Which One LOOKS Best In 3.23?

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  • Опубликовано: 6 май 2024
  • Upscaling is coming to Star Citizen with 3.23! DLSS, FSR and CIG's own TSR solution are in the PTU and in this video I want to explore what the visual differences between them. We'll look at 4K and 1080p and explore the different modes- Quality, Balanced and Performance. We'll save performance testing for when the patch goes to live servers!
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    Test Setup
    Star Citizen Alpha 3.23 PTU
    Resolution 4K and 1080p
    Main System
    CPU: 7800X3D
    GPU: RTX 4080
    RAM: 32GB 6000MHZ CL36
    #StarCitizen​​ #SpaceSim​​ #PCGaming​ #Squadron42​ #S42
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Комментарии • 401

  • @tenpoundfortytwo
    @tenpoundfortytwo  2 месяца назад +56

    I'd highly recommend watching this on a large screen and at 4K if you can!

    • @greebuh
      @greebuh 2 месяца назад +1

      That's exactly what I am doing

    • @lunasakara7306
      @lunasakara7306 2 месяца назад +6

      3440x1440 is all I got Cap'n.

    • @tenpoundfortytwo
      @tenpoundfortytwo  2 месяца назад +1

      @@lunasakara7306 that should be plenty!

    • @cpt.tombstone
      @cpt.tombstone 2 месяца назад +1

      @@lunasakara7306 Gotta head to an IMAX theatre then :D

    • @LuminairPrime
      @LuminairPrime 2 месяца назад +2

      I just bought a 4K monitor to watch tenpoundfortytwo's videos and I have no regerts!

  • @CitizenScott
    @CitizenScott 2 месяца назад +32

    Always wondered why they were bothering to build TSR when FSR exists but this really answers that question. Good work TPFT

    • @Tekjive
      @Tekjive 2 месяца назад +2

      Agreed, really glad someone concentrates on SC specific video/rendering

  • @ImreBertalan86
    @ImreBertalan86 2 месяца назад +74

    Thank you for testing it with 1080p. I don't know any statistics, but I believe the majority of players, do use a 1080p monitor and resolution, like myself, along a mid-range GPU. I think, these tests are the most useful among ALL the StarCitizen influencers for the masses. Seriously! Thank you !

    • @cpt.tombstone
      @cpt.tombstone 2 месяца назад +2

      Based on the Steam Hardware survey ( which is not perfect, but the best source we have) 58% of PC players are on 1080p

    • @positronikiss
      @positronikiss 2 месяца назад +1

      @@cpt.tombstone crzy because most people i talk to in global are either in 2k or 4k, or so they say at least.

    • @Jaikanatar
      @Jaikanatar 2 месяца назад

      ​@@positronikissSame. For a year or two now, I was the last person I knew among my discord friends list using 1080p instead of 1440p. I'm now at 1440p

    • @Vanadium
      @Vanadium 2 месяца назад +1

      @@cpt.tombstone Well it is steam charts so any potato is included. I would not draw it 1:1 for Star Citizen

    • @cpt.tombstone
      @cpt.tombstone 2 месяца назад +1

      @@positronikiss Well, the most common "2K" resolution is 1920x1080, so I don't see a disconnect. Of course, the Star Citizen community is a subset of all PC gamers, whatever is representative for the whole population might not be representative for a specific subset of the population.

  • @Billy-bc8pk
    @Billy-bc8pk 2 месяца назад +26

    Man DLSS Quality is the real MVP here. Will definitely be going for that in 3.23 live. Should run nicely on the RTX 3070.

    • @J0Goproxy
      @J0Goproxy 2 месяца назад

      isn’t dlss 3.5 needed here? i thought only 4xxx cards required

    • @jeofthevirtuoussand
      @jeofthevirtuoussand 2 месяца назад

      even in performance , and it's not even close , dlss is the only upscaler worht anything tbh

    • @johnnytrongaming
      @johnnytrongaming 2 месяца назад +2

      @@J0Goproxy I run DLSS 3.5 on a 2080ti. Pretty sure it’s software and not hardware based upgrade.

    • @Billy-bc8pk
      @Billy-bc8pk 2 месяца назад

      @@J0Goproxy 3.5 works on the 30 series cards.

    • @LuismaLorca
      @LuismaLorca 2 месяца назад +3

      ​@@J0GoproxyYou need a 4xxx for frame generation, not upscaler.

  • @nemesis851_
    @nemesis851_ 2 месяца назад +1

    Excellent video thanks. Until I realized it was a looped video I couldn’t understand how on earth you were moving 4 characters heads at the same time

  • @cpt.tombstone
    @cpt.tombstone 2 месяца назад +12

    @tenpoundfortytwo If you have "no upscaling" selected in the options, TSR is used at the native resolution. Displayinfo level 4 gives you a readout of the method used. I would much prefer if the upscaling option (Performance / Quality etc) only influenced the render resolution - better yet, make it a slider from 33% to 150% (well, DLSS accepts higher than native input resolutions, I don't think FSR 2, nor XeSS does) and have the method selector determine the algorithm used. So 'No Upscaling' and 'DLSS' would give us DLAA, or 150% scale with DLSS would give use effectively DLDSR 2.25X + DLAA. Right now, even if you have DLSS selected, the No Upscaling option will give you CIG's TSR, which is temporally less stable than DLAA.

    • @AuraMaster_7
      @AuraMaster_7 2 месяца назад +1

      This is because TSR is also CIG's own generalized TAA solution when running at 100% resolution. The game doesn't let you turn off TAA, so no upscaling just = TSR TAA.
      Maybe one day we'll have the option to use DLAA.

  • @404fox9
    @404fox9 2 месяца назад +14

    Both FSR and DLSS have added a reflection to the teeth of the gears that didn't exist in native. It seems they may prefer to generate a more visually appealing image even though it may not represent the original image. Things such as the hospital sign having a slight flicker inside it was probably the intention of the creator rather than appearing flat.

    • @tenpoundfortytwo
      @tenpoundfortytwo  2 месяца назад +3

      A very good point!

    • @surject
      @surject 2 месяца назад +1

      Exactly my thoughts. Those holographics are meant to flicker.

    • @pelvist
      @pelvist 2 месяца назад

      Its clearly some kind of z-fighting or something though..

  • @cpt.tombstone
    @cpt.tombstone 2 месяца назад +4

    The Moire pattern with DLSS Balanced could be a result of the mipmap bias not updating correctly, or just the hologram texture's high frequency detail introducing moire with even the correct mipmap bias. (The DLSS Documentation calls for log2( {Upscaling scalar} ) - 1, for those curious)

  • @Jac70
    @Jac70 2 месяца назад +43

    I played Death Stranding at DLSS 4K and then reaiised I could actually run native and still stay above 60. However, it was clear that DLSS 4K looked better. It's like a very good AA solution that actually improves performance over native.

    • @cpt.tombstone
      @cpt.tombstone 2 месяца назад +2

      DLSS allows an arbitrary scaling factor to be defined, and you can actually run DLAA in basically any game that supports DLSS 1.9 or older, via either DLSSTweaks or Nvidia Profile Inspector. Or you can run Ultra Quality (77%) instead of Quality (67%) if you want higher quality.

    • @dkindig
      @dkindig 2 месяца назад

      I game at 1440p and one of my baselines is that I won't generally run DLSS at all unless I can get a reasonably smooth 60 fps native. I will often run DLAA for the AA and if I can get 60 fps I'll do frame gen as well, avoiding any scaling. 1% lows are generally what kills being able to do this.

    • @LGPanthers1
      @LGPanthers1 2 месяца назад

      How much did Nvidia pay you to post that?

    • @Jac70
      @Jac70 2 месяца назад +7

      @@LGPanthers1Assuming that comment was aimed at me I regret to say nothing. Regardless, DLSS is a transformative tech - truth is if you want the best experience you need an Nvidia card.

    • @Crittek
      @Crittek 2 месяца назад +3

      @@LGPanthers1He absolutely right. When used with 4K (which is the intended usage) it looks better than native. There has been technical frame by frame, zoomed analysis. Below 4K, not so much.

  • @LoafyPlaysGames
    @LoafyPlaysGames 2 месяца назад +6

    Hands down one of the best comparison videos to show the different quality levels of each upscaler. Much appreciated :)

  • @besiege8246
    @besiege8246 2 месяца назад +22

    I hate the weird visual anomalies in the current FSR and CIG's home brew option. :(

    • @tenpoundfortytwo
      @tenpoundfortytwo  2 месяца назад +4

      I'm sure they will improve over time!

    • @cpt.tombstone
      @cpt.tombstone 2 месяца назад +11

      @@tenpoundfortytwo There was a Spectrum post from Ali maybe that that is due to a bug with how static meshes with animations are rendered and they have fixed it in a development branch, and the fix will likely land with a .X patch.

    • @tenpoundfortytwo
      @tenpoundfortytwo  2 месяца назад +1

      @@cpt.tombstone Great info, thanks!

    • @pcspecies6686
      @pcspecies6686 2 месяца назад +1

      @@cpt.tombstone I heard that FSR likes a cleaner native image to work with, so this is great news for people who aren't on the RTX train yet. Thanks for the info

    • @amiththomas3884
      @amiththomas3884 2 месяца назад

      @@cpt.tombstone this had to do with doors and maybe some other moving meshes. I think DLSS will still be king regardless.

  • @JB_Hobbies
    @JB_Hobbies 2 месяца назад +1

    Super helpful video. Currently running TSR on auto to upscale to 4K and the game is running great!

  • @user-co8vc5nd7l
    @user-co8vc5nd7l 2 месяца назад

    I’d love to see more scenes and things in the distance, sky, clouds etc. thanks so much for the video!

  • @Wagalogo
    @Wagalogo 2 месяца назад

    Thank you for testing it! Very interesting comparisons :D

  • @518UN4
    @518UN4 2 месяца назад +1

    Really good comparison video. Only thing i missed was some real movement. I get a lot of ghosting using dlss with players and my own camera moving around. So most of the time I rather have less fps but an overall better image quality.

  • @D.Enniss
    @D.Enniss 2 месяца назад +3

    Yeah CIG was using TSAA previously and now they're using TSRAA, you can turn it off in the console with r.TSR = 0, it will look horrendous but it's interesting to look at what it's doing :D
    (PS if you disable TSR upscaling doesn't work)

  • @Psychonaut-im3zz
    @Psychonaut-im3zz 2 месяца назад +13

    I remember those DLSS discussions, everybody complaining that it looks worse than native. It actually improves the overall image. It rasters the pixels beautifully negating artifacts.

    • @pelvist
      @pelvist 2 месяца назад +2

      Mostly AMD fanboys saying it, they hated the idea of image scaling untill AMD anounced FSR then they loved it and claim its better than DLSS when it clearly isnt. The only time DLSS some of the image quality for me is when it caused that smearing effect on particles in the old versions of DLSS, it was really obvious in Death Stranding before it got updated.

    • @atrium12
      @atrium12 2 месяца назад +2

      It’s gotten better over the years. Also depends on how the engine implements it

    • @mjn5016
      @mjn5016 2 месяца назад +4

      @@pelvist No,
      it was because DLSS 1.0 was garbage. If you go back and play a game with it you will see why so many people called it what it was: bad. Nowadays the only minor problems DLSS has is ghosting and smearing. Apart from that it's great.

    • @Sn1PeRZzBLOOD
      @Sn1PeRZzBLOOD 2 месяца назад +1

      Having tried it in Live, I still prefer Native over DLSS at 1080p. It’s not by much, but the overall image is more pleasing to my eyes. The image just looks sharper with more depth where as DLSS looks a bit more blurry/washed out. Maybe it is caused by something else, hard to tell. Anyways, I’ve turned off Vulkan again until multithreading is in. In its current state it doesn’t really improve performance.
      However, I am convinced that DLSS looks much better at higher resolutions and definitely worth it over Native with the extra frames. 👏

  • @freerunner2011
    @freerunner2011 2 месяца назад +4

    based on this, DLSS looks great for 4k. For 1080p however, I prefer the Native. The upscaling makes the overall image blurry & seem flat (maybe due to washed out colours or shadows).
    Either way, it is impressive. I hope CiG will fix some graphics issues with the flickering & their Upscaling, but for what it does - it's a great start.

    • @Sn1PeRZzBLOOD
      @Sn1PeRZzBLOOD 2 месяца назад

      Agreed. Unless the performance gain is needed, 1080p without DLSS is the way.

  • @baronvonschnellenstein2811
    @baronvonschnellenstein2811 2 месяца назад

    That was a really interesting comparison and solid advice - thanks for putting that together @tenpoundfortytwo 🍻.
    What struck me most was the exaggerated artefacting with ALL upscaling methods at "Balanced" preset on the "neon" / holographic logo on the spinning thing. The original, unadulterated 4K image shows that the holographic is shimmering a little, but that balanced upscale preset gets quite messed up by it.
    In these tests, I'm quite impressed by CIG's software upscaling implementation.

  • @ElemuntDesign
    @ElemuntDesign 2 месяца назад +2

    some artefacts on the native examples are intentional in the games design, for example the flickering led hospital light and the big screen to the side that has the glitchy moire shader they use, in these cases the dlss actually messes with game design by trying to fix these elements

    • @pelvist
      @pelvist 2 месяца назад

      Thats clearly z-fighting flicker though... two overlayed textures fighting for the foreground, its common on distant object shaders. You can see the sign at the top that is closer to the player has an intentional flicker and is still flickering in all examples.

  • @wellsb3113
    @wellsb3113 2 месяца назад

    Ótima análise. Parabéns pelo conteúdo. Raramente vejo comparações tão sensatas e detalhadas assim. Obrigado.

  • @shiftinggears263
    @shiftinggears263 2 месяца назад +6

    I must be sensative to Dlss. I always prefer native. When standing still DLSS looks great but I always see a smudging of the images when I am actually moving my character around. Daniel Owen also talks about this in many of his videos.

    • @ChrisPFuchs
      @ChrisPFuchs 2 месяца назад +3

      This is a downside for any temporal upscaler. FSR fizzles during movement, DLSS is a bit blurrier, but more stable. Different versions of DLSS (C, D, E, F) weigh these artifacts differently. C has the least ghosting and smudge, but has the worst temporal stability/antialiasing. D has the best antisliasing, stability, but the most ghosting/smudging. E is the newest version of DLSS which just released with 3.7, which is a better inbetween. For people like you who are sensitive to ghosting/smudging, but are not bothered by aliasing/stability, version C is usually preferred. If you don't need the extra performance from upscaling then Native usually looks the best, although it's a shame CIG only uses TSR for native, as oppossed to an option for FSR 3 or DLAA.

    • @Tekjive
      @Tekjive 2 месяца назад +1

      I’m using AMDs frame generation @ native 1440p on my 6900XTXh and in some areas my FPS doubles but I notice smudging/bluring now when I move. Is frame generation similar to FSR? I’m a straight newb to all this, usually only ever run native 2k 😅

    • @mjn5016
      @mjn5016 2 месяца назад +2

      @@Tekjive Not quite. What you notice are probably upscaling artifacts. I use it aswell (native only too). It get's better and less noticable the more base FPS you have.

    • @dkindig
      @dkindig 6 дней назад +1

      @@Tekjive My rule of thumb is to get minimum 60 fps native before I'll even think about doing frame gen. If you're getting dips below that it definitely shows up.

  • @darbyburbidge8976
    @darbyburbidge8976 2 месяца назад

    Really appreciate you going over these settings. I'm on the lower end of GPU's and have been running DX11 w/ TSR Performance. I have an Nvidia GPU and will be sure to make sure I try DLSS. I'll also try Quality over performance given how rough performance can be on low resolutions (I didn't know it dropped the base resolution so low). I'm a layperson and wasn't aware that DLSS was that powerful (and specific to Nvidia hardware).

  • @StormEagle5
    @StormEagle5 2 месяца назад

    I'm glad you picked a moving complex object like that. I understand that Star Citizen is naturally a difficult game to test in with the day night and weather cycle and general bugs in the game, but another good thing to test would be rapidly moving lights/shadows from ships/vehicles for ghosting, and fine mesh like on a chainlink fence or grilled floor for dithering. I don't know if arena commander might be useful for this? Are they locked in time of day and weather?

  • @PotatoHate
    @PotatoHate 2 месяца назад +1

    This makes sense, I did a similar test but with 1440p as my monitor resolution. Came to the conclusion that natives is way better and DLSS is blurry this is especially noticeable in motion. WIth DLSS Quality on 1440p there is not enough info for it to do a great job compared to 4k DLSS quality. 1440p DLSS quality looks like old FXAA with motion blur

  • @scintilion
    @scintilion 2 месяца назад

    After the latest issue with Vulkan Upscaling in ePTU causing CTD on opening inventory, I went to 4K and upscaling off. But I did not understand the benefit of DLSS before this review. Thanks!

  • @dustinshane92
    @dustinshane92 2 месяца назад +4

    Been waiting on this video. Always comes through 👏🏼

  • @soeveth
    @soeveth 2 месяца назад +1

    Im on a 6800xt and tried to get in the same position as you and for me FSR is better then TSR or Off on DirectX. It was between your DLSS and TSR for motion but had some flickering like you saw But off was better looking in general. Vulcan was hard to tell the difference between them because I was getting major flashing. Ran on very high setting 1440p with motion blur, chromatic Aberration and sharping all the way turned down. I only tested the quality setting.

  • @tahlularose9267
    @tahlularose9267 2 месяца назад +2

    Great job, thanks for the hard work and hours of testing.

  • @Simulanderson
    @Simulanderson 2 месяца назад

    use here with DSR Factors on 1080p (1620p) and Dlss. Have about 105fps with a RTX 3090Ti card.

  • @VoltKraken5555
    @VoltKraken5555 2 месяца назад

    Thank you. I will be using DLSS Quality at 4k. I did not notice much performance improvement in EPTU with a 4090 but it does look better in this video.

    • @brockoala2994
      @brockoala2994 2 месяца назад

      As he already pointed out, DLSS (without Frame Generation) cannot help with your CPU/RAM bottlenecks. But FG can, since it generates new frames from existing frames, run fully off your graphics card, without being held back by CPU or RAM. Right now SC's DLSS implement doesn't have FG yet, but you can already test it using Lossless Scaling on Steam. It does have some artifacts on UI, but my god it literally doubles your frame rate, making heavily CPU/RAM bottlenecked situations actually playable. Going from 35fps to 60fps makes a massive difference! And it's way more responsive and looks way better than AMD's soap opera solution.

  • @morgothbloody7181
    @morgothbloody7181 2 месяца назад

    My choise for 4k monitor is dlss quality, with losseless scaling and it's frame gen i get around 80 fps in cities and 130-150 in space on max settings, (photo mode clouds mostly affect orison, hurston and microtech)

  • @mrkoddy
    @mrkoddy 2 месяца назад +3

    Very good video but you could have added some fps stats/infos for every upscaling mode

    • @tenpoundfortytwo
      @tenpoundfortytwo  2 месяца назад +1

      I wanted to keep this one just about the visuals- but I'll be doing a lot of testing of performance once the patch goes live!

  • @eavdmeer
    @eavdmeer 2 месяца назад

    Thanks for a comprehensive breakdown! Amazing work

  • @alexvdl1
    @alexvdl1 Месяц назад +1

    I’m happy to see this as it confirms my own findings. I was trying to tell a mate that DLSS looked significant better than FSR.
    I was getting a lot of flickering with FSR that was making far away details difficult to make out.
    The performance was more or less the same, so it was an easy choice for me. DLSS quality 😊

  • @wickedwookie
    @wickedwookie 2 месяца назад +1

    Thanks for putting this together man!

  • @Josefppaz
    @Josefppaz 2 месяца назад

    Awesome comparison thanks for the video

  • @tlove21
    @tlove21 2 месяца назад +1

    Kudos for the video. This is valuable information.

  • @simonriley8908
    @simonriley8908 2 месяца назад +1

    Great vid as usual. Really touching on something I thought more people would be talking about. I’m curious, what are your thoughts about Vulkan vs DX11? I’ve got an MSI Gaming Trio 4080 and it’s kind of to the point where I can’t visually see much of a difference. It seemed like DX11 was a little bit clearer to me but it honestly seems like the visual differences are almost negligible.

  • @a.j.9722
    @a.j.9722 2 месяца назад +3

    Thank you so much! Love your content.

  • @BudsRoses777
    @BudsRoses777 2 месяца назад

    I have been running DLSS quality 1440p on my Samsung oled ultrawide in the EPTU and have been averaging 56c on my RTX 4090 as compared to 67c same settings in the live build. 😮

  • @WarlockSRB
    @WarlockSRB 2 месяца назад +3

    @tenpoundfortytwo CiG needs to upgrade FSR to 3.1 (upscaler, FG not needed) and they need to include XeSS

    • @cpt.tombstone
      @cpt.tombstone 2 месяца назад +4

      FSR 3.1 would be nice, but AMD has not released it yet, even Nixxes is waiting on AMD for getting their hands on 3.1. I'm certain CIG will include it with a future release, as DLSS 3's FG is also planned. XeSS would also be cool to see, especially since 1.3 is right on the heel of DLSS in terms of quality. Intel has some frame extrapolation tech in the works as well, so might end up with 3 different solutions for Frame Generation at some point.

  • @Harlekin1612
    @Harlekin1612 2 месяца назад

    Great comparison! Also interesting would be the comparison of different Nvidia generations (RTX2000/3000/4000) in therms of image quality and performens with DLSS.

  • @Exonic
    @Exonic 2 месяца назад

    thank you, very helpful video

  • @Tainted-Soul
    @Tainted-Soul 2 месяца назад

    Thanks for all the hard work you put in to this information. I take it that the 1440p native was on a 4k monitor ? if so it wont look as good as it would if it was on a 1440p monitor . but saying this the point you made was very much valid it as mad me thing more about a new monitor and going to 4K I just want a bigger than 32" but dont want to lose in hight . I may look at 38" ish I think the 45" and 49" may be to big for me

  • @jeofthevirtuoussand
    @jeofthevirtuoussand 2 месяца назад +2

    softer and cleaner image >>> sharper but unstable image
    kudo for dlss to look this good and usable at 540p upscaled to 1080p , i can't say the same for the rest of upscalers ,
    dlss is a selling and with good reasons

  • @R1PPA-C
    @R1PPA-C 2 месяца назад +1

    I've been using DX and Dlss at 50% on 5120 x 1440 with :
    3080 fe (10gb and sitting between 90-99%)
    7950x (sitting between 12-45%)
    64gb ddr5 (50%)
    I also had to set my overall graphics to high instead of very high for the first time.
    Other settings are on max.. bar clouds which are on very high.
    3.23 brought a lot of issues with huge random drops in frames that would see my frames tank to between 10 and 15 fps even in space and lasting sometimes up to 15 minutes until I'd alt f4 and shut down through sheer frustration..
    almost feeling like a memory leak.
    The only way to cure this was to set the overall quality to the next step down, I honestly can't see any difference in visuals but planet side my frames are incredible, it's changed the whole feeling of the game from a janky jerky mess which literally made me feel tired after an hour of being logged in to something which feels fluid and I want to stick and actually play.
    Although not perfect yet, the optimisations this past couple of week have seen me experience parts of the game at triple frame rates planet side and last night I grabbed my highest in space of 240 fps ..... last week during testing my highest ever was 144 ( almost double what I'd get previously ) which I thought was my vsync but it actually wasn't turned on.
    I'm sure they'll figure out ( hope ) these massive drops in frames as they aren't happening in live and this isn't an upscaling issue, something in 3.23 has brought along some gremlins but until then hopefully this helps out any of those that are gpu bound and have similar issues going on.
    Edit - for some reason for changes to truly take effect and cut out the huge sections of frame drops the only way to really fix things was to shut down and restart every time I made changes to dlss and other settings

  • @Jack-vv7zb
    @Jack-vv7zb 2 месяца назад

    I have a 1080p screen. I use super resolution to render in 1440p and then DLSS to scale that back down to 1080p. So effectively I am rendering it at 1080p and then using the DLSS upscaling on top of that which just makes the image look better. Especially clouds!

  • @-OldMan-Fox-
    @-OldMan-Fox- 2 месяца назад +1

    Thank you for all the work you've put into this, it helps more than you realize. It's appreciated, keep them coming!

  • @maxzymator958
    @maxzymator958 2 месяца назад

    Exellent video. Very thorough.

  • @GreyhoundR6
    @GreyhoundR6 2 месяца назад

    Outstanding video and very informative.

  • @ubermk3
    @ubermk3 2 месяца назад +1

    @tenpoundfortytwo I cannot thank you enough for putting this together. I just came back to SC after a break of several months to try out 3.23 and was perplexed by the flickering artifacts mainly around lights that is super noticeable and annoying. Loreville looks particularly horrendous with all of the flickering lights on buildings. This has been a disappointing return from a visual standpoint.
    I was trying to figure out what could be the cause - if it was something on my end. But now thanks to you I realize it's on CIG's end. I have a 7900XT so DLSS is not an option unfortunately.

  • @Wvavy
    @Wvavy 2 месяца назад +1

    Huge FSR fan. Cant wait to see what the future of FSR looks like

  • @rickdeckard2622
    @rickdeckard2622 Месяц назад +1

    I love your Star Citizen related Tech Reviews!

  • @jimashby43
    @jimashby43 2 месяца назад +2

    All of those enhancements are still in their infancy. Cool seeing what Dlss can do now.

  • @andreipendle1778
    @andreipendle1778 2 месяца назад +1

    Very informative video!

  • @taylor.matson
    @taylor.matson 2 месяца назад +1

    Excellent comparison video.

  • @rulstwentythree3623
    @rulstwentythree3623 2 месяца назад

    Pictures say louder than words :) Thank you very much for your excellent work!

  • @stormfire962imastarcitizen5
    @stormfire962imastarcitizen5 2 месяца назад +1

    Sir thank you for doing this video and I hope it helps out other people.
    But as for me there's no point in it because my vision is not that good anymore and I don't see these things that you're trying to point out except for maybe some of them looked slightly blurry but it was very hard for me to tell.
    Plus, a minor tip that you should consider changing in your video when doing these comparisons. Your mouse pointer that you were using is almost virtually invisible to the image since it is so tiny and not highlighted that people don't see what you're pointing at when you're trying to talk about something. This is one of the most common mistakes that people do when making a video like this, that they forget what they see on screen is not necessarily what everyone else sees on the screen.

    • @tenpoundfortytwo
      @tenpoundfortytwo  2 месяца назад

      Great feedback- thank you! I'll have a think about how to improve the mouse pointer!

  • @3dVisualist
    @3dVisualist 2 месяца назад +1

    Superb analysis, thanks!

  • @daelina1
    @daelina1 2 месяца назад

    Hello,
    I normally play in 4k and how upscaling work ? should I do 4k and DLSS quality or so ?
    Thanks !

  • @mahoutie
    @mahoutie 2 месяца назад +1

    Looking forward to trying this out. Would be handy if I could copy my account over to PTU first though.

    • @tenpoundfortytwo
      @tenpoundfortytwo  2 месяца назад +1

      Yeah I think they've turned copying off for now- I think it'll be live in the next couple of days!

    • @thePrisoner1000
      @thePrisoner1000 2 месяца назад

      The easy way is to rename your folder to "eptu" and then just down load the 15GBs or so.

    • @mahoutie
      @mahoutie 2 месяца назад

      @@thePrisoner1000 I already have it downloaded. Unfortunately, you need to have your live account copied over the the PTU before it'll let you play. Right now, this function is disabled. Probably to reduce stress on the server from over population.

  • @KontrolStyle
    @KontrolStyle 2 месяца назад +1

    crazy how much dlss quality is than fsr / tsr cheers

  • @sieurpc
    @sieurpc 2 месяца назад

    Thank you for your Work

  • @Maxim_BornDivided
    @Maxim_BornDivided 2 месяца назад +1

    It'd be nice to see XeSS someday !

  • @YouCountSheep
    @YouCountSheep 2 месяца назад

    If you have an nvidia card, I wouldn't bother using anything from CIGs setting.
    All you need to do is go into the systems options and enable DLSS for the starcitizen exe in the driver.
    CIG only gives you 3 options, but if you do that native DLSS will give you a huge range of resolutions to choose from.
    Even Geforce Experience gives you more options.
    But when you enable native DLSS you can go from 100% resolution down with 5% scaling steps. From 1440p to 1200p 1100p and so on not even starting with 1080p

  • @nathanforrester5140
    @nathanforrester5140 2 месяца назад

    One thing that I thought was very interesting was the DLSS looking better than Native at 4k. It makes me wonder if DLAA (Deep learning anti-aliasing
    ) would really improve 1440p quite a bit.

  • @toshchakfox
    @toshchakfox 2 месяца назад

    Curious how cockpit UI element rendering and upscaling will be handled. In games where UI elements are overlayed on top of everything else, you can safely run the game in potato resolution while UI remains at crisp 4K. Here, it's all in-world. At 1080p some ships become nearly unusable, as you can't read the screens without manually zooming in every time.

  • @jm56481
    @jm56481 2 месяца назад +2

    I have a 4090 and I’m still a huge DLSS advocate. Quality mode is a no brainer for the FPS boost

    • @mjn5016
      @mjn5016 2 месяца назад

      Why not frame gen?

    • @jm56481
      @jm56481 2 месяца назад

      @@mjn5016 framegen introduces a noticeable amount of input lag for me. It’s actually nice for games where you’re on the couch with a controller but not a fan for anything that requires precision

    • @mjn5016
      @mjn5016 2 месяца назад

      @@jm56481 In other words, perfect for Star Citizen xD
      I never notice the framgen input lag there tbh. Only quicker games like Helldivers or CS:2

  • @deRNmEpRrMm
    @deRNmEpRrMm 2 месяца назад +1

    There's some weirdness that's going on with beveled, round edges of objects and their resulting highlights. I guess DLSS is applied before any AA and doesn't have an AA pass afterwards compared to the native 4K, which may result in DLSS showing stronger lighting highlights on these edges.
    CIGs AA solution for native might wrongly remove these highlights, or the DLSS upscaling is overambitious and adds highlights where there shouldn't be any.
    Also, on the glass material of the globe thing with the cogs, 4K native shows more reflection details from the material's roughness. Those details get washed out in DLSS and FSR almost completely and are faintly visible with TSR.
    Overall CIG's solution is pretty good I must say.

    • @deRNmEpRrMm
      @deRNmEpRrMm 2 месяца назад

      It seems like FSR and TSR doesn't work at upscaling geometry being a transparent material. That's why the cogs in the globe look so low resolution on 1080p compared to DLSS, but also why FSR and TSR retain the transparent material detail better than DLSS.

  • @mmaammn
    @mmaammn 2 месяца назад

    Hey man, i got a 1080p monitor and a 3080 do i need to upscale ?

  • @YCai-pi7zu
    @YCai-pi7zu 2 месяца назад

    i dont understand, if i have a 1440p monitor, when I turn on dlss, what do I get? 4k resolution or 1440p with higher framerate?

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 2 месяца назад

    I have a question Mr Tenpoundfortytwo, if I may ask it ? there is a line of information that is red, on that console of info that sits up there on the right of the screen when you tilde and do the display info thing. It starts: "working set (os) 13.61GiB committed.......... What IS this line of information about please?

    • @cpt.tombstone
      @cpt.tombstone 2 месяца назад

      It's about how much memory the game is using and how my Windows is keeping in reserve for it. That has not worked for a long time (was always saying 0) so it's nice to see it fixed. Red usually means that something is out of the norm, but it may just be red on purpose.

  • @Wolf-Odonnell
    @Wolf-Odonnell 2 месяца назад +1

    Doung that good science work for the community, you are the man!

  • @Franseven
    @Franseven 2 месяца назад

    lossless scaling 2.8.1 is out with a new frame generation 2.0, I'm eager to see you benchmark and test it in 3.23! mayabe even with vulkan! (even though vulkan crashes on launch for me[regardless of lossless scaling])

  • @honey-fe6pj
    @honey-fe6pj 2 месяца назад

    Love this type of video!

  • @Charlouf_
    @Charlouf_ 2 месяца назад

    i'm a 1080Peasant, if i pick TSR, should i set OFF or Perf ? as both apparently render 1080P ?
    (hoping they will fix vulkan out of memory crash soon :( )

  • @Mymezin
    @Mymezin 2 месяца назад

    If I'm not confusing anything, then DLSS has a technology similar to "noise removal". So it just eliminates flashes and flickering in the picture. FSR doesn't seem to have such a thing.

  • @pelvist
    @pelvist 2 месяца назад +1

    DLSS is absolutely amazing. Iv noticed in most games that use it the image quality looks better than native 4k. FSR quality doesnt even look as good as DLSS ballanced from what I see in this video and even TSR seems better than FSR 🤷‍♂Id go as far as to say that NVIS (which works in any game) at 85% also looks like it might be slightly better than FSR, at least from this example. DO an FSR vs NVIS video! 😆

  • @johndoe-sf6hk
    @johndoe-sf6hk 2 месяца назад

    What about using the Fluid Motion Frames tech offered by AMD?? would love a quality comparison using that tech

  • @FrostBlg
    @FrostBlg 2 месяца назад

    How do you choose those DLSS options ? I only had DLSS and nothing else.

  • @opreax2145
    @opreax2145 2 месяца назад +51

    looking forward to FSR3.1

    • @tenpoundfortytwo
      @tenpoundfortytwo  2 месяца назад +10

      Yep, will definitely test it out when it comes out!

    • @Genny_Woo
      @Genny_Woo 2 месяца назад +15

      DLSS is better bro 😂

    • @F1neW1ne
      @F1neW1ne 2 месяца назад +1

      Me as well. Supid they even spent 1 minute on adding 2.0 if that is what this is. That's from 2 years ago. Oh well.

    • @WarlockSRB
      @WarlockSRB 2 месяца назад

      everyone is my friend...

    • @brockoala2994
      @brockoala2994 2 месяца назад +8

      DLSS will always be far superior to FSR no matter what version you wait for, because dedicated hardware solution always wins.

  • @_lewtz
    @_lewtz 2 месяца назад +1

    So if your running at 1440p through 3440x1440.. any suggestions? Using a 3080, but I'd like to take advantage of DLSS in order to get rid of the flickering.

    • @tenpoundfortytwo
      @tenpoundfortytwo  2 месяца назад

      www.reddit.com/r/nvidia/comments/18faneh/dldsr_dlss_resolution_table/ this should explain what resolution you'll be upscaling from with that setup. Id imagine dlss would give you a decent boost in performance in some parts of the game. Id try quality and then the others and see how it performs and looks!

  • @sigra4867
    @sigra4867 2 месяца назад

    DO YOU HAVE ANTI ALIASING ON 8X on the 4k res ?

  • @davidoloughlin3180
    @davidoloughlin3180 2 месяца назад +1

    so if I have a 4k monitor should I put the resolution in game at 1440 and then use dlss quality to upscale to 4k? that way I'll potentially increase my performance ?what happens if i keep it at 4k resolution in game and use dlss quality already at 4k?

    • @tenpoundfortytwo
      @tenpoundfortytwo  2 месяца назад +5

      You don't need to touch the in game resolution- by setting it to DLSS quality, the game will sort it out for you (it will set the render resolution to 1440p, and the upscale it back up to 4K for you)!

  • @zoisbekios5239
    @zoisbekios5239 2 месяца назад

    I wonder what version of FSR and DLSS they are using. I would suspect these are the first versions, in which FSR really suffered from the visual instability. Im wondering if that was a conscious choice by CIG to promote their own tech, since a good FSR implementation would attract all players regardless of cards (especially older NVidia cards that don't support newer DLSS)
    It would also be interesting to see how they move in the future in relation to ray tracing and the exclusive tech Nvidia uses (which we know CIG hates). The odd thing is that their choice of vulkan excludes for now the use of Frame Generation, which is what makes ray tracing viable in modern hardware.... lets see.

  • @HankBaxter
    @HankBaxter 2 месяца назад +1

    It'd be good if they added XeSS, since its newest iteration is a lot better than it was, even coming close to DLSS.

  • @LazzyRabbit
    @LazzyRabbit 2 месяца назад

    Interesting and thanks - shame you didn't display fps also...

  • @OneTwoMark
    @OneTwoMark 2 месяца назад +1

    So if running at 1440p, using quality mode DLSS it will be upscaling from 1080p? Right now I use NIS, and it does its job but isnt great so cant wait for DLSS.

    • @tenpoundfortytwo
      @tenpoundfortytwo  2 месяца назад +1

      This is a bit difficult to read but should have everything you need to know: www.reddit.com/r/nvidia/comments/18faneh/dldsr_dlss_resolution_table/

    • @OneTwoMark
      @OneTwoMark 2 месяца назад +1

      @@tenpoundfortytwo Ah thank you, according to that it'll be upscaling from 960p in quality mode. Not bad!

  • @LZeugirdor
    @LZeugirdor 2 месяца назад +1

    I think DLSS seems to hold more detail, but DLSS requires the specific hardware of NVidia graphics cards. I much prefer FSR because it's fair, works for GPUs even older ones without DLSS support.

  • @sphaera3809
    @sphaera3809 2 месяца назад

    Yeah, DLSS is looking very promising. I can’t wait to see performance tests. If I can run 1440 in DLSS and get smoother rendering and better frame rate than on 4K it’s a no brainer.

  • @RAYQUAZA_X
    @RAYQUAZA_X 2 месяца назад

    I am gonna try dlss quality + loseless scaling frame generation and see if i get a boost in horizon

  • @listX_DE
    @listX_DE 2 месяца назад +1

    What Fsr is this?

  • @aithemed
    @aithemed 2 месяца назад

    I’m not educated in this subject I recently update my 1080p monitor to a 2k one, and I’m been playing SC 3.22 at 1080p internal resolution because my grafic card is a 3060ti , now with 3.23 should I keep using the 1080p internal resolution or use DLSS with 2k , if I can use DLSS what do I use quality or balanced ?

    • @Koutsn_
      @Koutsn_ 2 месяца назад

      DLSS quality should look better than straight up running 1080p on a 1440p monitor, and may even perform a hair better

  • @Broccoli_32
    @Broccoli_32 2 месяца назад

    Will you be doing further Vulkan testing when 3.23 goes live or are you waiting for multi-threading?

  • @genozidfejer7484
    @genozidfejer7484 2 месяца назад

    When will nVidia frame generation be implemented in Star Citizen and will it be available on Squadron 42 at release?

  • @xXChoasLordXx
    @xXChoasLordXx Месяц назад +1

    I run the game at 4k on my 1080p monitor with dlss no more shimmering or nasty moving lines

  • @paranoid9678
    @paranoid9678 Месяц назад

    i hate that is dose not say what fsr version ist is , is it fsr1/2/3? same for dlss 1/2/3
    but nice i know someone who still uses a 1080ti for starcitizen fsr will help him a lot

  • @LucidStrike
    @LucidStrike 2 месяца назад +8

    It's a bit misleading to say FSR is a "software" solution, which is often taken to mean it runs primarily or exclusively on the CPU, friend. FSR runs on general GPU hardware only, as opposed to ML acceleration hardware, but it's still performed primarily by the GPU.
    At any rate, DLSS currently looks best, but I'm not sure CIG has yet fully tuned any of these implementations. Looking forward to FSR 3.1 tho.
    You also should've mentioned 3.1 while you were speculating about future improvements since it's literally the kind of thing you were talking about. Lol. 😅

    • @MrButuz
      @MrButuz 2 месяца назад +2

      It is a software solution tho - as it's driver based not GPU/firmware based? Last time I checked "Driver" was software..

    • @LucidStrike
      @LucidStrike 2 месяца назад +2

      @@MrButuz FSR 2 isn't "driver-based". Think for a second: How could Nvidia and Intel GPUs run FSR 2 if neither Nvidia not Intel puts FSR into their drivers?
      Like I said, FSR 2 runs primarily on the GPU, not unlike DLSS or XeSS.
      And be careful how loosely you define "software-based". A GAME is software, and the CPU is generally responsible for giving instructions to the GPU, but it doesn't follow that the CPU is otherwise involved in PERFORMING all of those instructions.

  • @janschmid281
    @janschmid281 2 месяца назад

    Since 3.23 i only have around 50 fps but neither gpu nor cpu is at 100% both hang around 60%. How can that be? Is there a hidden fram limit ingame ? Nvidia framlimit is set to 162, no custom power limit.