*Thanks for watching* Did you know about these methods? Which is your new favourite? Differences between the selection & animate tools: ruclips.net/video/tZmRCMIYwsU/видео.html
Hello @DarrenTAnims I'm wondering if you have a video (or can you make a video) on showing the export option for TVPaint JSON file. I'm trying to see if there is a way to export the project into that animation program but it gives me 2 warning signs? Would you know anything about this?
There certainly is. If you set the default interpolation in the animation section of the preferences (in the file menu), you can choose the pace of change between the keys. Speed in/out of what I usually set. You can then tweak the ease from the arrows in the timeline (between the keys) and in the function editor. I show this in some other videos.
Having a mesh can cause crashes for some users, it seems. The way to beat it is to render as png images, then if it crashes, you can render again from the last image rendered. Then once rendered, you can assemble the images in am image editing program or back into another scene in OpenToonz and re-render as a video file.
Hello, could you please show an updated video of text animation please? I have a character already but I'm trying to add text so he talks but at the same time keeping the previous text like a type write affect.
The best way that I've found so far it's too create your puppet in its own scene in its own project. Then load it as a sub xsheet (from the file menu) into another scene. You can then work with it. See how I used this puppet that somebody else created: ruclips.net/video/HsnKgLB-H1g/видео.html
*Thanks for watching*
Did you know about these methods? Which is your new favourite?
Differences between the selection & animate tools: ruclips.net/video/tZmRCMIYwsU/видео.html
Hello @DarrenTAnims I'm wondering if you have a video (or can you make a video) on showing the export option for TVPaint JSON file. I'm trying to see if there is a way to export the project into that animation program but it gives me 2 warning signs? Would you know anything about this?
@@lesliesalas6389 unfortunately I've not used tv paint or the export option. I've not heard of anyone using tv paint with an OpenToonz project. Sorry.
@DarrenTAnims it's alright. And thank you for the quick reply!
Thank you a lot! I never noticed a Global key checkbox
I'm pleased it helped.
Enjoy 😀
Ctrl+Click+Drag (right or left) in the Function Editor not only sets the key, but also adjusts the value of the parameter.
Superb tip 😀
Thank you for this very clear explanation!
Thank you. Thanks for watching.
Fantastic Darren as usual ❣️❣️
Thank you 😀
Is there a way I can loop an up-down movement with keys? Or do I have to enter each key manually?
Yes you can loop Animation tool movements.
This video will help: ruclips.net/video/7VIxiMAOa04/видео.html
thanks.
You're very welcome 😊
Awesome, is there a way to add easings or do you have to dobit manually?
There certainly is.
If you set the default interpolation in the animation section of the preferences (in the file menu), you can choose the pace of change between the keys. Speed in/out of what I usually set. You can then tweak the ease from the arrows in the timeline (between the keys) and in the function editor. I show this in some other videos.
@@DarrenTAnims okay thanks
Thanks for your all teaching, but still i couldn't know that why the both are opentoonz and tahoma 2d crashes in a mesh project while rendering.
Having a mesh can cause crashes for some users, it seems. The way to beat it is to render as png images, then if it crashes, you can render again from the last image rendered.
Then once rendered, you can assemble the images in am image editing program or back into another scene in OpenToonz and re-render as a video file.
@@DarrenTAnims nice idea, i will try it next.
Hello, could you please show an updated video of text animation please? I have a character already but I'm trying to add text so he talks but at the same time keeping the previous text like a type write affect.
I've a couple of videos about animating text that could be useful for this.
sir how to save and use rigged characters in other scanes
The best way that I've found so far it's too create your puppet in its own scene in its own project. Then load it as a sub xsheet (from the file menu) into another scene. You can then work with it.
See how I used this puppet that somebody else created: ruclips.net/video/HsnKgLB-H1g/видео.html
thank you sir