DK tiptoeing out of entrances is crazy. More crazy is that you managed to inject the levels back into the kiosk rom. Having looked at prerelease footage it's way more evident here how inappropriately scaled the aztec map was when you actually put the geometry back in.
I've got two guesses on them removing those nice floating platforms: performance and consistency. 1. The game is really laggy as it is, and those platforms would definitely tank it just that little bit more, maybe past the breaking point. 2. It'd be really hard to put any actors on those platforms without the most obvious floating imaginable, plus there may have been some clipping issues. It's unfortunate, but I think it's reasonable that they got shafted.
They were still on there, probably didn't seem so because Twitch has changed their UX on the channel page for worse as of late, hiding stuff behind "featured clips". But I've highlighted them, so they'll be there forever
I enjoy finding new stuff in this game. Kiosk shows what the game was about half a year before release, and thus you get to see some ideas which I think were better than their final counterparts. You might not find it exciting and interesting, but I do
Kiosk demo: Where the walls actually work
Watching this every night is such a treat my dude.
I hope we get more of this. Dying to see more.
Ever closer to stop n’ swop
Tiny screaming her name caught me off guard! This is incredible to see, thank you sharing!
Lore of Donkey Kong 64's Kiosk Demo is so good - Exploration Highlights momentum 100
DK tiptoeing out of entrances is crazy. More crazy is that you managed to inject the levels back into the kiosk rom. Having looked at prerelease footage it's way more evident here how inappropriately scaled the aztec map was when you actually put the geometry back in.
I am loving the immense amount of work you are putting into this project! Keep up the great work!!!
for anyone questioning, the thumbnail you see for this video was taken by me during stream. So much more funny then what ballaam had originally
Why all the clipping methods work in the final game but not here is truly a mystery
Oot 0.9 also had some glitches not work lol.
I wonder if there's no speedup lag compensation on the kiosk version? That would explain it I think.
Well knowing this game, the clipping is mainly based on framerate compensation. Perhaps it wasn't implemented yet?
@@entropy-cat what about swim through walls
@@睷 iunno I never exploited the base game. Much less this prototype.
I've got two guesses on them removing those nice floating platforms: performance and consistency.
1. The game is really laggy as it is, and those platforms would definitely tank it just that little bit more, maybe past the breaking point.
2. It'd be really hard to put any actors on those platforms without the most obvious floating imaginable, plus there may have been some clipping issues.
It's unfortunate, but I think it's reasonable that they got shafted.
Possibly, just kinda sucks
It's only a few polygons.
Damnit. I can't find the stream. I'm sad now. Twitch also didn't have it anymore.
They were still on there, probably didn't seem so because Twitch has changed their UX on the channel page for worse as of late, hiding stuff behind "featured clips". But I've highlighted them, so they'll be there forever
@@lookatthewindow3599 Oh! I didn't look at featured clips because usually clips are supposed to be 30 seconds long. Thank you. Yeah Twitch is drunk.
I like you
Nice mouse cursor.
why are your reactions so overexaggerated?
My apologies, I'll make sure I have less fun next time :)
@@lookatthewindow3599 you mean that wasn't just vamping for the recording?
I enjoy finding new stuff in this game. Kiosk shows what the game was about half a year before release, and thus you get to see some ideas which I think were better than their final counterparts. You might not find it exciting and interesting, but I do