I never made anything in creative but I've been developing with unreal since ue3, so hearing that they finally implemented the verse scripting language was kinda exciting, sadly, as it stands now, the scripting doesn't do much, you can't access simple game-play classes / anything useful with it and using that whole devices thing you mentioned in your video seems more troublesome than actually coding something.
For people like us who have been using creative 1 this whole time instead of unreal editor it’s perfect though, because that’s exactly what we work with. It’s basically just an advanced creative, for now at least
There's also somewhat of a replica to anim blueprint graph with alot of functions carried over but I feel like there's stuff we can potentially already cheese to make some wacky creations
I would give anything in the world for the klombo model to have the animations like from ch3s1, the model of Klombo in this fits so perfectly! I love it!
It's awesome that you created a section in this video showing how to use blueprints in UEFN, which is something I wasn't expecting to have access to. I am wondering what would be the Verse script version of the blueprint?
I did this, but when I attach a prop manipulator to it and modify its health, it doesn't work, and it's still indestructible. Anyone know what I might be doing wrong?
He responded to another comment and said to instead hit the green "add" button in the top left, click skeleton mesh. Then add your skeleton mesh in. Hope it helps!
@@alexarnett5943 Hmmm.. Whenever i add the skeletal mesh in, it shows up, with the animation too, but in-game it comes out as a big red cube that says i still cant pick it up. Is there a setting I need to add to make it the actual character?
@@rumad19 In the video, his also shows as a red cube. But it goes away after he pushes the changes. If you haven't, try pushing the changes out. If that doesn't work, I don't know what it might be.
I've never played around with ANYTHING related to the unreal editor, and as such, I struggle with things that experienced devs can do in about 2 seconds because i'm a newbie. So this might sound like a kinda dumb question to someone like you but... *how do you import your own/custom static meshes?*
Hey! When i do this, sometimes the prop doesn't have any collision and u can go inside of it + u can't use the prop-o-matic on it. Is there any fix for this?
Hello, I'm sorry to bother you (and sorry for my bad english) : I just modeled a sword in UEFN so now it's good I made the blueprint as you did (until 6:31) but now, I have a problem : I don't find anything to make it "being" a weapon usable in my game I only have the "building" version. I can't interact properly with. do you know how to make my sword into a weapon ? I thank you for your video (soooo useful !!) and thank you for the time you put into all of this !! =) have a nice day ~
I have a model that for some reason divided into multiple pieces. By dragging all of them, I could create the model. But they're still multiple meshes, how can I merge them into a single one and be able to use them for the blueprint class?
The meshes aren't joined together in your fbx file. If it's as in regular Unreal, when importing your static mesh there is an 'Advanced' drop down menu that will have an option to combine your meshes into one.
Thanks, amazing tutorials! I am trying to make custom doors, is it possible to automate the process (make a re-usable blueprint of it) or do I have to add a device next each door to make them interactive ?
Is there anyway to combine props and make them into one? Like I'm trying to make a cherry blossom with "treeit" I like the tree itself but the leaves look like ass. could I just take the bushes from fortnite, make them pink and permanently place them with the tree?
Is it possible to change the amount of materials you get from props you bring in or even objects from fortnite? I have a Chromebook and can’t even get in uefn yet but I already have so many question and am very excited. I’m thinking about getting a Lenovo laptop or something
i edited one of my map from crative 1.0 in uefn. now when i check back in creative 1.0 its not there but its saved as a project in uefn. how do i upload back into creative 1.0
OK so I’m trying to make a five nights at Freddy’s map but they have skeleton ashes I’m pretty sure so when I go to find them in my blueprint class, I can’t.Any help?
Hey there question can you make a video expanding on this. having the object show visual signs of damage like flinching when shot or hit? Also is it possible to add objects like walls to have partial damage like bullet holes when shot similar to rainbow siege 6 Oh and did you make glide guy? When I was watching the vid looking at that character I noticed that the character was similar with the orange stickman body, gloves, and thought wait is that glide guy?? Then when you went to aim the gun. Thought yep definitely glide guy lol😂
I know uefn is new but will you be making videos about the animation and possibly haw to make a boss fight as seen in the trailer for uefn Or if enyone has video recommendations
i made a custom floor and when i start the game i cant build while im on it. with the fortnite assets that i can find in the gallery i would normally select build as a prop and i would turn it off, but even if i do that with the custom floor it doesnt work, can you help me?
I followed all of this, but after importing an item, my items are not 1 item when I add it to the game. I have to assemble each piece of the item. What did I do wrong?
i did this but the model i downloaded came white and i had to put the textures over it, however after making it a prop it just came white again, is there a way to save the prop with the textures attached to it somehow?
As a PS5 Console Fortnite Creative 1.0 map creator… all I can do is shake my head, and ask myself why, I should go back to Creative 1.0, and build any more maps. I think a lot of other console Creative 1.0 creators are asking themself the same question today. Can a few extra new Creative 1.0 props, structures and devices thrown at us tomorrow, make up the difference after these high quality CREATIVE 2.0 demonstrations? Will the console Creative 1.0 builders, just patiently wait until some kind of CREATIVE 2.0 shows up for us, in weeks, months or years, or if ever? And I’m one console builder of many, that can’t afford to go out and buy a new powerful PC that can run this new CREATIVE 2.0! The console Fortnite Creative 1.0 builders, played a HUGE part, of Fortnite’s continued popularity today! I guess it’s time to take a break… and make some decisions about my Fortnite Creative 1.0 map building future.
@Richytoons how to animate and move objects in different directions and cine_camera movement (setting pathpoints to move) pls. also: can u force people's characters? so u dont have a cs:go mode with only shtty fortnite characters for example.
@@Richytoons thx for answering. freu mich auf die tuorials. ich blick da nicht durch. but, i didnt mean first person, ive ment if u can change the character/skin you play with/control. for example change it to spiderman.
He responded to another comment and said to instead hit the green "add" button in the top left, click skeleton mesh. Then add your skeleton mesh in. Hope it helps!
The short information how to make a makeshift props :just learn the blender and learn to draw a textures and export into a STL file and import and there done!
I'm having trouble using this setup to make my Custom Prop drop resources through the Prop Manipulator Override. The resources just don't drop. Anyone else experienced this?
So far creative 2.0 is only fun for those who have RTX gpus, or newer pc builds, trying to edit the map in Unity Editor while editing it in Fortnite is a pain, and trying to update/puss changes is yikes. Ah modern PC gaming, gotta love it.
Wish I could subscribe twice!
recreate the backrooms map
Ello
@@purpql bossy
MUSTARD WHAT THE HELL????
Hello mustard
Thank god you exist
@Gold Star Studios thank God YOU exist!
Bro your using gods name………….😢
But Ty god
@Gold Star Studios Ty god that UUuUu exist
God is great
You're probably gonna be my main source of tutorials for UEFN, keep up the good work!
I never made anything in creative but I've been developing with unreal since ue3, so hearing that they finally implemented the verse scripting language was kinda exciting, sadly, as it stands now, the scripting doesn't do much, you can't access simple game-play classes / anything useful with it and using that whole devices thing you mentioned in your video seems more troublesome than actually coding something.
I see how it looks to UE devs but that how fortnite creative works. Think of devices as blueprints, very simplified
@@Richytoons he’s absolutely correct man, blueprints should be coding not devices.😊
@@RPGkanon bro
For people like us who have been using creative 1 this whole time instead of unreal editor it’s perfect though, because that’s exactly what we work with. It’s basically just an advanced creative, for now at least
Verse is going to always keep evolving and growing eventually it’ll be as advanced or even more advanced than Blueprints and C##
I was literally looking for this right now!!!! Thank you for the awesome content!
No problem!
u are a legend
There's also somewhat of a replica to anim blueprint graph with alot of functions carried over but I feel like there's stuff we can potentially already cheese to make some wacky creations
I would give anything in the world for the klombo model to have the animations like from ch3s1, the model of Klombo in this fits so perfectly! I love it!
Someone will make it eventually
Ngl. Fortnite’s tutorial confused me more. So thank you, you and mustard helped me actually learn fr lmao
It's awesome that you created a section in this video showing how to use blueprints in UEFN, which is something I wasn't expecting to have access to. I am wondering what would be the Verse script version of the blueprint?
I did this, but when I attach a prop manipulator to it and modify its health, it doesn't work, and it's still indestructible. Anyone know what I might be doing wrong?
@Richytoons How do i make my static mesh a prop if it doesn't show up under the "static meshes at 3:13?
He responded to another comment and said to instead hit the green "add" button in the top left, click skeleton mesh. Then add your skeleton mesh in. Hope it helps!
@@alexarnett5943 Hmmm.. Whenever i add the skeletal mesh in, it shows up, with the animation too, but in-game it comes out as a big red cube that says i still cant pick it up. Is there a setting I need to add to make it the actual character?
@@rumad19 In the video, his also shows as a red cube. But it goes away after he pushes the changes. If you haven't, try pushing the changes out. If that doesn't work, I don't know what it might be.
Learning uefn as much as possible, animation tutorial would be awesome
All we need now is his animation files and we can re animate him 1:14
could you do a video how to import things in like kolombo? for me the files wont show up
If you figure it out, id love to see you make custom working vehicles into a tutorial!!
I've never played around with ANYTHING related to the unreal editor, and as such, I struggle with things that experienced devs can do in about 2 seconds because i'm a newbie. So this might sound like a kinda dumb question to someone like you but...
*how do you import your own/custom static meshes?*
Omg. Thanks. I wanted to know how to manipulate custom props with creative 1.0 phone and devices.. and I see your video. Great as always ❤
Bro your amazing good content
I love that Batman tumbler
i've been waiting for u to upload since creative 2.0 came out😭
Nice i will rewatch this when console can use this
This won’t be happening
@@FC24PremierLeague we can hope
I am having problem with the 3d model, for some reason it doesn't pop up in the static mesh list after the building prop part
Hey! When i do this, sometimes the prop doesn't have any collision and u can go inside of it + u can't use the prop-o-matic on it. Is there any fix for this?
Hey, did you ever figure this out? Thanks in advance
Need to know this aswell
Id say seriously make UEFN tutorials your new thing. I think this will be huge for your channel! Thank you.
Ah yes kolumbo
dude, you're amazing thank you so much :D
Hello, I'm sorry to bother you (and sorry for my bad english) : I just modeled a sword in UEFN so now it's good I made the blueprint as you did (until 6:31) but now, I have a problem : I don't find anything to make it "being" a weapon usable in my game I only have the "building" version. I can't interact properly with. do you know how to make my sword into a weapon ? I thank you for your video (soooo useful !!) and thank you for the time you put into all of this !! =) have a nice day ~
I already have the feeling that someone will create a subnautica-based game
I love UEFN
I have a model that for some reason divided into multiple pieces. By dragging all of them, I could create the model. But they're still multiple meshes, how can I merge them into a single one and be able to use them for the blueprint class?
The meshes aren't joined together in your fbx file.
If it's as in regular Unreal, when importing your static mesh there is an 'Advanced' drop down menu that will have an option to combine your meshes into one.
Thanks, amazing tutorials! I am trying to make custom doors, is it possible to automate the process (make a re-usable blueprint of it) or do I have to add a device next each door to make them interactive ?
Is there anyway to combine props and make them into one? Like I'm trying to make a cherry blossom with "treeit" I like the tree itself but the leaves look like ass. could I just take the bushes from fortnite, make them pink and permanently place them with the tree?
I will have a tutorial for that tomorrow but technically yes
@@Richytoons also is there any way to change the texture of builds? Like cone floor ramp wall?
Unreal Engine 5 Tutorial - Level Instancing
do you plan on a video for animating skeleton meshes? or cinematic sequence? i really need to learn that
Hello boss, great video!
Do you know if there's any way to set a custom prop so it can be used in a prop hunt?
Thanks in advance!
Hey do you know how to make uefn map public so I can have my friends join?
Is it possible to change the amount of materials you get from props you bring in or even objects from fortnite? I have a Chromebook and can’t even get in uefn yet but I already have so many question and am very excited. I’m thinking about getting a Lenovo laptop or something
Did anything change in this method of creating props, cause I'm just getting 48 items list under the Static Mesh option.
Is it possible to have you'r own skybox with skyatmosphere device? Like put a google image as you'r skyatmosphere?
i edited one of my map from crative 1.0 in uefn. now when i check back in creative 1.0 its not there but its saved as a project in uefn. how do i upload back into creative 1.0
Can you make a tutorial to import the static meshes? and how to download them
Is it possible to make an animated prop or no? Because i want an animated prop that works with the prop mover.
I WANTED A LIVE KLOMBO, NOT A STONE KLOMBO, BUT IT WAS AMAZING
Someone somewhere is working on that lol
@@doctorevil444 im trying to animate a klombo rn 😅
Shadows are not working on my assets but the do work on normal fortnight assets I put shadows on true on them
Me watching this knowing full well I play on console:
OK so I’m trying to make a five nights at Freddy’s map but they have skeleton ashes I’m pretty sure so when I go to find them in my blueprint class, I can’t.Any help?
Hey there question can you make a video expanding on this.
having the object show visual signs of damage like flinching when shot or hit?
Also is it possible to add objects like walls to have partial damage like bullet holes when shot similar to rainbow siege 6
Oh and did you make glide guy? When I was watching the vid looking at that character I noticed that the character was similar with the orange stickman body, gloves, and thought wait is that glide guy?? Then when you went to aim the gun. Thought yep definitely glide guy lol😂
Is it possible to import hologram meshes , for a cyber punk city map ?
I know uefn is new but will you be making videos about the animation and possibly haw to make a boss fight as seen in the trailer for uefn
Or if enyone has video recommendations
i made a custom floor and when i start the game i cant build while im on it. with the fortnite assets that i can find in the gallery i would normally select build as a prop and i would turn it off, but even if i do that with the custom floor it doesnt work, can you help me?
I followed all of this, but after importing an item, my items are not 1 item when I add it to the game. I have to assemble each piece of the item. What did I do wrong?
Is it possible to add a custom vehicle mesh and make it usable in the game engine?
what is he moved ? can you move item spawner after death or move location of the item somehow ?
Once I've made a map on creative 2.0 on my pc, how can I add this map to my portal to play it on my ps4?
When I right click the empty space inside of the content browser, all it comes up with is Fab. Any fixes?
i did this but the model i downloaded came white and i had to put the textures over it, however after making it a prop it just came white again, is there a way to save the prop with the textures attached to it somehow?
thank you this is why i subscribed
How did you get the klombo into the engine? If aynone could help that would be amazing
As a PS5 Console Fortnite Creative 1.0 map creator… all I can do is shake my head, and ask myself why, I should go back to Creative 1.0, and build any more maps. I think a lot of other console Creative 1.0 creators are asking themself the same question today. Can a few extra new Creative 1.0 props, structures and devices thrown at us tomorrow, make up the difference after these high quality CREATIVE 2.0 demonstrations? Will the console Creative 1.0 builders, just patiently wait until some kind of CREATIVE 2.0 shows up for us, in weeks, months or years, or if ever? And I’m one console builder of many, that can’t afford to go out and buy a new powerful PC that can run this new CREATIVE 2.0!
The console Fortnite Creative 1.0 builders, played a HUGE part, of Fortnite’s continued popularity today!
I guess it’s time to take a break… and make some decisions about my Fortnite Creative 1.0 map building future.
This is a crazy amount of things to do to create every prop lol
Thank you but the prop didn't spawn in?
Is if possible to take imported props into a console creative island?
People from console can see your pc imported models but you can’t create them on your console
@@Aquacav I meant if you put a custom prop on an island can you move it in console
@@PBallard71807 yeah you can
@@Aquacav oh cool
Can you do a tutorial on how to change terrain in the landscaping editor
I’m trying to do this with a skeletal mesh but it’s not showing up is this possible?
Where did you even get the klombo thing like without turing it into the prop how did you get it?
@Richytoons how to animate and move objects in different directions and cine_camera movement (setting pathpoints to move) pls.
also: can u force people's characters? so u dont have a cs:go mode with only shtty fortnite characters for example.
Tutorials soon + yes you can force people in first person with the helipad trick
@@Richytoons thx for answering. freu mich auf die tuorials. ich blick da nicht durch. but, i didnt mean first person, ive ment if u can change the character/skin you play with/control. for example change it to spiderman.
How do you do this with skeletal meshes?
He responded to another comment and said to instead hit the green "add" button in the top left, click skeleton mesh. Then add your skeleton mesh in. Hope it helps!
Are we able to make custom weapons(not customizing existing ones) or making custom vehicles?
I'd imagine you'd have to use 3rd party softwares for anything custom then port it over to UEFN
Thank you now we can make klombo
The short information how to make a makeshift props :just learn the blender and learn to draw a textures and export into a STL file and import and there done!
What do you use to get the 3d assets?
I feel the same way bro idk where to get them
sketchfab or you could rip them your self with fmodel
I'm having trouble using this setup to make my Custom Prop drop resources through the Prop Manipulator Override. The resources just don't drop.
Anyone else experienced this?
2:15 is when he explains
in the static mesh menu i dont see the model
Is there a way to change prop health in blueprint instead of having a prop manipulator fit every single prop in ur game
What happened to verge? I liked that skin 😢
not sure why but when i click on static mesh i cannot find my model
can you make a tutorial for custom builds I tried it but it didnt work
Do you ever think we can get this on console in some sort of way
You wouldn't happen to know how to enable mantling on prop blueprints would you?
GREAT Video!
Is there a way I could make like a npc like the ones in battle royale
Please make an animated boss fight
richy toons please help. my kolombo i download is all seperate meshes and its annoying and i dont get it
Richy your my favorite
Can you take the prop some another players map?
well mine is a skeletal mesh, how do I do it?
go to the green plus( top right) add skeleton mesh, add your skeleton mesh in
@@Richytoons THANK YOU SOO MUCH!!! U helped me aloooot
@@Richytoons I did what you said to add it, but it doesn't have any collision. Do you know what to do for that? Thank you, any help is appreciated!
Did you make a giant Quietscheentchen?
😢
Hey, is there a way to move these props onto creative 1.0 maps?
quick question where is the event graph?
Can we import animated objects?
Is UEFN free? This would explain console difficulties. Does it have the same 100,000 limit?
how do i go in the game because i click start session and it says session started but it doesn't load up
Is there any way I could have that Batmobile ?!?!😅🙏
what would happen if you somehow managed to convert terrain to a Fortnite creative object?
Can you make a video on how to make your own custom skin to use in game?
how can you make it so the health bar of the item is shown?
can you do this with skeletal meshes?
Richu can we do something like attaching a prop to a car to be able to drive it?
yo smn that understant uefn pls help me if you can wuth smth?
Could you help me get klombo in creative in the first place
So far creative 2.0 is only fun for those who have RTX gpus, or newer pc builds, trying to edit the map in Unity Editor while editing it in Fortnite is a pain, and trying to update/puss changes is yikes. Ah modern PC gaming, gotta love it.