Super helpful, thanks! Knowing to use mesh boolean with text instead of negative part would have saved me time and headaches coloring the text. In fact I never noticed the mesh boolean button before watching this video. 😂
Mesh boolean is super helpful to clean up weird infill lines that don't make sense when working with an assembly. I just learned about this really cool feature. Also one of the best parts of mesh boolean is the ability to export it as a "correct" STL file since STLs don't recognize negative parts. Thanks for the video
I admit I was missing out on mesh boolean when it was introduced. And thank you for the reminder of the export as a completed stl. That's why our community is the best. Every bit of info can help us all. 😊.
Thank you so much for all the educational videos you have put out for us! They have been extremely helpful. I'm 1 month into my 3d printing journey on a bambu P1S. Its been fun.
@@ashleys3dprintshop Its been flawless so far. I haven't really had any problems with any of my prints but I have only used bambu filament PLA and printing highly rated models. I am about to start experimenting with other filaments soon and trying to design some parts to fix some things around my house. The p1s has been great for a first printer.
how can it be otherwise! Another great vid It's just always pretty crazy, because exactly when I'm faced with such a "problem" like that, you come up with the right video online! - Thank you for that.
In regards to logos on curved surfaces, I normally convert the logo to SVG and then bring it into BS and clean it up and save it as an STL. then bring the cleaned up STL logo in as a modifier onto whatever curved surface (or flat for that matter). I've noticed the bigger the diameter of whatever you are putting the logo on, the easier it is to scale the modifier correctly. Never thought about mesh boolean with the modifier until i saw this video. Definitely looking forward to seeing if you might find a better way!
We think alike. lol. I have been testing stl, modifiers and now mesh boolean for images/logos on curves surfaces. It is a rabid bear on filament changes though if printed vertically. Thank you for your experience as it confirms some thoughts on the topic.
so when i send the image to bambu it seems there are multiple duplicates of lines /layers so trying to color it has been impossible. the lines become fuzzy and colors bleed in between layers. have u had this issue , is there a fix or way to auto combine parts to color easily
Hello. I would have to take a look at the model as i typically color with the Paint bucket tool to keep paint lines concise. Also I recommend enlarging a model , painting it, then shrinking it down to your desired size.
Hello. The short answer is no you cannot assemble negative parts...directly or at least by themselves. But you can "assemble" negative parts with regular parts ,now called "merge" with the latest bambu studio. From there you can clone the part and the negative part. The clone feature will clone the exact position of each "part, negative, modifier, support or blocker on the model.
Hi, really great informative videos that have been really useful. I have a question though, I made a negative part in tinkercad and imported it into Bambu studio but it won’t mesh to make the hole I want, is it because it’s not studio compatible?
Hmm. I would recommend exporting the "negative" part tinker as a normal part. After import and assembly make it a negative in studio. So far that has worked well for me.
I tried to reproduce the text part of your tutorial (min 13:30) and when I right-click the cube and Mesh Boolean I get an error that says: " Unable to perform boolean operation on model meshes. Only positive parts will be exported" . Have you encounter this?
Apologies about the delay. Recreating the text negative to boolean worked well when I retried it. I did discover a weird glitch that stopped me from creating a negative/mesh with the cone shape over the text.. The error did come up and the subtraction got wiped out. Perhaps it's certain fonts or even words that trigger depending on the angle of the difference. I will keep testing though.
@@ashleys3dprintshopthe time stamp is 22:46 but my error is more and says “ Unable to perform Boolean operation on model meshes. Only positive parts will be kept. You may fix the meshes and try again. Reason, part SHELF BRACKET BOTTOM DUAL STL has self intersection”. I am using the newest version of bambu studio. Thank you for your help.
Thanks for the great content. do have a request for you. Would you pease do a vid on how to remove text placed on a model? I have a couple of prints I do for friends and I personalize them with name, phone, etc. To reproduce the same print I have to reload another model and go through all the importing to the slicer. Can the model just be imported and added text be removed? It has to be easier than what I am doing. Thanks, John
Hello!😁 I have a question are you trying to remove/modify text from your own previous models or from existing models with their own text? Say from makerworld/printables etc? The former would be pretty straight forward. The latter would require some trial and error. Ultimately once a template is made, making adjustments should be easy.
I have noticed in your videos that you do not have the "tip of the day" showing up every time you slice a file. Running Version V 1.8.4.51 I cannot see how to turn the "tip of the day" off. It is getting a bit annoying, and I am certain you know how to turn it off. I surely would appreciate a little help, if it is easy to say in a line or two. Thank you.
May be I missed something but I am not sure what's the purpose of primitive modelling in the slicer. Isn't it much easier to do this in your modelling CAD program of choice?
If someone is comfortable using an advanced cad platform, little of this is necessary. A good number of people watching my videos are new to 3D printing in general or at least haven't gotten their feet wet with other cad programs. For instance I showed people how to create a lightbox from a single SVG file, with no training on a CAD program needed. It's just another way to do it. More information and techniques are rarely a bad thing.
I use both CAD and Nomad and this definitely comes in handy. Shaper3d doesn’t handle text very well and can’t do things like wrap, and nomad scaling is not the best so sometimes it’s easier to bring in the model scale it in bambu and then add precise holes or bases with bambu primitives, etc.
Thats pretty cool that BS can do this kind of light 3d modeling work. Not sure how i would apply this, but im sure it will come up at one point. I do a lot of my modeling in ACAD, which is pretty limited. Gonna have to check out your other BS tutorials.
Thank you very much. While it isnt a full fledge CAD program it can be good for minor modifications and tweaks. Eventually I will try to make a full project just with slicer.
@ashleys3dprintshop looking forward to see what you come up with. As someone with drafting experience, I get paralyzed when I'm not typing the dims of my lines, shapes, offsets, copy. Lol. Really wish there was a way to convert my dwg solid to a step file. I'll figure it out one day. For now I gotta live with low poly curves.
6:54 Your tutorial is awesome but let's keep it true here. NOTHING about the boolean operations in Orca/Bambu Studio is straightforward. If any other piece of software had boolean so convoluted most users would have considered it nonexistent! Edit: slicer name corrected
Best slicer information on RUclips
Thank you I appreciate it!
Absolutely agree! Top notch.
Very cool tutorial. I had no idea those functions were in Bambu studio
I am surprised by the number of tools and features in slicer. Still playing catch up with each revision's feature set.
Super helpful, thanks! Knowing to use mesh boolean with text instead of negative part would have saved me time and headaches coloring the text. In fact I never noticed the mesh boolean button before watching this video. 😂
Mesh can be a game changer when you want to make permanent changes to models where regular negatives and modifiers dont quite get the job done.
Mesh boolean is super helpful to clean up weird infill lines that don't make sense when working with an assembly. I just learned about this really cool feature. Also one of the best parts of mesh boolean is the ability to export it as a "correct" STL file since STLs don't recognize negative parts. Thanks for the video
I admit I was missing out on mesh boolean when it was introduced. And thank you for the reminder of the export as a completed stl.
That's why our community is the best. Every bit of info can help us all. 😊.
Very very good instructions. Your style is perfect in that you cover all the steps slowly and thoroughly. Thanks
Thank you very much. That feedback is extremely helpful too. 😊
Such a helpful tutorial. Thank you for taking the time.
Thank you very much. As long as there is interest I'll try to keep making them. 😀
Very informative and straightforward, with examples. Well done.
Much appreciated!😁
Thank you so much for all the educational videos you have put out for us! They have been extremely helpful. I'm 1 month into my 3d printing journey on a bambu P1S. Its been fun.
Thank you very much. How are you liking the P1S?
@@ashleys3dprintshop Its been flawless so far. I haven't really had any problems with any of my prints but I have only used bambu filament PLA and printing highly rated models. I am about to start experimenting with other filaments soon and trying to design some parts to fix some things around my house. The p1s has been great for a first printer.
how can it be otherwise! Another great vid
It's just always pretty crazy, because exactly when I'm faced with such a "problem" like that, you come up with the right video online! - Thank you for that.
Thank you again. I'm glad this topic was a helpful. Lol.😁😁
Excellent video!
Thank you very much. 👍
Great explanation - Slicer functions to the point.
😁👍
thanks, I kept missing a part of the instructions. good learning from you
Thanks for watching and commenting. I truly appreciate the kind words.
Fantastic video!!! Thank you...
Thank you very much for watching and commenting.
In regards to logos on curved surfaces, I normally convert the logo to SVG and then bring it into BS and clean it up and save it as an STL. then bring the cleaned up STL logo in as a modifier onto whatever curved surface (or flat for that matter). I've noticed the bigger the diameter of whatever you are putting the logo on, the easier it is to scale the modifier correctly. Never thought about mesh boolean with the modifier until i saw this video. Definitely looking forward to seeing if you might find a better way!
We think alike. lol. I have been testing stl, modifiers and now mesh boolean for images/logos on curves surfaces. It is a rabid bear on filament changes though if printed vertically. Thank you for your experience as it confirms some thoughts on the topic.
Agreed! Some aren’t as bad as others though. Sometimes I wish I had a 0.2 nozzle for the ones with smaller text on them
Thanks for the reply, will try it out
so when i send the image to bambu it seems there are multiple duplicates of lines /layers so trying to color it has been impossible. the lines become fuzzy and colors bleed in between layers. have u had this issue , is there a fix or way to auto combine parts to color easily
Hello. I would have to take a look at the model as i typically color with the Paint bucket tool to keep paint lines concise. Also I recommend enlarging a model , painting it, then shrinking it down to your desired size.
can you assemble negative parts? to be able to clone with the negative part in same location
Hello. The short answer is no you cannot assemble negative parts...directly or at least by themselves.
But you can "assemble" negative parts with regular parts ,now called "merge" with the latest bambu studio.
From there you can clone the part and the negative part.
The clone feature will clone the exact position of each "part, negative, modifier, support or blocker on the model.
Currently the negatives are moved my hand and human eye. How do you make fine adjustments instead?
You can use the move tool and type in the coordinates. A good deal of the community is still learning so I am showing more "feel" vs precision.
Hi, really great informative videos that have been really useful. I have a question though, I made a negative part in tinkercad and imported it into Bambu studio but it won’t mesh to make the hole I want, is it because it’s not studio compatible?
Hmm. I would recommend exporting the "negative" part tinker as a normal part.
After import and assembly make it a negative in studio. So far that has worked well for me.
relevant! also applies to OrcaSlicer (which is based on Bambu of course)
Excellent point!
I tried to reproduce the text part of your tutorial (min 13:30) and when I right-click the cube and Mesh Boolean I get an error that says: " Unable to perform boolean operation on model meshes. Only positive parts will be exported" . Have you encounter this?
Apologies about the delay. Recreating the text negative to boolean worked well when I retried it. I did discover a weird glitch that stopped me from creating a negative/mesh with the cone shape over the text.. The error did come up and the subtraction got wiped out.
Perhaps it's certain fonts or even words that trigger depending on the angle of the difference. I will keep testing though.
Nice work!
Thank you! Cheers!
What do I do when I get that error? I get it a lot and don't know how to finish my project.
@@connieclinton1456 Hello. I can try to help, which error are you seeing on your end? Or if you can point to the time stamp on my video.
@ I can’t upload a screenshot of it is there a way I can message it to you please?
@@ashleys3dprintshopthe time stamp is 22:46 but my error is more and says
“ Unable to perform Boolean operation on model meshes. Only positive parts will be kept. You may fix the meshes and try again. Reason, part SHELF BRACKET BOTTOM DUAL STL has self intersection”. I am using the newest version of bambu studio.
Thank you for your help.
Thanks for the great content. do have a request for you. Would you pease do a vid on how to remove text placed on a model? I have a couple of prints I do for friends and I personalize them with name, phone, etc. To reproduce the same print I have to reload another model and go through all the importing to the slicer. Can the model just be imported and added text be removed? It has to be easier than what I am doing. Thanks, John
Hello!😁 I have a question are you trying to remove/modify text from your own previous models or from existing models with their own text? Say from makerworld/printables etc?
The former would be pretty straight forward.
The latter would require some trial and error.
Ultimately once a template is made, making adjustments should be easy.
From my own model where I added the text.
I have noticed in your videos that you do not have the "tip of the day" showing up every time you slice a file. Running Version V 1.8.4.51 I cannot see how to turn the "tip of the day" off. It is getting a bit annoying, and I am certain you know how to turn it off. I surely would appreciate a little help, if it is easy to say in a line or two. Thank you.
Curious how to fillet the edges of the face(s) of the cylinder?
Typically you would fine the shape of the fillet or chamfer and use a mesh boolean subtraction.
Excellent. Thank you. Seems to be, On Mac the assemble feature is called merge and to un assemble is called split.
Excellent observation. 😊.
Where is assembly never shows up on my version where is it.
If you are using the newest version of studio, "assemble" as been renamed to "merge" fortunately it's in the same spot as before.
May be I missed something but I am not sure what's the purpose of primitive modelling in the slicer. Isn't it much easier to do this in your modelling CAD program of choice?
If someone is comfortable using an advanced cad platform, little of this is necessary. A good number of people watching my videos are new to 3D printing in general or at least haven't gotten their feet wet with other cad programs.
For instance I showed people how to create a lightbox from a single SVG file, with no training on a CAD program needed. It's just another way to do it. More information and techniques are rarely a bad thing.
Pssh I am shocked at all this. Is it the best option for everyone, no. But better to have the option and not need it lol
I use both CAD and Nomad and this definitely comes in handy. Shaper3d doesn’t handle text very well and can’t do things like wrap, and nomad scaling is not the best so sometimes it’s easier to bring in the model scale it in bambu and then add precise holes or bases with bambu primitives, etc.
Thats pretty cool that BS can do this kind of light 3d modeling work. Not sure how i would apply this, but im sure it will come up at one point. I do a lot of my modeling in ACAD, which is pretty limited. Gonna have to check out your other BS tutorials.
Thank you very much. While it isnt a full fledge CAD program it can be good for minor modifications and tweaks. Eventually I will try to make a full project just with slicer.
@ashleys3dprintshop looking forward to see what you come up with. As someone with drafting experience, I get paralyzed when I'm not typing the dims of my lines, shapes, offsets, copy. Lol. Really wish there was a way to convert my dwg solid to a step file. I'll figure it out one day. For now I gotta live with low poly curves.
6:54 Your tutorial is awesome but let's keep it true here. NOTHING about the boolean operations in Orca/Bambu Studio is straightforward. If any other piece of software had boolean so convoluted most users would have considered it nonexistent! Edit: slicer name corrected
Good point!
Another Great informative video. Thank You for all your time and hard work
You are awesome positive feedback back is always welcomed . Thank you. 😁