LookAtTheWindow
LookAtTheWindow
  • Видео 85
  • Просмотров 164 702
Unused K. Rool Balloon (Donkey Kong 64) - US Final
The hardcore facts:
Popping the balloon sets the control state (actor offset 0x154) of character spawner id 1 to 0x27. I'm using the DK64 Practice ROM to add a watch on-screen for the control state and then spawn a balloon. You normally can't pull out the gun during K Rool, however I disable the map property bit which is responsible for blocking this to pull out my gun and shoot the balloon.
Almost certain fact:
Due to it's internal name in ROM, the fact that it's hardcoded to display a lanky balloon sprite, it's safe to assume that it was intended for Lanky phase and that the intended target is therefore K. Rool
Theory:
This balloon is not present in Kiosk, nor is the code for it present in K...
Просмотров: 299

Видео

Flame-throwing Zinger - Unused Enemy (Donkey Kong 64)
Просмотров 6712 месяца назад
The code for this is in the final US version of Donkey Kong 64. However, unlike other unused objects like the pushable crate, this code is not attached to an actor type. As such, the actor doesn't exist in the final version of the game. However, from context clues, the code for this very closely matches the code for the charging zinger, including animation indexes that's called. Therefore, we c...
So DK64 Randomizer Season 3 started off interesting...
Просмотров 3694 месяца назад
The Season 3 preset of DK64 Randomizer launched last night and we held a celebratory inaugural race. Certainly an interesting seed was made and it was a fun enough ride for me to compile a mini highlights reel. Generate a seed: dk64randomizer.com/ Twitch Highlight: www.twitch.tv/videos/2135519925
Treasure Room clip from lack of floor
Просмотров 2234 месяца назад
There is a lack of floor on a certain section of the treasure room's sloped walls, meaning you can swim down without the game constantly forcing you back up. This can result in a wall clip as demonstrated here.
Areas in Donkey Kong 64 with missing floors
Просмотров 6304 месяца назад
DK64 maps comprise of wall and floor triangles in terms of collision. When the player passes over a floor triangle, as long as it doesn't have a couple properties, it will set the "floor" value of the kong to the y-coordinate of the triangle at that point in xz space. However, the devs weren't perfect and there's a variety of situations where there is no floor triangle under the player even tho...
Donkey Kong 64 Kiosk - Lanky's Galleon Ship Switch
Просмотров 6975 месяцев назад
Found by Adam a couple days ago, but here's video of it. There was a 2nd slam switch on the ship in Galleon, which was for Lanky. This would produce what presumably became Enguarde GB. This also finally gives an answer to what Cutscene 16 in Galleon (In final) was intended for after nearly 5 years ( ruclips.net/video/neeVnCb8054/видео.htmlm23s )
Donkey Kong 64 Kiosk Demo - Intro Story
Просмотров 1 тыс.5 месяцев назад
Whilst this remains mostly consistent with the end game, there are some notable differences. In Kiosk, there is no running music or sound effects played, so I have video edited them in. Not only for viewability, but also because it highlights how out-of-sync the music gets with the cutscene due to their changes. CHANGES: - Scene 1: No significant changes here outside of map geometry getting in ...
Donkey Kong 64 Kiosk Demo - Donkey Kong 64K (Unused Retro minigame)
Просмотров 7295 месяцев назад
To activate, set 0x2172 in ROM to 000B and set 1A6EBE to 0003, and enter Arcade. Seems mostly non-functional, pressing start crashes the game and the overlay is really small at 0xF00 bytes, but this is really cool!
Donkey Kong 64 Kiosk - Castle Minecart
Просмотров 1,4 тыс.5 месяцев назад
Lots more gravestone jumpscares, a few extra fire head sections, no coins. Honestly, if they added coins, this would have been a bit more fitting for the final level in the game.
Donkey Kong 64's Kiosk Demo is so good - Exploration Highlights
Просмотров 3,3 тыс.5 месяцев назад
Various highlights of a stream I did a couple days ago going through some parts of the Kiosk Demo with my "Kiosk Restoration Project". Weirdly enough, there's a lot of good things about Kiosk that they should have kept but didn't. Strim: www.twitch.tv/theballaam96 Project: github.com/theballaam96/kiosk-restoration-project
Donkey Kong 64 Kiosk - Freeing Diddy
Просмотров 2,1 тыс.5 месяцев назад
Diddy would be great at commentating randomizer players getting ice trapped. This is thanks to a fix for a bug in kiosk where the game wouldn't initialize a counter variable, and as such would crash from an invalid index to an array call (attempting to read from invalid memory). "You see the driver hooks the function by patching the system call table, so it's not safe to unload it unless anothe...
Donkey Kong 64 Kiosk Demo Pause Menu
Просмотров 5355 месяцев назад
Thanks to ZeldaBoy14 for highlighting this to me. Rune apparently only got this on nemu years ago, but I managed to recreate it on PJ64 with my Kiosk Restoration Hack: github.com/theballaam96/kiosk-restoration-project
Donkey Kong 64 Kiosk Caves Gorilla Gone Room
Просмотров 1,1 тыс.5 месяцев назад
Proof on at least part of the reason why the spawners exist. This still might have been a placeholder for the ice key, I'm not sure why they ditched this and went with the gorilla gone pad but oh well.
DK64 Kiosk Caves Beetle Race
Просмотров 1,4 тыс.5 месяцев назад
IMPORTANT THINGS 1) This is a ROM Hack of the Kiosk ROM to bring the data (mostly map geometry and collision) from the US version of the game into Kiosk for data which has been stripped from Kiosk. This is to make it easier for kiosk enthusiasts to traverse the kiosk world and also to potentially bring it inline with what's accessible in the E3 demo 2) I figured out texture re-mapping since the...
Donkey Kong 64 Troff 'n' Scoff Kiosk Intro Cutscene
Просмотров 9945 месяцев назад
KEY IMPORTANT THINGS 1) Map Geo Textures are messed up because the mapping between US and Kiosk is all messed up. Working on something to fix this 2) Everything in Kiosk is weirdly shifted to the left with T&S. Will fix that with my hack 3) Text isn't skippable, apparently we're playing the JP version now 4) GH Repo: github.com/theballaam96/kiosk-restoration-project
Project64 3.0 Setup for Donkey Kong 64 Hacks Speedrun in 58.6s
Просмотров 1,5 тыс.5 месяцев назад
Project64 3.0 Setup for Donkey Kong 64 Hacks Speedrun in 58.6s
Lanky Attic Skip
Просмотров 5136 месяцев назад
Lanky Attic Skip
Rolling Comparison (Tag Rolling vs Regular Rolling) [Tag Anywhere Only]
Просмотров 3447 месяцев назад
Rolling Comparison (Tag Rolling vs Regular Rolling) [Tag Anywhere Only]
[TAS] Castle Beaver Bother 47
Просмотров 8728 месяцев назад
[TAS] Castle Beaver Bother 47
DK Arcade with no level caps: L9 75m
Просмотров 4 тыс.8 месяцев назад
DK Arcade with no level caps: L9 75m
[TAS] DK64 101% Aztec 2 End
Просмотров 6909 месяцев назад
[TAS] DK64 101% Aztec 2 End
[TAS] Jetpac 5000 points in 37.28s
Просмотров 2399 месяцев назад
[TAS] Jetpac 5000 points in 37.28s
[TAS] DK64 101% Caves End
Просмотров 53010 месяцев назад
[TAS] DK64 101% Caves End
Donkey Kong 64 TAS Input Renderer Demo
Просмотров 75410 месяцев назад
Donkey Kong 64 TAS Input Renderer Demo
[TAS] DK64 101% Fungi End
Просмотров 72110 месяцев назад
[TAS] DK64 101% Fungi End
Kremling Kosh Barrel Bug
Просмотров 31211 месяцев назад
Kremling Kosh Barrel Bug
[TAS] DK64 101% Wrong Barrel Resolution Setup
Просмотров 2,5 тыс.Год назад
[TAS] DK64 101% Wrong Barrel Resolution Setup
[TAS] Spider Boss Strategy Comparison
Просмотров 793Год назад
[TAS] Spider Boss Strategy Comparison
[TAS] 101% Factory End
Просмотров 2,6 тыс.Год назад
[TAS] 101% Factory End
[TAS] Factory Stash Snatch (Chunky) - 33.69
Просмотров 984Год назад
[TAS] Factory Stash Snatch (Chunky) - 33.69

Комментарии

  • @antoniusbanderas1565
    @antoniusbanderas1565 8 дней назад

    I love finding out more new things about this game, I grew up with Donkey Kong 64 and finding these unused things in game is always fascinating to me

  • @superjoebros64
    @superjoebros64 8 дней назад

    This is fascinating. Popping a balloon would be so stressful in the moment if it meant needing to aim and everything. Kind of happy with the instrument pad. Just run to it and play the instrument!

  • @christianvega646
    @christianvega646 10 дней назад

    That's actually very interesting that it could've been the balloon instead of using the instrument

  • @BenRai2k
    @BenRai2k 10 дней назад

    Hi just a quick question, do you know if the glass porthole in the mermaid's room of DK64 is a separate object that could potentially open, or is it a fixed part the map that never can be removed?

    • @lookatthewindow3599
      @lookatthewindow3599 10 дней назад

      It's a fixed part of map geometry and collision

    • @BenRai2k
      @BenRai2k 10 дней назад

      @@lookatthewindow3599 very interesting , i wonder what the purpose of it was for. any ideas, based on its design?

    • @lookatthewindow3599
      @lookatthewindow3599 10 дней назад

      @@BenRai2k I think it's purely aesthetic. I don't think there was ever any intention for it to serve a purpose

  • @BenRai2k
    @BenRai2k 15 дней назад

    hello, i am making a big video on BK, BT and DK's Stop n swop connection. It is it ok, if I need to, use a clip of this in it? I will credit you. So, to be clear, this kiosk version you have essentially re-added things back, such as geometry , due to the rom having none. But this is where the ice room would be connected to, with the enemy spawners. The kiosk version would have been out before the main game, of course? Is there anything interesting in Creepy Castle, like the unused podium room, or is none of that present in the kiosk version?? And would people have got to play this area in the Kiosk version??

    • @lookatthewindow3599
      @lookatthewindow3599 15 дней назад

      Mornin. Yea, that's totally fine. Thanks for asking. Correct, this ROM Hack of the kiosk version has the level geometry and collision transplanted from the final US version of the game and places it into Kiosk. This is because the devs stripped out these files from vanilla Kiosk before building it, meaning old Kiosk videos had no geometry to work off of. That being said, from what we've noticed, geometry didn't change a whole lot between Kiosk and final so it's very safe to say the ice room is where the challenge was intended to be (especially given the enemies exist in the final version of the game, albeit being deactivated). Kiosk was built roughly 4 months before the US final version. Unfortunately nothing interesting in Castle regarding SnS. From what we can tell, all of the SnS features came after Kiosk was built. The treehouse (which housed the BK fridge) hadn't been built yet, the Golden bust statue isn't in ROM at all, no ice Key references. As hinted to before, people wouldn't have access to these areas in the vanilla Kiosk version. Stores only allowed you to access the opening sequence (Nintendo logo, DK Rap, title screen) and the 3 challenges. Everything else was stripped. What people did get to play is the E3 demo, which was built before Kiosk. That had access to more content. Unfortunately, there is yet to have been a leak of the E3 build of DK64 so all we have to go off of with that is footage from 1999

    • @BenRai2k
      @BenRai2k 15 дней назад

      ​@@lookatthewindow3599 Thank you, great info to know I can add it to my video, and let people know theres no evidence of any SNS stuff in the kiosk build.

    • @BenRai2k
      @BenRai2k 15 дней назад

      @@lookatthewindow3599 Is it possible that originally, the room included a challenge fighting off lots of kremlins, giving a golden banana. Later, they decided this would be where they'd add on the ice key door, and so they deactivated the kremlins and removed the golden banana challenge here , because they would detract from the experience of discovering this door, hence why they added the camera pan to the wall. They also kept collectables etc to a minimum here and added the simple Gorilla gone pad - which basically just spawns a banana by standing on it, not tough to do - , due to not wanting to distract from the door. Of course, since we know at the last moment they had to remove the door, it resulted in the room that was basically empty, with no challenge, minus the gorilla gone pad that just spawns a banana in the room.

    • @lookatthewindow3599
      @lookatthewindow3599 14 дней назад

      It is possible, yes

  • @Bismuth9
    @Bismuth9 2 месяца назад

    Are we sure those are flames and not just a fast-food poo though

  • @axl2542
    @axl2542 2 месяца назад

    when will the kiosk restoration project be finished?

  • @axl2542
    @axl2542 2 месяца назад

    When will it be finished?

  • @HunnyDoo
    @HunnyDoo 2 месяца назад

    unbeelievable

  • @mistermike4023
    @mistermike4023 2 месяца назад

    So wait, you're telling me that DK64 used to have a buzzy boy that brapped? A Bee that ripped hot ass? An insect that emptied out his prison wallet? DK64 had a Zinger that sharted straight fire?

  • @khenrh593
    @khenrh593 2 месяца назад

    That’s a swarm o’ springs

  • @ELEMENTER-pl1bo
    @ELEMENTER-pl1bo 2 месяца назад

    How do I change the color of the characters in this hack?

    • @lookatthewindow3599
      @lookatthewindow3599 2 месяца назад

      On the cosmetics tab on the generator page, there's options to set each kongs color

  • @Killerstorm5280
    @Killerstorm5280 3 месяца назад

    I hope we get more of this. Dying to see more.

  • @CIubDuck
    @CIubDuck 3 месяца назад

    I was always skeptical about the whole "memory pack needed due to a memory leak" myth, but then I heard that the game would still crash at like 8-10h due to the memory leak still existing, just that the extra ram prolonged the inevitable crash. I never played the game, so I just took the myth at face value, but still skeptical. I'm glad that modern scientists like yourself could disprove this via scientific methods.

  • @RonZhang
    @RonZhang 4 месяца назад

    Lanky is chilling

  • @Ninja_Koopa
    @Ninja_Koopa 4 месяца назад

    You know. I always imagined, what if he just flew in his jump animation, just to be funny. Well, here we are and someone actually found a glitch for it. That's insane.

  • @JamesJAKAZeldaboy14
    @JamesJAKAZeldaboy14 4 месяца назад

    for anyone questioning, the thumbnail you see for this video was taken by me during stream. So much more funny then what ballaam had originally

  • @jayblazer5307
    @jayblazer5307 4 месяца назад

    Im confused... what is this game mode?

    • @lookatthewindow3599
      @lookatthewindow3599 4 месяца назад

      Dk64 randomizer: All the items in the game are shuffled amongst each other and you have to find the stuff you need to beat K Rool

  • @johnhawkins5314
    @johnhawkins5314 4 месяца назад

    Spectrum of walls: Super Mario 64 - Donkey Kong 64

  • @睷
    @睷 4 месяца назад

    that has to be one of the most obscure places to have a missing wall

  • @Killerstorm5280
    @Killerstorm5280 4 месяца назад

    Noice

  • @continuitywallace
    @continuitywallace 4 месяца назад

    Is the PAL verse optimised outside the cutscenes became i swear in normal gameplay its not that bad

    • @lookatthewindow3599
      @lookatthewindow3599 4 месяца назад

      PAL scales the kong speed up to 1.2x the US/JP speeds to counteract the lower frequency. Aside from that, not really

    • @continuitywallace
      @continuitywallace 4 месяца назад

      @@lookatthewindow3599 yeah I thought so. Thanks for the info!

  • @itzelpretzel
    @itzelpretzel 4 месяца назад

    neat

  • @RlCEGUM
    @RlCEGUM 4 месяца назад

    Why is diddy kong a kid weird

  • @OnlyTAS
    @OnlyTAS 5 месяцев назад

    At first there were no walls, and now this?!

  • @cristianlira3120
    @cristianlira3120 5 месяцев назад

    Diddy Kong's voice when you get hit lol

  • @TheSalamanderMenace4
    @TheSalamanderMenace4 5 месяцев назад

    DK64 is not only awesome, but full of secrets and mechanical oddities like this! Keep it up!

  • @bumpybumpybumpybumpy
    @bumpybumpybumpybumpy 5 месяцев назад

    Please document more!

  • @e-mananimates2274
    @e-mananimates2274 5 месяцев назад

    The glitches in this game always fascinate me!

  • @ricardocantoral7672
    @ricardocantoral7672 5 месяцев назад

    *In Carl ATHF Voice* AWESOME! F***IN' AWESOME!

  • @ricardocantoral7672
    @ricardocantoral7672 5 месяцев назад

    Awesome! Mystery solved!!

  • @pearljaime2
    @pearljaime2 5 месяцев назад

    70?

  • @fadidafadida4471
    @fadidafadida4471 5 месяцев назад

    I am using project 64 3.0.1 and when I try to play this practice rom the in game menu wont come up when i press L + R. The menu will come up tho on my project 64 1.6 but dk64 doesnt do well on 1.6. What emulator are you using for this and do you know what the issue could be with no in game menu for project 64 3.0.1

  • @Dimon12321
    @Dimon12321 5 месяцев назад

    Any more comparison tests on this regard?

    • @lookatthewindow3599
      @lookatthewindow3599 5 месяцев назад

      Haven't done much since the stable BizHawk build doesn't support DK64 release versions on Ares. That being said, the Ares emulator does support those versions and I have done some tests on emu with the practice rom in Tiny Phase and its the same as M64pp in that regard

  • @Kronvall87
    @Kronvall87 5 месяцев назад

    This helped me when i played as Rambi in Jungle japes and got stuck in a pit and couldnt get up again, so instead of resetting the game and "lose" rambi, i got reminded of this and got the idea to turn my game controller upside down and then use my TV remote control to put it on the Z Button and make it stand on it while i left the game to do some shopping in the city. And "can you believe it", four hours later i got to see rambi warp back to the japes lobby! So then i could just "play on". Really cool😂

  • @Scrat-rs5ud
    @Scrat-rs5ud 5 месяцев назад

    Chunky Kong's red palette with the red and yellow checkered pattern is my favorite. Which one is your favorite alternate palette in DK64?

  • @BleuChicken
    @BleuChicken 5 месяцев назад

    I am so relieved to finally see what that cutscene was intended for as it always puzzled me. Also the fact that the ship of lag only had a Diddy switch and didn't symmetrize it.

  • @awhitmore7317
    @awhitmore7317 5 месяцев назад

    That cutscene at 1:30 was actually in the final but its unused. That rock intro story cutscene 2 right there

  • @awhitmore7317
    @awhitmore7317 5 месяцев назад

    Cool!

  • @Killerstorm5280
    @Killerstorm5280 5 месяцев назад

    Well then. I always did find it weird that they ONLY made diddy's that special switch and no one else's.

  • @warnegoodman
    @warnegoodman 5 месяцев назад

    why are your reactions so overexaggerated?

    • @lookatthewindow3599
      @lookatthewindow3599 5 месяцев назад

      My apologies, I'll make sure I have less fun next time :)

    • @warnegoodman
      @warnegoodman 5 месяцев назад

      @@lookatthewindow3599 you mean that wasn't just vamping for the recording?

    • @lookatthewindow3599
      @lookatthewindow3599 5 месяцев назад

      I enjoy finding new stuff in this game. Kiosk shows what the game was about half a year before release, and thus you get to see some ideas which I think were better than their final counterparts. You might not find it exciting and interesting, but I do

  • @e-mananimates2274
    @e-mananimates2274 5 месяцев назад

    This demo seems to answer some questions, while providing more of them.

  • @mistermike4023
    @mistermike4023 5 месяцев назад

    Oh wow, that's really interesting! Can't help but feel like it would've been a timed challenge of some sort had it been kept. Maybe you'd transform into Enguarde and swim down to grab it before it disappears

  • @e-mananimates2274
    @e-mananimates2274 5 месяцев назад

    Is there any notable behavior for the Red Klaptrap? I see it drops ammo at least.

    • @lookatthewindow3599
      @lookatthewindow3599 5 месяцев назад

      Drops ammo, can be killed with gunfire. Otherwise the same as the purple klaptrap

  • @frostare
    @frostare 5 месяцев назад

    Oh goodness, thanks for sharing these!

  • @SonicJrandSarah
    @SonicJrandSarah 5 месяцев назад

    So Lanky managed to kill a bunch of bats by running away from them. XD

  • @RyouShi98
    @RyouShi98 5 месяцев назад

    "I WILL EAT YOU"

  • @Frank_Erz
    @Frank_Erz 5 месяцев назад

    Thanks.

  • @nshine887
    @nshine887 5 месяцев назад

    I am loving the immense amount of work you are putting into this project! Keep up the great work!!!