So i’ve done this right, but after a not so long ago update, the custom text is super blurry after converting to the power of two (which it made me do). The text is really just imported images. I’m like halfway through the video now it’s definitely the best one i’ve seen so far on this lol. Thank you for sharing!!!
Great tutorial! Thank you! I have a question, In UEFN, I dont have the options under my hud controller to move the elements around? Is this experimental? If so, can i still publish my map?
You only get the option to move it if you set the first option to yes. And it's only available on certain things too for example the minimap. It's not experimental and you should be able to publish with this.
Hey boss, I’m having trouble with the mutator zones on my map, I have health change buttons that activate when you shoot at them (which enables the mutator) but when I do this it disables my other mutator I use to keep the player in the area. How can I fix this?
If I'm correct, your issue is that there are two mutators, one that activates when you shoot and another that holds the player in place. But when you shoot a button (or trigger or whatever), it disables the holding player mutator and does not activate the other mutator you want. Well most likely in the mutator that keeps the player in if you get rid of any events it should just never get disabled by anything. If that's what you want.
Is there a way to have two different bindings for the brush? My health brush material has two parameters, one for current health and one for max health. Is it possible to do this or would i have to make separate materials for the different max healths?
In your material, you should put one parameter named "health" and another "max health" for where ever you need it, then in the bindings, you bind the health parameter to the health value, then in a separate binding, bind the max health parameter to the max health value. You shouldn't really need to make two materials. I didn't do this in the video but if you get the remap node like I do here -> 14:14 , then make input low a constant 0, then hook the max health parameter into input high, that should scale your bar to whatever the player's max health is.
Hi :)! Thanks for the tutorial!! I want to ask how to use my own avatar icon instead of the avatar from Fortnite? I tried to simply swap the texture but it always got overwritten by the Fortnite one
Thats because you probably are putting your custom avatar into the same image that you have binded to replace with the player's icon. All you need to do is just delete the binding.
I know you're able to display multiple players from your team using this in Epic's docs -> dev.epicgames.com/documentation/en-us/uefn/tmnt-custom-ui-player-info-in-unreal-editor-for-fortnite , but I'm not sure if you can do it with enemy players.
It won't be for a bit, but in part 3 of my fall guys tutorial I went over custom tracker UI briefly -> ruclips.net/video/m7JLNqeXf_0/видео.htmlfeature=shared
@@howtwoboss Thanks! I always watch your videos when you post. I was looking for this tutorial and couldn’t figure it out. But the answer I was looking for was right in front of my eyes this whole time in your video. Timestamp 11:46
Amazing video, thank you! Do you know how to change the rank system 2.0 to show score instead of elimination points after the player name? I having the worst time trying to figure it out. Thanks again.
The multiplier in the material is 0.01, because 1 hp is 0.01 of 100 hp which is the max. If you're health is 200, you'd do 0.005, because 1 hp is 0.005 of 200 hp. So for the shield material, make the multiplier 0.0033, as 1 hp is 0.0033 of 300 hp. So on and so fourth.
yo i love the video but when trying to put a custom white box into UEFN and trying to make the progress bar work it does not work anything under 40% progress and i have done everything right do you have a discord what i can speak to you for help
Sheesh! You're cooking lately bro!
I was just thinking of how cool it'd be if my map had custom UI, and the chad Howtwoboss randomly uploads how to do it, man ur the goat
Not randomly, he can read minds omega level, be careful! 😂
I found this channel a few weeks ago and bro is actually pumping out vids, good work boss!
this is the best feature we got in this update, and I didn't know you can change the UI position on the screen. thanks boss🔥🔥
Man you're so skilled in UEFN! I can't wait to be as good as you. 😩
Great vid. I love your exciting attitude. Makes this new stuff way less scary
Lets go ive been waiting for this
Thats so cool you could make the og HUD
THE GOAT💎💎💎💎💎💎
i love u bro
this is actually cool , i wish that you make a video explaining how to make the white bar transparent
So i’ve done this right, but after a not so long ago update, the custom text is super blurry after converting to the power of two (which it made me do). The text is really just imported images. I’m like halfway through the video now it’s definitely the best one i’ve seen so far on this lol. Thank you for sharing!!!
You actually don't need to convert UI textures, just streamed textures placed in the world I'm pretty sure. But I might be wrong.
@@howtwoboss hey please please please how to make it in ps5??????
Amazing information, your work is wonderful! Thank you very much! 🥰
Only thing left is custom UI and it’ll take the player UI experience to the next level!
For the health bar, I want the health background to be transparent when the health goes down instead of white, how do I do that?
please...
take the alpha from the texture sample and subtract it by the lerp, add 0.05 to the result and connect that to the opacity in the ending thing.
@@dmdev_ you sir. Are amazing. :)
@@getshotUK Awesome
I will try it right now, to see if it works
Thank you how 2, very cool
FYI, I accidently found out the param is case insensitive (e.g. "progress" vs. "Progress")... but maybe in the future they will make it strict
I didn't know that, I thought you had to write it out EXACTLY, but good to know!
Probably not the case, no pun intended. Understand your code y’all!
Great tutorial! Thank you! I have a question, In UEFN, I dont have the options under my hud controller to move the elements around? Is this experimental? If so, can i still publish my map?
You only get the option to move it if you set the first option to yes. And it's only available on certain things too for example the minimap. It's not experimental and you should be able to publish with this.
@@howtwoboss Thank you for clarifying!
Hey boss, I’m having trouble with the mutator zones on my map, I have health change buttons that activate when you shoot at them (which enables the mutator) but when I do this it disables my other mutator I use to keep the player in the area. How can I fix this?
If I'm correct, your issue is that there are two mutators, one that activates when you shoot and another that holds the player in place. But when you shoot a button (or trigger or whatever), it disables the holding player mutator and does not activate the other mutator you want.
Well most likely in the mutator that keeps the player in if you get rid of any events it should just never get disabled by anything. If that's what you want.
Where did you get the white rectangle for the health bar
Screenshotted a white background using Shift + Windows Key + S
Is there a way to have two different bindings for the brush? My health brush material has two parameters, one for current health and one for max health. Is it possible to do this or would i have to make separate materials for the different max healths?
In your material, you should put one parameter named "health" and another "max health" for where ever you need it, then in the bindings, you bind the health parameter to the health value, then in a separate binding, bind the max health parameter to the max health value. You shouldn't really need to make two materials.
I didn't do this in the video but if you get the remap node like I do here -> 14:14 , then make input low a constant 0, then hook the max health parameter into input high, that should scale your bar to whatever the player's max health is.
Alright so I tried to bind both parameters but it told me that I can't have more than one brush binding?
Could you use this to track the amount of gold a player has if you wanted to make a custom UI so the player can easily see their gold?
Can you also make so it shows the avatar icon of all players in the game like for example in the top corner?
Hi :)! Thanks for the tutorial!! I want to ask how to use my own avatar icon instead of the avatar from Fortnite? I tried to simply swap the texture but it always got overwritten by the Fortnite one
Thats because you probably are putting your custom avatar into the same image that you have binded to replace with the player's icon. All you need to do is just delete the binding.
So is this a way to change you UI in a match basically ? Can I change my inventory. So instead of 5 boxes it’s one row of 3 and one row of 2?
Not yet, we're still stuck with the default HUD, we just can move it around.
@@howtwoboss I’m honestly pissed there aren’t alt modifiers for keybinds unless there are and I can’t figure it out
is there a way to show other players icons on the ui aswell?
Can you make video on Custom Rank System in Maps ?
Could you show how to make working tournament points? With the HUD of actual fortnite tournaments??😊
is it possible to make it so that i have two names and health bars for two teams? (smth like mortal kombat)
I know you're able to display multiple players from your team using this in Epic's docs -> dev.epicgames.com/documentation/en-us/uefn/tmnt-custom-ui-player-info-in-unreal-editor-for-fortnite , but I'm not sure if you can do it with enemy players.
VIEWMODEL has other options like Device - Tracker view model and Device - beacon view model so can you post another tutorial on this topic?
Yeah I was planning to!
@@howtwoboss PLEASE POST!! it will be helpfull
It won't be for a bit, but in part 3 of my fall guys tutorial I went over custom tracker UI briefly -> ruclips.net/video/m7JLNqeXf_0/видео.htmlfeature=shared
@@howtwoboss Thanks! I always watch your videos when you post. I was looking for this tutorial and couldn’t figure it out. But the answer I was looking for was right in front of my eyes this whole time in your video. Timestamp 11:46
L'appareil DBNO ne fonctionne plus depuis l'avant dernière mise à jour. Je sais pas pourquoi malheureusement
Oh okay thanks for letting me know. I was wondering why it wasn't working.
Amazing video, thank you! Do you know how to change the rank system 2.0 to show score instead of elimination points after the player name? I having the worst time trying to figure it out. Thanks again.
with the hud controller, if i have a widget show by enabling it when recieving from. how do i make it so only that player sees the widget
just tried text to appear when max health and doesn't let me select it for visible.
The remaining and consumed race is not displaying what to do?
i do'nt have the option for the hud controller
i just have a question : is it even possible to change/replace/add customs footsteps sound in UEFN Fortnite ?
thnks for answers
I know you can make them silent using an audio mixer device, but I don't think you outright replace them.
@@howtwoboss ok thank you for taking the time to reply.
Hey, could you please make a tutorial on how to make hex a gon? from fall guys in uefn please
If in my map the max Health is 200 and the Shield 300, what do I need to change? Great video thanksss!!!
The multiplier in the material is 0.01, because 1 hp is 0.01 of 100 hp which is the max. If you're health is 200, you'd do 0.005, because 1 hp is 0.005 of 200 hp.
So for the shield material, make the multiplier 0.0033, as 1 hp is 0.0033 of 300 hp. So on and so fourth.
@howtwoboss true! Thanksss I love your account! ❤️🔥
is it possible while displaying icon to show "normal" ui for health
I've tried it but the custom widget always overrides the normal health bar. You could try to do it custom though.
@@howtwoboss thanks for answer, thats unlucky tho, thanks
Is there a device that registers damage given to players I want to deal damage to someone and that person triggers the glow effect when hit
Kinda like a over powered shadow tracker
Did I missed the downed and reviving demostration?
I couldn't get it to work. Not sure what was going on.
@@howtwoboss A myth have fallen
would it be possible for me to make the tf2 hud?
You probably can, but you might get a copyright strike or suspended, so try not to make it exactly the same.
@@howtwoboss what if i want the health bar to look like a plus sign , would that be possible or can it only be a bar?
Yo
yo i love the video but when trying to put a custom white box into UEFN and trying to make the progress bar work it does not work anything under 40% progress and i have done everything right do you have a discord what i can speak to you for help