Hoping this will give some info on an achievement wall type thing where players can press a button to see achievements & their progress, also widgets scare the crap out of me but I need to learn. Thank you for doing these tutorials, there are a handful of people who are constantly giving out amazing info yourself & AsicsOn have set the bar very high so thanks I really appreciate it
Quick tip for everyone!!! To get more Layers in the HUD message device, simply type a number into your UEFN outline (search bar of all assets in the map), highlight, and you HAVE to RIGHT CLICK copy the number and then RIGHT CLICK paste into the layers option of the hud message device. It has to be via right click
Thank you so much, do you have any clue however how to make the trackers look different when you add multiple of them? Like say I want each tracker to have a different background color, would I just need to add a widget image and make it the bottom most layer and try to set the position where my tracker is?
@@howtwoboss Thanks, I did end up figuring this out. It was fairly easy to setup, I just wish UEFN made it easier to figure out where the tracker would actually be on your screen (the spacing between them took so many tries to become good)😭
Im sure your meant to use translation to possition stuff in overlay, padding is to padd stuff out im prettty sure e.g the space between the border of an element and the content within it Edit: also its Modal (mow·dl) not Model btw, I only know from watching epic live streams where they talk about it :') Forgot to say Fire tut as always to
hi! i have a question and i rly need ur answer, is there any way to remove the secondary attack from weapons? for example, chainsaw m2 allows you to destroy buildings even if this is prohibited in the island settings
Use a Input trigger device, set it to standard action and set that to target (L2, or right mouse button), and consume the input, which makes any other input not read L2 except for the input trigger. That should make it so you can disable L2 when you use a chainsaw. Now, this would be fine if you we're just using a chainsaw in the entire map, but if you're going to be using more weapons/items, it can break, as the player will lose their L2 input for everything. To fix this, do something like in this tutorial here -> ruclips.net/video/obkaassLwqU/видео.htmlfeature=shared , where you can detect when the player is only holding a chainsaw, to register or unregister the player on the input trigger.
is there a way to make different paths with equal chance for the battlebus from your tutorial? i managed to only do a 50/50 with RNG Devices, but i have no idea how to add more..
If I'm right, just make a bunch of battle bus fly-over sequences. Whatever you move in the first sequence, just change the starting position and path and repeat for all. Then use the length of the volume in the RNG device plus the values, and make that equal to how many paths you want. For example, make the length of the RNG device 10, then make the min value 1, max 10. In each slot make a trigger from 1-10 that triggers a corresponding sequence/path.
From what I know, when creating buttons in verse, you can only use the types of regular_button , loud_button, and quiet_button. And it doesn't include whatever custom button blueprints you make. So you can't really use any custom buttons directly inside of a canvas in Verse, only through Widgets.
Hi love the content, can you please upload a guide or have a part in a guide of how to make a 'tilted progress bar' where the progress of the bar is tilted along with the bar (kind of like a parallelogram, or like the Apex Legends/Sea of Thieves health bars) thanx.
From what I know, you can only change the font material, not the font itself. You could import a PNG of the font you wont though, but it's a lot more tedious.
Hoping this will give some info on an achievement wall type thing where players can press a button to see achievements & their progress, also widgets scare the crap out of me but I need to learn.
Thank you for doing these tutorials, there are a handful of people who are constantly giving out amazing info yourself & AsicsOn have set the bar very high so thanks I really appreciate it
Quick tip for everyone!!!
To get more Layers in the HUD message device, simply type a number into your UEFN outline (search bar of all assets in the map), highlight, and you HAVE to RIGHT CLICK copy the number and then RIGHT CLICK paste into the layers option of the hud message device. It has to be via right click
I love your content, I also love how you demonstrate why we have to do things the way we do and show common errors. subbed!
finally a verse tutorial thank you
YOU ARE THE GOATTTTT
Nah bro is watching me, there's no way a video can have such good timing
great video 💖
Make a tutorial of how to reset just some sections of the map like an edit drill how to reset that!❤️
You are The Boss!
these are some pretty good tips :D
i spent my entire day working on custom hud where i need to track gold and score and you put out this video like bruhhh
thx bro 🔥
Animation Whigets pleaseeee!!!!! i love this
Sure down the road sometime.
Can you maybe make a tutorial on how to make the chapter 1 skybox and storm texture and apply them like in Rewind Royale? I would really appreciate it
oh thanks ❤
Thank you so much, do you have any clue however how to make the trackers look different when you add multiple of them? Like say I want each tracker to have a different background color, would I just need to add a widget image and make it the bottom most layer and try to set the position where my tracker is?
You should just be able to make multiple widget blueprints, and put in the different ones for each tracker device.
@@howtwoboss Thanks, I did end up figuring this out. It was fairly easy to setup, I just wish UEFN made it easier to figure out where the tracker would actually be on your screen (the spacing between them took so many tries to become good)😭
Im sure your meant to use translation to possition stuff in overlay, padding is to padd stuff out im prettty sure e.g the space between the border of an element and the content within it
Edit:
also its Modal (mow·dl) not Model btw, I only know from watching epic live streams where they talk about it :')
Forgot to say Fire tut as always to
Merci pour ce beau tutoriel 👌
Thanks a lot
hi! i have a question and i rly need ur answer, is there any way to remove the secondary attack from weapons? for example, chainsaw m2 allows you to destroy buildings even if this is prohibited in the island settings
Use a Input trigger device, set it to standard action and set that to target (L2, or right mouse button), and consume the input, which makes any other input not read L2 except for the input trigger. That should make it so you can disable L2 when you use a chainsaw.
Now, this would be fine if you we're just using a chainsaw in the entire map, but if you're going to be using more weapons/items, it can break, as the player will lose their L2 input for everything. To fix this, do something like in this tutorial here -> ruclips.net/video/obkaassLwqU/видео.htmlfeature=shared , where you can detect when the player is only holding a chainsaw, to register or unregister the player on the input trigger.
@@howtwoboss tysm, im making a map about leatherface for the release of his skin, you helped me a lot
is there a way to make different paths with equal chance for the battlebus from your tutorial? i managed to only do a 50/50 with RNG Devices, but i have no idea how to add more..
If I'm right, just make a bunch of battle bus fly-over sequences. Whatever you move in the first sequence, just change the starting position and path and repeat for all. Then use the length of the volume in the RNG device plus the values, and make that equal to how many paths you want. For example, make the length of the RNG device 10, then make the min value 1, max 10. In each slot make a trigger from 1-10 that triggers a corresponding sequence/path.
i use verse ui for all of these haha
Is there any way to access a Custom button in Verse UI? (Great Video btw!)
From what I know, when creating buttons in verse, you can only use the types of regular_button , loud_button, and quiet_button. And it doesn't include whatever custom button blueprints you make. So you can't really use any custom buttons directly inside of a canvas in Verse, only through Widgets.
Hi love the content, can you please upload a guide or have a part in a guide of how to make a 'tilted progress bar' where the progress of the bar is tilted along with the bar (kind of like a parallelogram, or like the Apex Legends/Sea of Thieves health bars) thanx.
I searched this up on RUclips yesterday 😮 . Can you do some 1.0 tutorials too because I build my maps on mobile(don't kill me plz) .
can you make a tutorial on how to make a live top 5 leaderborad? (the player with the most elims will be #1 and the second #2 and so on)
Can you make a video on how to make a animated Ui in the BP, please i can't find it anywhere.
my g how do I reset the tracker after dying?
I want to add killstreaks but the score does not reset after I die?
Use an elimination manager device to track when the player gets eliminated, then on elimination do the reset progress function in the tracker.
@@howtwoboss ty bro ur da goat
How do you make the button reusable instead of disappearing?
can i make my own custom font
From what I know, you can only change the font material, not the font itself. You could import a PNG of the font you wont though, but it's a lot more tedious.
please update your battle bus system and make a new tutorial
HUD
Is there a way to make professional 2v2 map with Versa Language? Could you make a tutorial!