How to animate in OpenToonz using keyframe interpolation - 2D animation class [
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- Опубликовано: 24 июл 2024
- In this OpenToonz tutorial you will learn how to set keyframes and edit animation curves. Let the computer do some of the animation work using the power of interpolation!
Intro to OpenToonz: • [NEW] Basics of OpenTo...
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This animation tutorial covers:
- the differences between the select tool and the animate tool in OpenToonz
- what linear and speed in/out interpolation really means
- reading animation curves in the function editor
- setting eases with the bezier handles and with ease keyframes
This is what all technical tutorials should be like! Fantastic. What you need is a TEACHER, not necessarily an expert. Nearly all other tutorials have experts who do not know how to teach - so don't.
Sounds a bit like our video on "Good Artists vs. Good Teachers!" :D ruclips.net/video/v4cCeZKvmPA/видео.html Agreed.
Another great video. I really like the way you break things down to the basics and don't assume the viewer already knows all the prerequisites. Please keep the videos coming!
Thank you very much for your kind and motivating comment. I really appreciate it! :D more videos are in the works.
Please consider sharing my content on social media and in forums if you know of people there that could use the information :)
Have a fantastic day and keep animating!
Keyframe interpolation! Ok, maybe I will try this program.
Excellent series! I have a light 3D animation background but want to learn 2D for personal projects, so your tutorials are a real blessing! Keep up the great work!
Thank you so so much, I really needed to know how to make smoother animations on OpenToonz, this tutorial was perfect!
great tutorials, fantastic work!
You thought me everything that I needed to know in less than 2 mins! Big props for the info share. 🙏
My pleasure! Glad to hear it.
MAN! OpenToonz is so amazing. I can see using this for motion graphics besides character animation
Right on brother, doing the lords good work up in this hizzy.
Very informative and clear explaination. You are a great teacher! Many thanks
Woooh thanks a lot! It is a perfect tutorial ❤
Thanks for vid. Really helpful!
I can`t even image more perfet tutorial. Your explanation style is amazing. Thank you for your great job of teaching 😌😌
Thank you so much sir for this playlist 😊💙
Thank you! this is so useful!
Nice work sir!
Thank you, this was a big help!
You're welcome! Glad to hear!
Well done! I learned about vector graphics on a Mac, plus with illustrator running off of a floppy disk... I turned my boss onto Flash, and that was a cool to take advantage of vector movement compared to bitmap movement at the time ( early 90s/ Dial up speeds). This is the closest thing I've seen to that in open source...
Thanks!!
Thanks for using opentoonz
Excellent thanks
awesome tutorial. I just subed
nice information thank you
good learn
instead of painstakingly switching to position rotate setting and all taht you can just use the "all" option at the bottom
THANKS
thank u
you make great tutorial keep on making such an amazing content however the graphic thing was little bit overwhelming since we are beginners
Nice great video. But does anyone know if you can manipulate individual elements in that same layer /column using the motion path tool.
like if you wanted to use a motion path to make the ball wink.
HI - quick question for you or any other helpful people out there, I'm just getting into animation and Opentoonz and so far have been using Affinity Designer to make my static cartoons. Do you think I should keep using AD to make multiple frames (then import them into OT), or should I design them from scratch in OT?
Hi, great video, does anybody know if we can copy and duplicated the keyframes on the curve editor? In Blender software it is very easy to copy keyframes directly from the curves, but I do not find a way to do it in opentoons, if somebody knows please share.
This video is actual *gold.*
I had a few questions about the interpolation in Opentoonz and this answered all of them!
I'm also glad that this video shows the basics of animation itself, so I can link it to anyone from any level! Well Done!
Wow súper te ayer!
Teacher
Can you animate blinking eyes on a separate level/layer? And then make the character move but also blink independently? So that I don't have to manually draw them open/close their eyes every 3 frames? I know that there is a way to animate symbol separately in Adobe flash, but I was wondering if a similar feature exists in Opentoonz? Thank you!
YOU ARE FANTASTIC! THIS is the thing I've been looking for!!
THANK YOU, MESSIAH!!!!
Your videos are so helpful!
I have a question. if I want to animate character, with moving arms/legs/etc, how should I do that? when should I fill it up with color?
Learn how to use the bone tool on the tool bar.
You can draw a smiley face that looks like the mona lisa. Good job
please help..i cant do squash and stretch on the keyframed balls..once i change a nect frame,it updates everything,,so its just an oval going up and down,, idk what to dooooo QWQ
Mine animate tool isn't working properly it's just doing what selection tool do it's just not inbetweening frame pls can somebody help me
Thanks, Jesus bless you.
please do game characters/sprites using opentoonz
My tool not working
Control point editor tool next pinch tool next pump tool next megnet tool how to fix any one help me
how to make line smooth in opentoonz, my opentoonz line so jagged
Wait didn't opentoonz had that terrible frame timeline on the right side???
Things have changed A LOT! O__O
Way too compliacted for what it is. This program needs a good dev team to get in there and trim the mountains of fat.
In terms of capability and ease of use, Flash was way ahead ot his over 20 years ago. A 7 minute process for what is essentially just a motion tween. Waste of time, I might try adobe animate. Even that looks crap, though.