HOW TO MAKE CUSTOM PROPS IN UEFN/ CREATIVE 2.0

Поделиться
HTML-код
  • Опубликовано: 20 дек 2024

Комментарии • 302

  • @MustardPlays
    @MustardPlays Год назад +206

    Wish I could subscribe twice!

  • @Skits_King
    @Skits_King Год назад +107

    Thank god you exist

    • @flouncycreates6515
      @flouncycreates6515 Год назад +3

      ​@Gold Star Studios thank God YOU exist!

    • @M00NY779
      @M00NY779 Год назад +1

      Bro your using gods name………….😢

    • @M00NY779
      @M00NY779 Год назад +1

      But Ty god

    • @M00NY779
      @M00NY779 Год назад +1

      @Gold Star Studios Ty god that UUuUu exist

    • @jeanmerejo1046
      @jeanmerejo1046 Год назад +2

      God is great

  • @echo_endless
    @echo_endless Год назад +31

    You're probably gonna be my main source of tutorials for UEFN, keep up the good work!

  • @Ongez
    @Ongez Год назад +64

    I never made anything in creative but I've been developing with unreal since ue3, so hearing that they finally implemented the verse scripting language was kinda exciting, sadly, as it stands now, the scripting doesn't do much, you can't access simple game-play classes / anything useful with it and using that whole devices thing you mentioned in your video seems more troublesome than actually coding something.

    • @Richytoons
      @Richytoons  Год назад +19

      I see how it looks to UE devs but that how fortnite creative works. Think of devices as blueprints, very simplified

    • @RPGkanon
      @RPGkanon Год назад +4

      @@Richytoons he’s absolutely correct man, blueprints should be coding not devices.😊

    • @DDDTJ
      @DDDTJ Год назад

      @@RPGkanon bro

    • @MrChipChap
      @MrChipChap Год назад +2

      For people like us who have been using creative 1 this whole time instead of unreal editor it’s perfect though, because that’s exactly what we work with. It’s basically just an advanced creative, for now at least

    • @Headshots_fn
      @Headshots_fn Год назад +1

      Verse is going to always keep evolving and growing eventually it’ll be as advanced or even more advanced than Blueprints and C##

  • @krytenyt
    @krytenyt Год назад +7

    I was literally looking for this right now!!!! Thank you for the awesome content!

  • @dogboi76
    @dogboi76 Год назад +3

    There's also somewhat of a replica to anim blueprint graph with alot of functions carried over but I feel like there's stuff we can potentially already cheese to make some wacky creations

  • @autisticblood5123
    @autisticblood5123 Год назад +3

    I would give anything in the world for the klombo model to have the animations like from ch3s1, the model of Klombo in this fits so perfectly! I love it!

    • @LunarXZ_
      @LunarXZ_ Год назад

      Someone will make it eventually

  • @fancybusinesspigeon3879
    @fancybusinesspigeon3879 Год назад +2

    Ngl. Fortnite’s tutorial confused me more. So thank you, you and mustard helped me actually learn fr lmao

  • @AlanAstle
    @AlanAstle Год назад +16

    It's awesome that you created a section in this video showing how to use blueprints in UEFN, which is something I wasn't expecting to have access to. I am wondering what would be the Verse script version of the blueprint?

  • @NostalgiaFocus
    @NostalgiaFocus Год назад +1

    I did this, but when I attach a prop manipulator to it and modify its health, it doesn't work, and it's still indestructible. Anyone know what I might be doing wrong?

  • @rumad19
    @rumad19 Год назад +2

    @Richytoons How do i make my static mesh a prop if it doesn't show up under the "static meshes at 3:13?

    • @alexarnett5943
      @alexarnett5943 Год назад

      He responded to another comment and said to instead hit the green "add" button in the top left, click skeleton mesh. Then add your skeleton mesh in. Hope it helps!

    • @rumad19
      @rumad19 Год назад +1

      @@alexarnett5943 Hmmm.. Whenever i add the skeletal mesh in, it shows up, with the animation too, but in-game it comes out as a big red cube that says i still cant pick it up. Is there a setting I need to add to make it the actual character?

    • @alexarnett5943
      @alexarnett5943 Год назад

      @@rumad19 In the video, his also shows as a red cube. But it goes away after he pushes the changes. If you haven't, try pushing the changes out. If that doesn't work, I don't know what it might be.

  • @eternalentertainment9561
    @eternalentertainment9561 Год назад +1

    Learning uefn as much as possible, animation tutorial would be awesome

  • @jackyielding3764
    @jackyielding3764 Год назад +5

    All we need now is his animation files and we can re animate him 1:14

  • @FishingWithDane
    @FishingWithDane Год назад +4

    could you do a video how to import things in like kolombo? for me the files wont show up

  • @xrxk1ngx
    @xrxk1ngx Год назад +1

    If you figure it out, id love to see you make custom working vehicles into a tutorial!!

  • @Scatterbrained.mp4
    @Scatterbrained.mp4 Год назад +2

    I've never played around with ANYTHING related to the unreal editor, and as such, I struggle with things that experienced devs can do in about 2 seconds because i'm a newbie. So this might sound like a kinda dumb question to someone like you but...
    *how do you import your own/custom static meshes?*

  • @MaxMiL4N
    @MaxMiL4N Год назад

    Omg. Thanks. I wanted to know how to manipulate custom props with creative 1.0 phone and devices.. and I see your video. Great as always ❤

  • @Logic_is_dumb
    @Logic_is_dumb Год назад +3

    Bro your amazing good content

  • @Republic-Studios1
    @Republic-Studios1 Год назад

    I love that Batman tumbler

  • @the_bronies_clips
    @the_bronies_clips Год назад

    i've been waiting for u to upload since creative 2.0 came out😭

  • @Redbulletin76
    @Redbulletin76 Год назад +2

    Nice i will rewatch this when console can use this

  • @RIPSKULLY
    @RIPSKULLY Год назад +2

    I am having problem with the 3d model, for some reason it doesn't pop up in the static mesh list after the building prop part

  • @Shiftless
    @Shiftless Год назад +1

    Hey! When i do this, sometimes the prop doesn't have any collision and u can go inside of it + u can't use the prop-o-matic on it. Is there any fix for this?

    • @zymori
      @zymori 10 месяцев назад +1

      Hey, did you ever figure this out? Thanks in advance

    • @BallerStudioFN
      @BallerStudioFN 9 месяцев назад

      Need to know this aswell

  • @skelly_0684
    @skelly_0684 Год назад

    Id say seriously make UEFN tutorials your new thing. I think this will be huge for your channel! Thank you.

  • @GhostEdits1234
    @GhostEdits1234 Год назад +1

    Ah yes kolumbo

  • @corneliuscoven
    @corneliuscoven Год назад +1

    dude, you're amazing thank you so much :D

  • @thynicia68
    @thynicia68 8 месяцев назад

    Hello, I'm sorry to bother you (and sorry for my bad english) : I just modeled a sword in UEFN so now it's good I made the blueprint as you did (until 6:31) but now, I have a problem : I don't find anything to make it "being" a weapon usable in my game I only have the "building" version. I can't interact properly with. do you know how to make my sword into a weapon ? I thank you for your video (soooo useful !!) and thank you for the time you put into all of this !! =) have a nice day ~

  • @PelinalWhitestrake9147
    @PelinalWhitestrake9147 Год назад

    I already have the feeling that someone will create a subnautica-based game

  • @BenjiYoutube
    @BenjiYoutube Год назад +2

    I love UEFN

  • @Aless08
    @Aless08 Год назад +1

    I have a model that for some reason divided into multiple pieces. By dragging all of them, I could create the model. But they're still multiple meshes, how can I merge them into a single one and be able to use them for the blueprint class?

    • @herredgy
      @herredgy Год назад

      The meshes aren't joined together in your fbx file.
      If it's as in regular Unreal, when importing your static mesh there is an 'Advanced' drop down menu that will have an option to combine your meshes into one.

  • @diaco
    @diaco Год назад

    Thanks, amazing tutorials! I am trying to make custom doors, is it possible to automate the process (make a re-usable blueprint of it) or do I have to add a device next each door to make them interactive ?

  • @BLACKEDOUTX
    @BLACKEDOUTX Год назад +2

    Is there anyway to combine props and make them into one? Like I'm trying to make a cherry blossom with "treeit" I like the tree itself but the leaves look like ass. could I just take the bushes from fortnite, make them pink and permanently place them with the tree?

    • @Richytoons
      @Richytoons  Год назад +3

      I will have a tutorial for that tomorrow but technically yes

    • @BLACKEDOUTX
      @BLACKEDOUTX Год назад

      @@Richytoons also is there any way to change the texture of builds? Like cone floor ramp wall?

    • @BLACKEDOUTX
      @BLACKEDOUTX Год назад

      Unreal Engine 5 Tutorial - Level Instancing

  • @jonesyfn136
    @jonesyfn136 Год назад

    do you plan on a video for animating skeleton meshes? or cinematic sequence? i really need to learn that

  • @djtommycreatives
    @djtommycreatives 4 месяца назад

    Hello boss, great video!
    Do you know if there's any way to set a custom prop so it can be used in a prop hunt?
    Thanks in advance!

  • @ravenshowcoolguy
    @ravenshowcoolguy Год назад +1

    Hey do you know how to make uefn map public so I can have my friends join?

  • @yaboyroro99
    @yaboyroro99 Год назад

    Is it possible to change the amount of materials you get from props you bring in or even objects from fortnite? I have a Chromebook and can’t even get in uefn yet but I already have so many question and am very excited. I’m thinking about getting a Lenovo laptop or something

  • @pa7ri0t
    @pa7ri0t 3 месяца назад

    Did anything change in this method of creating props, cause I'm just getting 48 items list under the Static Mesh option.

  • @AL3X_69
    @AL3X_69 Год назад

    Is it possible to have you'r own skybox with skyatmosphere device? Like put a google image as you'r skyatmosphere?

  • @mikeyarchangel43
    @mikeyarchangel43 Год назад

    i edited one of my map from crative 1.0 in uefn. now when i check back in creative 1.0 its not there but its saved as a project in uefn. how do i upload back into creative 1.0

  • @Jujuscool
    @Jujuscool Год назад +1

    Can you make a tutorial to import the static meshes? and how to download them

  • @StevenBadAss
    @StevenBadAss Год назад

    Is it possible to make an animated prop or no? Because i want an animated prop that works with the prop mover.

  • @lktbaby
    @lktbaby Год назад +1

    I WANTED A LIVE KLOMBO, NOT A STONE KLOMBO, BUT IT WAS AMAZING

    • @doctorevil444
      @doctorevil444 Год назад +1

      Someone somewhere is working on that lol

    • @CentauriTheFreak
      @CentauriTheFreak Год назад

      @@doctorevil444 im trying to animate a klombo rn 😅

  • @mr78real
    @mr78real Год назад

    Shadows are not working on my assets but the do work on normal fortnight assets I put shadows on true on them

  • @GDNormalFace
    @GDNormalFace Год назад +1

    Me watching this knowing full well I play on console:

  • @wogey_yt4113
    @wogey_yt4113 Год назад

    OK so I’m trying to make a five nights at Freddy’s map but they have skeleton ashes I’m pretty sure so when I go to find them in my blueprint class, I can’t.Any help?

  • @zaya14.
    @zaya14. Год назад +1

    Hey there question can you make a video expanding on this.
    having the object show visual signs of damage like flinching when shot or hit?
    Also is it possible to add objects like walls to have partial damage like bullet holes when shot similar to rainbow siege 6
    Oh and did you make glide guy? When I was watching the vid looking at that character I noticed that the character was similar with the orange stickman body, gloves, and thought wait is that glide guy?? Then when you went to aim the gun. Thought yep definitely glide guy lol😂

  • @cobaltgames7125
    @cobaltgames7125 Год назад

    Is it possible to import hologram meshes , for a cyber punk city map ?

  • @primalmeme1491
    @primalmeme1491 Год назад

    I know uefn is new but will you be making videos about the animation and possibly haw to make a boss fight as seen in the trailer for uefn
    Or if enyone has video recommendations

  • @Warr10rNotLive
    @Warr10rNotLive Год назад

    i made a custom floor and when i start the game i cant build while im on it. with the fortnite assets that i can find in the gallery i would normally select build as a prop and i would turn it off, but even if i do that with the custom floor it doesnt work, can you help me?

  • @badwolfpro1
    @badwolfpro1 Год назад

    I followed all of this, but after importing an item, my items are not 1 item when I add it to the game. I have to assemble each piece of the item. What did I do wrong?

  • @TheBadBone23
    @TheBadBone23 Год назад

    Is it possible to add a custom vehicle mesh and make it usable in the game engine?

  • @eugene4950
    @eugene4950 Год назад

    what is he moved ? can you move item spawner after death or move location of the item somehow ?

  • @koguchipower4816
    @koguchipower4816 Год назад

    Once I've made a map on creative 2.0 on my pc, how can I add this map to my portal to play it on my ps4?

  • @catnyataa
    @catnyataa Год назад

    When I right click the empty space inside of the content browser, all it comes up with is Fab. Any fixes?

  • @elcabo3123
    @elcabo3123 Год назад

    i did this but the model i downloaded came white and i had to put the textures over it, however after making it a prop it just came white again, is there a way to save the prop with the textures attached to it somehow?

  • @CarnageCreativeFN
    @CarnageCreativeFN Год назад

    thank you this is why i subscribed

  • @TrustedBadger
    @TrustedBadger Год назад

    How did you get the klombo into the engine? If aynone could help that would be amazing

  • @jameswells4965
    @jameswells4965 Год назад

    As a PS5 Console Fortnite Creative 1.0 map creator… all I can do is shake my head, and ask myself why, I should go back to Creative 1.0, and build any more maps. I think a lot of other console Creative 1.0 creators are asking themself the same question today. Can a few extra new Creative 1.0 props, structures and devices thrown at us tomorrow, make up the difference after these high quality CREATIVE 2.0 demonstrations? Will the console Creative 1.0 builders, just patiently wait until some kind of CREATIVE 2.0 shows up for us, in weeks, months or years, or if ever? And I’m one console builder of many, that can’t afford to go out and buy a new powerful PC that can run this new CREATIVE 2.0!
    The console Fortnite Creative 1.0 builders, played a HUGE part, of Fortnite’s continued popularity today!
    I guess it’s time to take a break… and make some decisions about my Fortnite Creative 1.0 map building future.

  • @Lowcon
    @Lowcon Год назад

    This is a crazy amount of things to do to create every prop lol
    Thank you but the prop didn't spawn in?

  • @PBallard71807
    @PBallard71807 Год назад +1

    Is if possible to take imported props into a console creative island?

    • @Aquacav
      @Aquacav Год назад

      People from console can see your pc imported models but you can’t create them on your console

    • @PBallard71807
      @PBallard71807 Год назад +1

      @@Aquacav I meant if you put a custom prop on an island can you move it in console

    • @Aquacav
      @Aquacav Год назад

      @@PBallard71807 yeah you can

    • @PBallard71807
      @PBallard71807 Год назад +1

      @@Aquacav oh cool

  • @frostiegerb4484
    @frostiegerb4484 Год назад

    Can you do a tutorial on how to change terrain in the landscaping editor

  • @keyairusbowie1926
    @keyairusbowie1926 Год назад

    I’m trying to do this with a skeletal mesh but it’s not showing up is this possible?

  • @laser_gum2802
    @laser_gum2802 Год назад

    Where did you even get the klombo thing like without turing it into the prop how did you get it?

  • @KingSkull1
    @KingSkull1 Год назад

    @Richytoons how to animate and move objects in different directions and cine_camera movement (setting pathpoints to move) pls.
    also: can u force people's characters? so u dont have a cs:go mode with only shtty fortnite characters for example.

    • @Richytoons
      @Richytoons  Год назад +2

      Tutorials soon + yes you can force people in first person with the helipad trick

    • @KingSkull1
      @KingSkull1 Год назад

      @@Richytoons thx for answering. freu mich auf die tuorials. ich blick da nicht durch. but, i didnt mean first person, ive ment if u can change the character/skin you play with/control. for example change it to spiderman.

  • @gotpabloed5736
    @gotpabloed5736 Год назад +1

    How do you do this with skeletal meshes?

    • @alexarnett5943
      @alexarnett5943 Год назад

      He responded to another comment and said to instead hit the green "add" button in the top left, click skeleton mesh. Then add your skeleton mesh in. Hope it helps!

  • @goldengamerfox8852
    @goldengamerfox8852 Год назад

    Are we able to make custom weapons(not customizing existing ones) or making custom vehicles?

    • @doctorevil444
      @doctorevil444 Год назад

      I'd imagine you'd have to use 3rd party softwares for anything custom then port it over to UEFN

  • @King_Bonnie_the_ultiment_god
    @King_Bonnie_the_ultiment_god Год назад

    Thank you now we can make klombo

  • @sania-slime2742
    @sania-slime2742 Год назад

    The short information how to make a makeshift props :just learn the blender and learn to draw a textures and export into a STL file and import and there done!

  • @doggodude4649
    @doggodude4649 Год назад +1

    What do you use to get the 3d assets?

    • @Aquacav
      @Aquacav Год назад

      I feel the same way bro idk where to get them

    • @Zinkquer
      @Zinkquer Год назад +1

      sketchfab or you could rip them your self with fmodel

  • @TitoOliveiraDesign
    @TitoOliveiraDesign Год назад

    I'm having trouble using this setup to make my Custom Prop drop resources through the Prop Manipulator Override. The resources just don't drop.
    Anyone else experienced this?

  • @xspiral-w6w
    @xspiral-w6w Год назад

    2:15 is when he explains

  • @petitenananana2620
    @petitenananana2620 Год назад +1

    in the static mesh menu i dont see the model

  • @sohan6058
    @sohan6058 Год назад

    Is there a way to change prop health in blueprint instead of having a prop manipulator fit every single prop in ur game

  • @theragequitgodd
    @theragequitgodd Год назад

    What happened to verge? I liked that skin 😢

  • @TOSTER656
    @TOSTER656 Год назад

    not sure why but when i click on static mesh i cannot find my model

  • @viliamstreda2869
    @viliamstreda2869 Год назад

    can you make a tutorial for custom builds I tried it but it didnt work

  • @ThatGamingGuyAU
    @ThatGamingGuyAU Год назад

    Do you ever think we can get this on console in some sort of way

  • @apersonbeing9002
    @apersonbeing9002 Год назад

    You wouldn't happen to know how to enable mantling on prop blueprints would you?

  • @iiiSAndmaniii
    @iiiSAndmaniii Год назад

    GREAT Video!

  • @khalifbennett921
    @khalifbennett921 Год назад

    Is there a way I could make like a npc like the ones in battle royale

  • @Workstarfish798
    @Workstarfish798 Год назад +1

    Please make an animated boss fight

  • @xspiral-w6w
    @xspiral-w6w Год назад

    richy toons please help. my kolombo i download is all seperate meshes and its annoying and i dont get it

  • @tiredlust8
    @tiredlust8 Год назад

    Richy your my favorite

  • @ordinaryFN
    @ordinaryFN Год назад

    Can you take the prop some another players map?

  • @RIVAL2009
    @RIVAL2009 Год назад +1

    well mine is a skeletal mesh, how do I do it?

    • @Richytoons
      @Richytoons  Год назад +2

      go to the green plus( top right) add skeleton mesh, add your skeleton mesh in

    • @RIVAL2009
      @RIVAL2009 Год назад +1

      @@Richytoons THANK YOU SOO MUCH!!! U helped me aloooot

    • @alexarnett5943
      @alexarnett5943 Год назад +1

      @@Richytoons I did what you said to add it, but it doesn't have any collision. Do you know what to do for that? Thank you, any help is appreciated!

  • @brunoob-1
    @brunoob-1 Год назад

    Did you make a giant Quietscheentchen?
    😢

  • @419HLR
    @419HLR Год назад

    Hey, is there a way to move these props onto creative 1.0 maps?

  • @tacticalmythic7945
    @tacticalmythic7945 Год назад

    quick question where is the event graph?

  • @jakejuan-ue4pg
    @jakejuan-ue4pg Год назад

    Can we import animated objects?

  • @RedAgainstMachine
    @RedAgainstMachine Год назад

    Is UEFN free? This would explain console difficulties. Does it have the same 100,000 limit?

  • @thefunniguy69
    @thefunniguy69 Год назад

    how do i go in the game because i click start session and it says session started but it doesn't load up

  • @Shiny_shards
    @Shiny_shards 2 месяца назад

    Is there any way I could have that Batmobile ?!?!😅🙏

  • @devtadeo
    @devtadeo Год назад

    what would happen if you somehow managed to convert terrain to a Fortnite creative object?

  • @Trashdefinesyou
    @Trashdefinesyou Год назад

    Can you make a video on how to make your own custom skin to use in game?

  • @florinr428
    @florinr428 6 месяцев назад

    how can you make it so the health bar of the item is shown?

  • @BigGuyBingo
    @BigGuyBingo Год назад

    can you do this with skeletal meshes?

  • @klizixs
    @klizixs Год назад

    Richu can we do something like attaching a prop to a car to be able to drive it?

  • @creativefn6653
    @creativefn6653 Год назад

    yo smn that understant uefn pls help me if you can wuth smth?

  • @Noname-ep1oj
    @Noname-ep1oj Год назад

    Could you help me get klombo in creative in the first place

  • @poly180animationstudios
    @poly180animationstudios Год назад

    So far creative 2.0 is only fun for those who have RTX gpus, or newer pc builds, trying to edit the map in Unity Editor while editing it in Fortnite is a pain, and trying to update/puss changes is yikes. Ah modern PC gaming, gotta love it.