If you put it on a lazy susan it spins pretty well, squares still better but that can be helpful when it comes to making sure the entire table can see everything on the board
@@Runehammer1maybe a good way of looking at it is like a theatre stage. It's a representation of what the players/characters can see rather than an actual carbon copy
It's 'Theater In The Round'. It's stagecraft, like would be done in theater. All the same tricks and techniques of creating sets for plays are applicable with this Theater In The Round 'ultimate dungeon tile' business. This is how many plays are done, and tabletop gaming is a theater, with acting, improv, and of course - sets and props.
Excellent video, very nice UDT build. My understanding is UDT is like a theater stage and is meant to use zoned ranges for combat via concentric rings: i.e. Close 30'-60' (10M-20M), Near 60'-90' (20M-30M), and Far 90'-120'(30M-35M), Off board 120'(35M+). Zoned combat is a way to speed up play by removing a lot of book keeping surrounding tactical combat movement, and UDT is mid-point between theater of the mind and fully built out scale terrain on a grid. For those unfamiliar with Zoned Movement for combat, the 'spotlight' of the stage, aka the Close area is where melee combat occurs; Near is out of melee reach but within range for missiles etc; Far is usually considered out of range for missiles but within hearing range; Off Board is out of the action. During movement, a character can move anywhere within the Close area or into the Near area if not in combat, and a player in the Near area can move into melee, out to Far range or 180 degrees to the opposite side of their current position relative to Near. The great thing about zoned range is that you don't have to create scale maps for the whole dungeon, you can just plop your UDT down any time it is needed, add some very basic terrain and remove it when it is no longer necessary. A limitation of zoned movement for combat is the abstraction can limit the tactical options some folks might be used to by removing the 'grid'. If you want to try an even more abstract and cheaper alternative to UDT, Index Card RPG (ICRPG) has a terrain and movement system played using, surprise, index cards or drawings / printouts of a location w/o a scale, there is no actual moving of minis except from card to card, it is more theater of the mind and is very abstract. You just write, 100' (30M) hallway or 20'x20' (6Mx6M) room on an index card and slap it down. The cards can be used with minis, dice, paper tokens scraps of paper to represent objects and beings. These can then be connected to make a whole dungeon. See the Runehammer website for more on this system. If you want to skip the crafting, Etsy is a good source for ready made UDT, if you are limited on space or need portable UDT there is a great place on Etsy called, Gripmats, who sell vinyl foldable UDT for very reasonable prices, I own several Gripmats and I highly recommend them. Finally, to checkout all of Professor Dungeon Master's UDT and Zone Movement related videos, go to his RUclips site, DungeonCraft > Playlists > Ultimate Dungeon Terrain - UDT. You will find links to episodes: 67, 83, 88, 92, 100, 125, 134, 136, 154, 290, and episode 383: The ULTIMATE GM SCREEN and how make it." I also recommend, episode #82.
Awesome video! Just wanted to say that if people cant find the round wooden boards using cake drums is also a good option. Theyre a fiver from my pound store and surprisingly sturdy.
@lendarygorill7494, Really you can use any round object between 16" & 24" (40cm-60cm), Knarb used Dollar Store pizza pans, others have used plastic lids, some use foam, cardboard cake bases, others cork plant trivets.
So cool to see your build on UDT. I love the concept but I play a lot of solo skirmish games or just solo RPGs so I either need a bit more real estate or none at all. I'm still going to make a couple just to try it out on my group
An interesting variation of using the wooden disc as the base, and then cutting the stone tiles and wooden planks out of foam to glue on top, rather than the original XPF foam disc, and cutting/drawing the patterns into that. 👍👍👍👍😎😎😎😎 I think that Black Magic Craft might have done UDT in a similar style to this. Yours came out brilliantly, by the way. Kudos to your adaption. 😊😊😊😊
The tile one would be the easiest; create 1" shapes. The wood one I'd alternate the direction of the planks and keep them to 1" long to create a grid. The grass one is a bit tricky, maybe try carving lines into the sand before it dries.
This is awesome! Where are some of your miniatures from? Are they 3d prints or did you purchase them? If so where from? Great job on the dungeon ultimate dungeon tiles. Looks amazing!
Thank you! This video had a combination of Warhammer miniatures (the ghosts) and 3D printed miniatures. The 3D printed miniatures are from a variety of places but mostly Titan Forge Miniatures and Highland Miniatures.
Great builds, very nicely done. I noticed you did not apply concentric rings to represent the movement zones, what was the reason for this design decision, curious? 🙂 Your description section is excellent too.
Thank you! I wanted to stay away from anything that would represent combat 1:1. These are too compact for a true battle and more of a visual reference on the tabletop.
He's from Titanforge miniatures. Their titans of adventure line from a while back. I don't have a link but you should be able to find him after digging through their catalog of minis.
Another awesome build! I really want to incorporate these types of boards for when the party is traveling through the woods/mountains etc. My fear is that the one player who always wants to split up the party... will then ask to split up the party! Do you have any suggestions?
@kellanlindsay8502 The obvious answer is; NEVER SPLIT THE PARTY, 🤣 Seriously you will have this issue no matter what terrain you use. Solutions include mini-UDT, see DungeonCrafts episode 290, Dungeons of Ikea for his mini-UDT or the ICRPG approach. For your question, I especially recommend, episode #82 "Theater of the Mind Vs. Terrain in D&D". If you want to try an even more abstract and cheaper alternative to UDT, Index Card RPG (ICRPG) (which also uses zones), but ICRPG can also be played using, surprise, index cards or drawings / printouts of a location w/o a scale, there is no actual moving of minis except from card to card, it is more theater of the mind and is very abstract. You just write, 100' (30m) hallway or 20'x20' (6Mx6M) room on an index card and slap it down. The cards can be used with minis, dice, paper tokens scraps of paper to represent objects and beings. These can then be connected to make a whole dungeon. Finally, to checkout all of Professor Dungeon Master's UDT and Zone Movement related videos, go to his RUclips site, DungeonCraft > Playlists > Ultimate Dungeon Terrain - UDT. You will find links to episodes: 67, 83, 88, 92, 100, 125, 134, 136, 154, 290, and episode 383: The ULTIMATE GM SCREEN and how make it."
This approach does not allow for creating large battle scenes where distance is used as an important factor of tactics. This particularly affects archers and mages.
Yeah, especially at this size, these are more suited for narrated play / just setting a scene. I have a larger 18in tile that is better suited for actual combat. But I find myself turning to these since they're more portable.
@Rockforrrrrrrrrrrrrr You are correct, UDT is an abstraction meant to be used like a theater stage, and just like a theater stage you cannot have a massive battle scene, you can only show a small portion highlighting the PCs. If you want to depict an actual large scale battle, I recommend you go old school and set up a 4'x4' (120cmx120cm) or 4'x6' (120cmx180cm) table and play it out at the appropriate scale.
Those are only good is your players dont move around, especially in other ttrpgs where some characters can move up to 80 ft per turn and are encouraged by the system to do something other than just "pile up"
You are correct, UDT is an abstraction meant to be used like a theater stage, and just like a theater stage you can only show a small portion of the overall scene, it is meant put the focus on the main characters/action i.e. the PCs and center stage. Obviously, a limitation of zoned movement/combat is the abstraction, which can limit the more tactical options some folks might be used to playing with by removing the 'grid'. Zoned movement/combat is not for everyone, it is way to speed up play by removing a lot of book keeping surrounding movement, and UDT is a mid-point between theater of the mind and fully built out scale terrain and war-gaming. Personally, I think UDT is an excellent innovation. Your should really check out DungeonCraft and see some of Professor Dungeon Master's other ideas about speeding up game play, changed my GMing for the better.
Looks fantastic! And you explained it better than I did. REALLY well done. All my best--Professor DM.
Nice to see the OG leaving a post here.
A huge thank you for the inspo and everything else you do for the hobby! Glad to see you found my channel 🙌
i was super psyched about udt at first, but the ‘is it a circle?’ question is just so counterintuitive to me and my peeps
If you put it on a lazy susan it spins pretty well, squares still better but that can be helpful when it comes to making sure the entire table can see everything on the board
@@berniepickell6611 yeh sure, i just see players and myself always forgetting it’s abstract… the eyes are a circular space
@@Runehammer1maybe a good way of looking at it is like a theatre stage. It's a representation of what the players/characters can see rather than an actual carbon copy
For social scenes, this is the perfect solution, and it works well for small dungeons too.
It's 'Theater In The Round'. It's stagecraft, like would be done in theater. All the same tricks and techniques of creating sets for plays are applicable with this Theater In The Round 'ultimate dungeon tile' business. This is how many plays are done, and tabletop gaming is a theater, with acting, improv, and of course - sets and props.
Very cool. Lots of similarities! 🙌🏻
@Kazemahou
Yep, you get it.🙂
Really lovw the woodgrain effect and the way you build like real framing principles.
Thank you! I really like how that one turned out as well.
I'm a simple man, someone crafts some UDT - I like and subscribe.
Glad to hear that-thanks for subbing!
This is going in my saved videos under "dungeon craft" to pull up when I'm doing my next terrain project.
Glad to hear-thanks for watching! 🙌
These are really lovely. The Professor would be pleased
Thank you! 🙌🏻
Awesome idea, awesom-er execution. Always in for a good time when you post your videos
Thank you! Glad you enjoy the videos. 🙌
Nice build, great take on the Professor's tiles.
Thank you! 🙌🏻
Great build! I love seeing how other people approach color and texture on their builds!
Thank you! 🙌
These are awesome tiles Adam! You've given me some inspo for my first batch of table top terrian. :D
Thanks Scott! Haha, that’s awesome. I want to see what you put together once done.
Excellent video, very nice UDT build. My understanding is UDT is like a theater stage and is meant to use zoned ranges for combat via concentric rings: i.e. Close 30'-60' (10M-20M), Near 60'-90' (20M-30M), and Far 90'-120'(30M-35M), Off board 120'(35M+). Zoned combat is a way to speed up play by removing a lot of book keeping surrounding tactical combat movement, and UDT is mid-point between theater of the mind and fully built out scale terrain on a grid.
For those unfamiliar with Zoned Movement for combat, the 'spotlight' of the stage, aka the Close area is where melee combat occurs; Near is out of melee reach but within range for missiles etc; Far is usually considered out of range for missiles but within hearing range; Off Board is out of the action. During movement, a character can move anywhere within the Close area or into the Near area if not in combat, and a player in the Near area can move into melee, out to Far range or 180 degrees to the opposite side of their current position relative to Near. The great thing about zoned range is that you don't have to create scale maps for the whole dungeon, you can just plop your UDT down any time it is needed, add some very basic terrain and remove it when it is no longer necessary. A limitation of zoned movement for combat is the abstraction can limit the tactical options some folks might be used to by removing the 'grid'.
If you want to try an even more abstract and cheaper alternative to UDT, Index Card RPG (ICRPG) has a terrain and movement system played using, surprise, index cards or drawings / printouts of a location w/o a scale, there is no actual moving of minis except from card to card, it is more theater of the mind and is very abstract. You just write, 100' (30M) hallway or 20'x20' (6Mx6M) room on an index card and slap it down. The cards can be used with minis, dice, paper tokens scraps of paper to represent objects and beings. These can then be connected to make a whole dungeon. See the Runehammer website for more on this system.
If you want to skip the crafting, Etsy is a good source for ready made UDT, if you are limited on space or need portable UDT there is a great place on Etsy called, Gripmats, who sell vinyl foldable UDT for very reasonable prices, I own several Gripmats and I highly recommend them.
Finally, to checkout all of Professor Dungeon Master's UDT and Zone Movement related videos, go to his RUclips site, DungeonCraft > Playlists > Ultimate Dungeon Terrain - UDT. You will find links to episodes: 67, 83, 88, 92, 100, 125, 134, 136, 154, 290, and episode 383: The ULTIMATE GM SCREEN and how make it." I also recommend, episode #82.
Nice build. Ever consider flipping them over and building another set on the underside? I like the two sided battle mats.
I did! My first prototype was actually double sided. I ended up going single sided so I could photograph them all at the same time.
Really nice video! Good instruction and inspiration.
Glad to hear that-and a thank you for the Super Thanks!
This is great tutorial. Thanks. I have been wanting to make a UDT board for Call of Cthulhu. CoC is perfect for abstract distances.
Thanks! And yeah, UDT is great for a lot of games. Super versatile.
If you revisit this, maybe do different ones like lava, swamp, snow, or desert terrain! Love your videos ❤
Yes, love those environments. I was thinking the same thing and revisiting this video in the future.
Please do!
Awesome video! Just wanted to say that if people cant find the round wooden boards using cake drums is also a good option. Theyre a fiver from my pound store and surprisingly sturdy.
Thank you! And that’s a great tip
@lendarygorill7494, Really you can use any round object between 16" & 24" (40cm-60cm), Knarb used Dollar Store pizza pans, others have used plastic lids, some use foam, cardboard cake bases, others cork plant trivets.
I can't be the first person to ask this: Where did you get your desk storage?! Would you be willing to do a video on your workspace and tools?
It's from a company called hobbyzone.pl! I get this request quite a bit so it'd be fun to do something that features my space.
So cool to see your build on UDT. I love the concept but I play a lot of solo skirmish games or just solo RPGs so I either need a bit more real estate or none at all. I'm still going to make a couple just to try it out on my group
Give it a try, they’re a bunch of fun to use. And you can always go much bigger with the tile if needed!
Awesome to see you again!
Thank you! 🙌
An interesting variation of using the wooden disc as the base, and then cutting the stone tiles and wooden planks out of foam to glue on top, rather than the original XPF foam disc, and cutting/drawing the patterns into that.
👍👍👍👍😎😎😎😎
I think that Black Magic Craft might have done UDT in a similar style to this. Yours came out brilliantly, by the way. Kudos to your adaption.
😊😊😊😊
Thank you! 🙌🏻
An excellent take on UDT!
Thank you! 🙌
great paint!!!
Thank you! 👍🏻
Simplemente genial. Me encantan estos dioramas. El nivel de detalle es bellísimo.
Thank you! 🙌
Easily your best video. LOSING MY MIND OVER THE AOE CUT. It’s going viral :)
Haha, thank you! I knew you'd love that bit.
Content de te revoir, c'est une super idée… ça me tente vraiment!
Merci! 🙌
Very cool idea and very cool looking 👍🏻
Thank you! 🙌
look awesome man, simple and pleasing
Thank you! 🙌
Any recommendations to create a 'base' for Overwatch/Blade Runner/Cyberpunk type city settings? Would love to see your take on that.
That'd be a fun video. The first thing that comes to mind is octagons rather than squares for dungeon tiles!
Amazing work, definitely some good applications for terrain.
A question, where u got them trees from? They're a beauty!
Thank you! The trees are from a company called Monster Fight Club.
What was the purpoe of adding dish soap to the brown paint while working on the wooden floor?
It acts as a surfactant and reduces surface tension. Helps the paint flow better into the cracks.
Thank you for this, I’ll be making it soon! 😁
Glad to hear that. Hope it turned out great!
Those are a pretty dang good idea. I should do some.
Thanks-and go for it!
Beautiful work!
Thank you! 🙌🏻
These look great! If you wanted to add 1 inch squares to these how would you go about doing so?
The tile one would be the easiest; create 1" shapes. The wood one I'd alternate the direction of the planks and keep them to 1" long to create a grid. The grass one is a bit tricky, maybe try carving lines into the sand before it dries.
They all look awesome 🤩
Thank you 🙌🏻
@@OkayHobbyTime you are welcome 🤗
Those are so useful and so nicely done.
Thank you! 🙌🏻
they look awesome !
Thank you! 🙌🏻
The light gray you apply at 3:25, after the darker gray, is dry brushed as well?
Hey, it's dry brushed as well-but much much lighter. The darker grey should still show through.
What model is your wood burner.I can’t find one that has that long wand
Hey there, here's a link to the exact model: amzn.to/3HTRqx9. Nothing really special about it, there's a lot of similar versions out there!
This is awesome! Where are some of your miniatures from? Are they 3d prints or did you purchase them? If so where from? Great job on the dungeon ultimate dungeon tiles. Looks amazing!
Thank you! This video had a combination of Warhammer miniatures (the ghosts) and 3D printed miniatures. The 3D printed miniatures are from a variety of places but mostly Titan Forge Miniatures and Highland Miniatures.
Great builds, very nicely done. I noticed you did not apply concentric rings to represent the movement zones, what was the reason for this design decision, curious? 🙂 Your description section is excellent too.
Thank you! I wanted to stay away from anything that would represent combat 1:1. These are too compact for a true battle and more of a visual reference on the tabletop.
Dont't suppose you have a link for the bald mini with the backpack?
He's from Titanforge miniatures. Their titans of adventure line from a while back. I don't have a link but you should be able to find him after digging through their catalog of minis.
Really cool. 👍
Thank you! 🙌
The wooden one looks sooooooooo nice.
Thank you! 🙌
Another awesome build! I really want to incorporate these types of boards for when the party is traveling through the woods/mountains etc. My fear is that the one player who always wants to split up the party... will then ask to split up the party! Do you have any suggestions?
@kellanlindsay8502 The obvious answer is; NEVER SPLIT THE PARTY, 🤣 Seriously you will have this issue no matter what terrain you use. Solutions include mini-UDT, see DungeonCrafts episode 290, Dungeons of Ikea for his mini-UDT or the ICRPG approach. For your question, I especially recommend, episode #82 "Theater of the Mind Vs. Terrain in D&D".
If you want to try an even more abstract and cheaper alternative to UDT, Index Card RPG (ICRPG) (which also uses zones), but ICRPG can also be played using, surprise, index cards or drawings / printouts of a location w/o a scale, there is no actual moving of minis except from card to card, it is more theater of the mind and is very abstract. You just write, 100' (30m) hallway or 20'x20' (6Mx6M) room on an index card and slap it down. The cards can be used with minis, dice, paper tokens scraps of paper to represent objects and beings. These can then be connected to make a whole dungeon.
Finally, to checkout all of Professor Dungeon Master's UDT and Zone Movement related videos, go to his RUclips site, DungeonCraft > Playlists > Ultimate Dungeon Terrain - UDT. You will find links to episodes: 67, 83, 88, 92, 100, 125, 134, 136, 154, 290, and episode 383: The ULTIMATE GM SCREEN and how make it."
If they're small enough you can place multiple on the table at once!
Love it!
Thank you! 🙌
Great take on UDM! I also really like your scatter terrain. Did you 3d print the barrels and boxes at :07?
Thanks! And yes, those are 3D printed. I got the file from MyMiniFactory
@@OkayHobbyTime Thanks for the info, looks great!
Those are great. I don't have many of those tools tho
I’m inspired 🙌😃
Awesome. Glad to hear 🙌🏻
Now I need pizza
Haha 😂
A-ma-zing
Thank you! 🙌🏻
This approach does not allow for creating large battle scenes where distance is used as an important factor of tactics. This particularly affects archers and mages.
if you wanna make it more caster/archer friendly while still keeping it compact and cost effective, check out Dungeon Craft’s video on zoned combat.
Yeah, especially at this size, these are more suited for narrated play / just setting a scene. I have a larger 18in tile that is better suited for actual combat. But I find myself turning to these since they're more portable.
@Rockforrrrrrrrrrrrrr You are correct, UDT is an abstraction meant to be used like a theater stage, and just like a theater stage you cannot have a massive battle scene, you can only show a small portion highlighting the PCs. If you want to depict an actual large scale battle, I recommend you go old school and set up a 4'x4' (120cmx120cm) or 4'x6' (120cmx180cm) table and play it out at the appropriate scale.
@@mrgunn2726 I already made a 44 "x60" (110cm x 152cm) table. The games on it are great!
Those are only good is your players dont move around, especially in other ttrpgs where some characters can move up to 80 ft per turn and are encouraged by the system to do something other than just "pile up"
Yes, definitely more of a visual reference rather than an actual combat platform. A large tile would be better for that.
You are correct, UDT is an abstraction meant to be used like a theater stage, and just like a theater stage you can only show a small portion of the overall scene, it is meant put the focus on the main characters/action i.e. the PCs and center stage.
Obviously, a limitation of zoned movement/combat is the abstraction, which can limit the more tactical options some folks might be used to playing with by removing the 'grid'. Zoned movement/combat is not for everyone, it is way to speed up play by removing a lot of book keeping surrounding movement, and UDT is a mid-point between theater of the mind and fully built out scale terrain and war-gaming. Personally, I think UDT is an excellent innovation. Your should really check out DungeonCraft and see some of Professor Dungeon Master's other ideas about speeding up game play, changed my GMing for the better.