The BEST WAY To Make Snow Texture And Snow Biome In UEFN
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- Опубликовано: 11 сен 2024
- Ok, finally, here is the BEST WAY to make snow in UEFN. I put a few sample displacement maps over on Patreon if you want to help support this channel, if not, go get your own! There are lots of them out there for free for sure.
I post ALL THE CODE in these tutorials along with pre-release and custom tutorials over on Patreon: / membership in the "Tech Based Tutorials" tier. JOIN IT!!
Here's a great beginner's VERSE tutorial: • Easy Beginning With UE...
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Mate your an absolute legend. I've been looking for ages trying to find out how to get a snow paint and you have shown me how. Thanks
No problem 👍
amazing solution thanks for sharing this !! made my week with how cool my snow level is now. thank you!!
Hero. You just answered so many questions that I couldn't find the answers to elsewhere. Thank you!
Glad I could help!
Hi can you do a tutorial on the battle bus system?
Great video !
Thanks! What do you mean though? As in floating in from up high? I think it's just a cinematic that ends for the player when they jump and then they spawn where the bus is... Dunno really
@@GraemeBull I don't see any tutorial on it but it's mainly the possibility of jumping while on the bus that poses a problem to me.
Do you think it is possible to make a tutorial?
I was even able to see a video which showed the bus with the button to jump and it said that it was done with verse however no tutorial was posted following this video
@@SkyXon maybe, I don't have a lot of time and also have a lot of other requests on the list
@@GraemeBull Ok thanks anyway..
Wow, so much easier than expected, thank you so much! I never thought you could simply copy/paste restricted materials like that.
Glad I could help!
BTW it seems like the vfx goes very far, maybe forever. So my guess is that the vfx is actually following the player around. Which would be smart from Epic, because for performance, it's much better to have the vfx only show where the camera of the player is.
best uefn tutorial i have watched thank you so much!!!!!!!!
You're welcome!
This is a great creative way to make snow. Thanks for sharing
Thank you! Cheers!
great tutorial, thank you for your videos!
My pleasure!
Another amazing video! Great work Graeme!
Thanks!
This helped me for biomes! Thank you!
You're welcome
Hey Graeme, would you be able to do some tutorials on powerups like there is on the box pvp maps
just look in the list, I've done 5 so far
I need help because it won’t let me use it as a paint
Great tutorial!
Thanks!
My message log (bottom right) is not displayed. What do I have to do to make it appear?
Thank you very much for your videos. If it would be possible, could you please make a video about, “how to display your total points, that were saved over several game, as a Ui for the player. So that the Ui ( game points ) automatically updates in real time after each point change?” Like for a rank system.
That would be amazing! 😌
Appreciate your videos and the effort. They helped a lot!
Glad they help! Sure, I'll put it on the list
And last thing, I tried to make a blizzard too, I duplicated the VFX to have 10 of them, but only one of them is shown in the game. Kinda makes sense that they don't want to kill performances. I even did a full Push Changes, and set my graphics to max (direct x 12 with everything in Epic, on an RTX3090) and I could still see only 1 vfx. My old laptop with a 950M does'nt show any vfx whatsoever :)
that's interesting, I would have thought it would have a compounding effect too
Nice video Graeme! Could you make a tutorial on how to create an in-map settings changer activated by a button or by shooting (e.g. a sensitivity or keybind changer)?
What? I don't understand what you're looking for
You can't change app settings from a game
how to I get back my normal paint? I don't want it white anymore, and want my sculpting to be grass and rock again like the starting paint
Yea, the only problem is the first one ruins every texture, and the biome way wouldn't be able to be used as a paint, so the biome of snow you placed will be permanent. Is there a possible way to get a snow paint that doesn't ruin other textures and can be used kinda like the sand texture?
not sure, this is the way I'd do it and then blend with normal maps. I don't think there's another way.
can you do this in chapter 2 terrain
Can you make a tutorial on how to get custom crosshairs, fov slider and scretched res?
I'll put it on the list
@@GraemeBull thankd
i cant open the details for the terrain in outline :(
Thanks for the vid. But the snow is like yellow/brown for me. Any way to fix that?
not sure... sounds weird
For some reason Snow VFX Spawner does not work when the round starts. I found a reddit post where someone had the same issue. It might be a bug, idk. Does it work properly in 28.00?
Thank you!
You're welcome!
ty for the video mate. is there any way to add more paint layers than 7? haven't found a solution yet.
I'm not sure, I haven't messed with that much. I think so...
again, Awesome tutorial! thx
Just rift your players around
But it's like a 2vs2 with 3 lives each one. How can they spawn there after dying??@@GraemeBull
use the Respawn function
Thank you so much! Do you happen to know how to make the snow sparkle like in BR?
probably just need to make your own niagara effect so the particles have some reflectivity
At 3:43 i dont have this window. What do i have to do ?
You double click on the material to open up the material editing window.
You go to windows and click details 1 then it will appear when you double click on landscape :)
Is there ways to important landscape materials like from quixel bridge and sketch fab?
never tried
can you please make a tutorial on how to make aimbot/wallhacks for my superhero map? thanks
I'll put it on the list
Thanks
No problem
Thank you for the video ! But i have a problem with the snow effect, i don't understand why it doesn't show in game, any idea ?
Unfortunately I don't, it works really well for me
I thought about it more and it's most likely the graphics setting you are on. Check that.
@@GraemeBullOh i didn't think about that, thanks !
I'm looking to do something like this. I have 3 different landscapes in my project (Athena grass, athena ice that was used here, and athena desert). Obviously, as 3 different landscapes, they dont blend together. I want to use this to make the default landscape and the different biomes will blend together by using the same textures as paint on the first landscape. How would I go about doing this and finding the textures to put into that customisable material?
you might need to add a fourth landscape and then mix in between? not sure, doesn't sound easy
@@GraemeBullMy wording here is not too great. There is a customisable material in the content drawer, I was wondering how I could use that to create a landscape, with my default grass and its layers, but also with a snow paint to blend the biomes together. I am keeping my 3 landscapes but If I made a material with the usual paints but with snow too, I could in theory paint snow to make it seem like they are blended. I would then use this new material on my main landscape
How do we make footprints appear on a custom snow material????
Set the material for the ground to be "snow". It doesn't work when we just set it for white with displacement map
@@GraemeBull I want to clarify my question. I am not trying to paint the footprints in. I want the footprints to appear as the character steps on it. Leaves the footprint behind, so that it can be followed, tracks.
@@bereastudios I don't believe there is a way to do that
@@GraemeBull we shall find it
I probably misunderstood what you meant initially. I found the physiques material property for the paint layer. In there I set it to snow for physiques and that fixed it! Thanks!@@GraemeBull
can u do box pvp with super abilities in verse in uefn l will pay u for code give me feedback asap
Sure 10k.
@@GraemeBull nice joke mate
10k is cheap, I actually wouldn't do it for less then 25 to 40k I think
@@GraemeBull 10k for a boxfight? and 40 is unreal why so much?
@@Underwate_explorersit really depends on the game concept, but the idea is not to look at this as a "how much am I worth hourly" but instead "how much is the game worth" and value yourself from there.
Bruh it crashed my uefn
damn.. that sucks