!!

  • @Mojo1800
    @Mojo1800 Год назад +1

    35:45
    This might not be a hugely popular take, but I really, really do not like the idea of an unranked mode. As Alex mentioned, it will divide the player base which is already a problem that we have now. But also, a good ranked system should provide players with fun games as it is. Low-rank (bad) players should play other, low-rank players, and high-rank (good) players should play against other high-rank players. From my understanding, SNAP doesn't do a great job of this, but the fix isn't to create a casual mode, making these issues even worse, but to work on and fix the mode we have now.
    Adding an unranked mode just allows for 80+ rank players to randomly match into 20 rank players with less than half the total available cards. You could fix this by subdividing the player in casual, but at that point you're just reengineering a ranked system without the rank, why bother? Not to mention, doing this would divide the players even more, now across two ranked queues, and skill/collection levels.
    The current system is fine, I do not think we need a casual mode. At best, I could understand the implementation of a 'practice' mode, where you can just play out hands without an opponent to get a feel for the general curve of your deck and experience how your deck plays with various locations.
    BUT WHO KNOWS IM A DUMBASS WITH DUMBASS OPINIONS DONT LISTEN TO A RUclips COMMENT FOR ANY SERIOUS SUGGESTION

  • @stevenpierce5041
    @stevenpierce5041 Год назад +5

    Hulk should shuffle the locations like Quake from wherever he is played. Makes sense with his animation. Along with a buff to 14. He's Hulk and should be powerful.

    • @ahshhddhhdhdhdhdshehe2905
      @ahshhddhhdhdhdhdshehe2905 Год назад

      14 power is too much when destroyer has only 15 power

    • @quentinlee5912
      @quentinlee5912 Год назад

      I think itd be interesting if he ruined all three or maybe the two other locations but I think it would make the games too samey

    • @stevenpierce5041
      @stevenpierce5041 Год назад

      @@ahshhddhhdhdhdhdshehe2905 if you think Hulk and Destroyer are equal it is. Hulk would destroy Destroyer in canon. My opinion of course.

  • @chadcrider2020
    @chadcrider2020 Год назад +1

    I'd love to see something done with locations. I don't have a problem with the bad locations, but there are far too many times, where we are seeing 3 bad locations. The goal of the game is to play cards, and there are too many times where you are fighting the game board more than the opponent. To see they are adding another "play for you" location this month just has me not wanting to bother playing while that has the increased chance to appear.

  • @RetroMaticGamer
    @RetroMaticGamer Год назад +3

    I don't get why you guys are so confused about Taskmaster. His text is absolutely clear - he copies the power of the last card you played. No exceptions listed. Doesn't matter if that card (e.g. Red Skull) was destroyed, it's still the last card you played. It would be illogical if Taskmaster DIDN'T copy it.

  • @itslordsnow119
    @itslordsnow119 Год назад +1

    Make Elektra a 2/3
    They should give Elektra a Bleeding effect, where if there isn’t an opposing 1-cost card when she is revealed, she can give a random opposing card at this location bleeding for 2 rounds (lose one point at the end of every turn).

  • @Antycarr
    @Antycarr Год назад +3

    I've actually had a lot of luck with Orka. No one expects it!

  • @mjalejo9375
    @mjalejo9375 Год назад +1

    What I wanna see is the cards that was discarded and destroyed should be viewable. Like a discard pile, a graveyard.

  • @tardooorhundu-gf5xq
    @tardooorhundu-gf5xq Год назад +4

    The best way to fix Redskull is to allow Shuri multiply his Ongoing ability as well.

  • @MyStolenUser
    @MyStolenUser Год назад +1

    Potential Leech change: Leech's effect only effects cards for a single turn. This doesn't revert cards played though, they would still have no ability after the turn ends. It still does its job for disrupting turn 6 combos, but it prevents early shut downs on turn 4 whilst still having an effect.
    Example: if you played Leech on turn 4 thanks to electro or Wave, the opponents hand would be leeched for turn 5 but once that turn is over, then the cards in their hand revert back to normal. It's probably not a perfect fix but it's an interesting idea imo.

    • @ydgmdlu
      @ydgmdlu Год назад +1

      Turn-four Leech is not necessarily stronger than turn-five Leech. Earlier Leech means that the opponent has an additional draw to get a useful card. I think that the best solution is fewer cards get affected by Leech, like three cards randomly or the leftmost three cards.

  • @John-Dennehy
    @John-Dennehy Год назад +3

    With Hulk, every time he is 'destroyed', he should instead gain +2 power.

    • @theoneking7004
      @theoneking7004 Год назад +1

      Or he gets a bit more power if there’s a higher power card in the same lane. But his power would be 8-10 to start.

    • @AgentRavioli
      @AgentRavioli Год назад

      that would be absolutely busted lmao. A 12 power card that cant even be shang-chi'd because he would come back stronger.

    • @John-Dennehy
      @John-Dennehy Год назад

      @@AgentRavioli it doesn't need to start at 12 with a 6 cost. Hell, you could even add a Bruce Banner card that turns into the Hulk if destroyed.

  • @trevorpyka2052
    @trevorpyka2052 Год назад +1

    Why does nobody bring up switching in borders on the cards that you already have. Like Iceman looks great with a blue border, but I want to upgrade him for more card backgrounds and to unlock more cards. I should be able to go back to my base Iceman and set his border back to blue but maybe this time all the effects stay and the border is animated and glowing.

  • @timmo8846
    @timmo8846 Год назад +3

    Love your collabs guys. Very nice balanced opinions about the game/ Thank you for bringing up key points that we're all feeling. It's good to know our favorite content creators and championing the cause.

  • @glengaines4286
    @glengaines4286 Год назад +1

    You can’t counter everything. It’s just how it works. Though a well placed Shang will solve a fair amount of your problems.

  • @Barkley2883
    @Barkley2883 Год назад +3

    What do y'all think of changing Hulk's power to be similar to Rhino, ruining the location he's in or ruining a random location?...I feel that it fits his character well.

  • @Rancher.Rancher
    @Rancher.Rancher Год назад

    My changes based on the cards you showed.
    ---Buffs---
    Elektra - 0/0 - This change is simple, but may make her even a bit more over swingy on turn 6.
    Elektra Take 2 - 1/-1 - Ability Change - On Reveal: Destroy the lowest cost (Or power) card at either side of this location other than Elektra.
    Magik - 5/5 - Simple Buff.
    Magik Take 2 - Added Text - This cards cost cannot change. This might be a nerf/buff, but will overall I think may her play ever so slightly better.
    Nick Fury - Ability Change - On Reveal: Add a random and 6 drop to your hand, its cost is set to 4.
    Hulk - 6/13 - Simple
    Hulk Take 2 - 6/11 Ability - At the end of each turn this card is in your hand this card permanently gains +1 Power.
    Giganto - 5/12 - I think this might be a hot take though and the worst on the list.
    Shadow King - 2/2 - Honestly. Just do it, see what happens.
    Orka - Delete the card.
    Orka Take 2 - Fire the person who designed all the Atlanteans'
    Orka Take 3 - I really have nothing. The whole Archtype needs looked at. Maybe just let them be in lanes with each other without getting interrupted. That might be too powerfui though...
    ---Nerfs---
    Sunspot - 1/0. Same as your thoughts
    Sunspot Take 2 - 0/-1 - Fuck it, butcher'em.
    Red Skull - I'm gonna skip to Shuri in this case because I think it'll take Red Skull out of the equation when you hear what I have to say about the card.
    Shuri - Ability Change/Reword - The next card you play with 9 or less power has its power doubled. This lets it still be a strong card and setup plays as big as Red Skull or Typhoid Mary, but only slightly.
    Leech - As much as I'd get hit hard in the comments here... I think Leech is fine and should stay the way he is. That being said, if I said to do anything...
    Leech Take 2 - 4/4 - Ability Change - 2 cards in your opponents hand and 1 card in their deck lose all abilities.
    Time Stone AND Space Stone - Just renerf Thanos. Wtf were they even thinking with the buff to begin with...
    ---My Buff Wishlist---
    Baron Mordo - Ability Change - Your opponent draws a 6 drop and its cost is increase by 1.
    Baron Mordo Take 2 - Ability Change - Your opponent draws 2 cards, their costs are increased by 2. (Max 6)
    Baron Mordo Take 3 - Ability Change - Ongoing: Whenever your opponent draws a card increase its cost by 1. (Max 6)
    Crystal - 3/3 - I don't think I've ever seen Crystal played EVER against me.
    M'Baku - Ability Change/Reword - Same, but if he prioritizes lanes that would win/break ties.
    M'Baku Take 2 - Ability Change/Reword - Same, but Double his power if he is played from the deck by his own effect.
    And that was my Ted talk.
    Sincerely, A Card Gamer

  • @jacobsigler7680
    @jacobsigler7680 Год назад +8

    Always look forward to The Snap Chat! Re: Magik, what if she had the Chavez/Domino/Quicksilver effect and was always drawn on turn 5? Similarly to Chavez emerging from another dimension, could be like Magik emerging from Limbo

  • @lunalane
    @lunalane Год назад +1

    where are those players playing at? 72% of my games were bots last season (yes, I keep a spreadsheet) from rank 25-83. it is not better this season.
    an idea for hulk would be to get stronger if opponent has a 9+ power card at the same location (literally hulk gets angry)

  • @thomasodenkirk6444
    @thomasodenkirk6444 Год назад +3

    Can I get a like? I just made it to infinite for first time. And I never want to do it again 🤣. Props to all the players who do it every month 👏 🙌 💪

  • @MagerBlutooth
    @MagerBlutooth Год назад +1

    Notable factor about buffing Hulk is that it also affects Gamma Lab. I am hoping they revisit Leader to make it see play again without taking things back to square one. In the comics, Leader lost his powers for a time before getting them back, so it would be on-brand to the character too.

  • @dragonz1920
    @dragonz1920 Год назад +4

    Something I think would be interesting to ask ben brode would be how the team chooses the next marvel character to create a card for.

    • @browdy4025
      @browdy4025 Год назад +1

      I like to think they duel in marvel snap for it

  • @LordOfTheMovie1
    @LordOfTheMovie1 Год назад +2

    Don’t touch my Taskmaster. The card can only be as good as any other card in the game.
    Related, I think the problem with the Shuri meta is Red Skull. He just feels overtuned to me.
    Some thoughts on a nerf for him: 5/10 and add This card has +5 to his ongoing or 5/12 and change his negative to add +1 to opposing cards.
    I think Magik should be a 4 drop.
    Leech should be changed to “remove the abilities of cards in your opponent’s hand for the next turn.”
    Thoughts?

  • @Drutay88
    @Drutay88 Год назад +5

    I want Draft mode and bot (practice) mode where I can test new decks without losing anything.

  • @sierraj7480
    @sierraj7480 Год назад +1

    task master also happens after quantum realm but every other card usually has on reveal first and location affect after

  • @TheOmegaRage
    @TheOmegaRage Год назад +31

    Nerf all cards. Make them all 6-1 and no abilitys.

  • @thedizude2005
    @thedizude2005 Год назад +2

    I so want a draft style vs mode, or even a super customizable vs mode like you and your opponent play the exact same deck, or you and your opponent each get to pick a location and then there’s one random one. Stuff like that

  • @nickwoff
    @nickwoff Год назад +1

    Nick fury should give you three random 6-cost and then make the first card you play next turn free.

  • @TheHammerIRJ
    @TheHammerIRJ Год назад +1

    To add to the wishlist I think it would be really cool to be able to make avatars from our cards. Give us the avatar frame and we can apply it to any card that we own. This also allows us to show off our variants with their inks or gold backs. We could still potentially get avatars for cards we don't own in caches or whatever.

  • @thirdgearpinned3249
    @thirdgearpinned3249 Год назад

    The two ideas I had for Hulk are 1: He could ruin the locations either side of where he is played so he acts a bit like Rhino and actually smashes something. Example: If he is played at the middle location he ruins the left and the right.
    2: He could actually throw a random friendly card from a location to another, acting a bit like Juggernaut but on your side of the map. This could help the move archetype out.

  • @GSCustomCards
    @GSCustomCards Год назад +1

    For alternative formats: they could do a series 1, 2 and/or 3 game mode.
    Where you can only use cards of that series. But they should also add that as an option for searching in the deck builder.

    • @sharksantillan2844
      @sharksantillan2844 Год назад

      I thought it could work as different leagues, from series 1 League until Unltd

  • @Lokiwanderer
    @Lokiwanderer Год назад +1

    I’d love to see short character bios, abilities, groups they belong to etc. One of the fun things I remember from childhood card collecting was turning the card over and reading about the characters that I knew nothing about.
    Bruce Banner absolutely needs to exist. Maybe function like Bucky Barnes. Needing to take damage. Except it wouldn’t count as a destroyed card and he would transform in to the hulk. That mechanic is already in the game from Gamma Lab. Then could be a 6/6, taking more damage would add another 5 power. Or ignore the power ramp and just have him come out as a 6/13, from a possibly lower 3 cost Bruce banner.

  • @DanteInformal
    @DanteInformal Год назад +2

    My wishlist is two things: an unranked system like you two discussed, and a way to dust my unwanted variants for gold or credits. I have so many pixel variants that are ugly as sin and I wish I could just get rid of them for gold or credits and spend my in-game currency on variants I actually want. Or even if I just could put in a preference of "please don't give me any more pixel variants because I hate them", my collection building experience would be improved.

  • @revirescogaming
    @revirescogaming Год назад

    One thing I really wish you could have is a way to all the variants of a card in the app. I don't need to see the different color and effects. Just being able to see all the different renditions by artist would be great. Allow you to see which variant you really want to get and upgrade

  • @liunr7286
    @liunr7286 Год назад

    My list of balance changes:
    Leech - Abilities are temporarily removed for 1 turn. This makes it so its unchanged when played on t5, but trying to cheat him out with time stone or lockjaw will be much less effective.
    Red Skull - Power reduced to 12, ability increases enemy power by 1 instead of 2. Remains a 5/7 when theres 4 enemy cards, but only becomes a 24 from Shuri.
    Shuri - Can only double the power of the next card played in her location. More telegraphed and guts Arnim Zola strats.
    Taskmaster - Cannot copy power from a destroyed card.
    Time Stone - Doesn't draw a card
    Space Stone - On the next turn, cards can be move towards the location instead of away. Makes it so Lockjaw can't continue cycling.
    Aero - Reduce her power to 5.
    Sunspot - Change him into a 2/2
    Nimrod - Change him into a 4/4. At best he's a more telegraphed Dr. Doom. Reducing his cost would give time to set him up more

    • @fightanddebate2682
      @fightanddebate2682 Год назад

      Why buff nimrod?? He just came out! And people spent money. Can’t keep needing cards people spend money on.

  • @Orionhart
    @Orionhart Год назад +2

    Aero needs a nerf. 6 cost or half her power or an ability change. She's too prolific.

  • @gydmedia
    @gydmedia Год назад +1

    One thing I would like to see added is cardbacks, avatars, and titles added to the shop. Or change the token shop to let us pick the cards we want to buy instead of waiting and hoping they will show up. I would also like a chance to pick and choose my own variants, instead of the Daily Deals.

  • @Jo3Duk3
    @Jo3Duk3 Год назад +1

    If and when you get a dev on the Snapchat I just have one question. Will we be able to pin shop variants in the future. I think it would be a great addition.

  • @curtishastings8425
    @curtishastings8425 Год назад

    I think you should be able to pick between two or three decks right before a match starts, so if you see a player that you went up against before, and you know the style deck that may be playing or thinking that playing, you are able toswitch a deck right before the match

  • @adamdufty2536
    @adamdufty2536 Год назад

    One of the biggest problems with buffs and nerfs is that there is such a huge divide between different segments of the player base. You have those that spend and have most of the tier 4 and 5 cards unlocked, then you have the f2p and cheep to play that may have a couple tier 4 and 5 cards, and are still working on unlocking some of tier 3, and finally the new or casual players that only have a random selection of cards from tier 3 unlocked. Given that divide, its hard to tell how much an issue a card is if less than 0.01% of players have actually unlocked it.
    Buff Suggestion:
    Magik - Add: "Effects cannot increase Magik's cost above 5" (guarantees she is playable turn 5 if she is in your hand, but still allows her to be played early by effects)
    Wishlist:
    - Alternate Art for cards created by Cards (Eg Hood, Squirrel Girl, White Tiger)
    - New cards available free to all during launch month, then removed for those that have not purchased or pulled the card. (This would let all players try the new stuff and give a good sample of play to know early if they need buffed or nerfed before players purchase them)

  • @NovasGouda
    @NovasGouda Год назад +1

    Maybe Red Skull at 5 11 power and gives the enemy +1 instead. So now it still has the same power drawback (making Red Skull essentially a 5 7) but lowering his doubled effect from shuri down to 22…still kind of crazy but maybe it’s a start.

    • @RandomPerson-gf6gd
      @RandomPerson-gf6gd Год назад

      How about
      Red Skull. 5,7. Gains 2 power for every empty spot on the enemy’s side of this location. Makes it a 5,22 at best instead of a 5,22 at worst

  • @ivoluijendijk5529
    @ivoluijendijk5529 Год назад +1

    Thanks for another great podcast guys. Great content as always!
    I came from SNAP from another IP-heavy (SWGOH) and loved the thematics in such games. Create themed decks and play out games that fit Marvel storylines would be amazing. I'd love to see a 'challenge' mode, where you build certain themed decks and play in a PvE environment to master these challenges.
    I know SNAP isn't really for PvE, but I'd love to see this.

  • @0errab0
    @0errab0 Год назад

    Question: Is She-Hulk currently bugged? I've noticed that When I draw her in my opening hand and skip both turn one and two, her cost will only drop to 4 (when it should be 3). I'm not sure if it's working as intended but it's quite frustrating to not be able to drop her on turn three in the deck that I'm running, she becomes a less powerful Hulk in my deck beyond turn three. I've removed her from the deck for the time being and replaced her with Leech (which fits pretty good so far).

    • @poormankowry
      @poormankowry Год назад

      She only counts the previous turn not all turns, that's not a bug

    • @0errab0
      @0errab0 Год назад

      @@poormankowry So she's not cumulative. That explains it. I guess I'll be keeping Leech over her. Thank you.

  • @DeadArizen
    @DeadArizen Год назад

    i always love the music choices you pick lol
    also like the new layout a lot, but maybe change the background color of the topics so the background doesnt blend with it as much and it'll be god tier
    maybe like silver or something a little darker would be op
    keep up the great vids!!!

  • @adamwinters4504
    @adamwinters4504 Год назад

    Cozy, another slammin video mang.
    As far as the season pass goes, is there anyway to specifically accelerate the teirs, or is its prizes mostly for under the pay wall to drive subscriptions?

  • @sharksantillan2844
    @sharksantillan2844 Год назад +2

    I think that the balance with Leech is that he only affect 1 or 2 random cards instead

  • @KillingBytes
    @KillingBytes Год назад

    41:30 Increasing the cost of sun spots would be stupid because then you can no longer destroy it with a kill monga or elektro. you just can't get rid of him then you have to play shadow king xD

  • @thomasbacon8564
    @thomasbacon8564 Год назад

    You're absolutely right that balance adjustments are *hard*. I used to work for an online card game, had so much fun but you were constantly making adjustments. The more cards you have, the harder the balance adjustments become.

  • @kaz211111
    @kaz211111 Год назад

    The problem with Shadow King is that it's niche is pretty much always outclassed by either Shang-Chi or Valkyrie. You could immediately make it a playable card simply by changing it to an Ongoing effect instead of On Reveal. You could just drop it on your opponent's Sunspot location at any time and shut it down. Against Shuri Zero decks it effectively would deny them a location. It would protect one of your locations from any Hazmat shenanigans. Back when Silver Surfer was popular it would have been great to drop on their Brood lane too for example.
    It would also be a nice change because Shadow King would become a card with a similar but more niche effect to Shang and Valk, that can actually bypass Cosmo.

  • @accidentmagnet9839
    @accidentmagnet9839 Год назад +1

    A few cards I think got forgotten about, punisher is a max of 6 power without location or ongoing assistance. There’s obviously more but specifically lower pool cards that get forgotten about should be reworked so they become relevant again. Dracula should become counterable without adding cards to your opponents deck or using magneto

    • @Dondingo4
      @Dondingo4 Год назад

      I agree, I've thought for a while now that Dracula's effect should be ongoing. Maybe give him some base power to compensate, but it still *replaces* his base power.

  • @tiagomagalhaes7032
    @tiagomagalhaes7032 Год назад

    Leach could easily be solved by one of two ways:
    1 - the effect only lasts 1 turn, so a turn 5 leach will still be strong but no more end game if you get leached at turn 3 or 4;
    2 - only hits half the cards in your hand, in a random order, so it becomes a RNG effect;
    The 1st would still keep Leach as a major card for turn 5, but would stop it being OP in Lockjaw decks that push it out turn 3;
    The 2nd would make Leach more complicated because you don't know just how much damage you will be doing, maybe you didn't hit the main cards in the opponent hand and he will still be playing his combo.

  • @Cheeseburger2469
    @Cheeseburger2469 Год назад +2

    I like the Bruce Banner Idea. Bruce as a 1/3 or 2/3 and if you are losing the game at the end of turn 5, he transforms into a 6/14 Hulk. Also, Shuri at 5 cost seems to fix a lot of things.

    • @kevbrown3760
      @kevbrown3760 Год назад

      Hulk having no abilities is designed to be a tutorial style card,, they cant give it abilities... however, How about.... hulk and Winter soldier are a playable as is for, but bucky and Bruce have that interaction that turns them into Hulk and Winter soldier.

    • @vincentinciso8642
      @vincentinciso8642 Год назад

      Having shuri a cost 5 would make her unplayable. Basically you skip turn 5 which is important only to win 1 lane afterwards.

    • @cjbee3839
      @cjbee3839 Год назад

      Putting shuri at 5 cost means you have to be confident that your opponent can’t beat over one of your other lanes. You’re putting it all on your turn 6 play. I think that would kill her entirely. It also makes your t6 play much more telegraphed, meaning at that point Shang chi becomes even more of a problem for shuri players.
      Shuri isn’t bad. Shuri doesn’t need changed. She doesn’t fit in every deck. Shuri red skull task master is just a great combo and that’s okay. The player base just needs to solve that.

  • @RMDragon3
    @RMDragon3 Год назад

    For the card borders, I think the best way to solve it would be to allow you to select the colour of the border once you have upgraded that card to infinite. Maybe using the infinite "space" effect to show you have upgraded your card a lot, but with the colour(s) you choose. This would still encourage players to upgrade and split their cards while allowing them to keep them looking as they like them. It would also give you the cool 3d and animation effects without making the border a colour you don't like.

  • @geniicube9585
    @geniicube9585 Год назад

    Hey since they added a somewhat "poker" element with the snap I would like another poker element added. How many times did you retreat and wished you could see the opponents play or hand??? How about you may pay 1 cube to see the opponents hand? Is that weird?

  • @8evenflow
    @8evenflow Год назад +1

    Loved you both as always - really enjoyed the Dev Q & A as I quit twitter awhile ago and wading through the entire Discord is sometimes time-consuming. Also liked the Leech talk. Thank you both !
    --Nightbeat

  • @kevinmalone4341
    @kevinmalone4341 Год назад +1

    Thing should be a 4/7. He's not even good in a Patriot deck. For Omega Red, I think his ability should be changed to +8 instead of +10. He's not currently viable outside of Omega Red->Iron Man->Onslaught.

  • @jackfullerton9930
    @jackfullerton9930 Год назад +1

    I reckon leech should affect the same number of cards as the turn it was played e.g. if lockjaw pulls him on turn 3 then it only affects 3 cards in opponents hand. Hopefully lessens the impact of early game leech while still retaining its utility

  • @raymondgarcia9819
    @raymondgarcia9819 Год назад +1

    I was think for Elektra they can make it like a Shang Chi, where it kills card that are 4 power or below. And obviously change the cards, power and cost.

  • @JashtheBrash
    @JashtheBrash Год назад

    Shadow King would be good if his effect was an on-reveal "LOCK every card at this location to its base power." This would disable ongoing effects, returning cards like Morbius and Devil Dinosaur back to their lower values. It might require a new card effect showing which cards can't have their points altered, but it would be a fitting counterpoint to Professor X (his nemesis) - instead of locking a location, it locks the values of the cards.

  • @Habitbol
    @Habitbol Год назад +1

    Orka proposition :
    6 energy / 8 power
    Ongoing : double its power if this is your only card here.

  • @cias55s
    @cias55s Год назад

    If I could change Magik I would make it so its cost cannot be changed by anything. So if you have her in your hand you can always play her on turn 5 but with the downside that you have to carefully consider using her in Sera/Negative decks

  • @ksemi
    @ksemi Год назад

    Besides more updates/Nerfs & Buffs, the thing I'd like to see implemented the most is a Draft mode as well as an In-Game tracker to be able to check what card has been discarded during the last turns and what's left in the deck

  • @destroyallearthlings
    @destroyallearthlings Год назад

    The reasoning for Leech from developer can also be to applied to Sandman, which is more balanced and apply restriction to both players. Both are 5 cost, so why do we need Leech?

  • @streampunkyttv
    @streampunkyttv Год назад

    My thoughts for some changes:
    -Make Hulk as Bruce Banner (maybe a 4/5) with a power similar to a hybrid of Bucky/Wolverine. When it gets destroyed, it turns into a Hulk and will jump into any lane. Makes it more like the comic character where he gets angry and changes into an uncontrollable monster.
    -Make Shuri buff uncopyable. Like if Taskmaster copies a 30 Red Skull, it only copies 15. If 30 Red Skull gets Zola, they copies return to 15.
    -Make Leech act as a Zero for your opponent in that it only effects your opponent next reveal card. Pretty much makes it an effective card especially if you have priority when you play him as it can disrupt a lot of common power plays (Aero, Cerebro/Mystiques, Wong On Reveals, Zolas, etc). Make it a four cost card and it fixes the Shuri problem as well.

  • @BananaFingurs
    @BananaFingurs Год назад +1

    If they do change Magik to be cheaper (I would like that) I do not want them to change her power. She is great in C3 to get the extra turn for Valkyrie or Cerebro. I also live Negative and would love to be able to play her more often without having to worry about Iceman or the one location that gives a random card +1 cost.