Dimensional doors for me was when minecraft actually struck me to my core. I didn't see limbo coming and I got to experience how truly terrifying old limbo was. It didn't feel like dying then respawning and getting on with your life. It felt like. "Oh crap. If I don't find a way out of here. I'm done for." and THAT is what makes it scary. There's a lot of horror mods out there trying too hard to be scary nowadays, but this one is the one that stuck with me personally.
For sure, there's a lot scarier but like you said, there's the legitimate fear of being locked down in there. Most modpacks I played have it toggled so digging straight down just throws you back up to the top of the world again, so Limbo really does a good job at making you feel like there is no escape.
I don't think I ever messed around enough with Dimensional Doors myself, so the only time I saw limbo was in old mod showcases. I assume I felt something similar to how this one Backrooms mod makes you feel. If you get unlucky when throwing an ender pearl, or suffocating in a wall, there is a chance that you get sent into, well, the Backrooms. The only mobs I think exist there are ones that would logically end up there, so endermen, vexes, and silverfish. You can also tear apart the scenery for materials such as wood from walls in Level 0, stone from the floor in Level 2, and iron from pipes in Level 3. You can also get blaze powder by destroying ceiling lights which, if you have Optifine, can help with you seeing in the dark. Point is, living down here isn't very viable or fun, ESPECIALLY if you have some actual equipment on you from a serious playthrough, so if you don't get out through these portals you find by wandering around and getting lucky with it sending you back to the Overworld, you are done for.
I know that feeling because I had the same thing happen to me. If I remember correctly, I was trying to escape a dimension by digging out of it (me and my terrible sense of direction lost the exit) and I ended up in limbo, confused and with my head suddenly on a swivel.
@@BlueSomething My initial appeal for dimensional doors was the prospect of endlessly random generating unique dungeons. That's so amazing in my mind that I just got the mod no questions asked. The other major appeal to me was the prospect of feeling like a god by having an entire pocket dimension to build whatever insane machines or projects without any mobs interrupting at all. Then that's when I fell into limbo and learned that this mod teaches you the harsh lesson about messing with the fabric of reality. Luckily making a wooden dimensional door to patch up the rift isn't too difficult if you know what you're doing. But those who don't. Damn was it a surprise.
In an old modpack a few years ago me and my friends fucked up a rift so bad that it metastabalised like an agressive cancer and was just straight up impossible to remove (the world was actually doomed) and we kept playing because we felt the apocalipse wibe was awesome. What ended up happening is a constantly moving our base while furiously researching more permanent solution to our plight. The answer we came up with is evacuate every species of farmable mobs and our entire networth into an alternate dimension via Mystcraft. Problem was not every Mystcraft world is inhabitable long term, and 99% of them lack normal terrain, and while it's possible to tinker with it and create a "perfect" world or an OP world full of diamonds, we didn't have the knowledge or time . So we settled a cavern world with a never ending deadly storm on the surface (it would literally poison us if we dared to go above the earth). The only surface structure we ever built was a wind powerplant. And we were constantly beset by the many mobs spawning in the dark expansive caverns but hey, at least this world wasn't a ticking timebomb right?
@@amalgama-dette1430 we hade absolutely zero idea how the rift works, and didn't notice it for a while and by the time we found out HOW to remove it it was basicly everywhere popping up faster than we could remove it.
Dimensional Doors is great because it really feels like you're messing with forces beyond your understanding that you really SHOULDN'T be messing with, for a pretty mundane utility like a storage room or something. Even if you've already seen the monoliths and Limbo and know what sort of things using these doors can lead to, you're probably gonna keep using them just because they're pretty useful. It really makes you feel like the protagonist in a Lovecraft story. It's a cosmic horror mod disguised as a utility mod
yeah. and to be honest, it is kinda representative of the entirety of older minecraft in a way. you can do whatever you want, however the setting is just a bit ominous.
This is the kind of thing that old Thaumcraft was great at, too. Warp and flux are dangerous and harmful mechanics and can actually straight up fuck your world up in a very, very hard to control way, but there are also things that just... do stuff to be weird. Like sinister nodes making the eerie biome which is really quite harmless but is indeed quite eerie, especially if you don't understand anything at all about the mod. Or how they often are surrounded by ominous platforms and obelisks and generate in weird places often surrounded by actual spooky cultists. And let's not forget that you can be strolling about when all of a sudden YOINK HI I'M A BLACK HOLE. It even had its own terrifying nowhere-hallways section if you decided to become insane enough to *open* a sinister node. God I miss old thaumcraft...
Dimensional Doors has always been one of those super classic mods in my opinion, as it fits an older vibe of Minecraft for me. It's spooky, but not overtly scary. It's a dungeon, endless in exploration, but surreal and weird in places. It's like the progenitor of the Backrooms, endless hallways in nothing space. Extremely fun. Also 1:13 was like a jumpscare to me, seeing my mod in the RUclips wild. huh.
Appreciate you leaving a comment here, I think I remember reading you did some textures for CQ haha. I think your comparison to the Backrooms is well founded, I suppose this more dabbles into the more later backroom varieties with things lurking in the shadows without your knowledge.
@@BlueSomething I did some textures and models for CQR, but I was mainly referring to the Ocean content! The backported ocean and additional beach stuff were all done in my mod Oceanic Expanse. Super nice video, I'm glad the art of older Minecraft mods is getting attention!
@@sirsquidly3537 Oh that's absolutely wonderful, I never realized. I can't understate how impressive that is, when I was playing the modpack I kinda took that stuff for granted after a while. I mean that as a compliment, that's how natural your port felt in 1.12 lol. But yeah, glad that I ended up shining a bit of a light on these old projects. I've had the chance to speak with a lot of great people because of it. :-)
Imagine the reason that Endermen don't like being stared at is because they see us the same way we see the monoliths... Or maybe the Endermen once lived in Limbo, until the Monoliths...
I always adored how Limbo is executed in this mod. I think what partly sells it is that there is truly NOTHING to do in Limbo besides try to escape. It creates a genuine feeling of this place not being for you, you're not meant to be here. Like another commenter pointed out, this whole mod feels like you're trying to mess with forces outside of your understanding. It creates an unsettling experience that other actual horror themed Minecraft mods fail to create.
The first time you fall into limbo is the scariest, because you're convinced that you're about to die. I love this mod. It's everything a scary mod should be.
Its not so much that you're convinced you are about to die, but that the feeling you get is more akin the unimaginable dread one would face when staring down an eternity in hell. Imagine an eternity of death. An eternity of both dying and being dead. That's limbo. Boredom and terror married in a blasphemous union.
I think that the horror elements of Dimensional Doors is one of the few examples of the type of horror that works so well with Minecraft's Open-World Sandbox nature that other horror mods tend to ignore.
@@SarzaelX Honestly, anything Liminal and Backrooms related that doesn't focus on the Knockoff SCP aspect tends to work really well since Minecraft already has a somewhat uneasy silence atmosphere to it that's especially present in older versions of the game.
@@SarzaelX He didn't reference it by name I don't think but I refuse to believe the rat wasn't inspired by some degree by this mod, specifically the distressing amount of effort it takes to escape it and all the terrifying nonsense contained within
@@Starfloofle It's very possible, he did say he checked out other liminal space type mods, though being difficult to escape and nonsensical is also a common feature among those kind of creepy stories.
imo the old version of limbo is best suited for the older versions of minecraft - where you're more or less scared of the night because you can't run from the enemies that surround you, and you don't get instant healing from food saturation. the newer one, while softer, does somewhat fit with the newer design philosophy. i do miss the older stuff, mind you.
Fair point. I definitely do think the older version clashes with what people tend to want from Minecraft: going into new areas and harvesting resources. Doubling down on that beginner's learning curve I think worked great back in the day. However, I think it now sticks out like a sore thumb compared to everything else surrounding it.
Played a modpack that had this with a couple friends ages ago. One friend decided to check out a dimensional door for a bit. It was a solid half hour of him terrified of limbo, trying to explain what he was seeing to us in vc while we laughed nonstop. I thoroughly recommend this mod.
Imagine if your friend started getting nightmares of being stuck in limbo himself, only now the monoliths aren't just staring at him, but laughing at him, with his friend's voices...
I had the misfortune of getting stuck in Limbo with a friend. Dude was jittery and jumping at every freaking monolith eye looking at him. I got him out of there. Eventually I just asked my friend the OP to teleport him home. He promptly logged off and never came back. Poor guy…
this is good minecraft horror (even if that wasn't the intention). we don't need mods that have the same tall slender guy that looks like an scp stalking you across the world, we need mods like this. this mod feels creative and unique and creepy, but it's not out of place. it's presented in a way that still feels like minecraft, which makes it scarier imo. atleast, i was pretty scared when i came across it at 11 years old lmao
For me, the square look of the 1.12 monoliths immediately kills their fear factor. It makes them look like unfinished assets. Their saving grace is that, depending on how the mod is set up, you can see their eye texture through walls. I think Limbo could benefit from having a more long-term punishment beyond just getting stuck somewhere. Maybe each player gets a hidden counter that ticks up the more times they escape from limbo and ticks down the more they avoid pocket dimensions. Once that counter reaches max, the next escape attempt will put the player in a more barebones version of the overworld; the worldgen is more similar to Beta MC, splotches of favric of reality are sometimes present, and mobs are incredibly rare. It'd serve as a great long-term punishment for the reckless explorer, forcing them to be stuck in a withering mimic of the real world.
That's an interesting concept, not sure how tough it would be to keep track of like 5 or 6 different layers of limbo all with different properties to it. I think you could hit a little uncanny vibe there tho.
i think thatd be cool as maybe an even lower layer of limbo that can be escaped from, or make it so you have to find like, the farlands and find a way out through the weird worldgen or something. but making it so that interacting with one of the 2 big facets of the mod has the chance to just essentially wipe your world feels like itd be a nightmare to handle balancing with. like, some kid downloads this because of the cool portal doors, and after getting stuck a bunch of times in limbo suddenly their minecraft world they spent a bunch of time on is essentially stuck in pre-alpha. that feels bad.
Two things: One, I love the idea. It's just so fascinating and subtley terrifying seeing chunks of world just floating in a void, like some eldritch being came along and tore it out, and the doors are a result of the world trying to reattach them to reality, with Limbo being a "higher level" of reality or something, and the second layer being a torn up, fabric riddled version of the overworld is a *fantastic* idea. However... I don't thing being stuck permanently if you let it tick down too far would be a good idea. I can definitely see you being required to go through a longer process to get out, like crafting a special item to open a rift back to the first layer of Limbo... Or being able to open one to a DEEPER layer. >:D Let's take a look at MC. Nether portals. Now, Crying obsidian has a couple uses, but I think it could be useful to access Limbo Nether. Limbo Nether would be even more chaotic, borked up, and even harder to escape, but the rewards could very very well be worth it. I'm thinking there could be fabric of reality infused mob drops and ores you could get ahold of in both deeper levels. Either way, they should DEFINITELY be harder to escape, nut not inescapable.
I think the spookiest part of the mod is when you're deep in a dungeon and monoliths spawn, you can see them through walls but they can't see you through walls it's terrifying
I didn't really talk about it since it's not really part of the mod, but having a radar mod like most modpacks have and seeing a black box with an unkillable amount of health show up in the HUD gotta be one of the most humbling things you can possibly experience.
I remember when Dimensional Doors first came out, i feel like it understood the concept of Minecraft’s horror. Minecraft horror is something thats out of place thematically and ominous. Something thats eldritch and experimental, being unique and unpredictable in their creativity, like a bad LSD dream. A very good example of this is a recently uploaded film called “Bedrock.ZIP” A bad example is the “horror mods” made with a lanky pale dude and a loud mp3, as Daggz aptly put it.
i think the random nature of limbo and the threats of dimensional travel and such are part of the charm. it’s game design that makes you just stand there scared when you discover it and go “huh whuh?” and that’s something that minecraft used to feel like, but it’s been smoothed out over the years. it’s like creepers, it’s shocking and dangerous, and even though you can learn to master countering it, the danger is never fully gone.
I think limbo could be left easy, but if it is, something would have to be done to make it more frightening. They could try and make getting through it like getting through Subnautica: how long it takes is determined by how much courage you can muster up.
Yea something along those lines lol. I suspect this would be *really* difficult to implement but say having multiple different versions of Limbo and having each layer would not only be fun, but also give the player another reason to engage with the mod.
With all the different horror mods that have been coming out lately, I still stand by the opinion that this one continues to be the best even after all these years. It doesn’t sacrifice playability for more scares, and its existential style of horror feels so much more impactful than “what if a scary monster yells at you”. I had nightmares about Limbo for weeks as a kid. Endless surreal places with no clear way out still remain one of the easiest ways to unsettle me. It feels like testing fate with every dungeon you enter. It’s a captivating, subtle sort of cosmic horror that I’d love to see more creators experiment with.
I made myself a space and engineering mod pack and I legit had to put this mod in. I have to put it in even when the rewards for traversing the dungeons are honestly not worth the risk.
The rift stabilizer is genius because you can just go in some random dimension, plop a door down somewhere deep underground in a cave or maybe in a different mod's dungeon, put something in there, break the door and immediately break it and stabilize it and it'll be almost unnoticeable on the off-chance someone does come to that specific spot The ultimate vault
The fact that I was playing minecraft, exploring a cool dungeon, saw an eye in a gap in the wall and was teleported to an endless wasteland populared by dark shadows while an eye bore down on me... Was a... Good and fun experience
Another game which fulfills the pocket dimension idea actually ended up being 'Nomadic tents'. Same principle, make an item for a small area in another dimension. However instead of gritty lovecraftian horror, it ended up being cozy camping trips Funny how two different approaches to aesthetic vastly change how we view an ultimately very similar mod
I feel like the best minecraft horror experiences come from features that aren't intended to be scary, kinda like the creepers. Creepers were a thing that made me want to play in peaceful most of the time when I was a kid, simply because the idea of randomly hearing that hiss was petrifying to me as a kid. I feel like more mods need that kind of design approach of hurling a destructive entity at you and instilling your with fear of encountering it. I completely forgot this mod existed and didn't even know it had limbo in it, so this was a cool vid. Also, I like your crappy but fluid animations with monolith-kun (both of you have very strong chemistry together).
Im a grown ass man and this still terrifies me more than any horror game. Just the pocket dimensions themselves are so ominous. A pitch black room where you cant see anything, and an occasional with random builds that just makes it feel so liminal. And the the monoliths, oh god the monoliths. Tall creatures with no defining features other than an eye. They dont move, they dont kill, they just stare. And then you have limbo, a black empty landscape where nothing but the monoliths reside. The monoliths feel like these guardians that you're not supposed to know about and limbo is almost like the backstage of the universe, as in you're NOT supposed to be there.
like the nether roof Imagine how terrifying it would be to use the nether roof to get places quicker, then you look up and there's an eye staring at you
I remember making a modpack not that long ago (and deleting it), I had Dimensional Doors. And some other mod that blended well with Dimensional Doors, Weeping Angels, was it? I think it was Weeping Angels. Whenever a weeping angel hit me, or another player, there'd be a chance they or I'd be transported to Limbo, which was impossible to get out of. I remember my friend being the first one who saw this dimension.
@@BlueSomething It was a very dreadful modpack, I think only 4 mods would be able to fuck you up from Day 1. I.e, Epic SIege, Scape and Run: Parasites, Dimensional Doors, Weeping Angels.
@@theonlyethanhiroshikiThis sounds very similar to a mid pack used by a RUclipsr called AlfaOxtrot. Is there any relation between that RUclipsr and the mod pack you made?
I was playing with a friend on a modpack that had Dimensional Doors. We had never played the mod previously so we didn't know what we were getting into. I found a door and recognized it from the same DanTDM video you spoke about in this video, and went inside. I thought that my friend would follow me in but the portal closed behind me and I was alone. It was a dungeon that had an opening floor that you had to run across fast or you'd fall into the dark void below. (I fell in the dark void below.) That was the forst time I had ever seen/experienced Limbo. I was terrified, and I ran around the place for about 5-10 minutes, telling my friend over discord that I was in some kind of hell or purgatory. Eventually I just asked him to teleport me out because I began to starve.. but it didn't work. That's when the fear really started to kick in, I thought to myslef "holy shit, the consiquences of messing with dimensions/reality are REAL and I might just be stuck here forever.." It was maybe another 20 minutes before I saw the realty fabric pool below. It was like being released from eternal hell after so long. The fear of beong lost in Limbo was forever cemented in me. Its a shame that Limbo was nerfed to be easy to escape. Old Limbo was just fine, becuse after finding the exit the first time, it's pretty easy to find the fabric pool and escape. But having it everywhere at the bottom of the dimension like it is now just kinda defeats the purpose of Limbo IMO.
An odd sort of nostalgia for this one. There was a brief period before monoliths were added where most dungeons were too easy, as you could simply dig outside and go around the traps. On the other hand exiting Limbo used to deposit you thousands of blocks away from where you started. It is good that both of those got changed. Either way it was great having a door that immediately connected my overworld base to my base in the Galacticraft (mod) asteroid belt.
I think the best way to do it is to make Limbo itself way, way rarer. Make it so that if you die in a pocket dimension, it just puts you back in the over world. That way, the ONLY way to get to Limbo is to test your luck by looking at a Monolith (which is hard to find to begin with) for long enough. That way, not only does Limbo feel more special and scary, but they can make it as terrifying and difficult as they want.
The mod showcase i had watched of DimDoors did not show the limbo dimension and the monoliths. So i was pretty scared when i saw a funni spawn egg in the creative menu and immediatelly got transported to *Purgatory* for my curiosity. The rectangular old models for the Monoliths were agressively omminous. The utilities being locked behind this spooky adventure is a nice change of pace from other mods which simply require you to make a machine or collect ores, Compact Machinery is pretty similar to Dimdoors but it has a vastly differing vibe from it. As CM needs only vanilla ores like diamonds and redstone, the journey DD puts you through adds personality and a sense of satisfaction to getting the doors.
Yknow what's wild? This mod inspired me to run a D&D one-shot, followed by a full-on campaign. The main antagonist? A floating black sphere, with a single, red eye.
My head cannon for limbo is that the monoliths are interdimensional police who are in charge of keeping the fabric of time and space stable, so they send you to limbo on sight because that act of entering a dimensional dungeon creates a rift(a rip in the fabric of reality). They don't come for you in the nether or the end because both portals are stable and don't create rifts.
@@BlueSomething They'd rip the information they need straight out of your mind with their gaze. Hell, maybe limbo IS a Monolith interrogation. Everytime you get sent back to the beginning its the equivalent of the interrogator saying: "Ok, lets start over from the beginning, tell us your side of the story again."
Dimensional Doors had a massive impact on myself and things i work on for my own content. Especially any PF2e or DND campaigns, even including a "Limbo" for players that die for a last chance to escape and fight for their life. Has been a very popular feature as it then turns into a subquest where one player tries to escape a nightmare hellscape, and the other two opening a path for them to return home.
I got stuck in limbo dimension for like 3 days and I uhhh, got so scared and getting out of it by finding out an old room like 10 teleports ago was connected to a hallway 5 twleports ago... i have never been happier and felt greater in my life
Ooh good point haha, I never thought to mention the process of climbing out of the pocket dungeons. Stuff gets tough when there may or may have not been an active explosion going on in the previous room you escaped from. 👀
deeply saddened by the modern version of dimdoors just having floating red eyes instead of the Solid Monolith Chonk, which was quite possibly my favorite ominous thing about it -- this giant and completely invincible thing that towers over you, unmoving, and just Stares. now it's just kind of a floating eye? it makes it harder to see and avoid them in Limbo i guess but still. downgrade.
In the original draft, I had a whole paragraph or two going over the "chonk" versions lmao. I think adding the detail of the monoliths snapping toward your position and visibly becoming more agitated makes it seem like these things are more than just some sort of abstract demon. Is it a person? Is it an animal? Who knows?
@BlueSomething it's A Block That Can Hate and i miss it every day! (another thing lost is how it was theoretically possible to just _barely_ detect a monolith around a corner if you paid really close attention to block edges. now, not so much...)
its unsure what they may be, but for sure they are guardians, or servants, of the riftgeons[invented that word just to short saying 'dimensional/rift and dungeons']@@BlueSomething
I personally thought they were always meant to be just floating eyes, and that's how they looked when encountered in the pocket dungeons too, since the background there is black. I thought maybe the mod developers simply didn't know how to make them transparent back then, but hey, what do I know?
Ah yes, Dimensional Doors is a classic! I have very vivid memories of this mod (more-so than most mods). Its horror elements are just the right style imo. Unsettling and kinda disturbing, but not so horrifying that it keeps you up at night. Fits right in with classic Minecraft's eerie vibe!
You hit the nail on the head by describing the newer versions’ dungeons as chaotic. There’s wacky stuff there. Exploding beach? Sure. A dimension of thousands of floating water blocks, absolutely
finally somebody spoke about this thing, it was so off in comparison to other oldschool mods, and from the first glance this fever dream of a mod was normal, but learning more about these dungeons, the limbo and other unnerving aspects of this mod legitemately made it turn out for me to be the first horror mod for minecraft which triggered my primal sense of fear lol
I love this video for so many reasons, but I think the main ones I can pin down is you're personality, editing style, art, voice, pacing and topic with this old mod I adore. There's just something so nice about all of it that ends up making this by far one of them my favorite video essays on RUclips and I've seen a lot of those.
I was high as fuck playing a modpack with my best friend when I accidentally went to limbo and proceeded to experience the most terrifying 5 minutes of my life
I feel like the way Limbo should work is that there should be a blackened dimensional door created by combining a normal dimensional door with Unraveled Fabric of Reality that you can place in Limbo in order to go to a deeper, darker set of harder dungeons that contain less traps and more challenges and if you fail or get caught you go to Deep Limbo with the old generation.
I love dimensional doors. And I LOVE the old Limbo specifically for how freaky and counterintuitive it is. It's simple and subtle and makes your imagination go wild. The only thing I can compare it to is experiencing Yume Nikki for the first time without guides. Fantastic atmosphere. Thank you for doing this mod justice. This was a very funny video.
I felt in that dimension once when I was playing with friends via dying, after 2 minutes or so I closed the game telling my friends I crashed, that was 3 years ago and it still scares me ,_,
The moment I stopped messing with those pocket dimensions was when I decided to knock down some of those void blocks to expand my domain. Little did I know that there was a whole mass of eyeballs waiting for me on the other side of about 3 blocks made from twisted reality
11:46 Nah. The changes to worldgen in minecraft just straight up made the OG limbo's world gen not work. You may find the world gen for limbo in 5.3.2 for 1.20.1 one. One of our the more active members of the discord (mostly hops onto voice when I let people know I have time to work on dimdoors) has done some tweaks to limbo to try bring back more of the older limbo.
Understood. That was just an assumption on my part, looks like I just narrowly missed that new update before I started finalizing this project. Hope I didn’t sound too ignorant there, those are just my thoughts and due to that style generation being around since the move to the newer version, I just assumed that was a conscious decision. Appreciate you leaving a comment here tho. I have an immense amount of respect for both you and the rest of the people working on this project.
@@BlueSomething Its not in yet but we have plans for new stuff that might tickle your fancy. If limbo can over time unravel blocks into more unraveled, how does it unravel entities?
i remenber an old, OLD version of DD, the eyes were small but were EVERYWHERE, and you could see them in dungeons trough the walls, it was a good way to make you freak out and dissuade you from digging around the traps. limbo was a curse and also an opportunity, as you could end up there without dying, you had a chance to keep your items if you escape... but where you end up escaping is another fun punch
I love modded minecraft and a couple of friends and I were playing a custom modpack that I had made. I had dimensional doors in the modpack. Because we were on different teams we all had bases. For my base I decided to do something different. I used a pocket dimension for my base. But here's where things get interesting. I made it impossible to enter my pocket dimension my removing the door and rift, but because we had way stones in the modpack I was able to travel back to the pocket dimension from the overworld. However, using the old ender pearl and ladder glitch I was able to teleport above the pocket dimension and place another waystone there. By the end of the game I had a massive base in that singular pocket dimension. I also did the same thing for the personal quartz door pocket dimension. That dimension I made it look like heaven. The aether mod really carried there.
13:00 I think it could be interesting if the first time you get in to limbo it would be easy to get out of so that new players understand what they need to do to get out, but if you get in to limbo for the second time there should be more monoliths (or eyes) spawning the world should be deeper so that it takes more time to get to the bottom, etc.
Man, I remember loving Dim Doors back in the day and loving when it got port'd to 1.12. I'll agree that limbo is a bit undercooked, but if I could change one thing, it's have some of the dimension door dungeons connect to each other more. I would have liked to find a ruin in the overworld, go in it's series of dungeons only to pop up back in another overworld ruin. Or going too many layers deep into a dimensional dungeon would lead you to the nether or maybe any other mod dungeons you have installed.
Wait wait wait- they actually updated this mod? I thought it stopped updating back in 1.6, I just assumed this was another mod lost to time. Seeing Dimensional Doors getting active development makes me SO HAPPY. That was legit one of my favorite mods as a kid. I loved exploring the dungeons and figuring them out, it brought so much joy. At one point limbo even started becoming a comfort to fall into. Gosh I missed this mod so much, I'm definitely joining their discord server and making a fun mod pack to go with it
I remember using dimensional doors with Thaumcraft and using multiple pocket dimensions as containment units for my experiments. I remember losing several pocket dimension rooms to the thaumical corruption from my experiments but it was better than damaging the overworld.
Ah man, this mod traumatized me as a kid. I remember looking up to see the giant red eye and thought Yu-gi-oh had sent me to the shadow realm. You should really take a gander at the bracken pack if you still like these kinds of mods. I've had a fun time with it and it's still being updated now.
Between the shadow realm, backrooms, sunken place and the yukari doors, I can’t tell which deprivation dimension has had the greatest effect on people haha. I’ll thrown bracken pack on the list, looks like something I would play when I was younger. :-)
I remember playing Hexxit when I was a kid. Whenever I saw one of these dungeon doors, I would try to gain courage only to regret everything the moment I pass through the door. For some reason I physically couldn't bring myself to look at the eyes.
Seeing someone's first experience with Limbo was really fun, encountering it was initially terrifying, there were monoliths everywhere and a giant eye in the sky. Dungeons were also rather samey, but there were some fun rooms. Now dungeons have more of a liminal space feel, but Limbo feels like a black version of the nether, where you have to fall in the lava. Also monoliths lost their body and are really chill now. Some improvements to Limbo include adding something that encourages the player to try and attack a monolith to get it before they inevitably teleport back to the top, or like what you said, adding more layers to Limbo if you really want to get good stuff. The eternal fluid could be the easy way out, but what if there was an alternate path that takes you even deeper into Limbo.
Alright, take my like. The editing in this video so far (Literally just to the quartz door section) is top notch. Such as the bait and switch of the monolith golem + Hookshot, and the flashbang that is the quartz dimension.
I remember once me and my brother did an experiment where he went into a pocket dimension made with the rift blade and I would carry him around. Yeah... didn't work.
I enjoy the old dimensional doors, unfortunately the new one feels like a 15 year old learned what liminal spaces are and decided to start modding after finishing a FNAF+Game theory binge.
I'm someone who normally doesn't play modded minecraft you've peaked my interest with this video I'll keep this on the back burner for a rainy day thanks
I play minecraft since 2011, I remember launching a tekkit modpack with dimensional doors on a multiplayer server, the fact that I'm scared of the dark made me just freeze in fear from the dimensions themselves, and then when I finally got over it to explore the dimensions, I fell over and went to limbo, which made me freeze on my inventory screen again. After I got some courage I tried to find the exit from that place and then I saw the monoliths, I just left the server and only relogged hours after, had some terrifying nightmares that same night lmao, my kid brain couldn't stop thinking about that for a few days.
I actually had a similar experience with dimensional doors back when I was playing roguelike dungeons modpack. Absolutely amazing mod and seeing limbo for the first time was really something. On a side note, chocolate quest is one of the mods thay just instantly triggers my nostalgia from back in 1.5.2 ish days, big dungeons big loot, what more can I say but a great mod that still holds up.
Funny you mention that, I'm actually not sure if Limbo is suppose to get rid of your items lol. When I fell in Tekxit I kept all my items and I think when you get caught by the monoliths your items get transferred over too.
thanks for making me remember this like i once downloaded a bunch of dimension mods, just typed in "dimension" in curseforge and downloaded everything. Dimensional doors included when it was time to test out dimensional doors i was actually having a good time! still kind of terrified by the ominous feeling the mod has and then i saw the eye, jumped out of my chair (i was like 12 ok) looked back and i was in limbo never have i ever closed a game faster since then lol
dimension doors really stuck with me, I first experienced it in the hexxit pack and it left an impression on me ever since, even to this day I take inspiration from it in my writing! the mystery and horror this one mod demonstrates, it's still a personal favorite of mine, thank you for covering it
Getting out of limbo was never an issue for me surprisingly because I got so scared I dug straight down to get away and it sent me back to the overworld 😂
They should give limbo a pool at the higher level that causes you to go to limbo² with much more dangerous entity that is killable but if killed, it causes your over world to slowly corrupt from the dimensional door that you entered until ot finds a entity suitable to be the new hpst of the dimensional doors dimensions
I love this mod so much i even updated my pfp after discovering it again after like 6 years of it being completely absent from my pool of brain thoughts Idk why but it just appeals a lot to my tiny lizard brain
dimensional doors is literally the most scariest mod i've ever played back in the day where i was using tekkit the first time i got teleported to limbo, i got scared and literally just quite the game
After in Terraria SGA Mod I saw eye and Limbo...I got flashbacks of Dimensional Doors mod and how it was nightmare fuel all these monoliths and Limbo. And to these days I still think that minimalistic dimension and all these eyes around are much more scarier than anything else. I really happy that this mod is still maintained. Surely beautiful still for an eye classic mod
You know, it’s funny, I saw the same DanTDM showcase when I was a kid, and while unlike you I pretty much immediately forgot about the dungeons, limbo lowkey became a bit of a core memory for me. Anyway, great job on the vid, I always love it when I find video essays on pieces of media that are in less traditional formats like modding.
Fond memories of playing Tekkit for the first time and just endlessly walking through doors till you gotta go through Limbo and end up somewhere completely unknown
James crust, this is almost 10x more popular then anything else you’ve made. I’m both sorry that your other videos haven’t gotten much views, and happy I found this channel!
This mod was genuinely frightening. It plays well with subtlety, the horror of the unknown and the ominous feeling that you shouldn't be here, that the doors and pocket dimensions shouldn't be here. They're a mystery, a mystery you shouldn't look into lest you get absorb in the void. I think the old Limbo could've been improved by having some sort of guide towards eternal fabric. The main issue was you couldn't see shit. Maybe there could be a very rare will-o-wisp mob that would slowly approach the player if they're not looked at, but flee towards eternal fabric if the player gets close enough and/or looks at them. That way you don't have to spend 40 minutes looking for eternal fabric. This could fit in with the Monoliths' theme of staring/stalking and would act as a foil to them.
I remember this mod. It was like 5 or 6 years ago. I was bored and wanted to play some Minecraft mod pack. I randomly chose one and started playing, and after 5 minutes, I came across one of these doors; without knowing too much, I just went through it, and I just saw those red closed eyes in the void. After some time, I realized when I looked at them, they would start to open their eyes and look back at me; I was so scared to find out what would happen if I looked at them for too long, so I quit and never played that mod pack again, this solves that question for me, lovely.
Tried a modpack with this mod a few years ago and immediately stumbled upon a dungeon and fell into limbo, genuinely the most scared I had ever been from a minecraft mod and I never touched the modpack again lmao. Amazing video btw
Ah. Seeing this dimension in my hexxit modpack was such a nice experience for me. Those little creatures were scary yet they made me feel comforted in a way.
I always feel like I’m gonna take all of the world’s resources when I play Minecraft, and I always want a simple infinite storage system, and while DimensionalDoors *does* have some rougelite elements that add infinite resources and *does* provide pocket dimensions, and while it does really really hold a special place in my heart, I don’t use it for some reason. Maybe fear, maybe I don’t want to ruin the nostalgia factor, maybe I just got PTSD from playing Compact Claustrophobia as I slowly went insaine from the infinite grind only to end up having to cheat because NuclearCraft decided my fusion reactor needed to blow up before I even turned it on making me -hate- -fear- -not enjoy- have -negative- emotions towards all pocket dimension-based mods forever, or maybe I’m just lazy and don’t know how it works. Yeah, probably that last one.
@@BlueSomething Yeah, Compact Claustrophobia is a modpack where you’re just locked in a tiny room with the tools to make a machine that makes infinelty more tiny rooms and it -slowly- very very quickly builds up to where you need this pickaxe to get this ore to make that pickaxe for that ore for this pickaxe for these two ores for an alloy for another pickaxe for a resource you need 3 different sets of machines to process so you can make a machine that injects literal shit into Compact Machines because that lets them get bigger somehow. It’s hell and if you don’t know about some of the mods you can just get straight up stuck forever. It’s anxiety in a form where you’re constantly getting used to everything but new stuff to be worried about just keeps coming in faster and faster and the longer it goes the less idea you have on what goes where and what does what and how this thing works once it breaks because it will break. I got tired of all the nuclear stuff -near the end- very quickly so I just made a giant battery array and hooked it up to a fuel-independant generator and just left my PC on overnight. The next day, Minecraft was really laggy due to a memory leak, but after a restart I had all the power I needed to run all my machines for -a while- the rest of the game. But yeah, one phase of CC can take literal *days* to beat, and for a while you have to do each step *four times* to move on up. Each Compact Machine (until you get more efficient crafting like 5 layers in) requires *four* of the previous Compact Machine. *Four* ! And then after that, you get easy access to the earlier ones, but they’re still super expensive and now you need *six* of each! It’s just a lot. It’s just an infinite cycle that emulates claustrophobia really well because it feels like your sanity is closing in around you as it slowly shinks to an sub-atomic scale, crushing you to a pulp along with it. Sorry if thismis really rambly, I just needed to say this somewhere.
I've really been wanting to cover this mod again, since it's the most viewed video on my channel, but I did a horrible job at covering it. I was disappointed when the more updated versions felt worse, so I never ended up redoing it. Good video!
Yeah, absolutely understand that. I have been talking with some of the team behind this mod over the past couple of days and they seem really enthusiastic about some of the new stuff they're working on. I still recommend keeping an eye out. ;-)
Yeah, I recall this mod. It did too good of a job. I refused to have anything with it because it scared me a LOT. Not to mention I never did figure out what the rifts did if they got loose, but I also had no idea how clean up or seal them. So I figured it would be a good idea not to run it if I didn't want my world eaten.
Dimensional doors for me was when minecraft actually struck me to my core. I didn't see limbo coming and I got to experience how truly terrifying old limbo was. It didn't feel like dying then respawning and getting on with your life. It felt like. "Oh crap. If I don't find a way out of here. I'm done for." and THAT is what makes it scary. There's a lot of horror mods out there trying too hard to be scary nowadays, but this one is the one that stuck with me personally.
For sure, there's a lot scarier but like you said, there's the legitimate fear of being locked down in there. Most modpacks I played have it toggled so digging straight down just throws you back up to the top of the world again, so Limbo really does a good job at making you feel like there is no escape.
I don't think I ever messed around enough with Dimensional Doors myself, so the only time I saw limbo was in old mod showcases. I assume I felt something similar to how this one Backrooms mod makes you feel.
If you get unlucky when throwing an ender pearl, or suffocating in a wall, there is a chance that you get sent into, well, the Backrooms.
The only mobs I think exist there are ones that would logically end up there, so endermen, vexes, and silverfish. You can also tear apart the scenery for materials such as wood from walls in Level 0, stone from the floor in Level 2, and iron from pipes in Level 3. You can also get blaze powder by destroying ceiling lights which, if you have Optifine, can help with you seeing in the dark.
Point is, living down here isn't very viable or fun, ESPECIALLY if you have some actual equipment on you from a serious playthrough, so if you don't get out through these portals you find by wandering around and getting lucky with it sending you back to the Overworld, you are done for.
I know that feeling because I had the same thing happen to me. If I remember correctly, I was trying to escape a dimension by digging out of it (me and my terrible sense of direction lost the exit) and I ended up in limbo, confused and with my head suddenly on a swivel.
aye its one of my favorite mods its so fun
@@BlueSomething My initial appeal for dimensional doors was the prospect of endlessly random generating unique dungeons. That's so amazing in my mind that I just got the mod no questions asked. The other major appeal to me was the prospect of feeling like a god by having an entire pocket dimension to build whatever insane machines or projects without any mobs interrupting at all. Then that's when I fell into limbo and learned that this mod teaches you the harsh lesson about messing with the fabric of reality. Luckily making a wooden dimensional door to patch up the rift isn't too difficult if you know what you're doing. But those who don't. Damn was it a surprise.
In an old modpack a few years ago me and my friends fucked up a rift so bad that it metastabalised like an agressive cancer and was just straight up impossible to remove (the world was actually doomed) and we kept playing because we felt the apocalipse wibe was awesome. What ended up happening is a constantly moving our base while furiously researching more permanent solution to our plight. The answer we came up with is evacuate every species of farmable mobs and our entire networth into an alternate dimension via Mystcraft. Problem was not every Mystcraft world is inhabitable long term, and 99% of them lack normal terrain, and while it's possible to tinker with it and create a "perfect" world or an OP world full of diamonds, we didn't have the knowledge or time .
So we settled a cavern world with a never ending deadly storm on the surface (it would literally poison us if we dared to go above the earth). The only surface structure we ever built was a wind powerplant. And we were constantly beset by the many mobs spawning in the dark expansive caverns but hey, at least this world wasn't a ticking timebomb right?
Sounds incredible haha, I would love to try that. Reminds me of the old 404 seed challenge.
How did the rift go that bad? Couldn't you just get closer and remove it?
Despite everything, that sounds like it would be a really fun time!
that sounds like a fun memory
@@amalgama-dette1430
we hade absolutely zero idea how the rift works, and didn't notice it for a while and by the time we found out HOW to remove it it was basicly everywhere popping up faster than we could remove it.
Dimensional Doors is great because it really feels like you're messing with forces beyond your understanding that you really SHOULDN'T be messing with, for a pretty mundane utility like a storage room or something. Even if you've already seen the monoliths and Limbo and know what sort of things using these doors can lead to, you're probably gonna keep using them just because they're pretty useful. It really makes you feel like the protagonist in a Lovecraft story. It's a cosmic horror mod disguised as a utility mod
yeah. and to be honest, it is kinda representative of the entirety of older minecraft in a way. you can do whatever you want, however the setting is just a bit ominous.
This is the kind of thing that old Thaumcraft was great at, too. Warp and flux are dangerous and harmful mechanics and can actually straight up fuck your world up in a very, very hard to control way, but there are also things that just... do stuff to be weird. Like sinister nodes making the eerie biome which is really quite harmless but is indeed quite eerie, especially if you don't understand anything at all about the mod. Or how they often are surrounded by ominous platforms and obelisks and generate in weird places often surrounded by actual spooky cultists. And let's not forget that you can be strolling about when all of a sudden YOINK HI I'M A BLACK HOLE.
It even had its own terrifying nowhere-hallways section if you decided to become insane enough to *open* a sinister node.
God I miss old thaumcraft...
@@Starfloofle which version was that?
@@esoopthederp7672 those things are all from Thaumcraft 4, back in 1.7.10
@@esoopthederp7672Thaumcraft 4 had the taint, and 6 had the warp iirc.
Dimensional Doors has always been one of those super classic mods in my opinion, as it fits an older vibe of Minecraft for me. It's spooky, but not overtly scary. It's a dungeon, endless in exploration, but surreal and weird in places. It's like the progenitor of the Backrooms, endless hallways in nothing space. Extremely fun.
Also 1:13 was like a jumpscare to me, seeing my mod in the RUclips wild. huh.
Appreciate you leaving a comment here, I think I remember reading you did some textures for CQ haha. I think your comparison to the Backrooms is well founded, I suppose this more dabbles into the more later backroom varieties with things lurking in the shadows without your knowledge.
@@BlueSomething I did some textures and models for CQR, but I was mainly referring to the Ocean content! The backported ocean and additional beach stuff were all done in my mod Oceanic Expanse.
Super nice video, I'm glad the art of older Minecraft mods is getting attention!
@@sirsquidly3537 Oh that's absolutely wonderful, I never realized. I can't understate how impressive that is, when I was playing the modpack I kinda took that stuff for granted after a while. I mean that as a compliment, that's how natural your port felt in 1.12 lol. But yeah, glad that I ended up shining a bit of a light on these old projects. I've had the chance to speak with a lot of great people because of it. :-)
I tell ya what, Dim. Doors made me sympathise with the Endermen on how unsettling it is to be stared at.
Imagine the reason that Endermen don't like being stared at is because they see us the same way we see the monoliths...
Or maybe the Endermen once lived in Limbo, until the Monoliths...
I always adored how Limbo is executed in this mod. I think what partly sells it is that there is truly NOTHING to do in Limbo besides try to escape. It creates a genuine feeling of this place not being for you, you're not meant to be here. Like another commenter pointed out, this whole mod feels like you're trying to mess with forces outside of your understanding. It creates an unsettling experience that other actual horror themed Minecraft mods fail to create.
The first time you fall into limbo is the scariest, because you're convinced that you're about to die.
I love this mod. It's everything a scary mod should be.
Its not so much that you're convinced you are about to die, but that the feeling you get is more akin the unimaginable dread one would face when staring down an eternity in hell.
Imagine an eternity of death. An eternity of both dying and being dead. That's limbo. Boredom and terror married in a blasphemous union.
@@StarboyXL9 I meant when you fall. I was always scared of death on impact haha
I think that the horror elements of Dimensional Doors is one of the few examples of the type of horror that works so well with Minecraft's Open-World Sandbox nature that other horror mods tend to ignore.
Doctor4t's liminal pool mod is also pretty good in that regard
@@SarzaelX Honestly, anything Liminal and Backrooms related that doesn't focus on the Knockoff SCP aspect tends to work really well since Minecraft already has a somewhat uneasy silence atmosphere to it that's especially present in older versions of the game.
@@SarzaelX He didn't reference it by name I don't think but I refuse to believe the rat wasn't inspired by some degree by this mod, specifically the distressing amount of effort it takes to escape it and all the terrifying nonsense contained within
@@Starfloofle It's very possible, he did say he checked out other liminal space type mods, though being difficult to escape and nonsensical is also a common feature among those kind of creepy stories.
imo the old version of limbo is best suited for the older versions of minecraft - where you're more or less scared of the night because you can't run from the enemies that surround you, and you don't get instant healing from food saturation.
the newer one, while softer, does somewhat fit with the newer design philosophy. i do miss the older stuff, mind you.
Fair point. I definitely do think the older version clashes with what people tend to want from Minecraft: going into new areas and harvesting resources. Doubling down on that beginner's learning curve I think worked great back in the day. However, I think it now sticks out like a sore thumb compared to everything else surrounding it.
Played a modpack that had this with a couple friends ages ago.
One friend decided to check out a dimensional door for a bit.
It was a solid half hour of him terrified of limbo, trying to explain what he was seeing to us in vc while we laughed nonstop.
I thoroughly recommend this mod.
I've never been able to imagine myself in a comment more lmao.
Imagine if your friend started getting nightmares of being stuck in limbo himself, only now the monoliths aren't just staring at him, but laughing at him, with his friend's voices...
@@StarboyXL9 rest assured his sleep cycle is going to be ruined
I had the misfortune of getting stuck in Limbo with a friend. Dude was jittery and jumping at every freaking monolith eye looking at him. I got him out of there.
Eventually I just asked my friend the OP to teleport him home.
He promptly logged off and never came back.
Poor guy…
this is good minecraft horror (even if that wasn't the intention). we don't need mods that have the same tall slender guy that looks like an scp stalking you across the world, we need mods like this. this mod feels creative and unique and creepy, but it's not out of place. it's presented in a way that still feels like minecraft, which makes it scarier imo. atleast, i was pretty scared when i came across it at 11 years old lmao
ironically, this is much closer to the actual vibes of SCP
@@cara-seyun Agreed. The property has been so thoroughly and utterly diluted since the subversion of the O5 Council.
That sanctuary you built in the quartz door immediately gave me the ultrakill violence layer kinda vibes
Probably should play that game lmao.
The world looks white
The world looks red
THE WORLD IS YOUR CANVAS
SO TAKE UP YOUR BRUSH
AND PAINT
THE WORLD
*R E D .*
ULTRAKILL MENTIONED
For me, the square look of the 1.12 monoliths immediately kills their fear factor. It makes them look like unfinished assets. Their saving grace is that, depending on how the mod is set up, you can see their eye texture through walls.
I think Limbo could benefit from having a more long-term punishment beyond just getting stuck somewhere. Maybe each player gets a hidden counter that ticks up the more times they escape from limbo and ticks down the more they avoid pocket dimensions. Once that counter reaches max, the next escape attempt will put the player in a more barebones version of the overworld; the worldgen is more similar to Beta MC, splotches of favric of reality are sometimes present, and mobs are incredibly rare.
It'd serve as a great long-term punishment for the reckless explorer, forcing them to be stuck in a withering mimic of the real world.
That's an interesting concept, not sure how tough it would be to keep track of like 5 or 6 different layers of limbo all with different properties to it. I think you could hit a little uncanny vibe there tho.
i think thatd be cool as maybe an even lower layer of limbo that can be escaped from, or make it so you have to find like, the farlands and find a way out through the weird worldgen or something. but making it so that interacting with one of the 2 big facets of the mod has the chance to just essentially wipe your world feels like itd be a nightmare to handle balancing with. like, some kid downloads this because of the cool portal doors, and after getting stuck a bunch of times in limbo suddenly their minecraft world they spent a bunch of time on is essentially stuck in pre-alpha. that feels bad.
seeing them through walls was gut wrenching as a kid so fuckin scary
The square look is a reference to 2001, so they look like genuine monoliths to me
Two things:
One, I love the idea. It's just so fascinating and subtley terrifying seeing chunks of world just floating in a void, like some eldritch being came along and tore it out, and the doors are a result of the world trying to reattach them to reality, with Limbo being a "higher level" of reality or something, and the second layer being a torn up, fabric riddled version of the overworld is a *fantastic* idea. However...
I don't thing being stuck permanently if you let it tick down too far would be a good idea. I can definitely see you being required to go through a longer process to get out, like crafting a special item to open a rift back to the first layer of Limbo... Or being able to open one to a DEEPER layer. >:D
Let's take a look at MC. Nether portals. Now, Crying obsidian has a couple uses, but I think it could be useful to access Limbo Nether. Limbo Nether would be even more chaotic, borked up, and even harder to escape, but the rewards could very very well be worth it. I'm thinking there could be fabric of reality infused mob drops and ores you could get ahold of in both deeper levels.
Either way, they should DEFINITELY be harder to escape, nut not inescapable.
I think the spookiest part of the mod is when you're deep in a dungeon and monoliths spawn, you can see them through walls but they can't see you through walls it's terrifying
I didn't really talk about it since it's not really part of the mod, but having a radar mod like most modpacks have and seeing a black box with an unkillable amount of health show up in the HUD gotta be one of the most humbling things you can possibly experience.
that sounds horrifying, and i want to know what it was like
I remember when Dimensional Doors first came out, i feel like it understood the concept of Minecraft’s horror.
Minecraft horror is something thats out of place thematically and ominous. Something thats eldritch and experimental, being unique and unpredictable in their creativity, like a bad LSD dream.
A very good example of this is a recently uploaded film called “Bedrock.ZIP”
A bad example is the “horror mods” made with a lanky pale dude and a loud mp3, as Daggz aptly put it.
i think the random nature of limbo and the threats of dimensional travel and such are part of the charm. it’s game design that makes you just stand there scared when you discover it and go “huh whuh?” and that’s something that minecraft used to feel like, but it’s been smoothed out over the years. it’s like creepers, it’s shocking and dangerous, and even though you can learn to master countering it, the danger is never fully gone.
I think limbo could be left easy, but if it is, something would have to be done to make it more frightening. They could try and make getting through it like getting through Subnautica: how long it takes is determined by how much courage you can muster up.
Yea something along those lines lol. I suspect this would be *really* difficult to implement but say having multiple different versions of Limbo and having each layer would not only be fun, but also give the player another reason to engage with the mod.
With all the different horror mods that have been coming out lately, I still stand by the opinion that this one continues to be the best even after all these years. It doesn’t sacrifice playability for more scares, and its existential style of horror feels so much more impactful than “what if a scary monster yells at you”. I had nightmares about Limbo for weeks as a kid. Endless surreal places with no clear way out still remain one of the easiest ways to unsettle me. It feels like testing fate with every dungeon you enter. It’s a captivating, subtle sort of cosmic horror that I’d love to see more creators experiment with.
I made myself a space and engineering mod pack and I legit had to put this mod in. I have to put it in even when the rewards for traversing the dungeons are honestly not worth the risk.
me: Falls off
"/gamemode creative"
The rift stabilizer is genius because you can just go in some random dimension, plop a door down somewhere deep underground in a cave or maybe in a different mod's dungeon, put something in there, break the door and immediately break it and stabilize it and it'll be almost unnoticeable on the off-chance someone does come to that specific spot
The ultimate vault
The fact that I was playing minecraft, exploring a cool dungeon, saw an eye in a gap in the wall and was teleported to an endless wasteland populared by dark shadows while an eye bore down on me... Was a... Good and fun experience
Another game which fulfills the pocket dimension idea actually ended up being 'Nomadic tents'.
Same principle, make an item for a small area in another dimension. However instead of gritty lovecraftian horror, it ended up being cozy camping trips
Funny how two different approaches to aesthetic vastly change how we view an ultimately very similar mod
I feel like the best minecraft horror experiences come from features that aren't intended to be scary, kinda like the creepers. Creepers were a thing that made me want to play in peaceful most of the time when I was a kid, simply because the idea of randomly hearing that hiss was petrifying to me as a kid. I feel like more mods need that kind of design approach of hurling a destructive entity at you and instilling your with fear of encountering it.
I completely forgot this mod existed and didn't even know it had limbo in it, so this was a cool vid. Also, I like your crappy but fluid animations with monolith-kun (both of you have very strong chemistry together).
I don't know if monolith-kun can read but I'll be sure to tell him he's loved when I get the chance.
Im a grown ass man and this still terrifies me more than any horror game. Just the pocket dimensions themselves are so ominous. A pitch black room where you cant see anything, and an occasional with random builds that just makes it feel so liminal. And the the monoliths, oh god the monoliths. Tall creatures with no defining features other than an eye. They dont move, they dont kill, they just stare. And then you have limbo, a black empty landscape where nothing but the monoliths reside. The monoliths feel like these guardians that you're not supposed to know about and limbo is almost like the backstage of the universe, as in you're NOT supposed to be there.
like the nether roof
Imagine how terrifying it would be to use the nether roof to get places quicker, then you look up and there's an eye staring at you
This mod is unironically scarier than all the cave dweller clones out there
I remember making a modpack not that long ago (and deleting it), I had Dimensional Doors. And some other mod that blended well with Dimensional Doors, Weeping Angels, was it? I think it was Weeping Angels. Whenever a weeping angel hit me, or another player, there'd be a chance they or I'd be transported to Limbo, which was impossible to get out of. I remember my friend being the first one who saw this dimension.
Sounds absolutely dreadful, good job there lmao.
@@BlueSomething It was a very dreadful modpack, I think only 4 mods would be able to fuck you up from Day 1. I.e, Epic SIege, Scape and Run: Parasites, Dimensional Doors, Weeping Angels.
@@theonlyethanhiroshikiThis sounds very similar to a mid pack used by a RUclipsr called AlfaOxtrot. Is there any relation between that RUclipsr and the mod pack you made?
@@cakecheese2895 Yeah.
I was playing with a friend on a modpack that had Dimensional Doors. We had never played the mod previously so we didn't know what we were getting into. I found a door and recognized it from the same DanTDM video you spoke about in this video, and went inside. I thought that my friend would follow me in but the portal closed behind me and I was alone. It was a dungeon that had an opening floor that you had to run across fast or you'd fall into the dark void below. (I fell in the dark void below.) That was the forst time I had ever seen/experienced Limbo. I was terrified, and I ran around the place for about 5-10 minutes, telling my friend over discord that I was in some kind of hell or purgatory. Eventually I just asked him to teleport me out because I began to starve.. but it didn't work. That's when the fear really started to kick in, I thought to myslef "holy shit, the consiquences of messing with dimensions/reality are REAL and I might just be stuck here forever.." It was maybe another 20 minutes before I saw the realty fabric pool below. It was like being released from eternal hell after so long. The fear of beong lost in Limbo was forever cemented in me.
Its a shame that Limbo was nerfed to be easy to escape. Old Limbo was just fine, becuse after finding the exit the first time, it's pretty easy to find the fabric pool and escape. But having it everywhere at the bottom of the dimension like it is now just kinda defeats the purpose of Limbo IMO.
An odd sort of nostalgia for this one. There was a brief period before monoliths were added where most dungeons were too easy, as you could simply dig outside and go around the traps. On the other hand exiting Limbo used to deposit you thousands of blocks away from where you started. It is good that both of those got changed. Either way it was great having a door that immediately connected my overworld base to my base in the Galacticraft (mod) asteroid belt.
I think the best way to do it is to make Limbo itself way, way rarer. Make it so that if you die in a pocket dimension, it just puts you back in the over world. That way, the ONLY way to get to Limbo is to test your luck by looking at a Monolith (which is hard to find to begin with) for long enough. That way, not only does Limbo feel more special and scary, but they can make it as terrifying and difficult as they want.
Ooh, that sounds good lol. Challenging the gatekeeper.
The mod showcase i had watched of DimDoors did not show the limbo dimension and the monoliths. So i was pretty scared when i saw a funni spawn egg in the creative menu and immediatelly got transported to *Purgatory* for my curiosity. The rectangular old models for the Monoliths were agressively omminous.
The utilities being locked behind this spooky adventure is a nice change of pace from other mods which simply require you to make a machine or collect ores, Compact Machinery is pretty similar to Dimdoors but it has a vastly differing vibe from it. As CM needs only vanilla ores like diamonds and redstone, the journey DD puts you through adds personality and a sense of satisfaction to getting the doors.
Yknow what's wild? This mod inspired me to run a D&D one-shot, followed by a full-on campaign.
The main antagonist? A floating black sphere, with a single, red eye.
My head cannon for limbo is that the monoliths are interdimensional police who are in charge of keeping the fabric of time and space stable, so they send you to limbo on sight because that act of entering a dimensional dungeon creates a rift(a rip in the fabric of reality). They don't come for you in the nether or the end because both portals are stable and don't create rifts.
I would pay good money to witness a monolith interrogation.
@@BlueSomething They'd rip the information they need straight out of your mind with their gaze. Hell, maybe limbo IS a Monolith interrogation. Everytime you get sent back to the beginning its the equivalent of the interrogator saying: "Ok, lets start over from the beginning, tell us your side of the story again."
Dimensional Doors had a massive impact on myself and things i work on for my own content. Especially any PF2e or DND campaigns, even including a "Limbo" for players that die for a last chance to escape and fight for their life. Has been a very popular feature as it then turns into a subquest where one player tries to escape a nightmare hellscape, and the other two opening a path for them to return home.
Dimensional Doors, Doggy talents, and Clay Soldiers are the three minecraft mods that really stuck to me, I'm not really sure why.
I got stuck in limbo dimension for like 3 days and I uhhh, got so scared and getting out of it by finding out an old room like 10 teleports ago was connected to a hallway 5 twleports ago... i have never been happier and felt greater in my life
Ooh good point haha, I never thought to mention the process of climbing out of the pocket dungeons. Stuff gets tough when there may or may have not been an active explosion going on in the previous room you escaped from. 👀
@@BlueSomething
>previous room explodes
>manage to rush to next door
>room with absolutely no way out other than the way you came
deeply saddened by the modern version of dimdoors just having floating red eyes instead of the Solid Monolith Chonk, which was quite possibly my favorite ominous thing about it -- this giant and completely invincible thing that towers over you, unmoving, and just Stares.
now it's just kind of a floating eye? it makes it harder to see and avoid them in Limbo i guess but still. downgrade.
oh hey nvm this actually got covered in the video! 🤝 A Shame They're Less Creepy Now
In the original draft, I had a whole paragraph or two going over the "chonk" versions lmao. I think adding the detail of the monoliths snapping toward your position and visibly becoming more agitated makes it seem like these things are more than just some sort of abstract demon. Is it a person? Is it an animal? Who knows?
@BlueSomething it's A Block That Can Hate and i miss it every day!
(another thing lost is how it was theoretically possible to just _barely_ detect a monolith around a corner if you paid really close attention to block edges. now, not so much...)
its unsure what they may be, but for sure they are guardians, or servants, of the riftgeons[invented that word just to short saying 'dimensional/rift and dungeons']@@BlueSomething
I personally thought they were always meant to be just floating eyes, and that's how they looked when encountered in the pocket dungeons too, since the background there is black. I thought maybe the mod developers simply didn't know how to make them transparent back then, but hey, what do I know?
Ah yes, Dimensional Doors is a classic! I have very vivid memories of this mod (more-so than most mods). Its horror elements are just the right style imo. Unsettling and kinda disturbing, but not so horrifying that it keeps you up at night. Fits right in with classic Minecraft's eerie vibe!
Okay, so pre backrooms in minecraft? But with genuine terror? Epic, I love it.
Hexxit was my first modpack with my friend. Dimensional Doors was such a freaky and confusing mod. Ahhhh memories.
existential eldritch horrors beyond my comprehension my favorite!
You hit the nail on the head by describing the newer versions’ dungeons as chaotic. There’s wacky stuff there. Exploding beach? Sure. A dimension of thousands of floating water blocks, absolutely
finally somebody spoke about this thing, it was so off in comparison to other oldschool mods, and from the first glance this fever dream of a mod was normal, but learning more about these dungeons, the limbo and other unnerving aspects of this mod legitemately made it turn out for me to be the first horror mod for minecraft which triggered my primal sense of fear lol
I love this video for so many reasons, but I think the main ones I can pin down is you're personality, editing style, art, voice, pacing and topic with this old mod I adore. There's just something so nice about all of it that ends up making this by far one of them my favorite video essays on RUclips and I've seen a lot of those.
Appreciate the kind words!
I was high as fuck playing a modpack with my best friend when I accidentally went to limbo and proceeded to experience the most terrifying 5 minutes of my life
I feel like the way Limbo should work is that there should be a blackened dimensional door created by combining a normal dimensional door with Unraveled Fabric of Reality that you can place in Limbo in order to go to a deeper, darker set of harder dungeons that contain less traps and more challenges and if you fail or get caught you go to Deep Limbo with the old generation.
I love dimensional doors. And I LOVE the old Limbo specifically for how freaky and counterintuitive it is. It's simple and subtle and makes your imagination go wild. The only thing I can compare it to is experiencing Yume Nikki for the first time without guides. Fantastic atmosphere.
Thank you for doing this mod justice. This was a very funny video.
I felt in that dimension once when I was playing with friends via dying, after 2 minutes or so I closed the game telling my friends I crashed, that was 3 years ago and it still scares me ,_,
Deception 100%
The moment I stopped messing with those pocket dimensions was when I decided to knock down some of those void blocks to expand my domain.
Little did I know that there was a whole mass of eyeballs waiting for me on the other side of about 3 blocks made from twisted reality
To me, it's the only real scary mod to this day. Seein this for the first time left me confused for weeks as a kid that was terrifying
11:46 Nah. The changes to worldgen in minecraft just straight up made the OG limbo's world gen not work. You may find the world gen for limbo in 5.3.2 for 1.20.1 one. One of our the more active members of the discord (mostly hops onto voice when I let people know I have time to work on dimdoors) has done some tweaks to limbo to try bring back more of the older limbo.
Understood. That was just an assumption on my part, looks like I just narrowly missed that new update before I started finalizing this project. Hope I didn’t sound too ignorant there, those are just my thoughts and due to that style generation being around since the move to the newer version, I just assumed that was a conscious decision. Appreciate you leaving a comment here tho. I have an immense amount of respect for both you and the rest of the people working on this project.
@@BlueSomething Its not in yet but we have plans for new stuff that might tickle your fancy. If limbo can over time unravel blocks into more unraveled, how does it unravel entities?
@@waterpicker Sounds facisnating haha, I'll be sure to keep an eye out. Wish you the best.
@@BlueSomething Whelp I get a feel you are gonna like 5.3.3.
i remenber an old, OLD version of DD, the eyes were small but were EVERYWHERE, and you could see them in dungeons trough the walls, it was a good way to make you freak out and dissuade you from digging around the traps.
limbo was a curse and also an opportunity, as you could end up there without dying, you had a chance to keep your items if you escape... but where you end up escaping is another fun punch
I love modded minecraft and a couple of friends and I were playing a custom modpack that I had made. I had dimensional doors in the modpack. Because we were on different teams we all had bases. For my base I decided to do something different. I used a pocket dimension for my base. But here's where things get interesting. I made it impossible to enter my pocket dimension my removing the door and rift, but because we had way stones in the modpack I was able to travel back to the pocket dimension from the overworld. However, using the old ender pearl and ladder glitch I was able to teleport above the pocket dimension and place another waystone there. By the end of the game I had a massive base in that singular pocket dimension. I also did the same thing for the personal quartz door pocket dimension. That dimension I made it look like heaven. The aether mod really carried there.
13:00 I think it could be interesting if the first time you get in to limbo it would be easy to get out of so that new players understand what they need to do to get out, but if you get in to limbo for the second time there should be more monoliths (or eyes) spawning the world should be deeper so that it takes more time to get to the bottom, etc.
Man, I remember loving Dim Doors back in the day and loving when it got port'd to 1.12. I'll agree that limbo is a bit undercooked, but if I could change one thing, it's have some of the dimension door dungeons connect to each other more. I would have liked to find a ruin in the overworld, go in it's series of dungeons only to pop up back in another overworld ruin. Or going too many layers deep into a dimensional dungeon would lead you to the nether or maybe any other mod dungeons you have installed.
I would love that as a toggle lol, tho might lead to situations with people being trapped in dimensions with no ways of getting out.
out of all of the minecraft mod showcases i watched as a kid, dimensional doors was one of the ones that stuck in my mind the most
limbo specifically. awful memory
Thank you for this little (terrifying) nostalgia trip here! high quality video production too!
Wait wait wait- they actually updated this mod? I thought it stopped updating back in 1.6, I just assumed this was another mod lost to time. Seeing Dimensional Doors getting active development makes me SO HAPPY. That was legit one of my favorite mods as a kid. I loved exploring the dungeons and figuring them out, it brought so much joy. At one point limbo even started becoming a comfort to fall into. Gosh I missed this mod so much, I'm definitely joining their discord server and making a fun mod pack to go with it
fear of the unknown is the best horror and this mod executes it perfectly
holy shit someone finally made an in depth analysis of this mod
I remember using dimensional doors with Thaumcraft and using multiple pocket dimensions as containment units for my experiments. I remember losing several pocket dimension rooms to the thaumical corruption from my experiments but it was better than damaging the overworld.
I remember how shockingly scary this mod was, and that people barely talked about it on youtube
Ah man, this mod traumatized me as a kid. I remember looking up to see the giant red eye and thought Yu-gi-oh had sent me to the shadow realm. You should really take a gander at the bracken pack if you still like these kinds of mods. I've had a fun time with it and it's still being updated now.
Between the shadow realm, backrooms, sunken place and the yukari doors, I can’t tell which deprivation dimension has had the greatest effect on people haha. I’ll thrown bracken pack on the list, looks like something I would play when I was younger. :-)
I remember playing Hexxit when I was a kid. Whenever I saw one of these dungeon doors, I would try to gain courage only to regret everything the moment I pass through the door. For some reason I physically couldn't bring myself to look at the eyes.
If I’m being honest this was one of my favorite mods reviewed by DanTDM back in the day. The monoliths gave me mild nightmares.
Seeing someone's first experience with Limbo was really fun, encountering it was initially terrifying, there were monoliths everywhere and a giant eye in the sky. Dungeons were also rather samey, but there were some fun rooms.
Now dungeons have more of a liminal space feel, but Limbo feels like a black version of the nether, where you have to fall in the lava. Also monoliths lost their body and are really chill now.
Some improvements to Limbo include adding something that encourages the player to try and attack a monolith to get it before they inevitably teleport back to the top, or like what you said, adding more layers to Limbo if you really want to get good stuff. The eternal fluid could be the easy way out, but what if there was an alternate path that takes you even deeper into Limbo.
i played this mod blind and when i went to the weird abyss place i was TERRIFIED
Alright, take my like.
The editing in this video so far (Literally just to the quartz door section) is top notch.
Such as the bait and switch of the monolith golem + Hookshot, and the flashbang that is the quartz dimension.
Deeply appreciate that haha. Almost got rid of the golem joke really glad that landed.
Heh, top “notch”
I have gone 8 years without having a clue how to get out of limbo, you actually just told me how. Thank you.
1:40
That perfect pause gave me a chuckle, thank you
By far my favorite mod.
Simple and spooky, has a neat mood.
“You need stable fabric”, but the Fabric modloader is stable! ;)
Perhaps stable forge would be more desirable. 👀
I remember once me and my brother did an experiment where he went into a pocket dimension made with the rift blade and I would carry him around.
Yeah... didn't work.
The forbidden piggyback ride.
8:24 VIOLENCE /// FIRST
GARDEN OF FORKING PATHS
You're the second person that has mentioned Ultrakill so far, I should probably play that lol.
real
also it's nice to know someone else shared my experience in this mod lmao
those things gave me PTSD I swear to god
Good God, old limbo was one hell of a treat. No dimension in Minecraft has ever given me the feeling of dread that landing there had.
I enjoy the old dimensional doors, unfortunately the new one feels like a 15 year old learned what liminal spaces are and decided to start modding after finishing a FNAF+Game theory binge.
I'm someone who normally doesn't play modded minecraft you've peaked my interest with this video I'll keep this on the back burner for a rainy day thanks
I play minecraft since 2011, I remember launching a tekkit modpack with dimensional doors on a multiplayer server, the fact that I'm scared of the dark made me just freeze in fear from the dimensions themselves, and then when I finally got over it to explore the dimensions, I fell over and went to limbo, which made me freeze on my inventory screen again. After I got some courage I tried to find the exit from that place and then I saw the monoliths, I just left the server and only relogged hours after, had some terrifying nightmares that same night lmao, my kid brain couldn't stop thinking about that for a few days.
Some Minecraft mods are just out right better than what Mojang released.
I actually had a similar experience with dimensional doors back when I was playing roguelike dungeons modpack.
Absolutely amazing mod and seeing limbo for the first time was really something.
On a side note, chocolate quest is one of the mods thay just instantly triggers my nostalgia from back in 1.5.2 ish days, big dungeons big loot, what more can I say but a great mod that still holds up.
I'm still impressed by Chocolate Quest to this day. All of the structures are incredible though a little bit difficult lmao.
I mean, I feel like the items lost and the sheer inability to re-access them is a pretty significant consequence of death you’re ignoring.
Funny you mention that, I'm actually not sure if Limbo is suppose to get rid of your items lol. When I fell in Tekxit I kept all my items and I think when you get caught by the monoliths your items get transferred over too.
@@BlueSomething Also you lose your items when you die. In general.
thanks for making me remember this
like i once downloaded a bunch of dimension mods, just typed in "dimension" in curseforge and downloaded everything. Dimensional doors included
when it was time to test out dimensional doors i was actually having a good time! still kind of terrified by the ominous feeling the mod has
and then i saw the eye, jumped out of my chair (i was like 12 ok) looked back and i was in limbo
never have i ever closed a game faster since then lol
dimension doors really stuck with me, I first experienced it in the hexxit pack and it left an impression on me ever since, even to this day I take inspiration from it in my writing! the mystery and horror this one mod demonstrates, it's still a personal favorite of mine, thank you for covering it
Getting out of limbo was never an issue for me surprisingly because I got so scared I dug straight down to get away and it sent me back to the overworld 😂
You’re lucky, my modpack disabled that lol.
They should give limbo a pool at the higher level that causes you to go to limbo² with much more dangerous entity that is killable but if killed, it causes your over world to slowly corrupt from the dimensional door that you entered until ot finds a entity suitable to be the new hpst of the dimensional doors dimensions
I love this mod so much i even updated my pfp after discovering it again after like 6 years of it being completely absent from my pool of brain thoughts
Idk why but it just appeals a lot to my tiny lizard brain
I’m so glad to see this being worked on still! It’s one of my favorite mods ever since it’s like third update back in 1.10
Wow, new dimensional doors just feels like the backrooms. Neat.
dimensional doors is literally the most scariest mod i've ever played back in the day where i was using tekkit
the first time i got teleported to limbo, i got scared and literally just quite the game
After in Terraria SGA Mod I saw eye and Limbo...I got flashbacks of Dimensional Doors mod and how it was nightmare fuel all these monoliths and Limbo. And to these days I still think that minimalistic dimension and all these eyes around are much more scarier than anything else. I really happy that this mod is still maintained. Surely beautiful still for an eye classic mod
Just looked it up and yep looks pretty close lmao. Hopefully that means more kids can be partially traumatized by these fellows forever more. ;-)
You know, it’s funny, I saw the same DanTDM showcase when I was a kid, and while unlike you I pretty much immediately forgot about the dungeons, limbo lowkey became a bit of a core memory for me.
Anyway, great job on the vid, I always love it when I find video essays on pieces of media that are in less traditional formats like modding.
Fond memories of playing Tekkit for the first time and just endlessly walking through doors till you gotta go through Limbo and end up somewhere completely unknown
James crust, this is almost 10x more popular then anything else you’ve made. I’m both sorry that your other videos haven’t gotten much views, and happy I found this channel!
This mod was genuinely frightening. It plays well with subtlety, the horror of the unknown and the ominous feeling that you shouldn't be here, that the doors and pocket dimensions shouldn't be here. They're a mystery, a mystery you shouldn't look into lest you get absorb in the void.
I think the old Limbo could've been improved by having some sort of guide towards eternal fabric. The main issue was you couldn't see shit.
Maybe there could be a very rare will-o-wisp mob that would slowly approach the player if they're not looked at, but flee towards eternal fabric if the player gets close enough and/or looks at them. That way you don't have to spend 40 minutes looking for eternal fabric.
This could fit in with the Monoliths' theme of staring/stalking and would act as a foil to them.
That's actually a really cool idea, don't know how tricky doing the pathing would be but if that's possible I would love to see it lol.
Howard would have adored this mod.
"Your game mode has been updated to survival mode" look man, I get it. Understandable, have a nice day
Yea my b there lol. Consider it a byproduct of dedicated field research.
I remember this mod. It was like 5 or 6 years ago. I was bored and wanted to play some Minecraft mod pack. I randomly chose one and started playing, and after 5 minutes, I came across one of these doors; without knowing too much, I just went through it, and I just saw those red closed eyes in the void. After some time, I realized when I looked at them, they would start to open their eyes and look back at me; I was so scared to find out what would happen if I looked at them for too long, so I quit and never played that mod pack again, this solves that question for me, lovely.
Tried a modpack with this mod a few years ago and immediately stumbled upon a dungeon and fell into limbo, genuinely the most scared I had ever been from a minecraft mod and I never touched the modpack again lmao. Amazing video btw
Ah. Seeing this dimension in my hexxit modpack was such a nice experience for me. Those little creatures were scary yet they made me feel comforted in a way.
I always feel like I’m gonna take all of the world’s resources when I play Minecraft, and I always want a simple infinite storage system, and while DimensionalDoors *does* have some rougelite elements that add infinite resources and *does* provide pocket dimensions, and while it does really really hold a special place in my heart, I don’t use it for some reason. Maybe fear, maybe I don’t want to ruin the nostalgia factor, maybe I just got PTSD from playing Compact Claustrophobia as I slowly went insaine from the infinite grind only to end up having to cheat because NuclearCraft decided my fusion reactor needed to blow up before I even turned it on making me -hate- -fear- -not enjoy- have -negative- emotions towards all pocket dimension-based mods forever, or maybe I’m just lazy and don’t know how it works. Yeah, probably that last one.
Claustrophobia creating claustrophobia tangled with nuclear fusion. Seems like a very easygoing situation lmao.
@@BlueSomething Yeah, Compact Claustrophobia is a modpack where you’re just locked in a tiny room with the tools to make a machine that makes infinelty more tiny rooms and it -slowly- very very quickly builds up to where you need this pickaxe to get this ore to make that pickaxe for that ore for this pickaxe for these two ores for an alloy for another pickaxe for a resource you need 3 different sets of machines to process so you can make a machine that injects literal shit into Compact Machines because that lets them get bigger somehow. It’s hell and if you don’t know about some of the mods you can just get straight up stuck forever. It’s anxiety in a form where you’re constantly getting used to everything but new stuff to be worried about just keeps coming in faster and faster and the longer it goes the less idea you have on what goes where and what does what and how this thing works once it breaks because it will break.
I got tired of all the nuclear stuff -near the end- very quickly so I just made a giant battery array and hooked it up to a fuel-independant generator and just left my PC on overnight. The next day, Minecraft was really laggy due to a memory leak, but after a restart I had all the power I needed to run all my machines for -a while- the rest of the game.
But yeah, one phase of CC can take literal *days* to beat, and for a while you have to do each step *four times* to move on up. Each Compact Machine (until you get more efficient crafting like 5 layers in) requires *four* of the previous Compact Machine. *Four* ! And then after that, you get easy access to the earlier ones, but they’re still super expensive and now you need *six* of each! It’s just a lot.
It’s just an infinite cycle that emulates claustrophobia really well because it feels like your sanity is closing in around you as it slowly shinks to an sub-atomic scale, crushing you to a pulp along with it.
Sorry if thismis really rambly, I just needed to say this somewhere.
I've really been wanting to cover this mod again, since it's the most viewed video on my channel, but I did a horrible job at covering it. I was disappointed when the more updated versions felt worse, so I never ended up redoing it. Good video!
Yeah, absolutely understand that. I have been talking with some of the team behind this mod over the past couple of days and they seem really enthusiastic about some of the new stuff they're working on. I still recommend keeping an eye out. ;-)
Yeah, I recall this mod. It did too good of a job. I refused to have anything with it because it scared me a LOT. Not to mention I never did figure out what the rifts did if they got loose, but I also had no idea how clean up or seal them. So I figured it would be a good idea not to run it if I didn't want my world eaten.