Комментарии •

  • @EmpyreanRagnarok
    @EmpyreanRagnarok 3 месяца назад +14

    Kiosk demo: Where the walls actually work

  • @Killerstorm5280
    @Killerstorm5280 3 месяца назад +8

    Watching this every night is such a treat my dude.

  • @Killerstorm5280
    @Killerstorm5280 25 дней назад

    I hope we get more of this. Dying to see more.

  • @joyconboyz1409
    @joyconboyz1409 3 месяца назад +2

    Ever closer to stop n’ swop

  • @superjoebros64
    @superjoebros64 3 месяца назад +1

    Tiny screaming her name caught me off guard! This is incredible to see, thank you sharing!

  • @sahilhossian8212
    @sahilhossian8212 3 месяца назад +2

    Lore of Donkey Kong 64's Kiosk Demo is so good - Exploration Highlights momentum 100

  • @catstorm26
    @catstorm26 3 месяца назад +11

    DK tiptoeing out of entrances is crazy. More crazy is that you managed to inject the levels back into the kiosk rom. Having looked at prerelease footage it's way more evident here how inappropriately scaled the aztec map was when you actually put the geometry back in.

  • @nshine887
    @nshine887 3 месяца назад +1

    I am loving the immense amount of work you are putting into this project! Keep up the great work!!!

  • @JamesJAKAZeldaboy14
    @JamesJAKAZeldaboy14 Месяц назад

    for anyone questioning, the thumbnail you see for this video was taken by me during stream. So much more funny then what ballaam had originally

  • @睷
    @睷 3 месяца назад +13

    Why all the clipping methods work in the final game but not here is truly a mystery

    • @asra-5180
      @asra-5180 3 месяца назад +2

      Oot 0.9 also had some glitches not work lol.

    • @cxsss
      @cxsss 3 месяца назад +2

      I wonder if there's no speedup lag compensation on the kiosk version? That would explain it I think.

    • @entropy-cat
      @entropy-cat 3 месяца назад +7

      Well knowing this game, the clipping is mainly based on framerate compensation. Perhaps it wasn't implemented yet?

    • @睷
      @睷 3 месяца назад +1

      @@entropy-cat what about swim through walls

    • @entropy-cat
      @entropy-cat 3 месяца назад +1

      @@睷 iunno I never exploited the base game. Much less this prototype.

  • @329link
    @329link 3 месяца назад +6

    I've got two guesses on them removing those nice floating platforms: performance and consistency.
    1. The game is really laggy as it is, and those platforms would definitely tank it just that little bit more, maybe past the breaking point.
    2. It'd be really hard to put any actors on those platforms without the most obvious floating imaginable, plus there may have been some clipping issues.
    It's unfortunate, but I think it's reasonable that they got shafted.

  • @asra-5180
    @asra-5180 3 месяца назад +2

    Damnit. I can't find the stream. I'm sad now. Twitch also didn't have it anymore.

    • @lookatthewindow3599
      @lookatthewindow3599 3 месяца назад +3

      They were still on there, probably didn't seem so because Twitch has changed their UX on the channel page for worse as of late, hiding stuff behind "featured clips". But I've highlighted them, so they'll be there forever

    • @asra-5180
      @asra-5180 3 месяца назад +1

      ​@@lookatthewindow3599 Oh! I didn't look at featured clips because usually clips are supposed to be 30 seconds long. Thank you. Yeah Twitch is drunk.

  • @ventriloquistmagician4735
    @ventriloquistmagician4735 3 месяца назад +1

    I like you

  • @iDarthDub
    @iDarthDub 3 месяца назад

    Nice mouse cursor.

  • @warnegoodman
    @warnegoodman 3 месяца назад

    why are your reactions so overexaggerated?

    • @lookatthewindow3599
      @lookatthewindow3599 3 месяца назад +1

      My apologies, I'll make sure I have less fun next time :)

    • @warnegoodman
      @warnegoodman 3 месяца назад

      @@lookatthewindow3599 you mean that wasn't just vamping for the recording?

    • @lookatthewindow3599
      @lookatthewindow3599 3 месяца назад +1

      I enjoy finding new stuff in this game. Kiosk shows what the game was about half a year before release, and thus you get to see some ideas which I think were better than their final counterparts. You might not find it exciting and interesting, but I do