HOW TO MAKE CUSTOM PROPS IN UEFN/ CREATIVE 2.0

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  • Опубликовано: 22 мар 2023
  • Today I wanna show you how you can create your own props inside uefn. Which you need to create gameplay inside uefn! This is how you can create kolumbo boss and make it drop weapons!
    Twitter: / richytoons
  • ИгрыИгры

Комментарии • 303

  • @MustardPlays
    @MustardPlays Год назад +199

    Wish I could subscribe twice!

  • @Skits_King
    @Skits_King Год назад +105

    Thank god you exist

    • @flouncycreates6515
      @flouncycreates6515 Год назад +3

      ​@Gold Star Studios thank God YOU exist!

    • @M00NY779
      @M00NY779 Год назад +1

      Bro your using gods name………….😢

    • @M00NY779
      @M00NY779 Год назад +1

      But Ty god

    • @M00NY779
      @M00NY779 Год назад +1

      @Gold Star Studios Ty god that UUuUu exist

    • @jeanmerejo1046
      @jeanmerejo1046 Год назад +2

      God is great

  • @echo_endless
    @echo_endless Год назад +30

    You're probably gonna be my main source of tutorials for UEFN, keep up the good work!

  • @MaxMiL4N
    @MaxMiL4N Год назад

    Omg. Thanks. I wanted to know how to manipulate custom props with creative 1.0 phone and devices.. and I see your video. Great as always ❤

  • @krytenyt
    @krytenyt Год назад +6

    I was literally looking for this right now!!!! Thank you for the awesome content!

  • @Ongez
    @Ongez Год назад +63

    I never made anything in creative but I've been developing with unreal since ue3, so hearing that they finally implemented the verse scripting language was kinda exciting, sadly, as it stands now, the scripting doesn't do much, you can't access simple game-play classes / anything useful with it and using that whole devices thing you mentioned in your video seems more troublesome than actually coding something.

    • @Richytoons
      @Richytoons  Год назад +19

      I see how it looks to UE devs but that how fortnite creative works. Think of devices as blueprints, very simplified

    • @RPGkanon
      @RPGkanon Год назад +4

      @@Richytoons he’s absolutely correct man, blueprints should be coding not devices.😊

    • @DDDTJ
      @DDDTJ Год назад

      @@RPGkanon bro

    • @MrChipChap
      @MrChipChap Год назад +2

      For people like us who have been using creative 1 this whole time instead of unreal editor it’s perfect though, because that’s exactly what we work with. It’s basically just an advanced creative, for now at least

    • @Headshots_fn
      @Headshots_fn Год назад +1

      Verse is going to always keep evolving and growing eventually it’ll be as advanced or even more advanced than Blueprints and C##

  • @corneliuscoven
    @corneliuscoven Год назад +1

    dude, you're amazing thank you so much :D

  • @the_bronies_clips
    @the_bronies_clips Год назад

    i've been waiting for u to upload since creative 2.0 came out😭

  • @Logic_is_dumb
    @Logic_is_dumb Год назад +3

    Bro your amazing good content

  • @eternalentertainment9561
    @eternalentertainment9561 Год назад +1

    Learning uefn as much as possible, animation tutorial would be awesome

  • @dogboi76
    @dogboi76 Год назад +3

    There's also somewhat of a replica to anim blueprint graph with alot of functions carried over but I feel like there's stuff we can potentially already cheese to make some wacky creations

  • @carnage-tcc
    @carnage-tcc Год назад

    thank you this is why i subscribed

  • @AlanAstle
    @AlanAstle Год назад +17

    It's awesome that you created a section in this video showing how to use blueprints in UEFN, which is something I wasn't expecting to have access to. I am wondering what would be the Verse script version of the blueprint?

  • @iiiSAndmaniii
    @iiiSAndmaniii Год назад

    GREAT Video!

  • @Republic-Studios1
    @Republic-Studios1 Год назад

    I love that Batman tumbler

  • @fancybusinesspigeon3879
    @fancybusinesspigeon3879 Год назад +2

    Ngl. Fortnite’s tutorial confused me more. So thank you, you and mustard helped me actually learn fr lmao

  • @autisticblood5123
    @autisticblood5123 Год назад +3

    I would give anything in the world for the klombo model to have the animations like from ch3s1, the model of Klombo in this fits so perfectly! I love it!

    • @LunarXZ_
      @LunarXZ_ Год назад

      Someone will make it eventually

  • @OpsMan
    @OpsMan Год назад

    Nice video thank you

  • @xrxk1ngx
    @xrxk1ngx Год назад +1

    If you figure it out, id love to see you make custom working vehicles into a tutorial!!

  • @skelly_0684
    @skelly_0684 Год назад

    Id say seriously make UEFN tutorials your new thing. I think this will be huge for your channel! Thank you.

  • @6io9058
    @6io9058 Год назад

    Omg you are the best thx

  • @Vertex_vortex
    @Vertex_vortex Год назад +1

    Epic❤

  • @CalebTheFish
    @CalebTheFish Год назад

    Thank you!

  • @jonesyfn136
    @jonesyfn136 Год назад

    do you plan on a video for animating skeleton meshes? or cinematic sequence? i really need to learn that

  • @FishingWithDane
    @FishingWithDane Год назад +4

    could you do a video how to import things in like kolombo? for me the files wont show up

  • @diaco
    @diaco Год назад

    Thanks, amazing tutorials! I am trying to make custom doors, is it possible to automate the process (make a re-usable blueprint of it) or do I have to add a device next each door to make them interactive ?

  • @BenjiYoutube
    @BenjiYoutube Год назад +2

    I love UEFN

  • @jackyielding3764
    @jackyielding3764 Год назад +5

    All we need now is his animation files and we can re animate him 1:14

  • @zaya14.
    @zaya14. Год назад +1

    Hey there question can you make a video expanding on this.
    having the object show visual signs of damage like flinching when shot or hit?
    Also is it possible to add objects like walls to have partial damage like bullet holes when shot similar to rainbow siege 6
    Oh and did you make glide guy? When I was watching the vid looking at that character I noticed that the character was similar with the orange stickman body, gloves, and thought wait is that glide guy?? Then when you went to aim the gun. Thought yep definitely glide guy lol😂

  • @tiredlust8
    @tiredlust8 Год назад

    Richy your my favorite

  • @Imperial_boi
    @Imperial_boi Год назад +2

    I've never played around with ANYTHING related to the unreal editor, and as such, I struggle with things that experienced devs can do in about 2 seconds because i'm a newbie. So this might sound like a kinda dumb question to someone like you but...
    *how do you import your own/custom static meshes?*

  • @primalmeme1491
    @primalmeme1491 Год назад

    I know uefn is new but will you be making videos about the animation and possibly haw to make a boss fight as seen in the trailer for uefn
    Or if enyone has video recommendations

  • @fernandoportal5422
    @fernandoportal5422 Год назад

    Nice tutorial

  • @PelinalWhitestrake9147
    @PelinalWhitestrake9147 Год назад

    I already have the feeling that someone will create a subnautica-based game

  • @Free_robux_under_descritpion
    @Free_robux_under_descritpion Год назад

    Me and klombo walking to the release button while the giga chad music is playing:

  • @Redbulletin76
    @Redbulletin76 Год назад +2

    Nice i will rewatch this when console can use this

    • @RF1RS
      @RF1RS Год назад +2

      This won’t be happening

    • @Redbulletin76
      @Redbulletin76 Год назад

      @@RF1RS we can hope

  • @ItsJaden1
    @ItsJaden1 Год назад

    Thanks

  • @yaboyroro99
    @yaboyroro99 Год назад

    Is it possible to change the amount of materials you get from props you bring in or even objects from fortnite? I have a Chromebook and can’t even get in uefn yet but I already have so many question and am very excited. I’m thinking about getting a Lenovo laptop or something

  • @Lowcon
    @Lowcon 9 месяцев назад

    This is a crazy amount of things to do to create every prop lol
    Thank you but the prop didn't spawn in?

  • @RIPSKULLY
    @RIPSKULLY Год назад +2

    I am having problem with the 3d model, for some reason it doesn't pop up in the static mesh list after the building prop part

  • @King_Bonnie_the_ultiment
    @King_Bonnie_the_ultiment Год назад

    Thank you now we can make klombo

  • @Jujuscool
    @Jujuscool Год назад +1

    Can you make a tutorial to import the static meshes? and how to download them

  • @thynicia68
    @thynicia68 2 месяца назад

    Hello, I'm sorry to bother you (and sorry for my bad english) : I just modeled a sword in UEFN so now it's good I made the blueprint as you did (until 6:31) but now, I have a problem : I don't find anything to make it "being" a weapon usable in my game I only have the "building" version. I can't interact properly with. do you know how to make my sword into a weapon ? I thank you for your video (soooo useful !!) and thank you for the time you put into all of this !! =) have a nice day ~

  • @NostalgiaFocus
    @NostalgiaFocus Год назад +1

    I did this, but when I attach a prop manipulator to it and modify its health, it doesn't work, and it's still indestructible. Anyone know what I might be doing wrong?

  • @frostiegerb4484
    @frostiegerb4484 Год назад

    Can you do a tutorial on how to change terrain in the landscaping editor

  • @GhostEdits1234
    @GhostEdits1234 Год назад +1

    Ah yes kolumbo

  • @AL3X_69
    @AL3X_69 Год назад

    Is it possible to have you'r own skybox with skyatmosphere device? Like put a google image as you'r skyatmosphere?

  • @TheBadBone23
    @TheBadBone23 Год назад

    Is it possible to add a custom vehicle mesh and make it usable in the game engine?

  • @Trashdefinesyou
    @Trashdefinesyou Год назад

    Can you make a video on how to make your own custom skin to use in game?

  • @mikeyarchangel43
    @mikeyarchangel43 Год назад

    i edited one of my map from crative 1.0 in uefn. now when i check back in creative 1.0 its not there but its saved as a project in uefn. how do i upload back into creative 1.0

  • @Shiftless
    @Shiftless 11 месяцев назад +1

    Hey! When i do this, sometimes the prop doesn't have any collision and u can go inside of it + u can't use the prop-o-matic on it. Is there any fix for this?

    • @zymori
      @zymori 5 месяцев назад +1

      Hey, did you ever figure this out? Thanks in advance

    • @nolixfv
      @nolixfv 4 месяца назад

      Need to know this aswell

  • @ravenshowcoolguy
    @ravenshowcoolguy Год назад +1

    Hey do you know how to make uefn map public so I can have my friends join?

  • @wogey_yt4113
    @wogey_yt4113 Год назад

    OK so I’m trying to make a five nights at Freddy’s map but they have skeleton ashes I’m pretty sure so when I go to find them in my blueprint class, I can’t.Any help?

  • @StevenBadAss
    @StevenBadAss Год назад

    Is it possible to make an animated prop or no? Because i want an animated prop that works with the prop mover.

  • @klizixs
    @klizixs Год назад

    Richu can we do something like attaching a prop to a car to be able to drive it?

  • @laser_gum2802
    @laser_gum2802 Год назад

    Where did you even get the klombo thing like without turing it into the prop how did you get it?

  • @GatlenShado
    @GatlenShado Год назад

    Approve!

  • @elcabo3123
    @elcabo3123 Год назад

    i did this but the model i downloaded came white and i had to put the textures over it, however after making it a prop it just came white again, is there a way to save the prop with the textures attached to it somehow?

  • @Workstarfish798
    @Workstarfish798 Год назад +1

    Please make an animated boss fight

  • @DragonRageFNC
    @DragonRageFNC Год назад

    Whenever I copy the prop with a prop manipulator attached, it does not let me destroy it like the original one placed down pls help

  • @sohan6058
    @sohan6058 Год назад

    Is there a way to change prop health in blueprint instead of having a prop manipulator fit every single prop in ur game

  • @badwolfpro1
    @badwolfpro1 9 месяцев назад

    I followed all of this, but after importing an item, my items are not 1 item when I add it to the game. I have to assemble each piece of the item. What did I do wrong?

  • @Warr10rNotLive
    @Warr10rNotLive 6 месяцев назад

    i made a custom floor and when i start the game i cant build while im on it. with the fortnite assets that i can find in the gallery i would normally select build as a prop and i would turn it off, but even if i do that with the custom floor it doesnt work, can you help me?

  • @Juxce
    @Juxce Год назад

    Creative 2.0 is amazing I gotta get a pc

  • @TrustedBadger
    @TrustedBadger Год назад

    How did you get the klombo into the engine? If aynone could help that would be amazing

  • @cobaltgames7125
    @cobaltgames7125 11 месяцев назад

    Is it possible to import hologram meshes , for a cyber punk city map ?

  • @_ThatGamingGuy
    @_ThatGamingGuy Год назад

    Do you ever think we can get this on console in some sort of way

  • @brunoob1557
    @brunoob1557 Год назад

    Did you make a giant Quietscheentchen?
    😢

  • @eugene4950
    @eugene4950 6 месяцев назад

    what is he moved ? can you move item spawner after death or move location of the item somehow ?

  • @koguchipower4816
    @koguchipower4816 Год назад

    Once I've made a map on creative 2.0 on my pc, how can I add this map to my portal to play it on my ps4?

  • @apersonbeing9002
    @apersonbeing9002 Год назад

    You wouldn't happen to know how to enable mantling on prop blueprints would you?

  • @mr78real
    @mr78real Год назад

    Shadows are not working on my assets but the do work on normal fortnight assets I put shadows on true on them

  • @ordinaryFN
    @ordinaryFN Год назад

    Can you take the prop some another players map?

  • @catnyataa
    @catnyataa Год назад

    When I right click the empty space inside of the content browser, all it comes up with is Fab. Any fixes?

  • @More_chores77
    @More_chores77 Год назад

    Can you do a uefn how to make custom guns and weapons

  • @keyairusbowie1926
    @keyairusbowie1926 Год назад

    I’m trying to do this with a skeletal mesh but it’s not showing up is this possible?

  • @petitenananana2620
    @petitenananana2620 Год назад +1

    in the static mesh menu i dont see the model

  • @RedAgainstMachine
    @RedAgainstMachine Год назад

    Is UEFN free? This would explain console difficulties. Does it have the same 100,000 limit?

  • @devtadeo
    @devtadeo Год назад

    what would happen if you somehow managed to convert terrain to a Fortnite creative object?

  • @419HLR
    @419HLR Год назад

    Hey, is there a way to move these props onto creative 1.0 maps?

  • @lktbaby
    @lktbaby Год назад +1

    I WANTED A LIVE KLOMBO, NOT A STONE KLOMBO, BUT IT WAS AMAZING

    • @doctorevil444
      @doctorevil444 Год назад +1

      Someone somewhere is working on that lol

    • @CentauriTheFreak
      @CentauriTheFreak Год назад

      @@doctorevil444 im trying to animate a klombo rn 😅

  • @Aiden_Schneiderman
    @Aiden_Schneiderman Год назад

    Can you plz do a tutorial on how to make a cut seen

  • @BigGuyBingo
    @BigGuyBingo Год назад

    can you do this with skeletal meshes?

  • @theragequitgodd
    @theragequitgodd Год назад

    What happened to verge? I liked that skin 😢

  • @CentauriTheFreak
    @CentauriTheFreak Год назад

    I downloaded a klombo model, but the eyes were fully white rather than blue and black, any fixes?

  • @tacticalmythic7945
    @tacticalmythic7945 Год назад

    quick question where is the event graph?

  • @GMANGEODUDE5360
    @GMANGEODUDE5360 Год назад

    R.I.P Klombo

  • @dailyfortnitecreativevids_real

    richy toons please help. my kolombo i download is all seperate meshes and its annoying and i dont get it

  • @nasplayz
    @nasplayz 6 месяцев назад

    Where do you find the models at ?

  • @roblox_boosa
    @roblox_boosa Год назад

    now i can make 1997 Mazda MX-5 Miata :))

  • @rumad19
    @rumad19 Год назад +2

    @Richytoons How do i make my static mesh a prop if it doesn't show up under the "static meshes at 3:13?

    • @alexarnett5943
      @alexarnett5943 Год назад

      He responded to another comment and said to instead hit the green "add" button in the top left, click skeleton mesh. Then add your skeleton mesh in. Hope it helps!

    • @rumad19
      @rumad19 Год назад +1

      @@alexarnett5943 Hmmm.. Whenever i add the skeletal mesh in, it shows up, with the animation too, but in-game it comes out as a big red cube that says i still cant pick it up. Is there a setting I need to add to make it the actual character?

    • @alexarnett5943
      @alexarnett5943 Год назад

      @@rumad19 In the video, his also shows as a red cube. But it goes away after he pushes the changes. If you haven't, try pushing the changes out. If that doesn't work, I don't know what it might be.

  • @KingSkull1
    @KingSkull1 Год назад

    @Richytoons how to animate and move objects in different directions and cine_camera movement (setting pathpoints to move) pls.
    also: can u force people's characters? so u dont have a cs:go mode with only shtty fortnite characters for example.

    • @Richytoons
      @Richytoons  Год назад +2

      Tutorials soon + yes you can force people in first person with the helipad trick

    • @KingSkull1
      @KingSkull1 Год назад

      @@Richytoons thx for answering. freu mich auf die tuorials. ich blick da nicht durch. but, i didnt mean first person, ive ment if u can change the character/skin you play with/control. for example change it to spiderman.

  • @aarontroopergaming
    @aarontroopergaming Год назад

    FULL BOSS FIGHT TUTORIAL PLEASEEE

  • @VtecturboBr
    @VtecturboBr Год назад

    You can make custom working cars?

  • @Suprnva87
    @Suprnva87 Год назад

    Drive the tumbler

  • @khalifbennett921
    @khalifbennett921 Год назад

    Is there a way I could make like a npc like the ones in battle royale

  • @viliamstreda2869
    @viliamstreda2869 Год назад

    can you make a tutorial for custom builds I tried it but it didnt work

  • @Aless08
    @Aless08 Год назад +1

    I have a model that for some reason divided into multiple pieces. By dragging all of them, I could create the model. But they're still multiple meshes, how can I merge them into a single one and be able to use them for the blueprint class?

    • @herredgy
      @herredgy Год назад

      The meshes aren't joined together in your fbx file.
      If it's as in regular Unreal, when importing your static mesh there is an 'Advanced' drop down menu that will have an option to combine your meshes into one.

  • @TOSTER656
    @TOSTER656 Год назад

    not sure why but when i click on static mesh i cannot find my model

  • @that_link_main3074
    @that_link_main3074 Год назад +1

    Me watching this knowing full well I play on console: