important note for people building HLODs with almost or at max memory usage, go watch a movie while it builds, it can take hours. (especially if you're using a lot of custom meshes/models)
Hey, Howtwoboss, I've been really enjoying your Dreamlands series that you have made in creative. I'm currently on the final part of Season 2 (storming the professor's base) but I have ran into a problem with the death and respawn system in that particular map. Whenever I fall down the escalator shaft, the death barrier doesn't work and I am essentially stuck at the bottom, trapped. Normally this wouldn't be a huge problem (as I can just respawn back to my checkpoint) but respawns seem to have been disabled. This means that I need to restart the game if I make a platforming mistake. It would be great of you to check that map if you have any spare time in your day🙏🙏🙏 Thanks!
Alright, thanks for letting me know! I'm guessing that's s2 chapter 9 part 3. Also, respawns are disabled as I found in longer levels without them you can manually respawn back at the start of the level and break the map. But I'll go fix that up! Edit: I just published a new version, it should be fixed very soon. The issue was that the legacy damage volume plate seems to be broken so I updated it with the newer version.
Hi. Nice video, thanks. Is there some kind of temporary files in uefn? I have a project that was at 85K, after deleting almost half of the map, half of the project was only at 82K. Which seems completely impossible to me...
Check if you have any expensive devices on your island. Billboards would be one, if they have scaling on the resolution of the text they can add up very quickly memory-wise.
You should really only do it after you've completed your project, the only thing you do while your working on it is deciding is what is included in HLOD or not. If you do it earlier, you're going to need to do it again if you add more stuff and if you do it again, usually you need to delete the previously built HLODs.
You can make more levels but you cant publish your island sadly. So there's not really a point. I'm pretty sure each level has it's own memory though, but project size remains the same.
can you make video regarding Automatic Build Reset ? Recently in my map i tried to make Build reset using timer, trigger and explosive device. But , the problem is my entire maps is deleting while the builds are reset. so i tried this again by changing this settings : Environment Damage, Structure Damage, and Build can destroy environment. But , Still i am facing same issue can you solve this ?
Structure damage is more what player-built stuff the player can destroy, and the building can destroy environment option is more for when you build does it destroy surrounding stuff to make room. Try to look in the island settings, which you can find in the outliner if you're using UEFN, the option "Environment Damage" and set that to "Player Built Only". And in the explosive device make sure the option "Damage indestructible buildings" is off and maybe make player damage = 0 and structure damage = 99999 or whatever. That should make it only destroy player-built stuff. If you hook that into a timer device then it should be automatic.
@@howtwobossthank you. let me try and update it if works for me Edit: I tried the above method, and it worked for me. However, I had to keep ‘Environment Damage: OFF’ to achieve automatic build reset. Thank You
You could try to make sure stuff like landscapes isn't included in HLOD in their details, it may cause errors. If that doesn't work, check what the errors are saying and try to find what's flagging the error in the output log.
There's an option in the edit preferences you can turn on to enable a widget that's a 2 in one for rotating and transforming, if you go edit -> editor preferences -> search up "Enabled Combined Translate/Rotate Widget" you will find it!
@@howtwoboss Yup, I forgot I had to enable it first. Thank you :) (Btw something very useful is doing a memory calculation and seeing what’s taking the most memory. For me it was 50 billboards taking like 80,000 memory)
hey i got a question i’ve been trying to do HLOD’s for a while now but it keeps failing and saying “GPU OR D3D DEVICE REMOVED” and it’s also saying my system budget is 0MB. i’ve changed cell size and loading distance to 30k cell size and 20k loading range and also 5202k cell size and 8k loading range but nothing works.. i have the HLOD’s optimized so interiors, small props, big background objects, and sub areas aren’t in it but it just won’t work and after 5-15 minutes it’ll do the error thing and i don’t get what’s wrong? i have 16 gigs of ram and 15k props (not all of them are in the hlod though) is there anyway to fix this?
A quick look online and you should try starting UEFN in DX11 instead of DX12. Now I'm not sure if this will actually work, but here's how to force Fortnite to start in DX11, 1. Open the Epic Games Launcher. 2. In the top-right corner, click on the initial of your Display Name. (aka the circle) 3. Select Settings. 4. Scroll down and expand Fortnite. 5. Check the box for Additional Command Line Arguments. 6. Type: -d3d11. 7. Relaunch Fortnite. To my understanding, UEFN should be included with "Fortnite" as it's technically an add-on. May work, may not, not 100 percent on this. Here's a link to the forums post where I found this -> forums.unrealengine.com/t/gpu-crash-d3d-device-removed-error/514360/6
yo! im new and trying to figure out how i as example: let walls stick together jk like a magnet tool so that if i push 1 wall to the other they get together? is this in uefn or do i need to like figure out how to do it?
It is in uefn! You want to turn on grid snap. If you look at all the options in the viewport at the top, you can find grid snap, just click it to turn it on and also there's a number you can change beside it for how fine you want the snapping to be.
Well you can make it so it awards the player on any event. It's pretty straight forward, if I remember, I go over the accolade device in my quests tutorial from a few months ago if you want to check it out, -> ruclips.net/video/V96gYtpnzZI/видео.htmlfeature=shared . It's not hard at all really.
important note for people building HLODs with almost or at max memory usage, go watch a movie while it builds, it can take hours. (especially if you're using a lot of custom meshes/models)
Yeah, it only took 5 minutes in the video but it can take hours for larger scale projects!
Thank you! Your videos have explained a lot of actual useful information that I haven't been able to find tutorials on. Keep it up!
Great video, a lot of useful information. Thank you friend.
Thank you for this and the other videos they really help .
I have built Hlods, but the actors are still not rendered from far away. Why is that ? (And obvisiously I have enable "Include actor in Hlods")
You're the best uefn youtuber!
Hey, Howtwoboss, I've been really enjoying your Dreamlands series that you have made in creative. I'm currently on the final part of Season 2 (storming the professor's base) but I have ran into a problem with the death and respawn system in that particular map. Whenever I fall down the escalator shaft, the death barrier doesn't work and I am essentially stuck at the bottom, trapped. Normally this wouldn't be a huge problem (as I can just respawn back to my checkpoint) but respawns seem to have been disabled. This means that I need to restart the game if I make a platforming mistake. It would be great of you to check that map if you have any spare time in your day🙏🙏🙏
Thanks!
Alright, thanks for letting me know! I'm guessing that's s2 chapter 9 part 3. Also, respawns are disabled as I found in longer levels without them you can manually respawn back at the start of the level and break the map. But I'll go fix that up!
Edit: I just published a new version, it should be fixed very soon. The issue was that the legacy damage volume plate seems to be broken so I updated it with the newer version.
@@howtwoboss Thanks bro. Looking forward to avenging Creplo!
Hi. Nice video, thanks. Is there some kind of temporary files in uefn? I have a project that was at 85K, after deleting almost half of the map, half of the project was only at 82K. Which seems completely impossible to me...
Check if you have any expensive devices on your island. Billboards would be one, if they have scaling on the resolution of the text they can add up very quickly memory-wise.
@@howtwoboss I don't have a single one (Billboard) xD
@@howtwoboss The map was all modeled by me and in total there should only be about 15 pieces
That's definitely odd then. Not sure.
Do I need to "Build HLOD" every time I enable new asset or prop to use HLOD after the initial Build ?
You should really only do it after you've completed your project, the only thing you do while your working on it is deciding is what is included in HLOD or not.
If you do it earlier, you're going to need to do it again if you add more stuff and if you do it again, usually you need to delete the previously built HLODs.
what if i make new level. will that restart the memory? or what is the purpose of making new levels inside your island?
You can make more levels but you cant publish your island sadly. So there's not really a point. I'm pretty sure each level has it's own memory though, but project size remains the same.
can you make video regarding Automatic Build Reset ?
Recently in my map i tried to make Build reset using timer, trigger and explosive device.
But , the problem is my entire maps is deleting while the builds are reset. so i tried this again by changing this settings : Environment Damage, Structure Damage, and Build can destroy environment. But , Still i am facing same issue can you solve this ?
Structure damage is more what player-built stuff the player can destroy, and the building can destroy environment option is more for when you build does it destroy surrounding stuff to make room.
Try to look in the island settings, which you can find in the outliner if you're using UEFN, the option "Environment Damage" and set that to "Player Built Only". And in the explosive device make sure the option "Damage indestructible buildings" is off and maybe make player damage = 0 and structure damage = 99999 or whatever. That should make it only destroy player-built stuff. If you hook that into a timer device then it should be automatic.
@@howtwobossthank you. let me try and update it if works for me
Edit: I tried the above method, and it worked for me. However, I had to keep ‘Environment Damage: OFF’ to achieve automatic build reset.
Thank You
Everytime I try to build HLOD's the game gives me an error after a couple of minutes, is there a way to fix this?
You could try to make sure stuff like landscapes isn't included in HLOD in their details, it may cause errors. If that doesn't work, check what the errors are saying and try to find what's flagging the error in the output log.
what is the logo between the accessory mover and rotation option below to start the session?
There's an option in the edit preferences you can turn on to enable a widget that's a 2 in one for rotating and transforming, if you go edit -> editor preferences -> search up "Enabled Combined Translate/Rotate Widget" you will find it!
@@howtwoboss thanks you
The Build HLODs button is greyed out. What do I do ?
You might have not enabled streaming first! Go into window in the top -> world settings -> find streaming and enable it! I go over it at 3:12
@@howtwoboss Yup, I forgot I had to enable it first. Thank you :) (Btw something very useful is doing a memory calculation and seeing what’s taking the most memory. For me it was 50 billboards taking like 80,000 memory)
thanks
hey i got a question
i’ve been trying to do HLOD’s for a while now but it keeps failing and saying “GPU OR D3D DEVICE REMOVED” and it’s also saying my system budget is 0MB.
i’ve changed cell size and loading distance to 30k cell size and 20k loading range and also 5202k cell size and 8k loading range but nothing works..
i have the HLOD’s optimized so interiors, small props, big background objects, and sub areas aren’t in it but it just won’t work and after 5-15 minutes it’ll do the error thing and i don’t get what’s wrong?
i have 16 gigs of ram and 15k props (not all of them are in the hlod though) is there anyway to fix this?
A quick look online and you should try starting UEFN in DX11 instead of DX12. Now I'm not sure if this will actually work, but here's how to force Fortnite to start in DX11,
1. Open the Epic Games Launcher.
2. In the top-right corner, click on the initial of your Display Name. (aka the circle)
3. Select Settings.
4. Scroll down and expand Fortnite.
5. Check the box for Additional Command Line Arguments.
6. Type: -d3d11.
7. Relaunch Fortnite.
To my understanding, UEFN should be included with "Fortnite" as it's technically an add-on. May work, may not, not 100 percent on this. Here's a link to the forums post where I found this -> forums.unrealengine.com/t/gpu-crash-d3d-device-removed-error/514360/6
@@howtwobossthank you so much! i haven’t tried it yet but, would going into fortnite and switching my thing to 11 also work?
Well as I said, Fortnite should include UEFN, so it should make fortnite AND UEFN launch in DX11.
yo! im new and trying to figure out how i as example: let walls stick together jk like a magnet tool so that if i push 1 wall to the other they get together? is this in uefn or do i need to like figure out how to do it?
It is in uefn! You want to turn on grid snap. If you look at all the options in the viewport at the top, you can find grid snap, just click it to turn it on and also there's a number you can change beside it for how fine you want the snapping to be.
@@howtwoboss alr ty
Www , the best creator
how do i add xp to my island?
You want to use the Accolade device!
@@howtwoboss what is the easy way to use it?
Well you can make it so it awards the player on any event. It's pretty straight forward, if I remember, I go over the accolade device in my quests tutorial from a few months ago if you want to check it out, -> ruclips.net/video/V96gYtpnzZI/видео.htmlfeature=shared . It's not hard at all really.
@@howtwoboss thank you
why can't they make it to where u can pay for more memory?
Pay to win etc etc. Gives an unfair advantage to other creators.