Mass Effect: Andromeda - Elaaden [Exploration Themes] (1 Hour of Music & Ambience)

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  • Опубликовано: 22 авг 2024
  • 1 hour extended music and ambience from Elaaden. The video features views from around Elaaden and features all the exploration themes that play along with the background ambience.
    Music composed by John Paesano www.johnpaesano...
    Thanks a lot for watching! If you have any questions or requests please feel free to leave a comment, and if you enjoyed the video please drop a like.
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    ▶️ Mass Effect: Andromeda Ambience - • Mass Effect: Andromeda...
    ▶️ Mass Effect: Andromeda Music - • Mass Effect: Andromeda...

Комментарии • 52

  • @amenadiel4060
    @amenadiel4060 4 года назад +30

    ahhh andromeda , the game thats hated by many but is actually good in its own prespective
    thanks for the ambient music its always a good comeback to the games atmospher

  • @DouglasZanini
    @DouglasZanini 4 года назад +32

    Say what you will about Andromeda, but it had an awesome soundtrack. I still listen to it from time to time.

  • @jxckedgell3821
    @jxckedgell3821 3 года назад +14

    17:30 I love that base 🔥

  • @Thorsten369
    @Thorsten369 4 года назад +45

    Very good music and ambience, always feels good to meet the Krogans on Elaaden. Loyalty mission of Nakmor Drack is really great.
    Hackett out.

    • @mikiroony
      @mikiroony 4 года назад +6

      I panicked when I missed the "Hackett out" at the end. Phew.

    • @Thorsten369
      @Thorsten369 4 года назад +2

      @@mikiroony Will never forget that my friend.
      Hackett out.

    • @musicbox8351
      @musicbox8351 4 года назад +1

      perfect world for krogans

    • @Thorsten369
      @Thorsten369 4 года назад +1

      @@musicbox8351 Yes indeed, closest to Tuchanka.
      Hackett out.

    • @pam8056
      @pam8056 2 месяца назад

      Drack's mission was the closest to ME 2 missions. Wish more of them had been like that

  • @RIOT690
    @RIOT690 Год назад +4

    Really enjoyed the game. I loved how the aliens were inspired by H.R Giger, i loved how vast and open it felt, and not at all baren. It actually felt good exploring, and listening to the dynamic chatter of the crew.
    I loved that it all took place in one star cluster, there's no mass relays here, no galactic travel available. It reminds you that there's a lot more stars in these vast places, and suggests that colonies number in the thousands across the milkyway.

  • @TheFrenchy82
    @TheFrenchy82 4 года назад +12

    Don't know why fans hate andromeda.. it's the same level as Mass effect 2 or 3, ok... but it's not that bad !
    The music is really great... let's hope a comeback in a next future...

  • @PACKYCSONE80
    @PACKYCSONE80 4 года назад +30

    Totally stressed out right now and the edge of a panic attack, but this helped. Honestly...Thank you very much for the work and care you do.

    • @jon-umber
      @jon-umber 4 года назад +8

      Hang in there William, in tough times try and focus on the things you love to get you through. Even the little things, like fuzzy slippers. Whatever you are working through at the moment, you can do it. There are better times ahead.

    • @PACKYCSONE80
      @PACKYCSONE80 4 года назад

      @@jon-umber Thanks so much!

    • @thewatermelon3831
      @thewatermelon3831 4 года назад

      you'll be a tough person when you can overcome your mind. keep on fighting!
      toast to gaming audience too. you help me silence out the background office chatter everyday :)

  • @johndematis8331
    @johndematis8331 4 года назад +38

    Andromeda certainly had its flaws (after all Bioware's games in general have been decreasing in quality) but it was still a fun game in its own right. I have mostly fond memories of it.

    • @KasumiRINA
      @KasumiRINA 4 года назад +1

      I think they reached a peak with Mass Effect 2. They were progressively getting better since first Baldur's Gate, its sequels setting the template, then NWN being technical improvement, and KOTOR being the pinnacle of RPGs, and staying then until Shepard stepped on the Normandy.
      Their inventory systems always sucked though. From the Infinity Engine boxes and Tetris in NWN to endless list of pictures KOTOR and just_text one in first ME.

    • @Oshaoxin
      @Oshaoxin 2 года назад +4

      Didn't like how they portrayed the Krogan. The female Krogan aren't supposed to travel out, because they are too valuable to Krogan society. Don't get me wrong, they are fighters and have say in Krogan 'politics', but because of the genophage and the constant clan wars, the females were protected at all costs. When Krogan lose their females, the fate of their clan is decided. The only reason they overly represented strong female Krogan is because of forced diversity you find throughout the game, and that's one of Andromeda's biggest maladies. They could've worked on a better Mass Effect story instead of forcing in all that unnecessary baggage.
      I finished the game recently, it's not as bad as I used to think when I couldn't even finish the game before getting bored. I still give it a 6/10 which is a fairly decent score. I have to say I liked the intro, with Ryder's father and Pathfinder transfer. But the game kinda got stale and repetitive after that, with a few good parts here and there. Nice graphics though, wouldn't you say?

    • @jefftharp9177
      @jefftharp9177 Год назад +1

      @@Oshaoxin Couldn't agree more. Well said. I've gone through the game twice now and actually am thinking about revisiting it sometime in the near-ish future. But these issues you mentioned are pretty big ones for me as well.

    • @Oshaoxin
      @Oshaoxin Год назад +1

      @@jefftharp9177 I actually played it even more recently and I'd up the score to 7/10. It's something of an acquired taste I suppose and after a few playthroughs over the years, it feels like it gets better.

    • @jefftharp9177
      @jefftharp9177 Год назад +1

      @@Oshaoxin I really like the vast landscapes a lot. The gameplay itself is really great, the music, designs, etc. I never played Anthem, which I heard was pretty blah, but I did hear that it had decent gameplay as well. I think that Andromeda deserved at least one DLC to wrap up the missing ark. Such a shame we never got that in the game!

  • @KasumiRINA
    @KasumiRINA 4 года назад +8

    When I played Andromeda first time, we had some extremely hot weather and my PC was overheating, I was sweating like mad, which made this planet really feel scorching... and that's after I replayed the trilogy the winter before, having to wear blanket and knitted socks during Noveria))) The atmosphere in Mass Effect is really good.

  • @wearywanderer7018
    @wearywanderer7018 2 года назад +3

    Andromeda can be quite lovely.

  • @Oshaoxin
    @Oshaoxin 2 года назад +2

    For some reason I really enjoyed the desert worlds in ME Andromeda. Eos and Elaaden were my favorite worlds.

  • @kappaklaus2671
    @kappaklaus2671 4 года назад +4

    Thanks for uploading these, I loved Andromeda's landscapes, but I just can't bring myself to play it again

  • @nadg866
    @nadg866 2 года назад +1

    this is one of my fav ambience

  • @user-gq1cr9fu2s
    @user-gq1cr9fu2s 2 года назад +1

    Good Music For Creative Work

  • @emmillennial
    @emmillennial 4 года назад +3

    It's not my favourite game of the series, but it definitely has the best ambience and landscapes. Thank you for this!

  • @raevn11
    @raevn11 3 года назад +3

    OOOOHHHH BLESS YOU LADDIE!!!!

  • @josephtollas7729
    @josephtollas7729 5 месяцев назад +1

    32:38 - what are the odds of the Architect jumping over the cave like that? Might have to sit in this very spot to see if it’s programmatic or just a lucky shot…

  • @Operbot
    @Operbot Год назад

    Don't mind me, just stumbled upon the greatest ambience

  • @cada8cada
    @cada8cada 4 года назад +2

    Thank you!!!

  • @Cloofinder
    @Cloofinder 4 месяца назад

    Eeladan. The Tatooine of Andromeda.

  • @alexgunawan98
    @alexgunawan98 3 года назад +1

    Replay again...

  • @KISbubi94
    @KISbubi94 2 года назад +2

    Got around to play this game again after 2 years, so many great themes not on the official soundtrack... GA, if you get around to it, could you make an hour-mix of the theme that plays in New Tuchanka? It seems to be different from the basic exploration theme of Elaaden, or at least I couldn't find it while listening to this one.
    Thank you for your work, and looking forward to possibly more ME:A videos!

  • @khangravies4308
    @khangravies4308 4 года назад +3

    Best game

  • @grimmdanny
    @grimmdanny 3 года назад

    5:30 Sounds like a blizzard. Vegetation barely moves.

  • @jon-umber
    @jon-umber 4 года назад +23

    Andromeda has plenty of REALLY glaring flaws, but the graphics (specifically the lighting and particle effects) and environments are decidedly not part of that group. I also really liked the way they did the skill system.
    Hated the writing though. Half the cast I actively disliked and I thought the story and worldbuilding were utter crap.

    • @CrazzedKor
      @CrazzedKor 4 года назад +2

      My main issue was Addison, people being rude to you until you earn their approval is so old now always skip her dialogues in replays. I liked all the tempest crew, really like Ryder as a character because they are such a departure from Shepard which suits for a new episode. Ending mission was really cool but the ending itself was poor, game was desperate for a couple of DLCs that take place after the end. Shame it'll never happen, nor will we likely ever play as Ryder again. Loved Andromeda as a starting point.

    • @KasumiRINA
      @KasumiRINA 4 года назад +1

      The atmosphere was brilliant, unfortunately, upgrading the graphics to EA's Frostbite engine cost us the animation bugs and dead faces. My main issues were gameplay, though: no squadmate customization or orders, can't change their costumes and weapons, only three skills at the same time and cooldown if you want to change, say, from singularity, throw and overload to charge, lance and a buff. In ME1-3 you could use ALL skills you learned and can bind 9 to hotkeys on PC, rest with menu... also, all Asari but PB looking the same was weird.

    • @TheArtofUTube
      @TheArtofUTube 4 года назад +1

      The story carried this franchise. Then they decided they didn't need that anymore.

    • @mangostensy
      @mangostensy 3 года назад

      Pretty much the best crew in the OT

  • @trainer1kali
    @trainer1kali Год назад

    Can you make the same Elaaden Ambience but witout the music?

  • @astaroth5024
    @astaroth5024 4 года назад +1

    As an avid mass effect fan for basically a decade, I hate Andromeda with such a passion, however the soundtrack and graphics were incredible, it really depresses me a little whenever I replay it (to quill my thirst for mass effect) because it could have been the best mass effect ever, but it was totally ruined by the extremely bad writing and the pandering on making dumb characters relevant in a super terrible way (example: Cora and Sarissa deflecting a fuckton of missiles WITH A DAMN BIOTIC BARRIER COVERING AN ENTIRE ARK AND THEN DEFLECTING EVERY.SINGLE.ONE.OF.THEM BACK AT THE KETT SHIP because muh gurrrl power, absolutely canonically impossible and stupid). It's why despite it's really good couple of things I can't forgive the game.

    • @SwobyJ
      @SwobyJ 4 года назад +4

      It wasn't Cora mostly, but Sarissa. Barriers being her supposed expertise, the script included this. And powerful barriers and missile deflections were already things, with the harder part being the sustaining of the barrier, not the power of it. And yes, biotics were meant to be that powerful for the best users of it, that's why elements of humanity were obsessed with obtaining it and parts of galactic society were leery of it even after centuries of getting used to it. But the package together of the scene we got was overblown, especially as we didn't see Sarissa completely wiped to the point of hospitalization afterwards.

    • @kappaklaus2671
      @kappaklaus2671 3 года назад

      @@SwobyJ Definitely not possible, look at Jack or Samara from ME 2. They were both some of the best biotics in the galaxy, especially Jack, who was raised as an experiment to become to most powerful biotic wielder ever, and both of them could barely hold a small barrier for a few minutes to protect three people from the collector swarms. Either Jack and Samara are just really weak, or MEA just included that scene without thinking of the previous lore. And MEA being the badly written shitshow that it is, I'm rooting for the latter.

    • @SwobyJ
      @SwobyJ 3 года назад +1

      @@kappaklaus2671 Jack and Samara are actually relatively weak for the Citadel species. Samara is a Matron that has specialized in hunting but not biotic mastery, and Jack is among the best of humanity at biotics, and mostly better than Miranda, but with only offensive self-training and without Miranda's 'blueprint' and diligence. (If Miranda had Jack's raw biotic potential, she might indeed have that MEA power, or rather reach humanity into the top tier) The concept of the suicide mission is that you are picking up some of the highest skilled *available* (by Cerberus judgement) for a mission that no one is actually prepared for. Grunt can 'hold the line' but he has never actually had to. Tali can hack the vents but she has never been tested with this tech. Neither Jack nor Samara are the best biotics in the galaxy but the were the best prospects for the mission (again when inserting Cerberus needs and bias, sometimes overruled by Shepard).
      I don't want to defend MEA. I think there's a lot to go on ranting about with it. But one publicly handpicked skilled asari, specialized defensively (all it takes is a line about her that I think was there?), trained particularly biotically, using all her 'juice' without reservation, and some 'miracles' might happen, if only for one occurence that even the subjects wouldn't be sure of until it happens. And like it or not, that's MEA's theme of making in-universe-realistic dreams come true. (Like the shapespearean Tempest) Krogan births occuring, Quarian/others cooperation (the book), danger lands made hospitable, AI merged into organics seemingly genuinely helpfully, technowizardry enabling giant fleets, biotic extents pushed forward in necessity, it's all 'magic' on smaller scale then MET but with more people trying at it (instead of a wider but more accidental and slapdash ME3 war effort). I don't think it's written well. But one great Asari managing to hold off a ship's attack very temporarily is no bother to me, with supporting dialogue. I think we also underestimate the likely true duration of the 'long walk' me2 sequence and how taxing it is over time to plug all possible gaps against a swarm of tenacious little monsters. (There's a thing in ME games of shields being super strong, through something with the mass effect, but exploited weak points getting you through, in this case it would be the swarmers)
      Basically, it's a Mulligan. I'll give it to MEA. It's fine. It's not something to expect from any biotic but it's the far extent of their power, like Aria breaking through shielding 'by hand', etc. There's conventional training and then there's the miracles that mass effect fields allow, in this case through biotics. The science is in-canon never fully understood.