Donkey Kong 64 Kiosk - Castle Minecart
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- Опубликовано: 25 авг 2024
- Lots more gravestone jumpscares, a few extra fire head sections, no coins. Honestly, if they added coins, this would have been a bit more fitting for the final level in the game.
I haven't said yet, but honestly it's cool to see what's effectively an attempt at restoring an older, prototype build of DK64, it really is.
Unfortunately probably the best thing we're getting to an actual full DK64 prototype too, I just can't see earlier DK64 builds getting leaked, so this project's definitely on my watchlist
You never know, we didn't think we'd ever get Dinosaur Planet and ten years after we gave up it just randomly got a near-complete build leaked.
Rare prototype builds have a weird habit of showing up in the most unexpected places.
@@neoqwertyStill hoping for Conkers Twelve Tales now that you mention it.
these frequent uploads of this build have been so fun. I look forward to them everyday lol
Diddy Kong's voice when you get hit lol
"if they had added coins, this would have been a bit more fitting for the final level in the game"
Nah at the rate things were being thrown at you, this would've been too frustrating without a low coin count. Completely agree with the devs toning this one down.
Unless this version has wonky hitboxes and that's why I kept hearing the Lose Coins SFX. Been too long since I played this level so I don't remember how hard it is to dodge the obstacles.
"I WILL EAT YOU"
Vaaaaaaaaaaaaaa