Creating CUSTOM LOOT in Fortnite Creative/UEFN! (Lootpools, Floor Loot, Custom Chests etc)

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  • Опубликовано: 25 окт 2024

Комментарии • 19

  • @Ultimatenievesgaming
    @Ultimatenievesgaming 2 месяца назад +2

    You can also customize the items inside the default chest by creating the chest in Fortnite Creative in-game and then jumping into UEFN to edit that chest details; an index with items will appear and then you can add any weapons like if it was an item spawner. . By default the chests do not have the item index like item spawners but the ones created this way you’ll see it in URFN. Great tutorials! I saved your creator code in Fortnite, thanks for everything!

  • @50yel
    @50yel 2 месяца назад +8

    We Need Fortnite porting tutorial

    • @howtwoboss
      @howtwoboss  2 месяца назад +5

      If nothing comes out on the 16th creative wise when season 4 launches it should be out then! Maybe the 17th, depends.

  • @302millerz8
    @302millerz8 7 дней назад

    Can u share the fbx files for the chest? im terrible at blender....def will give u many shouts in my map

  • @fab555trainspottingandmore
    @fab555trainspottingandmore 2 месяца назад +1

    Can you somehow make a tutorial how to change the storm, like adding clouds change texture of the storm wall because the new rewind royale map has the old hexagon storm

  • @skytex_gk
    @skytex_gk 2 месяца назад

    Is there a tutorial on how to customize the dots that appear on the HUD? For example when I grabbed a coin on a map it didn't appear white or purple but with a custom design?

  • @gameswownow7213
    @gameswownow7213 2 месяца назад +2

    is any way possible to add more items to the inventory, for ex pistol L 1,2,3 etc and switch to them for an RPG game for ex

    • @howtwoboss
      @howtwoboss  2 месяца назад +4

      You can't add more inventory slots unless you use something like Verse, which again will be really complicated. You could try using a combination of item granters and removers to remove the old pistol and then give the player the better pistol by using a conditional button that you need gold to activate or something.

    • @gameswownow7213
      @gameswownow7213 2 месяца назад +1

      @@howtwoboss idea : isn't possible to do only with devices something like drop weapon ingame (clik-drag) in a box (mesh) that will travel with you always like a pet. to actually store items and restore them back like from a movable chest that is always following you?

    • @TheClungeFarmer
      @TheClungeFarmer 2 месяца назад

      @@gameswownow7213 You would need to code verse for it
      interface could be anything, a UI menu would be best option as its better for performance, but you could also have a vault on a map or bank
      basic system would be the same, you save unlocked or found items/weapons in your player map in verse

  • @alien31ita
    @alien31ita 2 месяца назад +2

    make a loading bar tutorial using trackers and ui widgets
    the fn discord suggests to use a material and a cinematic sequence 💀

    • @howtwoboss
      @howtwoboss  2 месяца назад +2

      That would actually be what you want to do, there's a good tutorial by InsaneUEFN, ruclips.net/video/G3GaECZHxkk/видео.htmlfeature=shared that goes over using controlling material parameters of a UI material in the sequencer. There's also this tutorial too ruclips.net/video/VZ4lz0jN0kI/видео.htmlfeature=shared

  • @WinterFoxi
    @WinterFoxi 17 дней назад +1

    i cant see the details button

    • @howtwoboss
      @howtwoboss  17 дней назад

      Go into window in the top, then click on any details 1-4, it should make it reappear.

  • @nyc.khaliii
    @nyc.khaliii 2 месяца назад

    is it possible to do this method but make rare chests have better loot

  • @jasfasd4341
    @jasfasd4341 Месяц назад

    why am i getting primal weapons?

  • @nyc.khaliii
    @nyc.khaliii 2 месяца назад +1

    could i make rare chest have better loot

    • @howtwoboss
      @howtwoboss  2 месяца назад

      If you mean the custom chests having a rare version, you can duplicate the two static meshes, override the material with a material that's more fancy or something like gold, then just hook up a set of different item granters with more rarer items.

  • @chinonoob3219
    @chinonoob3219 2 месяца назад +1

    First 👀👀👀