You can also customize the items inside the default chest by creating the chest in Fortnite Creative in-game and then jumping into UEFN to edit that chest details; an index with items will appear and then you can add any weapons like if it was an item spawner. . By default the chests do not have the item index like item spawners but the ones created this way you’ll see it in URFN. Great tutorials! I saved your creator code in Fortnite, thanks for everything!
Can you somehow make a tutorial how to change the storm, like adding clouds change texture of the storm wall because the new rewind royale map has the old hexagon storm
Is there a tutorial on how to customize the dots that appear on the HUD? For example when I grabbed a coin on a map it didn't appear white or purple but with a custom design?
You can't add more inventory slots unless you use something like Verse, which again will be really complicated. You could try using a combination of item granters and removers to remove the old pistol and then give the player the better pistol by using a conditional button that you need gold to activate or something.
@@howtwoboss idea : isn't possible to do only with devices something like drop weapon ingame (clik-drag) in a box (mesh) that will travel with you always like a pet. to actually store items and restore them back like from a movable chest that is always following you?
@@gameswownow7213 You would need to code verse for it interface could be anything, a UI menu would be best option as its better for performance, but you could also have a vault on a map or bank basic system would be the same, you save unlocked or found items/weapons in your player map in verse
That would actually be what you want to do, there's a good tutorial by InsaneUEFN, ruclips.net/video/G3GaECZHxkk/видео.htmlfeature=shared that goes over using controlling material parameters of a UI material in the sequencer. There's also this tutorial too ruclips.net/video/VZ4lz0jN0kI/видео.htmlfeature=shared
If you mean the custom chests having a rare version, you can duplicate the two static meshes, override the material with a material that's more fancy or something like gold, then just hook up a set of different item granters with more rarer items.
You can also customize the items inside the default chest by creating the chest in Fortnite Creative in-game and then jumping into UEFN to edit that chest details; an index with items will appear and then you can add any weapons like if it was an item spawner. . By default the chests do not have the item index like item spawners but the ones created this way you’ll see it in URFN. Great tutorials! I saved your creator code in Fortnite, thanks for everything!
We Need Fortnite porting tutorial
If nothing comes out on the 16th creative wise when season 4 launches it should be out then! Maybe the 17th, depends.
Can u share the fbx files for the chest? im terrible at blender....def will give u many shouts in my map
Can you somehow make a tutorial how to change the storm, like adding clouds change texture of the storm wall because the new rewind royale map has the old hexagon storm
Is there a tutorial on how to customize the dots that appear on the HUD? For example when I grabbed a coin on a map it didn't appear white or purple but with a custom design?
is any way possible to add more items to the inventory, for ex pistol L 1,2,3 etc and switch to them for an RPG game for ex
You can't add more inventory slots unless you use something like Verse, which again will be really complicated. You could try using a combination of item granters and removers to remove the old pistol and then give the player the better pistol by using a conditional button that you need gold to activate or something.
@@howtwoboss idea : isn't possible to do only with devices something like drop weapon ingame (clik-drag) in a box (mesh) that will travel with you always like a pet. to actually store items and restore them back like from a movable chest that is always following you?
@@gameswownow7213 You would need to code verse for it
interface could be anything, a UI menu would be best option as its better for performance, but you could also have a vault on a map or bank
basic system would be the same, you save unlocked or found items/weapons in your player map in verse
make a loading bar tutorial using trackers and ui widgets
the fn discord suggests to use a material and a cinematic sequence 💀
That would actually be what you want to do, there's a good tutorial by InsaneUEFN, ruclips.net/video/G3GaECZHxkk/видео.htmlfeature=shared that goes over using controlling material parameters of a UI material in the sequencer. There's also this tutorial too ruclips.net/video/VZ4lz0jN0kI/видео.htmlfeature=shared
i cant see the details button
Go into window in the top, then click on any details 1-4, it should make it reappear.
is it possible to do this method but make rare chests have better loot
why am i getting primal weapons?
could i make rare chest have better loot
If you mean the custom chests having a rare version, you can duplicate the two static meshes, override the material with a material that's more fancy or something like gold, then just hook up a set of different item granters with more rarer items.
First 👀👀👀